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https://github.com/GTAmodding/re3.git
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Merge pull request #348 from erorcun/erorcun
ProcessButtonPresses and fixes
This commit is contained in:
commit
23f2ab5ff1
@ -596,10 +596,10 @@ CCarCtrl::ChooseCarModel(int32 vehclass)
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case TAXI:
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case TAXI:
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{
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{
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if (TotalNumOfCarsOfRating[vehclass] == 0)
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if (TotalNumOfCarsOfRating[vehclass] == 0)
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debug("ChooseCarModel : No cars of type %d have been declared\n");
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debug("ChooseCarModel : No cars of type %d have been declared\n", vehclass);
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model = CarArrays[vehclass][NextCarOfRating[vehclass]];
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model = CarArrays[vehclass][NextCarOfRating[vehclass]];
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int32 total = TotalNumOfCarsOfRating[vehclass];
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int32 total = TotalNumOfCarsOfRating[vehclass];
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NextCarOfRating[vehclass] += 1 + CGeneral::GetRandomNumberInRange(0, total - 1);
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NextCarOfRating[vehclass] += CGeneral::GetRandomNumberInRange(1, total);
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while (NextCarOfRating[vehclass] >= total)
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while (NextCarOfRating[vehclass] >= total)
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NextCarOfRating[vehclass] -= total;
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NextCarOfRating[vehclass] -= total;
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//NextCarOfRating[vehclass] %= total;
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//NextCarOfRating[vehclass] %= total;
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@ -3,7 +3,8 @@
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#include "ModelIndices.h"
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#include "ModelIndices.h"
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#include "Gangs.h"
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#include "Gangs.h"
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CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78;
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//CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78;
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CGangInfo CGangs::Gang[NUM_GANGS];
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CGangInfo::CGangInfo() :
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CGangInfo::CGangInfo() :
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m_nVehicleMI(MI_BUS),
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m_nVehicleMI(MI_BUS),
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@ -34,11 +35,11 @@ void CGangs::SetGangVehicleModel(int16 gang, int32 model)
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GetGangInfo(gang)->m_nVehicleMI = model;
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GetGangInfo(gang)->m_nVehicleMI = model;
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}
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}
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void CGangs::SetGangWeapons(int16 gang, eWeaponType weapon1, eWeaponType weapon2)
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void CGangs::SetGangWeapons(int16 gang, int32 weapon1, int32 weapon2)
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{
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{
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CGangInfo *gi = GetGangInfo(gang);
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CGangInfo *gi = GetGangInfo(gang);
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gi->m_Weapon1 = weapon1;
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gi->m_Weapon1 = (eWeaponType)weapon1;
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gi->m_Weapon2 = weapon2;
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gi->m_Weapon2 = (eWeaponType)weapon2;
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}
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}
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void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd)
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void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd)
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@ -68,11 +69,11 @@ void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
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Initialize();
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Initialize();
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INITSAVEBUF
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INITSAVEBUF
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// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
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CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
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WriteSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUM_GANGS; i++)
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for (int i = 0; i < NUM_GANGS; i++)
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Gang[i] = ReadSaveBuf<CGangInfo>(buf);
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Gang[i] = ReadSaveBuf<CGangInfo>(buf);
