mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Aspect ratio fix for player skin menu
This commit is contained in:
parent
568bdcfd74
commit
1df8e7976f
@ -137,11 +137,15 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
|
||||
{
|
||||
static float rotation = 0.0f;
|
||||
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
|
||||
const RwV3d pos = { 1.35f, 0.35f, 7.725f };
|
||||
RwV3d pos = { 1.35f, 0.35f, 7.725f };
|
||||
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
|
||||
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
|
||||
static uint32 LastFlash = 0;
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
pos.x = 1.35f * (SCREEN_ASPECT_RATIO / DEFAULT_ASPECT_RATIO);
|
||||
#endif
|
||||
|
||||
RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
|
||||
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
|
||||
|
@ -199,7 +199,11 @@ Idle(void *arg)
|
||||
Render2dStuff();
|
||||
}else{
|
||||
float viewWindow = DEFAULT_VIEWWINDOW;
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
|
||||
#else
|
||||
CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
|
||||
#endif
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
@ -234,7 +238,11 @@ FrontendIdle(void)
|
||||
return;
|
||||
|
||||
float viewWindow = DEFAULT_VIEWWINDOW;
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
|
||||
#else
|
||||
CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
|
||||
#endif
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
|
Loading…
Reference in New Issue
Block a user