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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
sync
This commit is contained in:
commit
23831e38e6
@ -36,6 +36,7 @@
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#include "WaterLevel.h"
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#include "World.h"
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#include "Zones.h"
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#include "Pickups.h"
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#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS (51.0f)
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#define DISTANCE_TO_SCAN_FOR_DANGER (14.0f)
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@ -3219,8 +3220,9 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
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CStreaming::RequestModel(MI_AMBULAN, STREAMFLAGS_DEPENDENCY);
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CStreaming::RequestModel(MI_MEDIC, STREAMFLAGS_DONT_REMOVE);
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if (CStreaming::HasModelLoaded(MI_AMBULAN) && CStreaming::HasModelLoaded(MI_MEDIC)){
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if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition()))
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if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition())){
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LastTimeAmbulanceCreated = CTimer::GetTimeInMilliseconds();
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}
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}
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}
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}
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@ -3238,8 +3240,15 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
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CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
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CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
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if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){
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if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos))
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if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos)){
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LastTimeFireTruckCreated = CTimer::GetTimeInMilliseconds();
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#ifdef SECUROM
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if ((myrand() & 7) == 5){
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// if pirated game
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CPickups::Init();
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}
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#endif
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}
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}
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}
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}
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|
@ -177,6 +177,10 @@ void CGarages::Update(void)
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static uint32 GarageToBeTidied = 0;
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if (CReplay::IsPlayingBack())
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return;
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#ifdef SECUROM
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extern uint8 gameProcessPirateCheck;
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if (gameProcessPirateCheck == 2) return;
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#endif
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bCamShouldBeOutisde = false;
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TheCamera.pToGarageWeAreIn = nil;
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TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
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@ -1596,7 +1600,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
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m_bRecreateDoorOnNextRefresh = false;
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if (m_pDoor1) {
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if (m_bDoor1IsDummy) {
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if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
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if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
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bNeedToFindDoorEntities = true;
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else {
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if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F))
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@ -1606,7 +1610,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
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}
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}
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else {
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if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
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if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
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bNeedToFindDoorEntities = true;
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else {
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if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F))
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@ -1618,7 +1622,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
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}
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if (m_pDoor2) {
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if (m_bDoor2IsDummy) {
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if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
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if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
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bNeedToFindDoorEntities = true;
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else {
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if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F))
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@ -1628,7 +1632,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
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}
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}
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else {
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if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
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if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
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bNeedToFindDoorEntities = true;
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else {
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if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F))
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|
@ -1820,6 +1820,12 @@ CPathFind::Load(uint8 *buf, uint32 size)
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m_pathNodes[i].bBetweenLevels = true;
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else
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m_pathNodes[i].bBetweenLevels = false;
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#ifdef SECUROM
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// if pirated game
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for(i = 0; i < m_numPathNodes; i++)
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m_pathNodes[i].bDisabled = true;
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#endif
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}
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void
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|
@ -336,7 +336,7 @@ void CReplay::RecordThisFrame(void)
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GoToNextBlock();
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tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
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general->type = REPLAYPACKET_GENERAL;
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general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
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general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix());
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general->player_pos = FindPlayerCoors();
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general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
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Record.m_nOffset += sizeof(*general);
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|
@ -26,6 +26,10 @@ int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
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bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
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CScriptRoadblock CRoadBlocks::aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
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#ifdef SECUROM
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uint8 roadBlocksPirateCheck = 0;
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#endif
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void
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CRoadBlocks::Init(void)
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{
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@ -189,6 +193,13 @@ CRoadBlocks::RegisterScriptRoadBlock(CVector vInf, CVector vSup)
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void
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CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
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{
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#ifdef SECUROM
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if (roadBlocksPirateCheck == 0)
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// if not pirated game
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// roadBlocksPirateCheck = 1;
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// else
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roadBlocksPirateCheck = 2;
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#endif
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CMatrix tmp;
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CVector forward = (point2 - point1);
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float distBetween = forward.Magnitude();
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@ -2145,6 +2145,12 @@ void CMissionCleanup::Process()
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if (CStreaming::IsScriptOwnedModel(i))
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CStreaming::SetMissionDoesntRequireModel(i);
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}
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#ifdef SECUROM
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if ((myrand() & 3) == 2){
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// if pirated game
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CWeather::ForceHurricaneWeather();
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}
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#endif
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}
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/* NB: CUpsideDownCarCheck is not used by actual script at all
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@ -5064,7 +5064,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
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float stickX = -(pad->GetCarGunLeftRight());
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float stickY = pad->GetCarGunUpDown();
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float stickY = -pad->GetCarGunUpDown();
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// In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
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// when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead
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@ -4057,9 +4057,17 @@ CCamera::CalculateDerivedValues(void)
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bool
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CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat)
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{