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VALIDATESAVEBUF(size);
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VALIDATESAVEBUF(size);
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}
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}
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@ -32,18 +32,15 @@ class CGangs
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public:
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public:
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static void Initialize(void);
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static void Initialize(void);
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static void SetGangVehicleModel(int16, int32);
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static void SetGangVehicleModel(int16, int32);
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static void SetGangWeapons(int16, eWeaponType, eWeaponType);
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static void SetGangWeapons(int16, int32, int32);
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static void SetGangPedModelOverride(int16, int8);
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static void SetGangPedModelOverride(int16, int8);
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static int8 GetGangPedModelOverride(int16);
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static int8 GetGangPedModelOverride(int16);
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static void SaveAllGangData(uint8 *, uint32 *);
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static void SaveAllGangData(uint8 *, uint32 *);
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static void LoadAllGangData(uint8 *, uint32);
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static void LoadAllGangData(uint8 *, uint32);
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static eWeaponType GetGangWeapon1(int16 gang) { return Gang[gang].m_Weapon1; }
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static eWeaponType GetGangWeapon2(int16 gang) { return Gang[gang].m_Weapon2; }
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static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
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static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
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private:
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private:
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static CGangInfo(&Gang)[NUM_GANGS];
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static CGangInfo Gang[NUM_GANGS];
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};
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};
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@ -14,7 +14,7 @@ int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
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bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
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bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
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bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D;
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bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D;
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int32 &CGarages::CarsCollected = *(int32 *)0x880E18;
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int32 &CGarages::CarsCollected = *(int32 *)0x880E18;
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int32 (&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32 (*)[TOTAL_COLLECTCARS_GARAGES])(uintptr*)0x8E286C;
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int32 (&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32 (*)[TOTAL_COLLECTCARS_GARAGES])*(uintptr*)0x8E286C;
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int32 &CGarages::CrushedCarId = *(int32 *)0x943060;
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int32 &CGarages::CrushedCarId = *(int32 *)0x943060;
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uint32 &CGarages::LastTimeHelpMessage = *(uint32 *)0x8F1B58;
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uint32 &CGarages::LastTimeHelpMessage = *(uint32 *)0x8F1B58;
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int32 &CGarages::MessageNumberInString = *(int32 *)0x885BA8;
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int32 &CGarages::MessageNumberInString = *(int32 *)0x885BA8;
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@ -27,7 +27,7 @@ bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
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int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
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int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
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uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
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uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
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CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])(uintptr*)0x72BCD0;
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CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0;
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WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
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WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
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WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
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WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
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@ -2327,7 +2327,7 @@ void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
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bool init = false;
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bool init = false;
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if (isexist)
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if (!isexist)
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{
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{
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for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++)
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for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++)
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{
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{
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File diff suppressed because it is too large
Load Diff
@ -212,7 +212,7 @@ enum eMenuAction
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MENUACTION_LANG_GER,
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MENUACTION_LANG_GER,
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MENUACTION_LANG_ITA,
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MENUACTION_LANG_ITA,
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MENUACTION_LANG_SPA,
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MENUACTION_LANG_SPA,
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MENUACTION_UPDATESAVE,
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MENUACTION_POPULATESLOTS_CHANGEMENU,
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MENUACTION_CHECKSAVE,
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MENUACTION_CHECKSAVE,
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MENUACTION_UNK24,
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MENUACTION_UNK24,
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MENUACTION_NEWGAME,
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MENUACTION_NEWGAME,
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@ -239,7 +239,7 @@ enum eMenuAction
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MENUACTION_PARSEHEAP,
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MENUACTION_PARSEHEAP,
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MENUACTION_SHOWCULL,
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MENUACTION_SHOWCULL,
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MENUACTION_MEMCARDSAVECONFIRM,
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MENUACTION_MEMCARDSAVECONFIRM,
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MENUACTION_UPDATEMEMCARDSAVE,
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MENUACTION_RESUME_FROM_SAVEZONE,
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MENUACTION_UNK50,
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MENUACTION_UNK50,
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MENUACTION_DEBUGSTREAM,
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MENUACTION_DEBUGSTREAM,
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MENUACTION_MPMAP_LIBERTY,
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MENUACTION_MPMAP_LIBERTY,
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@ -272,7 +272,7 @@ enum eMenuAction
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MENUACTION_SHOWHEADBOB,
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MENUACTION_SHOWHEADBOB,
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MENUACTION_UNK80,
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MENUACTION_UNK80,
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MENUACTION_INVVERT,
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MENUACTION_INVVERT,
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MENUACTION_CANCLEGAME,
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MENUACTION_CANCELGAME,
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MENUACTION_MP_PLAYERNUMBER,
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MENUACTION_MP_PLAYERNUMBER,
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MENUACTION_MOUSESENS,
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MENUACTION_MOUSESENS,
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MENUACTION_CHECKMPGAMES,
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MENUACTION_CHECKMPGAMES,
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@ -283,7 +283,7 @@ enum eMenuAction
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MENUACTION_MP_LAN,
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MENUACTION_MP_LAN,
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MENUACTION_MP_INTERNET,
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MENUACTION_MP_INTERNET,
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MENUACTION_RESUME,
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MENUACTION_RESUME,
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MENUACTION_DONTCANCLE,
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MENUACTION_DONTCANCEL,
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MENUACTION_SCREENRES,
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MENUACTION_SCREENRES,
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MENUACTION_AUDIOHW,
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MENUACTION_AUDIOHW,
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MENUACTION_SPEAKERCONF,
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MENUACTION_SPEAKERCONF,
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@ -307,27 +307,37 @@ enum eCheckHover
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{
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{
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HOVEROPTION_0,
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HOVEROPTION_0,
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HOVEROPTION_1,
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HOVEROPTION_1,
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HOVEROPTION_DEFAULT,