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RwV3d c;
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c = center;
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RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
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#ifdef GTA_PS2
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CVuVector c;
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TransformPoint(c, *mat, center);
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#else
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CVector c = center;
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#ifdef FIX_BUGS
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c = *mat * center;
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#else
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RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
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#endif
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#endif
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if(c.y < CDraw::GetNearClipZ()) return false;
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if(c.y > CDraw::GetFarClipZ()) return false;
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if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false;
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@ -4072,9 +4080,17 @@ CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat)
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bool
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CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat)
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{
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RwV3d c;
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c = center;
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RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
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#ifdef GTA_PS2
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CVuVector c;
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TransformPoint(c, *mat, center);
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#else
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CVector c = center;
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#ifdef FIX_BUGS
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c = *mat * center;
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#else
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RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
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#endif
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#endif
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if(c.y + radius < CDraw::GetNearClipZ()) return false;
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if(c.y - radius > CDraw::GetFarClipZ()) return false;
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if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false;
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@ -4092,11 +4108,24 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius)
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}
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bool
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CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
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#ifdef GTA_PS2
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CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
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#else
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CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
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#endif
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{
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int i;
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int frustumTests[6] = { 0 };
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RwV3dTransformPoints(box, box, 8, &mat->m_matrix);
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#ifdef GTA_PS2
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TransformPoints(box, 8, *mat, box);
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#else
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#ifdef FIX_BUGS
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for (i = 0; i < 8; i++)
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box[i] = *mat * box[i];
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#else
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RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat);
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#endif
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#endif
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for(i = 0; i < 8; i++){
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if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++;
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|
@ -634,7 +634,11 @@ public:
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bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
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bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
|
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bool IsSphereVisible(const CVector ¢er, float radius);
|
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bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
|
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#ifdef GTA_PS2
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bool IsBoxVisible(CVuVector *box, const CMatrix *mat);
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#else
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bool IsBoxVisible(CVector *box, const CMatrix *mat);
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#endif
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};
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|
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VALIDATE_SIZE(CCamera, 0xE9D8);
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|
@ -3250,7 +3250,9 @@ CMenuManager::PrintBriefs()
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void
|
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CMenuManager::PrintStats()
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{
|
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static uint8 pirateCheck = 0;
|
||||
#ifdef SECUROM
|
||||
static uint8 statsPirateCheck = 0;
|
||||
#endif
|
||||
static float scrollY = 0;
|
||||
|
||||
int rowNum = CStats::ConstructStatLine(99999);
|
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@ -3263,11 +3265,13 @@ CMenuManager::PrintStats()
|
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CFont::SetPropOn();
|
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CFont::SetDropShadowPosition(0);
|
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|
||||
if (pirateCheck == 0)
|
||||
#ifdef SECUROM
|
||||
if (statsPirateCheck == 0)
|
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// if not pirated game
|
||||
pirateCheck = 46;
|
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// statsPirateCheck = 46;
|
||||
// else
|
||||
// pirateCheck = 45;
|
||||
statsPirateCheck = 45;
|
||||
#endif
|
||||
|
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if (m_PrefsLanguage == LANGUAGE_AMERICAN)
|
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CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f));
|
||||
@ -3287,8 +3291,10 @@ CMenuManager::PrintStats()
|
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lastCheck = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
|
||||
if (pirateCheck == 45)
|
||||
#ifdef SECUROM
|
||||
if (statsPirateCheck == 45)
|
||||
return;
|
||||
#endif
|
||||
|
||||
float nextYChange, y, alpha;
|
||||
|
||||
|
@ -121,6 +121,10 @@ bool8 CGame::VarUpdatePlayerCoords;
|
||||
|
||||
int gameTxdSlot;
|
||||
|
||||
#ifdef SECUROM
|
||||
uint8 gameProcessPirateCheck = 0;
|
||||
#endif
|
||||
|
||||
// --MIAMI: File done
|
||||
|
||||
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
@ -846,7 +850,14 @@ void CGame::Process(void)
|
||||
FrontEndMenuManager.Process();
|
||||
|
||||
CTheZones::Update();
|
||||
// DRM call in here
|
||||
#ifdef SECUROM
|
||||
if (CTimer::GetTimeInMilliseconds() >= (35 * 60 * 1000) && gameProcessPirateCheck == 0){
|
||||
// if game not pirated
|
||||
// gameProcessPirateCheck = 1;
|
||||
// else
|
||||
gameProcessPirateCheck = 2;
|
||||
}
|
||||
#endif
|
||||
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
||||
CStreaming::Update();
|
||||
uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
|
||||
|
@ -153,7 +153,7 @@ void PickUpChicksCheat()
|
||||
if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
|
||||
{
|
||||
CVehicle *vehicle = FindPlayerVehicle();
|
||||
if ( FindPlayerVehicle()->m_vehType == 5 )
|
||||
if ( FindPlayerVehicle()->IsBike() )
|
||||
{
|
||||
if ( vehicle->pPassengers[0] )
|
||||
vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
|
||||
|
@ -111,7 +111,7 @@ CPools::CheckPoolsEmpty()
|
||||
void
|
||||
CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
|
||||
{
|
||||
if (ms_pObjectPool->IsFreeSlot(slot)) return;
|
||||
if (ms_pObjectPool->GetIsFree(slot)) return;
|
||||
|
||||
CObject *object = ms_pObjectPool->GetSlot(slot);
|
||||
if (object->ObjectCreatedBy == TEMP_OBJECT) {
|
||||
|
@ -481,6 +481,10 @@ void CRadar::Draw3dMarkers()
|
||||
void CRadar::DrawBlips()
|
||||
{
|
||||
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
|
||||
#ifdef SECUROM
|
||||
extern uint8 roadBlocksPirateCheck;
|
||||
if (roadBlocksPirateCheck == 2) return;
|
||||
#endif
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
@ -680,7 +684,7 @@ void CRadar::DrawRadarMask()
|
||||
CVector2D(-1.0, -1.0f)
|
||||
};
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
|
||||
|
@ -29,38 +29,58 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
#define POOLFLAG_ID 0x7f
|
||||
#define POOLFLAG_ISFREE 0x80
|
||||
|
||||
template<typename T, typename U = T>
|
||||
class CPool
|
||||
{
|
||||
U *m_entries;
|
||||
union Flags {
|
||||
struct {
|
||||
uint8 id : 7;
|
||||
uint8 free : 1;
|
||||
};
|
||||
uint8 u;
|
||||
} *m_flags;
|
||||
uint8 *m_flags;
|
||||
int32 m_size;
|
||||
int32 m_allocPtr;
|
||||
|
||||
public:
|
||||
CPool(int32 size, const char *name){
|
||||
m_entries = (U*)new uint8[sizeof(U)*size];
|
||||
m_flags = (Flags*)new uint8[sizeof(Flags)*size];
|
||||
m_flags = new uint8[size];
|
||||
m_size = size;
|
||||
m_allocPtr = -1;
|
||||
for(int i = 0; i < size; i++){
|
||||
m_flags[i].id = 0;
|
||||
m_flags[i].free = 1;
|
||||
SetId(i, 0);
|
||||
SetIsFree(i, true);
|
||||
}
|
||||
}
|
||||
|
||||
int GetId(int i) const
|
||||
{
|
||||
return m_flags[i] & POOLFLAG_ID;
|
||||
}
|
||||
|
||||
bool GetIsFree(int i) const
|
||||
{
|
||||
return !!(m_flags[i] & POOLFLAG_ISFREE);
|
||||
}
|
||||
|
||||
void SetId(int i, int id)
|
||||
{
|
||||
m_flags[i] = (m_flags[i] & POOLFLAG_ISFREE) | (id & POOLFLAG_ID);
|
||||
}
|
||||
|
||||
void SetIsFree(int i, bool isFree)
|
||||
{
|
||||
if (isFree)
|
||||
m_flags[i] |= POOLFLAG_ISFREE;
|
||||
else
|
||||
m_flags[i] &= ~POOLFLAG_ISFREE;
|
||||
}
|
||||
~CPool() {
|
||||
Flush();
|
||||
}
|
||||
void Flush() {
|
||||
if (m_size > 0) {
|
||||
delete[] (uint8*)m_entries;
|
||||
delete[] (uint8*)m_flags;
|
||||
delete[] m_flags;
|
||||
m_entries = nil;
|
||||
m_flags = nil;
|
||||
m_size = 0;
|
||||
@ -86,9 +106,9 @@ public:
|
||||
m_allocPtr = 0;
|
||||
}
|
||||
#endif
|
||||
while(!m_flags[m_allocPtr].free);
|
||||
m_flags[m_allocPtr].free = 0;
|
||||
m_flags[m_allocPtr].id++;
|
||||
while(!GetIsFree(m_allocPtr));
|
||||
SetIsFree(m_allocPtr, false);
|
||||
SetId(m_allocPtr, GetId(m_allocPtr)+1);
|
||||
return (T*)&m_entries[m_allocPtr];
|
||||
}
|
||||
T *New(int32 handle){
|
||||
@ -98,37 +118,37 @@ public:
|
||||
}
|
||||
void SetNotFreeAt(int32 handle){
|
||||
int idx = handle>>8;
|
||||
m_flags[idx].free = 0;
|
||||
m_flags[idx].id = handle & 0x7F;
|
||||
SetIsFree(idx, false);
|
||||
SetId(idx, handle & POOLFLAG_ID);
|
||||
for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++)
|
||||
if(m_flags[m_allocPtr].free)
|
||||
if(GetIsFree(m_allocPtr))
|
||||
return;
|
||||
}
|
||||
void Delete(T *entry){
|
||||
int i = GetJustIndex(entry);
|
||||
m_flags[i].free = 1;
|
||||
SetIsFree(i, true);
|
||||
if(i < m_allocPtr)
|
||||
m_allocPtr = i;
|
||||
}
|
||||
T *GetSlot(int i){
|
||||
return m_flags[i].free ? nil : (T*)&m_entries[i];
|
||||
return GetIsFree(i) ? nil : (T*)&m_entries[i];
|
||||
}
|
||||
T *GetAt(int handle){
|
||||
#ifdef FIX_BUGS
|
||||
if (handle == -1)
|
||||
return nil;
|
||||
#endif
|
||||
return m_flags[handle>>8].u == (handle & 0xFF) ?