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HOVEROPTION_RANDOM_ITEM,
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HOVEROPTION_3,
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HOVEROPTION_3,
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HOVEROPTION_4,
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HOVEROPTION_4,
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HOVEROPTION_5,
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HOVEROPTION_5,
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HOVEROPTION_6,
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HOVEROPTION_6,
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HOVEROPTION_7,
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HOVEROPTION_7,
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HOVEROPTION_8,
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HOVEROPTION_8,
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HOVEROPTION_9,
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HOVEROPTION_BACK, // used in controller setup
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HOVEROPTION_10,
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HOVEROPTION_10,
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HOVEROPTION_11,
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HOVEROPTION_11,
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HOVEROPTION_12,
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HOVEROPTION_OVER_SCROLL_UP,
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HOVEROPTION_13,
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HOVEROPTION_OVER_SCROLL_DOWN,
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HOVEROPTION_14,
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HOVEROPTION_CLICKED_SCROLL_UP,
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HOVEROPTION_15,
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HOVEROPTION_CLICKED_SCROLL_DOWN,
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HOVEROPTION_16,
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HOVEROPTION_HOLDING_SCROLLBAR,
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HOVEROPTION_17,
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HOVEROPTION_PAGEUP,
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HOVEROPTION_18,
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HOVEROPTION_PAGEDOWN,
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HOVEROPTION_19,
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HOVEROPTION_19,
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HOVEROPTION_20,
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HOVEROPTION_20,
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HOVEROPTION_CHANGESKIN,
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HOVEROPTION_CHANGESKIN,
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HOVEROPTION_INCREASE_BRIGHTNESS = 32,
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HOVEROPTION_RADIO_0,
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HOVEROPTION_RADIO_1,
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HOVEROPTION_RADIO_2,
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HOVEROPTION_RADIO_3,
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HOVEROPTION_RADIO_4,
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HOVEROPTION_RADIO_5,
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HOVEROPTION_RADIO_6,
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HOVEROPTION_RADIO_7,
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HOVEROPTION_RADIO_8,
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HOVEROPTION_RADIO_9,
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HOVEROPTION_INCREASE_BRIGHTNESS,
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HOVEROPTION_DECREASE_BRIGHTNESS,
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HOVEROPTION_DECREASE_BRIGHTNESS,
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HOVEROPTION_INCREASE_DRAWDIST,
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HOVEROPTION_INCREASE_DRAWDIST,
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HOVEROPTION_DECREASE_DRAWDIST,
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HOVEROPTION_DECREASE_DRAWDIST,
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@ -337,7 +347,7 @@ enum eCheckHover
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HOVEROPTION_DECREASE_SFXVOLUME,
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HOVEROPTION_DECREASE_SFXVOLUME,
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HOVEROPTION_INCREASE_MOUSESENS,
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HOVEROPTION_INCREASE_MOUSESENS,
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HOVEROPTION_DECREASE_MOUSESENS,
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HOVEROPTION_DECREASE_MOUSESENS,
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HOVEROPTION_42,
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HOVEROPTION_NOT_HOVERING,
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};
|
};
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enum
|
enum
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@ -353,13 +363,19 @@ enum eControlMethod
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|
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struct tSkinInfo
|
struct tSkinInfo
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{
|
{
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int field_0;
|
int32 field_0;
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char skinName[256];
|
char skinName[256];
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char currSkinName[256];
|
char currSkinName[256];
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char date[256];
|
char date[256];
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||||||
tSkinInfo *field_304;
|
tSkinInfo *field_304;
|
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};
|
};
|
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|
|
||||||
|
struct BottomBarOption
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||||||
|
{
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|
char name[8];
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|
int32 screenId;
|
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|
};
|
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|
|
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struct CMenuScreen
|
struct CMenuScreen
|
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{
|
{
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char m_ScreenName[8];
|
char m_ScreenName[8];
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@ -387,8 +403,8 @@ public:
|
|||||||
int32 m_nHelperTextMsgId;
|
int32 m_nHelperTextMsgId;
|
||||||
bool m_bLanguageLoaded;
|
bool m_bLanguageLoaded;
|
||||||
bool m_bMenuActive;
|
bool m_bMenuActive;
|
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char field_112;
|
bool m_bMenuNotProcessed;
|
||||||
char field_113;
|
bool m_bWaitingForNewKeyBind;
|
||||||
bool m_bStartGameLoading;
|
bool m_bStartGameLoading;
|
||||||
bool m_bFirstTime;
|
bool m_bFirstTime;
|
||||||
bool m_bGameNotLoaded;
|
bool m_bGameNotLoaded;
|
||||||
@ -399,46 +415,46 @@ public:
|
|||||||
bool m_bShowMouse;
|
bool m_bShowMouse;
|
||||||
tSkinInfo m_sSkin;
|
tSkinInfo m_sSkin;
|
||||||
tSkinInfo *m_pSelectedSkin;
|
tSkinInfo *m_pSelectedSkin;
|
||||||
tSkinInfo *field_438;
|
int32 m_nFirstVisibleRowOnList;
|
||||||
float field_43C;
|
float m_nCurListItemY;
|
||||||
int m_nCurrExSize;
|
int32 m_nTotalListRow;
|
||||||
int m_nSkinsTotal;
|
int32 m_nSkinsTotal;
|
||||||
char _unk0[4];
|
char _unk0[4];
|
||||||
int m_nCurrExOption;
|
int32 m_nSelectedListRow;
|
||||||
bool m_bSkinsFound;
|
bool m_bSkinsFound;
|
||||||
bool m_bQuitGameNoCD;
|
bool m_bQuitGameNoCD;
|
||||||
bool m_bRenderGameInMenu;
|
bool m_bRenderGameInMenu;
|
||||||
bool m_bSaveMenuActive;
|
bool m_bSaveMenuActive;
|
||||||
bool m_bLoadingSavedGame;
|
bool m_bLoadingSavedGame;
|
||||||
char field_455;
|
char field_455;
|
||||||
char field_456;
|
bool m_bStartWaitingForKeyBind;
|
||||||
bool m_bSpritesLoaded;
|
bool m_bSpritesLoaded;
|
||||||
CSprite2d m_aFrontEndSprites[28];
|
CSprite2d m_aFrontEndSprites[28];
|
||||||
CSprite2d m_aMenuSprites[20];
|
CSprite2d m_aMenuSprites[20];
|
||||||
int field_518;
|
int32 field_518;
|
||||||
int m_nMenuFadeAlpha;
|
int32 m_nMenuFadeAlpha;
|
||||||
char field_520;
|
bool m_bPressedPgUpOnList;
|
||||||
char field_521;
|
bool m_bPressedPgDnOnList;
|
||||||
char field_522;
|
bool m_bPressedUpOnList;
|
||||||
char field_523;
|
bool m_bPressedDownOnList;
|
||||||
char field_524;
|
bool m_bPressedScrollButton;
|
||||||
int m_CurrCntrlAction;
|
int32 m_CurrCntrlAction;
|
||||||
char _unk1[4];
|
char _unk1[4];
|
||||||
int field_530;
|
int32 field_530;
|
||||||
char field_534;
|
bool m_bKeyIsOK;
|
||||||
char field_535;
|
bool field_535;
|
||||||
int8 m_nCurrExLayer;
|
int8 m_nCurrExLayer; // TODO: What's that?
|
||||||
int m_nHelperTextAlpha;
|
int32 m_nHelperTextAlpha;
|
||||||
int m_nMouseOldPosX;
|
int32 m_nMouseOldPosX;
|
||||||
int m_nMouseOldPosY;
|
int32 m_nMouseOldPosY;
|
||||||
int m_nHoverOption;
|
int32 m_nHoverOption;
|
||||||
int m_nCurrScreen;
|
int32 m_nCurrScreen;
|
||||||
int m_nCurrOption;
|
int32 m_nCurrOption;
|
||||||
int m_nPrevOption;
|
int32 m_nPrevOption;
|
||||||
int m_nPrevScreen;
|
int32 m_nPrevScreen;
|
||||||
uint32 field_558;
|
uint32 field_558;
|
||||||
int m_nCurrSaveSlot;
|
int32 m_nCurrSaveSlot;
|
||||||
int m_nScreenChangeDelayTimer;
|
int32 m_nScreenChangeDelayTimer;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
bool GetIsMenuActive() {return !!m_bMenuActive;}
|
bool GetIsMenuActive() {return !!m_bMenuActive;}
|
||||||
@ -473,8 +489,8 @@ public:
|
|||||||
static float &menuXYpadding;
|
static float &menuXYpadding;
|
||||||
static float &actionTextScaleX;
|
static float &actionTextScaleX;
|
||||||
static float &actionTextScaleY;
|
static float &actionTextScaleY;
|
||||||
static int &sthWithButtons;
|
static int32 &sthWithButtons;
|
||||||
static int &sthWithButtons2;
|
static int32 &sthWithButtons2;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2);
|
static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2);
|
||||||
@ -510,7 +526,7 @@ public:
|
|||||||
void Process();
|
void Process();
|
||||||
void ProcessButtonPresses();
|
void ProcessButtonPresses();
|
||||||
void ProcessOnOffMenuOptions();
|
void ProcessOnOffMenuOptions();
|
||||||
static void RequestFrontEndShutdown();
|
static void RequestFrontEndShutDown();
|
||||||
static void RequestFrontEndStartUp();
|
static void RequestFrontEndStartUp();
|
||||||
void ResetHelperText();
|
void ResetHelperText();
|
||||||
void SaveLoadFileError_SetUpErrorScreen();
|
void SaveLoadFileError_SetUpErrorScreen();
|
||||||
@ -526,8 +542,6 @@ public:
|
|||||||
|
|
||||||
// New content:
|
// New content:
|
||||||
uint8 GetNumberOfMenuOptions();
|
uint8 GetNumberOfMenuOptions();
|
||||||
void SwitchToNewScreen(int32 screen);
|
|
||||||
void SetDefaultPreferences(int32 screen);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
|
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
|
||||||
|
@ -14,8 +14,8 @@ const CMenuScreen aScreens[] = {
|
|||||||
// MENUPAGE_NEW_GAME = 2
|
// MENUPAGE_NEW_GAME = 2
|
||||||
{ "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
|
{ "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
|
||||||
MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
|
MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
|
||||||
MENUACTION_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
|
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
|
||||||
MENUACTION_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