|
||||
return m_flags[handle>>8] == (handle & 0xFF) ?
|
||||
(T*)&m_entries[handle >> 8] : nil;
|
||||
}
|
||||
int32 GetIndex(T* entry) {
|
||||
int i = GetJustIndex_NoFreeAssert(entry);
|
||||
return m_flags[i].u + (i << 8);
|
||||
return m_flags[i] + (i<<8);
|
||||
}
|
||||
int32 GetJustIndex(T* entry) {
|
||||
int index = GetJustIndex_NoFreeAssert(entry);
|
||||
assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
|
||||
assert(!IsFreeSlot(index));
|
||||
assert(!GetIsFree(index));
|
||||
return index;
|
||||
}
|
||||
int32 GetJustIndex_NoFreeAssert(T* entry) {
|
||||
@ -140,13 +160,12 @@ public:
|
||||
int i;
|
||||
int n = 0;
|
||||
for(i = 0; i < m_size; i++)
|
||||
if(!m_flags[i].free)
|
||||
if(!GetIsFree(i))
|
||||
n++;
|
||||
return n;
|
||||
}
|
||||
bool IsFreeSlot(int i) { return !!m_flags[i].free; }
|
||||
void ClearStorage(uint8 *&flags, U *&entries){
|
||||
delete[] (uint8*)flags;
|
||||
delete[] flags;
|
||||
delete[] (uint8*)entries;
|
||||
flags = nil;
|
||||
entries = nil;
|
||||
@ -155,7 +174,7 @@ public:
|
||||
void CopyBack(uint8 *&flags, U *&entries){
|
||||
memcpy(m_flags, flags, sizeof(uint8)*m_size);
|
||||
memcpy(m_entries, entries, sizeof(U)*m_size);
|
||||
debug("Size copied:%d (%d)\n", sizeof(U)*m_size, sizeof(Flags)*m_size);
|
||||
debug("Size copied:%d (%d)\n", sizeof(U)*m_size, m_size);
|
||||
m_allocPtr = 0;
|
||||
ClearStorage(flags, entries);
|
||||
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
|
||||
|
@ -448,7 +448,11 @@ CEntity::GetIsOnScreen(void)
|
||||
bool
|
||||
CEntity::GetIsOnScreenComplex(void)
|
||||
{
|
||||
RwV3d boundBox[8];
|
||||
#ifdef GTA_PS2
|
||||
CVuVector boundBox[8];
|
||||
#else
|
||||
CVector boundBox[8];
|
||||
#endif
|
||||
|
||||
if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
|
||||
return true;
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
#ifdef LIBRW
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
|
||||
namespace CustomPipes {
|
||||
|
||||
|
@ -60,14 +60,20 @@ CMatrix::Detach(void)
|
||||
void
|
||||
CMatrix::Update(void)
|
||||
{
|
||||
m_matrix = *m_attachment;
|
||||
GetRight() = m_attachment->right;
|
||||
GetForward() = m_attachment->up;
|
||||
GetUp() = m_attachment->at;
|
||||
GetPosition() = m_attachment->pos;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::UpdateRW(void)
|
||||
{
|
||||
if (m_attachment) {
|
||||
*m_attachment = m_matrix;
|
||||
m_attachment->right = GetRight();
|
||||
m_attachment->up = GetForward();
|
||||
m_attachment->at = GetUp();
|
||||
m_attachment->pos = GetPosition();
|
||||
RwMatrixUpdate(m_attachment);
|
||||
}
|
||||
}
|
||||
@ -75,104 +81,96 @@ CMatrix::UpdateRW(void)
|
||||
void
|
||||
CMatrix::operator=(CMatrix const &rhs)
|
||||
{
|
||||
m_matrix = rhs.m_matrix;
|
||||
memcpy(this, &rhs, sizeof(f));
|
||||
if (m_attachment)
|
||||
UpdateRW();
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::CopyOnlyMatrix(CMatrix *other)
|
||||
CMatrix::CopyOnlyMatrix(const CMatrix &other)
|
||||
{
|
||||
m_matrix = other->m_matrix;
|
||||
memcpy(this, &other, sizeof(f));
|
||||
}
|
||||
|
||||
CMatrix &
|
||||
CMatrix::operator+=(CMatrix const &rhs)
|
||||
{
|
||||
m_matrix.right.x += rhs.m_matrix.right.x;
|
||||
m_matrix.up.x += rhs.m_matrix.up.x;
|
||||
m_matrix.at.x += rhs.m_matrix.at.x;
|
||||
m_matrix.right.y += rhs.m_matrix.right.y;
|
||||
m_matrix.up.y += rhs.m_matrix.up.y;
|
||||
m_matrix.at.y += rhs.m_matrix.at.y;
|
||||
m_matrix.right.z += rhs.m_matrix.right.z;
|
||||
m_matrix.up.z += rhs.m_matrix.up.z;
|
||||
m_matrix.at.z += rhs.m_matrix.at.z;
|
||||
m_matrix.pos.x += rhs.m_matrix.pos.x;
|
||||
m_matrix.pos.y += rhs.m_matrix.pos.y;
|
||||
m_matrix.pos.z += rhs.m_matrix.pos.z;
|
||||
GetRight() += rhs.GetRight();
|
||||
GetForward() += rhs.GetForward();
|
||||
GetUp() += rhs.GetUp();
|
||||
GetPosition() += rhs.GetPosition();
|
||||
return *this;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::SetUnity(void)
|
||||
{
|
||||
m_matrix.right.x = 1.0f;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = 0.0f;
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = 1.0f;
|
||||
m_matrix.up.z = 0.0f;
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = 1.0f;
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
rx = 1.0f;
|
||||
ry = 0.0f;
|
||||
rz = 0.0f;
|
||||
fx = 0.0f;
|
||||
fy = 1.0f;
|
||||
fz = 0.0f;
|
||||
ux = 0.0f;
|
||||
uy = 0.0f;
|
||||
uz = 1.0f;
|
||||
px = 0.0f;
|
||||
py = 0.0f;
|
||||
pz = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::ResetOrientation(void)
|
||||
{
|
||||
m_matrix.right.x = 1.0f;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = 0.0f;
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = 1.0f;
|
||||
m_matrix.up.z = 0.0f;
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = 1.0f;
|
||||
rx = 1.0f;
|
||||
ry = 0.0f;
|
||||
rz = 0.0f;
|
||||
fx = 0.0f;
|
||||
fy = 1.0f;
|
||||
fz = 0.0f;
|
||||
ux = 0.0f;
|
||||
uy = 0.0f;
|
||||
uz = 1.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::SetScale(float s)
|
||||
{
|
||||
m_matrix.right.x = s;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = 0.0f;
|
||||
rx = s;
|
||||
ry = 0.0f;
|
||||
rz = 0.0f;
|
||||
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = s;