|
MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
|
||||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -29,7 +29,7 @@ const CMenuScreen aScreens[] = {
|
|||||||
MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
||||||
MENUACTION_CTRLDISPLAY, "FEC_CDP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
MENUACTION_CTRLDISPLAY, "FEC_CDP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
||||||
MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
||||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
},
|
},
|
||||||
|
|
||||||
// MENUPAGE_SOUND_SETTINGS = 5
|
// MENUPAGE_SOUND_SETTINGS = 5
|
||||||
@ -41,7 +41,7 @@ const CMenuScreen aScreens[] = {
|
|||||||
MENUACTION_DYNAMICACOUSTIC, "FET_DAM", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
MENUACTION_DYNAMICACOUSTIC, "FET_DAM", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||||
MENUACTION_RADIO, "FEA_RSS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
MENUACTION_RADIO, "FEA_RSS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
},
|
},
|
||||||
|
|
||||||
// MENUPAGE_GRAPHICS_SETTINGS = 6
|
// MENUPAGE_GRAPHICS_SETTINGS = 6
|
||||||
@ -98,7 +98,7 @@ const CMenuScreen aScreens[] = {
|
|||||||
{ "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0,
|
{ "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0,
|
||||||
MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE,
|
MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||||
MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
|
MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
|
||||||
},
|
},
|
||||||
|
|
||||||
// MENUPAGE_LOAD_SLOT_CONFIRM = 11
|
// MENUPAGE_LOAD_SLOT_CONFIRM = 11
|
||||||
@ -175,15 +175,14 @@ const CMenuScreen aScreens[] = {
|
|||||||
// MENUPAGE_SAVE = 24
|
// MENUPAGE_SAVE = 24
|
||||||
#ifdef PS2_SAVE_DIALOG
|
#ifdef PS2_SAVE_DIALOG
|
||||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||||
MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
|
|
||||||
MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||||
MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
},
|
},
|
||||||
#else
|
#else
|
||||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||||
MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
|
MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
MENUACTION_UPDATESAVE, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||||
MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
},
|
},
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -194,15 +193,15 @@ const CMenuScreen aScreens[] = {
|
|||||||
|
|
||||||
// MENUPAGE_CHOOSE_SAVE_SLOT = 26
|
// MENUPAGE_CHOOSE_SAVE_SLOT = 26
|
||||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||||
MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
MENUACTION_UPDATESAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||||
MENUACTION_UPDATESAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||||
MENUACTION_UPDATESAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||||
MENUACTION_UPDATESAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||||
MENUACTION_UPDATESAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||||
MENUACTION_UPDATESAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||||
MENUACTION_UPDATESAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||||
MENUACTION_UPDATESAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
MENUACTION_CHANGEMENU, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||||
},
|
},
|
||||||
|
|
||||||
// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
|
// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
|
||||||
@ -298,10 +297,10 @@ const CMenuScreen aScreens[] = {
|
|||||||
// MENUPAGE_OPTIONS = 41
|
// MENUPAGE_OPTIONS = 41
|
||||||
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
|
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
|
||||||
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||||
MENUACTION_CHANGEMENU, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||||
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||||
MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||||
MENUACTION_CHANGEMENU, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
|
MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
|
||||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -309,7 +308,7 @@ const CMenuScreen aScreens[] = {
|
|||||||
{ "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
|
{ "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
|
||||||
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
|
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
|
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
MENUACTION_CANCLEGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
|
MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
},
|
},
|
||||||
|
|
||||||
// MENUPAGE_SAVING_IN_PROGRESS = 43
|
// MENUPAGE_SAVING_IN_PROGRESS = 43
|
||||||
@ -320,7 +319,7 @@ const CMenuScreen aScreens[] = {
|
|||||||
// MENUPAGE_SAVE_SUCCESSFUL = 44
|
// MENUPAGE_SAVE_SUCCESSFUL = 44
|
||||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
|
||||||
MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE,
|
MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE,
|
||||||
MENUACTION_UPDATEMEMCARDSAVE, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||||
},
|
},
|
||||||
|
|
||||||
// MENUPAGE_DELETING = 45
|
// MENUPAGE_DELETING = 45
|
||||||
@ -380,12 +379,12 @@ const CMenuScreen aScreens[] = {
|
|||||||
|
|
||||||
// MENUPAGE_SKIN_SELECT = 54
|
// MENUPAGE_SKIN_SELECT = 54
|
||||||
{ "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4,
|
{ "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4,
|
||||||
//MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
|
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
|
||||||
},
|
},
|
||||||
|
|
||||||
// MENUPAGE_KEYBOARD_CONTROLS = 55
|
// MENUPAGE_KEYBOARD_CONTROLS = 55
|
||||||