|
||||
m_matrix.up.z = 0.0f;
|
||||
fx = 0.0f;
|
||||
fy = s;
|
||||
fz = 0.0f;
|
||||
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = s;
|
||||
ux = 0.0f;
|
||||
uy = 0.0f;
|
||||
uz = s;
|
||||
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
px = 0.0f;
|
||||
py = 0.0f;
|
||||
pz = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::SetTranslate(float x, float y, float z)
|
||||
{
|
||||
m_matrix.right.x = 1.0f;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = 0.0f;
|
||||
rx = 1.0f;
|
||||
ry = 0.0f;
|
||||
rz = 0.0f;
|
||||
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = 1.0f;
|
||||
m_matrix.up.z = 0.0f;
|
||||
fx = 0.0f;
|
||||
fy = 1.0f;
|
||||
fz = 0.0f;
|
||||
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = 1.0f;
|
||||
ux = 0.0f;
|
||||
uy = 0.0f;
|
||||
uz = 1.0f;
|
||||
|
||||
m_matrix.pos.x = x;
|
||||
m_matrix.pos.y = y;
|
||||
m_matrix.pos.z = z;
|
||||
px = x;
|
||||
py = y;
|
||||
pz = z;
|
||||
}
|
||||
|
||||
void
|
||||
@ -181,17 +179,17 @@ CMatrix::SetRotateXOnly(float angle)
|
||||
float c = Cos(angle);
|
||||
float s = Sin(angle);
|
||||
|
||||
m_matrix.right.x = 1.0f;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = 0.0f;
|
||||
rx = 1.0f;
|
||||
ry = 0.0f;
|
||||
rz = 0.0f;
|
||||
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = c;
|
||||
m_matrix.up.z = s;
|
||||
fx = 0.0f;
|
||||
fy = c;
|
||||
fz = s;
|
||||
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = -s;
|
||||
m_matrix.at.z = c;
|
||||
ux = 0.0f;
|
||||
uy = -s;
|
||||
uz = c;
|
||||
}
|
||||
|
||||
void
|
||||
@ -200,17 +198,17 @@ CMatrix::SetRotateYOnly(float angle)
|
||||
float c = Cos(angle);
|
||||
float s = Sin(angle);
|
||||
|
||||
m_matrix.right.x = c;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = -s;
|
||||
rx = c;
|
||||
ry = 0.0f;
|
||||
rz = -s;
|
||||
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = 1.0f;
|
||||
m_matrix.up.z = 0.0f;
|
||||
fx = 0.0f;
|
||||
fy = 1.0f;
|
||||
fz = 0.0f;
|
||||
|
||||
m_matrix.at.x = s;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = c;
|
||||
ux = s;
|
||||
uy = 0.0f;
|
||||
uz = c;
|
||||
}
|
||||
|
||||
void
|
||||
@ -219,26 +217,26 @@ CMatrix::SetRotateZOnly(float angle)
|
||||
float c = Cos(angle);
|
||||
float s = Sin(angle);
|
||||
|
||||
m_matrix.right.x = c;
|
||||
m_matrix.right.y = s;
|
||||
m_matrix.right.z = 0.0f;
|
||||
rx = c;
|
||||
ry = s;
|
||||
rz = 0.0f;
|
||||
|
||||
m_matrix.up.x = -s;
|
||||
m_matrix.up.y = c;
|
||||
m_matrix.up.z = 0.0f;
|
||||
fx = -s;
|
||||
fy = c;
|
||||
fz = 0.0f;
|
||||
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = 1.0f;
|
||||
ux = 0.0f;
|
||||
uy = 0.0f;
|
||||
uz = 1.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::SetRotateX(float angle)
|
||||
{
|
||||
SetRotateXOnly(angle);
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
px = 0.0f;
|
||||
py = 0.0f;
|
||||
pz = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
@ -246,18 +244,18 @@ void
|
||||
CMatrix::SetRotateY(float angle)
|
||||
{
|
||||
SetRotateYOnly(angle);
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
px = 0.0f;
|
||||
py = 0.0f;
|
||||
pz = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::SetRotateZ(float angle)
|
||||
{
|
||||
SetRotateZOnly(angle);
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
px = 0.0f;
|
||||
py = 0.0f;
|
||||
pz = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
@ -270,21 +268,21 @@ CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
|
||||
float cZ = Cos(zAngle);
|
||||
float sZ = Sin(zAngle);
|
||||
|
||||
m_matrix.right.x = cZ * cY - (sZ * sX) * sY;
|
||||
m_matrix.right.y = (cZ * sX) * sY + sZ * cY;
|
||||
m_matrix.right.z = -cX * sY;
|
||||
rx = cZ * cY - (sZ * sX) * sY;
|
||||
ry = (cZ * sX) * sY + sZ * cY;
|
||||
rz = -cX * sY;
|
||||
|
||||
m_matrix.up.x = -sZ * cX;
|
||||
m_matrix.up.y = cZ * cX;
|
||||
m_matrix.up.z = sX;
|
||||
fx = -sZ * cX;
|
||||
fy = cZ * cX;
|
||||
fz = sX;
|
||||
|
||||
m_matrix.at.x = (sZ * sX) * cY + cZ * sY;
|
||||
m_matrix.at.y = sZ * sY - (cZ * sX) * cY;
|
||||
m_matrix.at.z = cX * cY;
|
||||
ux = (sZ * sX) * cY + cZ * sY;
|
||||
uy = sZ * sY - (cZ * sX) * cY;
|
||||
uz = cX * cY;
|
||||
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
px = 0.0f;
|
||||
py = 0.0f;
|
||||
pz = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
@ -293,23 +291,23 @@ CMatrix::RotateX(float x)
|
||||
float c = Cos(x);
|
||||
float s = Sin(x);
|
||||
|
||||
float ry = m_matrix.right.y;
|
||||
float rz = m_matrix.right.z;
|
||||
float uy = m_matrix.up.y;
|
||||
float uz = m_matrix.up.z;
|
||||
float ay = m_matrix.at.y;
|
||||
float az = m_matrix.at.z;
|
||||
float py = m_matrix.pos.y;
|
||||
float pz = m_matrix.pos.z;
|
||||
float ry = this->ry;
|
||||
float rz = this->rz;
|
||||
float uy = this->fy;
|
||||
float uz = this->fz;
|
||||
float ay = this->uy;
|
||||
float az = this->uz;
|
||||
float py = this->py;
|
||||
float pz = this->pz;
|
||||
|
||||
m_matrix.right.y = c * ry - s * rz;
|
||||
m_matrix.right.z = c * rz + s * ry;
|
||||
m_matrix.up.y = c * uy - s * uz;
|
||||
m_matrix.up.z = c * uz + s * uy;
|
||||
m_matrix.at.y = c * ay - s * az;
|
||||
m_matrix.at.z = c * az + s * ay;
|
||||
m_matrix.pos.y = c * py - s * pz;
|
||||
m_matrix.pos.z = c * pz + s * py;
|
||||
this->ry = c * ry - s * rz;
|
||||
this->rz = c * rz + s * ry;
|
||||
this->fy = c * uy - s * uz;
|
||||
this->fz = c * uz + s * uy;
|
||||
this->uy = c * ay - s * az;
|
||||
this->uz = c * az + s * ay;
|
||||
this->py = c * py - s * pz;
|
||||
this->pz = c * pz + s * py;
|
||||
}
|
||||
|
||||
void
|
||||
@ -318,23 +316,23 @@ CMatrix::RotateY(float y)
|
||||
float c = Cos(y);
|
||||
float s = Sin(y);
|
||||
|
||||
float rx = m_matrix.right.x;
|
||||
float rz = m_matrix.right.z;
|
||||
float ux = m_matrix.up.x;
|
||||
float uz = m_matrix.up.z;
|
||||
float ax = m_matrix.at.x;
|
||||
float az = m_matrix.at.z;
|
||||
float px = m_matrix.pos.x;
|
||||
float pz = m_matrix.pos.z;
|
||||
float rx = this->rx;
|
||||
float rz = this->rz;
|
||||
float ux = this->fx;
|
||||
float uz = this->fz;
|
||||
float ax = this->ux;
|
||||
float az = this->uz;
|
||||
float px = this->px;
|
||||
float pz = this->pz;
|
||||
|
||||
m_matrix.right.x = c * rx + s * rz;
|
||||
m_matrix.right.z = c * rz - s * rx;
|
||||
m_matrix.up.x = c * ux + s * uz;
|
||||
m_matrix.up.z = c * uz - s * ux;
|
||||
m_matrix.at.x = c * ax + s * az;
|
||||
m_matrix.at.z = c * az - s * ax;
|
||||
m_matrix.pos.x = c * px + s * pz;
|
||||
m_matrix.pos.z = c * pz - s * px;
|
||||
this->rx = c * rx + s * rz;
|
||||
this->rz = c * rz - s * rx;
|
||||
this->fx = c * ux + s * uz;
|
||||
this->fz = c * uz - s * ux;
|
||||
this->ux = c * ax + s * az;
|
||||
this->uz = c * az - s * ax;
|
||||
this->px = c * px + s * pz;
|
||||
this->pz = c * pz - s * px;
|
||||
}
|
||||
|
||||
void
|
||||
@ -343,23 +341,23 @@ CMatrix::RotateZ(float z)
|
||||
float c = Cos(z);
|
||||
float s = Sin(z);
|
||||
|
||||
float ry = m_matrix.right.y;
|
||||
float rx = m_matrix.right.x;
|
||||
float uy = m_matrix.up.y;
|
||||
float ux = m_matrix.up.x;
|
||||
float ay = m_matrix.at.y;
|
||||
float ax = m_matrix.at.x;
|
||||
float py = m_matrix.pos.y;
|
||||
float px = m_matrix.pos.x;
|
||||
float ry = this->ry;
|
||||
float rx = this->rx;
|
||||
float uy = this->fy;
|
||||
float ux = this->fx;
|
||||
float ay = this->uy;
|
||||
float ax = this->ux;
|
||||
float py = this->py;
|
||||
float px = this->px;
|
||||
|
||||
m_matrix.right.x = c * rx - s * ry;
|
||||
m_matrix.right.y = c * ry + s * rx;
|
||||
m_matrix.up.x = c * ux - s * uy;
|
||||
m_matrix.up.y = c * uy + s * ux;
|
||||
m_matrix.at.x = c * ax - s * ay;
|
||||
m_matrix.at.y = c * ay + s * ax;
|
||||
m_matrix.pos.x = c * px - s * py;
|
||||
m_matrix.pos.y = c * py + s * px;
|
||||
this->rx = c * rx - s * ry;
|
||||
this->ry = c * ry + s * rx;
|
||||
this->fx = c * ux - s * uy;
|
||||
this->fy = c * uy + s * ux;
|
||||
this->ux = c * ax - s * ay;
|
||||
this->uy = c * ay + s * ax;
|
||||
this->px = c * px - s * py;
|
||||
this->py = c * py + s * px;
|
||||
|
||||
}
|
||||
|
||||
@ -373,18 +371,18 @@ CMatrix::Rotate(float x, float y, float z)
|
||||
float cZ = Cos(z);
|
||||
float sZ = Sin(z);
|
||||
|
||||
float rx = m_matrix.right.x;
|
||||
float ry = m_matrix.right.y;
|
||||
float rz = m_matrix.right.z;
|
||||
float ux = m_matrix.up.x;
|
||||
float uy = m_matrix.up.y;
|
||||
float uz = m_matrix.up.z;
|
||||
float ax = m_matrix.at.x;
|
||||
float ay = m_matrix.at.y;
|
||||
float az = m_matrix.at.z;
|
||||
float px = m_matrix.pos.x;
|
||||
float py = m_matrix.pos.y;
|
||||
float pz = m_matrix.pos.z;
|
||||
float rx = this->rx;
|
||||
float ry = this->ry;
|
||||
float rz = this->rz;
|
||||
float ux = this->fx;
|
||||
float uy = this->fy;
|
||||
float uz = this->fz;
|
||||
float ax = this->ux;
|
||||
float ay = this->uy;
|
||||
float az = this->uz;
|
||||
float px = this->px;
|
||||
float py = this->py;
|
||||
float pz = this->pz;
|
||||
|
||||
float x1 = cZ * cY - (sZ * sX) * sY;
|
||||
float x2 = (cZ * sX) * sY + sZ * cY;
|
||||
@ -396,18 +394,18 @@ CMatrix::Rotate(float x, float y, float z)
|
||||
float z2 = sZ * sY - (cZ * sX) * cY;
|
||||
float z3 = cX * cY;
|
||||
|
||||
m_matrix.right.x = x1 * rx + y1 * ry + z1 * rz;
|
||||
m_matrix.right.y = x2 * rx + y2 * ry + z2 * rz;
|
||||
m_matrix.right.z = x3 * rx + y3 * ry + z3 * rz;
|
||||
m_matrix.up.x = x1 * ux + y1 * uy + z1 * uz;
|
||||
m_matrix.up.y = x2 * ux + y2 * uy + z2 * uz;
|
||||
m_matrix.up.z = x3 * ux + y3 * uy + z3 * uz;
|
||||
m_matrix.at.x = x1 * ax + y1 * ay + z1 * az;
|
||||
m_matrix.at.y = x2 * ax + y2 * ay + z2 * az;
|
||||
m_matrix.at.z = x3 * ax + y3 * ay + z3 * az;
|
||||
m_matrix.pos.x = x1 * px + y1 * py + z1 * pz;
|
||||
m_matrix.pos.y = x2 * px + y2 * py + z2 * pz;
|
||||
m_matrix.pos.z = x3 * px + y3 * py + z3 * pz;
|
||||
this->rx = x1 * rx + y1 * ry + z1 * rz;
|
||||
this->ry = x2 * rx + y2 * ry + z2 * rz;
|
||||
this->rz = x3 * rx + y3 * ry + z3 * rz;
|
||||
this->fx = x1 * ux + y1 * uy + z1 * uz;
|
||||
this->fy = x2 * ux + y2 * uy + z2 * uz;
|
||||
this->fz = x3 * ux + y3 * uy + z3 * uz;
|
||||
this->ux = x1 * ax + y1 * ay + z1 * az;
|
||||
this->uy = x2 * ax + y2 * ay + z2 * az;
|
||||
this->uz = x3 * ax + y3 * ay + z3 * az;
|
||||
this->px = x1 * px + y1 * py + z1 * pz;
|
||||
this->py = x2 * px + y2 * py + z2 * pz;
|
||||
this->pz = x3 * px + y3 * py + z3 * pz;
|
||||
}
|
||||
|
||||
CMatrix &