{ "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
|
{ "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
|
||||||
//MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||||
},
|
},
|
||||||
|
|
||||||
// MENUPAGE_MOUSE_CONTROLS = 56
|
// MENUPAGE_MOUSE_CONTROLS = 56
|
||||||
|
@ -256,6 +256,11 @@ public:
|
|||||||
bool GetMouseX1JustDown() { return !!(NewMouseControllerState.MXB1 && !OldMouseControllerState.MXB1); }
|
bool GetMouseX1JustDown() { return !!(NewMouseControllerState.MXB1 && !OldMouseControllerState.MXB1); }
|
||||||
bool GetMouseX2JustDown() { return !!(NewMouseControllerState.MXB2 && !OldMouseControllerState.MXB2); }
|
bool GetMouseX2JustDown() { return !!(NewMouseControllerState.MXB2 && !OldMouseControllerState.MXB2); }
|
||||||
|
|
||||||
|
bool GetLeftMouseJustUp() { return !!(!NewMouseControllerState.LMB && OldMouseControllerState.LMB); }
|
||||||
|
bool GetRightMouseJustUp() { return !!(!NewMouseControllerState.RMB && OldMouseControllerState.RMB); }
|
||||||
|
bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); }
|
||||||
|
bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); }
|
||||||
|
bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); }
|
||||||
|
|
||||||
bool GetLeftMouse() { return NewMouseControllerState.LMB; }
|
bool GetLeftMouse() { return NewMouseControllerState.LMB; }
|
||||||
bool GetRightMouse() { return NewMouseControllerState.RMB; }
|
bool GetRightMouse() { return NewMouseControllerState.RMB; }
|
||||||
@ -328,6 +333,12 @@ public:
|
|||||||
bool GetEnterJustDown() { return GetPadEnterJustDown() || GetReturnJustDown(); }
|
bool GetEnterJustDown() { return GetPadEnterJustDown() || GetReturnJustDown(); }
|
||||||
bool GetAltJustDown() { return GetLeftAltJustDown() || GetRightAltJustDown(); }
|
bool GetAltJustDown() { return GetLeftAltJustDown() || GetRightAltJustDown(); }
|
||||||
|
|
||||||
|
bool GetLeftJustUp() { return !!(!NewKeyState.LEFT && OldKeyState.LEFT); }
|
||||||
|
bool GetRightJustUp() { return !!(!NewKeyState.RIGHT && OldKeyState.RIGHT); }
|
||||||
|
bool GetEnterJustUp() { return GetPadEnterJustUp() || GetReturnJustUp(); }
|
||||||
|
bool GetReturnJustUp() { return !!(!NewKeyState.EXTENTER && OldKeyState.EXTENTER); }
|
||||||
|
bool GetPadEnterJustUp() { return !!(!NewKeyState.ENTER && OldKeyState.ENTER); }
|
||||||
|
|
||||||
bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; }
|
bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; }
|
||||||
bool GetF(int32 n) { return NewKeyState.F[n]; }
|
bool GetF(int32 n) { return NewKeyState.F[n]; }
|
||||||
bool GetEscape() { return NewKeyState.ESC; }
|
bool GetEscape() { return NewKeyState.ESC; }
|
||||||
@ -392,6 +403,13 @@ public:
|
|||||||
bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
|
bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
|
||||||
bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
|
bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
|
||||||
|
|
||||||
|
bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); }
|
||||||
|
bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); }
|
||||||
|
bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); }
|
||||||
|
bool GetDPadDownJustUp() { return !!(!NewState.DPadDown && OldState.DPadDown); }
|
||||||
|
bool GetDPadLeftJustUp() { return !!(!NewState.DPadLeft && OldState.DPadLeft); }
|
||||||
|
bool GetDPadRightJustUp() { return !!(!NewState.DPadRight && OldState.DPadRight); }
|
||||||
|
|
||||||
bool GetTriangle() { return !!NewState.Triangle; }
|
bool GetTriangle() { return !!NewState.Triangle; }
|
||||||
bool GetCircle() { return !!NewState.Circle; }
|
bool GetCircle() { return !!NewState.Circle; }
|
||||||
bool GetCross() { return !!NewState.Cross; }
|
bool GetCross() { return !!NewState.Cross; }
|
||||||
|
@ -162,6 +162,7 @@ enum Config {
|
|||||||
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
||||||
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
||||||
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
|
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
|
||||||
|
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
|
||||||
|
|
||||||
// Script
|
// Script
|
||||||
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
|
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "ClumpModelInfo.h"
|
#include "ClumpModelInfo.h"
|
||||||
#include "PedType.h"
|
#include "PedType.h"
|
||||||
|
#include "PedStats.h"
|
||||||
|
|
||||||
enum PedNode {
|
enum PedNode {
|
||||||
PED_TORSO,
|
PED_TORSO,
|
||||||
@ -24,7 +25,7 @@ class CPedModelInfo : public CClumpModelInfo
|
|||||||
public:
|
public:
|
||||||
uint32 m_animGroup;
|
uint32 m_animGroup;
|
||||||
ePedType m_pedType;
|
ePedType m_pedType;
|
||||||
uint32 m_pedStatType;
|
ePedStats m_pedStatType;
|
||||||
uint32 m_carsCanDrive;
|
uint32 m_carsCanDrive;
|
||||||
CColModel *m_hitColModel;
|
CColModel *m_hitColModel;
|
||||||
RpAtomic *m_head;
|
RpAtomic *m_head;
|
||||||
|
@ -259,17 +259,17 @@ CCopPed::ScanForCrimes(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Look for stolen cop cars (it was broken until now)
|
// Look for stolen cop cars
|
||||||
if (!m_bIsInPursuit) {
|
if (!m_bIsInPursuit) {
|
||||||
CPlayerPed *player = FindPlayerPed();
|
CPlayerPed *player = FindPlayerPed();
|
||||||
#ifdef FIX_BUGS
|
|
||||||
if ((player->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || player->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
|
|
||||||
#else
|
|
||||||
if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
|
if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
|
||||||
#endif
|
&& player->m_pWanted->m_nWantedLevel == 0) {
|
||||||
&& player->m_pWanted->m_nWantedLevel == 0 && player->m_pMyVehicle) {
|
|
||||||
|
|
||||||
if (player->m_pMyVehicle->bIsLawEnforcer)
|
if (player->m_pMyVehicle
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
&& m_pMyVehicle == player->m_pMyVehicle