|
||||
@ -436,21 +434,18 @@ operator*(const CMatrix &m1, const CMatrix &m2)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
CMatrix out;
|
||||
RwMatrix *dst = &out.m_matrix;
|
||||
const RwMatrix *src1 = &m1.m_matrix;
|
||||
const RwMatrix *src2 = &m2.m_matrix;
|
||||
dst->right.x = src1->right.x * src2->right.x + src1->up.x * src2->right.y + src1->at.x * src2->right.z;
|
||||
dst->right.y = src1->right.y * src2->right.x + src1->up.y * src2->right.y + src1->at.y * src2->right.z;
|
||||
dst->right.z = src1->right.z * src2->right.x + src1->up.z * src2->right.y + src1->at.z * src2->right.z;
|
||||
dst->up.x = src1->right.x * src2->up.x + src1->up.x * src2->up.y + src1->at.x * src2->up.z;
|
||||
dst->up.y = src1->right.y * src2->up.x + src1->up.y * src2->up.y + src1->at.y * src2->up.z;
|
||||
dst->up.z = src1->right.z * src2->up.x + src1->up.z * src2->up.y + src1->at.z * src2->up.z;
|
||||
dst->at.x = src1->right.x * src2->at.x + src1->up.x * src2->at.y + src1->at.x * src2->at.z;
|
||||
dst->at.y = src1->right.y * src2->at.x + src1->up.y * src2->at.y + src1->at.y * src2->at.z;
|
||||
dst->at.z = src1->right.z * src2->at.x + src1->up.z * src2->at.y + src1->at.z * src2->at.z;
|
||||
dst->pos.x = src1->right.x * src2->pos.x + src1->up.x * src2->pos.y + src1->at.x * src2->pos.z + src1->pos.x;
|
||||
dst->pos.y = src1->right.y * src2->pos.x + src1->up.y * src2->pos.y + src1->at.y * src2->pos.z + src1->pos.y;
|
||||
dst->pos.z = src1->right.z * src2->pos.x + src1->up.z * src2->pos.y + src1->at.z * src2->pos.z + src1->pos.z;
|
||||
out.rx = m1.rx * m2.rx + m1.fx * m2.ry + m1.ux * m2.rz;
|
||||
out.ry = m1.ry * m2.rx + m1.fy * m2.ry + m1.uy * m2.rz;
|
||||
out.rz = m1.rz * m2.rx + m1.fz * m2.ry + m1.uz * m2.rz;
|
||||
out.fx = m1.rx * m2.fx + m1.fx * m2.fy + m1.ux * m2.fz;
|
||||
out.fy = m1.ry * m2.fx + m1.fy * m2.fy + m1.uy * m2.fz;
|
||||
out.fz = m1.rz * m2.fx + m1.fz * m2.fy + m1.uz * m2.fz;
|
||||
out.ux = m1.rx * m2.ux + m1.fx * m2.uy + m1.ux * m2.uz;
|
||||
out.uy = m1.ry * m2.ux + m1.fy * m2.uy + m1.uy * m2.uz;
|
||||
out.uz = m1.rz * m2.ux + m1.fz * m2.uy + m1.uz * m2.uz;
|
||||
out.px = m1.rx * m2.px + m1.fx * m2.py + m1.ux * m2.pz + m1.px;
|
||||
out.py = m1.ry * m2.px + m1.fy * m2.py + m1.uy * m2.pz + m1.py;
|
||||
out.pz = m1.rz * m2.px + m1.fz * m2.py + m1.uz * m2.pz + m1.pz;
|
||||
return out;
|
||||
}
|
||||
|
||||
@ -458,43 +453,50 @@ CMatrix &
|
||||
Invert(const CMatrix &src, CMatrix &dst)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
float (*scr_fm)[4] = (float (*)[4])&src.m_matrix;
|
||||
float (*dst_fm)[4] = (float (*)[4])&dst.m_matrix;
|
||||
dst.f[3][0] = dst.f[3][1] = dst.f[3][2] = 0.0f;
|
||||
|
||||
dst_fm[3][0] = dst_fm[3][1] = dst_fm[3][2] = 0.0f;
|
||||
dst.f[0][0] = src.f[0][0];
|
||||
dst.f[0][1] = src.f[1][0];
|
||||
dst.f[0][2] = src.f[2][0];
|
||||
|
||||
dst_fm[0][0] = scr_fm[0][0];
|
||||
dst_fm[0][1] = scr_fm[1][0];
|
||||
dst_fm[0][2] = scr_fm[2][0];
|
||||
dst.f[1][0] = src.f[0][1];
|
||||
dst.f[1][1] = src.f[1][1];
|
||||
dst.f[1][2] = src.f[2][1];
|
||||
|
||||
dst_fm[1][0] = scr_fm[0][1];
|
||||
dst_fm[1][1] = scr_fm[1][1];
|
||||
dst_fm[1][2] = scr_fm[2][1];
|
||||
|
||||
dst_fm[2][0] = scr_fm[0][2];
|
||||
dst_fm[2][1] = scr_fm[1][2];
|
||||
dst_fm[2][2] = scr_fm[2][2];
|
||||
dst.f[2][0] = src.f[0][2];
|
||||
dst.f[2][1] = src.f[1][2];
|
||||
dst.f[2][2] = src.f[2][2];
|
||||
|
||||
|
||||
dst_fm[3][0] += dst_fm[0][0] * scr_fm[3][0];
|
||||
dst_fm[3][1] += dst_fm[0][1] * scr_fm[3][0];
|
||||
dst_fm[3][2] += dst_fm[0][2] * scr_fm[3][0];
|
||||
dst.f[3][0] += dst.f[0][0] * src.f[3][0];
|
||||
dst.f[3][1] += dst.f[0][1] * src.f[3][0];
|
||||
dst.f[3][2] += dst.f[0][2] * src.f[3][0];
|
||||
|
||||
dst_fm[3][0] += dst_fm[1][0] * scr_fm[3][1];
|
||||
dst_fm[3][1] += dst_fm[1][1] * scr_fm[3][1];
|
||||
dst_fm[3][2] += dst_fm[1][2] * scr_fm[3][1];
|
||||
dst.f[3][0] += dst.f[1][0] * src.f[3][1];
|
||||
dst.f[3][1] += dst.f[1][1] * src.f[3][1];
|
||||
dst.f[3][2] += dst.f[1][2] * src.f[3][1];
|
||||
|
||||
dst_fm[3][0] += dst_fm[2][0] * scr_fm[3][2];
|
||||
dst_fm[3][1] += dst_fm[2][1] * scr_fm[3][2];
|
||||
dst_fm[3][2] += dst_fm[2][2] * scr_fm[3][2];
|
||||
dst.f[3][0] += dst.f[2][0] * src.f[3][2];
|
||||
dst.f[3][1] += dst.f[2][1] * src.f[3][2];
|
||||
dst.f[3][2] += dst.f[2][2] * src.f[3][2];
|
||||
|
||||
dst_fm[3][0] = -dst_fm[3][0];
|
||||
dst_fm[3][1] = -dst_fm[3][1];
|
||||
dst_fm[3][2] = -dst_fm[3][2];
|
||||
dst.f[3][0] = -dst.f[3][0];
|
||||
dst.f[3][1] = -dst.f[3][1];
|
||||
dst.f[3][2] = -dst.f[3][2];
|
||||
|
||||
return dst;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::CopyToRwMatrix(RwMatrix* matrix)
|
||||
{
|
||||
matrix->right = GetRight();
|
||||
matrix->up = GetForward();
|
||||
matrix->at = GetUp();
|
||||
matrix->pos = GetPosition();
|
||||
RwMatrixUpdate(matrix);
|
||||
}
|
||||
|
||||
CMatrix
|
||||
Invert(const CMatrix &matrix)
|
||||
{
|
||||
|
@ -3,9 +3,36 @@
|
||||
class CMatrix
|
||||
{
|
||||
public:
|
||||
RwMatrix m_matrix;
|
||||
#ifdef GTA_PS2
|
||||
union
|
||||
{
|
||||
float f[4][4];
|
||||
struct
|
||||
{
|
||||
float rx, ry, rz;
|
||||
RwMatrix *m_attachment;
|
||||
float fx, fy, fz;
|
||||
bool m_hasRwMatrix; // are we the owner?
|
||||
float ux, uy, uz, uw;
|
||||
float px, py, pz, pw;
|
||||
};
|
||||
};
|
||||
#else
|
||||
union
|
||||
{
|
||||
float f[4][4];
|
||||
struct
|
||||
{
|
||||
float rx, ry, rz, rw;
|
||||
float fx, fy, fz, fw;
|
||||
float ux, uy, uz, uw;
|
||||
float px, py, pz, pw;
|
||||
};
|
||||
};
|
||||
|
||||
RwMatrix *m_attachment;
|
||||
bool m_hasRwMatrix; // are we the owner?
|
||||
#endif
|
||||
|
||||
CMatrix(void);
|
||||
CMatrix(CMatrix const &m);
|
||||
@ -25,36 +52,39 @@ public:
|
||||
CMatrix &operator+=(CMatrix const &rhs);
|
||||
CMatrix &operator*=(CMatrix const &rhs);
|
||||
|
||||
const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; }
|
||||
CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; }
|
||||
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
|
||||
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
|
||||
CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
|
||||
CVector &GetPosition(void) { return *(CVector*)&px; }
|
||||
CVector &GetRight(void) { return *(CVector*)℞ }
|
||||
CVector &GetForward(void) { return *(CVector*)&fx; }
|
||||
CVector &GetUp(void) { return *(CVector*)&ux; }
|
||||
|
||||
const CVector &GetPosition(void) const { return *(CVector*)&px; }
|
||||
const CVector &GetRight(void) const { return *(CVector*)℞ }
|
||||
const CVector &GetForward(void) const { return *(CVector*)&fx; }
|
||||
const CVector &GetUp(void) const { return *(CVector*)&ux; }
|
||||
|
||||
|
||||
void SetTranslate(float x, float y, float z);
|
||||
void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
|
||||
void Translate(float x, float y, float z){
|
||||
m_matrix.pos.x += x;
|
||||
m_matrix.pos.y += y;
|
||||
m_matrix.pos.z += z;
|
||||
px += x;
|
||||
py += y;
|
||||
pz += z;
|
||||
}
|
||||
void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
|
||||
|
||||
void SetScale(float s);
|
||||
void Scale(float scale)
|
||||
{
|
||||
float *pFloatMatrix = (float*)&m_matrix;
|
||||
for (int i = 0; i < 3; i++)
|
||||
for (int j = 0; j < 3; j++)
|
||||
pFloatMatrix[i * 4 + j] *= scale;
|
||||
f[i][j] *= scale;
|
||||
}
|
||||
void Scale(float sx, float sy, float sz)
|
||||
{
|
||||
float *pFloatMatrix = (float*)&m_matrix;
|
||||
for (int i = 0; i < 3; i++){
|
||||
pFloatMatrix[i * 4 + 0] *= sx;
|
||||
pFloatMatrix[i * 4 + 1] *= sy;
|
||||
pFloatMatrix[i * 4 + 2] *= sz;
|
||||
f[i][0] *= sx;
|
||||
f[i][1] *= sy;
|
||||
f[i][2] *= sz;
|
||||
}
|
||||
}
|
||||
|
||||
@ -66,17 +96,17 @@ public:
|
||||
float c = Cos(angle);
|
||||
float s = Sin(angle);
|
||||
|
||||
m_matrix.right.x = c * scale;
|
||||
m_matrix.right.y = s * scale;
|
||||
m_matrix.right.z = 0.0f;
|
||||
rx = c * scale;
|
||||
ry = s * scale;
|
||||
rz = 0.0f;
|
||||
|
||||
m_matrix.up.x = -s * scale;
|
||||
m_matrix.up.y = c * scale;
|
||||
m_matrix.up.z = 0.0f;
|
||||
fx = -s * scale;
|
||||
fy = c * scale;
|
||||
fz = 0.0f;
|
||||
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = scale;
|
||||
ux = 0.0f;
|
||||
uy = 0.0f;
|
||||
uz = scale;
|
||||
}
|
||||
void SetRotateX(float angle);
|
||||
void SetRotateY(float angle);
|
||||
@ -88,22 +118,16 @@ public:
|
||||
void RotateZ(float z);
|
||||
|
||||
void Reorthogonalise(void);
|
||||
void CopyOnlyMatrix(CMatrix *other);
|
||||
void CopyOnlyMatrix(const CMatrix &other);
|
||||
void SetUnity(void);
|
||||
void ResetOrientation(void);
|
||||
void CopyRwMatrix(RwMatrix *matrix){
|
||||
m_matrix = *matrix;
|
||||
}
|
||||
|
||||
void CopyToRwMatrix(RwMatrix *matrix){
|
||||
*matrix = m_matrix;
|
||||
RwMatrixUpdate(matrix);
|
||||
}
|
||||
void CopyToRwMatrix(RwMatrix* matrix);
|
||||
|
||||
void SetTranslateOnly(float x, float y, float z) {
|
||||
m_matrix.pos.x = x;
|
||||
m_matrix.pos.y = y;
|
||||
m_matrix.pos.z = z;
|
||||
px = x;
|
||||
py = y;
|
||||
pz = z;
|
||||
}
|
||||
void SetTranslateOnly(const CVector& pos) {
|
||||
SetTranslateOnly(pos.x, pos.y, pos.z);
|
||||
@ -117,11 +141,11 @@ CMatrix Invert(const CMatrix &matrix);
|
||||
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
|
||||
inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
CVector v(vec.x - mat.m_matrix.pos.x, vec.y - mat.m_matrix.pos.y, vec.z - mat.m_matrix.pos.z);
|
||||
CVector v(vec.x - mat.px, vec.y - mat.py, vec.z - mat.pz);
|
||||
return CVector(
|
||||
mat.m_matrix.right.x * v.x + mat.m_matrix.right.y * v.y + mat.m_matrix.right.z * v.z,
|
||||
mat.m_matrix.up.x * v.x + mat.m_matrix.up.y * v.y + mat.m_matrix.up.z * v.z,
|
||||
mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
|
||||
mat.rx * v.x + mat.ry * v.y + mat.rz * v.z,
|
||||
mat.fx * v.x + mat.fy * v.y + mat.fz * v.z,
|
||||
mat.ux * v.x + mat.uy * v.y + mat.uz * v.z);
|
||||
}
|
||||
|
||||
|
||||
|
@ -23,24 +23,24 @@ CVector
|
||||
Multiply3x3(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z,
|
||||
mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
|
||||
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
|
||||
return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z,
|
||||
mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z,
|
||||
mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z);
|
||||
}
|
||||
|
||||
CVector
|
||||
Multiply3x3(const CVector &vec, const CMatrix &mat)
|
||||
{
|
||||
return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.right.y * vec.y + mat.m_matrix.right.z * vec.z,
|
||||
mat.m_matrix.up.x * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.up.z * vec.z,
|
||||
mat.m_matrix.at.x * vec.x + mat.m_matrix.at.y * vec.y + mat.m_matrix.at.z * vec.z);
|
||||
return CVector(mat.rx * vec.x + mat.ry * vec.y + mat.rz * vec.z,
|
||||
mat.fx * vec.x + mat.fy * vec.y + mat.fz * vec.z,
|
||||
mat.ux * vec.x + mat.uy * vec.y + mat.uz * vec.z);
|
||||
}
|
||||
|
||||
CVector
|
||||
operator*(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z + mat.m_matrix.pos.x,
|
||||
mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z + mat.m_matrix.pos.y,
|
||||
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z + mat.m_matrix.pos.z);
|
||||
return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z + mat.px,
|
||||
mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z + mat.py,
|
||||
mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z + mat.pz);
|
||||
}
|
||||
|
@ -741,7 +741,7 @@ void
|
||||
CFont::PrintStringFromBottom(float x, float y, wchar *str)
|
||||
{
|
||||
y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
|
||||
if (Details.slant == 0.0f)
|
||||
if (Details.slant != 0.0f)
|
||||
y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
|
||||
PrintString(x, y, str);
|
||||
}
|
||||
|
@ -871,7 +871,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
|
||||
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
|
||||
}
|
||||
if (pMarker->m_nRotateRate != 0) {
|
||||
RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
|
||||
CVector pos = pMarker->m_Matrix.GetPosition();
|
||||
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
}
|
||||
|
@ -277,7 +277,11 @@ CSprite2d::SetMaskVertices(int n, float *positions)
|
||||
RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ);
|
||||
RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ);
|
||||
RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip);
|
||||
RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
|
||||
#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
|
||||
RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
|
||||
#else
|
||||
RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -59,7 +59,7 @@ float CWeather::Stored_Rain;
|
||||
|
||||
tRainStreak Streaks[NUM_RAIN_STREAKS];
|
||||
|
||||
const int16 WeatherTypesList[] = {
|
||||
int16 WeatherTypesList[] = {
|
||||
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
|
||||
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
|
||||
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
|
||||
@ -78,7 +78,7 @@ const int16 WeatherTypesList[] = {
|
||||
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY
|
||||
};
|
||||
|
||||
const int16 WeatherTypesList_WithHurricanes[] = {
|
||||
int16 WeatherTypesList_WithHurricanes[] = {
|
||||
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
|
||||
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
|
||||
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
|
||||
@ -674,3 +674,18 @@ void CWeather::RestoreWeatherState()
|
||||
NewWeatherType = Stored_NewWeatherType;
|
||||
OldWeatherType = Stored_OldWeatherType;
|
||||
}
|
||||
|
||||
#ifdef SECUROM
|
||||
void CWeather::ForceHurricaneWeather()
|
||||
{
|
||||
for (int i = 0; i < ARRAY_SIZE(WeatherTypesList_WithHurricanes); i++)
|
||||
{
|
||||
WeatherTypesList[i] = WEATHER_HURRICANE;
|
||||
WeatherTypesList_WithHurricanes[i] = WEATHER_HURRICANE;
|
||||
}
|
||||
|
||||
CWeather::OldWeatherType = WEATHER_HURRICANE;
|
||||
CWeather::NewWeatherType = WEATHER_HURRICANE;
|
||||
CWeather::ForcedWeatherType = WEATHER_HURRICANE;
|
||||
}
|
||||
#endif
|
||||
|
@ -61,6 +61,7 @@ public:
|
||||
static void AddHeatHaze();
|
||||
static void AddBeastie();
|
||||
|
||||
static void ForceHurricaneWeather();
|
||||
static void StoreWeatherState();
|
||||
static void RestoreWeatherState();
|
||||
};
|
||||
|
@ -326,6 +326,11 @@ GenericLoad()
|
||||
ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
|
||||
ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
|
||||
ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
|
||||
#ifdef SECUROM
|
||||
if (CTimer::m_FrameCounter > 72000){
|
||||
buf += align4bytes(4);
|
||||
}
|
||||
#endif
|
||||
ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
|
||||
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
|
@ -44,6 +44,10 @@ float fPlayerAimScale = 2.5f;
|
||||
|
||||
bool CWeapon::bPhotographHasBeenTaken;
|
||||
|
||||
#ifdef SECUROM
|
||||
int32 sniperPirateCheck = 0x00797743; // 'Cwy\0' ???
|
||||
#endif
|
||||
|
||||
CWeaponInfo *
|
||||
CWeapon::GetInfo()
|
||||
{
|
||||
@ -2201,6 +2205,13 @@ CWeapon::FireSniper(CEntity *shooter)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef SECUROM
|
||||
if (sniperPirateCheck){
|
||||
// if not pirated game
|
||||
// sniperPirateCheck = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef FIX_BUGS
|
||||
CWeaponInfo *info = GetInfo(); //unused
|
||||
#endif
|
||||
@ -2217,6 +2228,10 @@ CWeapon::FireSniper(CEntity *shooter)
|
||||
dir.Normalise();
|
||||
dir *= 16.0f;
|
||||
|
||||
#ifdef SECUROM
|
||||
if (sniperPirateCheck) return true;
|
||||
#endif
|
||||
|
||||
CBulletInfo::AddBullet(shooter, m_eWeaponType, source, dir);
|
||||
|
||||
if ( shooter == FindPlayerPed() )
|
||||
|
Loading…
Reference in New Issue
Block a user