|
||||||
|
#endif
|
||||||
|
&& player->m_pMyVehicle->bIsLawEnforcer)
|
||||||
player->SetWantedLevelNoDrop(1);
|
player->SetWantedLevelNoDrop(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2261,7 +2261,7 @@ CPed::SetModelIndex(uint32 mi)
|
|||||||
RpAnimBlendClumpInit(GetClump());
|
RpAnimBlendClumpInit(GetClump());
|
||||||
RpAnimBlendClumpFillFrameArray(GetClump(), m_pFrames);
|
RpAnimBlendClumpFillFrameArray(GetClump(), m_pFrames);
|
||||||
CPedModelInfo *modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
CPedModelInfo *modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
||||||
SetPedStats((ePedStats) modelInfo->m_pedStatType);
|
SetPedStats(modelInfo->m_pedStatType);
|
||||||
m_headingRate = m_pedStats->m_headingChangeRate;
|
m_headingRate = m_pedStats->m_headingChangeRate;
|
||||||
m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
|
m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
|
||||||
CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE);
|
CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE);
|
||||||
@ -6928,11 +6928,9 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||||||
|
|
||||||
if (obstacle) {
|
if (obstacle) {
|
||||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||||
#ifndef VC_PED_PORTS
|
|
||||||
|
// ANIM_HIT_WALL in VC (which makes more sense)
|
||||||
CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 8.0f);
|
CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 8.0f);
|
||||||
#else
|
|
||||||
CAnimBlendAssociation* handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 8.0f);
|
|
||||||
#endif
|
|
||||||
handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
|
handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
|
||||||
handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped);
|
handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped);
|
||||||
ped->bIsLanding = true;
|
ped->bIsLanding = true;
|
||||||
|
@ -4,7 +4,8 @@
|
|||||||
#include "FileMgr.h"
|
#include "FileMgr.h"
|
||||||
#include "PedStats.h"
|
#include "PedStats.h"
|
||||||
|
|
||||||
CPedStats *(&CPedStats::ms_apPedStats)[NUM_PEDSTATS] = *(CPedStats *(*)[NUM_PEDSTATS]) *(uintptr*)0x9404D4;
|
//CPedStats *(&CPedStats::ms_apPedStats)[NUM_PEDSTATS] = *(CPedStats *(*)[NUM_PEDSTATS]) *(uintptr*)0x9404D4;
|
||||||
|
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
|
||||||
|
|
||||||
void
|
void
|
||||||
CPedStats::Initialise(void)
|
CPedStats::Initialise(void)
|
||||||
@ -68,9 +69,9 @@ CPedStats::LoadPedStats(void)
|
|||||||
line[linelen++] = ' ';
|
line[linelen++] = ' ';
|
||||||
else
|
else
|
||||||
line[linelen++] = buf[bp];
|
line[linelen++] = buf[bp];
|
||||||
line[linelen] = '\0';
|
|
||||||
}
|
}
|
||||||
bp++;
|
bp++;
|
||||||
|
line[linelen] = '\0';
|
||||||
|
|
||||||
// skip white space
|
// skip white space
|
||||||
for(lp = 0; line[lp] <= ' '; lp++);
|
for(lp = 0; line[lp] <= ' '; lp++);
|
||||||
@ -107,14 +108,13 @@ CPedStats::LoadPedStats(void)
|
|||||||
delete[] buf;
|
delete[] buf;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32
|
ePedStats
|
||||||
CPedStats::GetPedStatType(char *name)
|
CPedStats::GetPedStatType(char *name)
|
||||||
{
|
{
|
||||||
int type;
|
for(uint16 type = 0; type < NUM_PEDSTATS; type++)
|
||||||
|
|
||||||
for(type = 0; type < NUM_PEDSTATS; type++)
|
|
||||||
if(!CGeneral::faststrcmp(ms_apPedStats[type]->m_name, name))
|
if(!CGeneral::faststrcmp(ms_apPedStats[type]->m_name, name))
|
||||||
return type;
|
return (ePedStats) type;
|
||||||
|
|
||||||
return NUM_PEDSTATS;
|
return NUM_PEDSTATS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -69,11 +69,11 @@ public:
|
|||||||
float m_defendWeakness;
|
float m_defendWeakness;
|
||||||
int16 m_flags;
|
int16 m_flags;
|
||||||
|
|
||||||
static CPedStats* (&ms_apPedStats)[NUM_PEDSTATS];
|
static CPedStats *ms_apPedStats[NUM_PEDSTATS];
|
||||||
|
|
||||||
static void Initialise(void);
|
static void Initialise(void);
|
||||||
static void Shutdown(void);
|
static void Shutdown(void);
|
||||||
static void LoadPedStats(void);
|
static void LoadPedStats(void);
|
||||||
static int32 GetPedStatType(char *name);
|
static ePedStats GetPedStatType(char *name);
|
||||||
};
|
};
|
||||||
static_assert(sizeof(CPedStats) == 0x34, "CPedStats: error");
|
static_assert(sizeof(CPedStats) == 0x34, "CPedStats: error");
|
||||||
|
@ -63,9 +63,9 @@ CPedType::LoadPedData(void)
|
|||||||
line[linelen++] = ' ';
|
line[linelen++] = ' ';
|
||||||
else
|
else
|
||||||
line[linelen++] = buf[bp];
|
line[linelen++] = buf[bp];
|
||||||
line[linelen] = '\0';
|
|
||||||
}
|
}
|
||||||
bp++;
|
bp++;
|
||||||
|
line[linelen] = '\0';
|
||||||
|
|
||||||
// skip white space
|
// skip white space
|
||||||
for(lp = 0; line[lp] <= ' '; lp++);
|
for(lp = 0; line[lp] <= ' '; lp++);
|
||||||
@ -74,7 +74,7 @@ CPedType::LoadPedData(void)
|
|||||||
line[lp] == '#')
|
line[lp] == '#')
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// FIX: game just uses line here
|
// Game uses just "line" here since sscanf already trims whitespace, but this is safer
|
||||||
sscanf(&line[lp], "%s", word);
|
sscanf(&line[lp], "%s", word);
|
||||||
|
|
||||||
if(strncmp(word, "Threat", 7) == 0){
|
if(strncmp(word, "Threat", 7) == 0){
|
||||||
@ -195,6 +195,7 @@ void
|
|||||||
CPedType::Load(uint8 *buf, uint32 size)
|
CPedType::Load(uint8 *buf, uint32 size)
|
||||||
{
|
{
|
||||||
INITSAVEBUF
|
INITSAVEBUF
|
||||||
|
// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
|
||||||
CheckSaveHeader(buf, 'P', 'T', 'P', '\0', size - SAVE_HEADER_SIZE);
|
CheckSaveHeader(buf, 'P', 'T', 'P', '\0', size - SAVE_HEADER_SIZE);
|
||||||
|
|
||||||
for(int i = 0; i < NUM_PEDTYPES; i++)
|
for(int i = 0; i < NUM_PEDTYPES; i++)
|
||||||
|
@ -30,7 +30,8 @@
|
|||||||
// More clearly they're transition areas between zones.
|
// More clearly they're transition areas between zones.
|
||||||
RegenerationPoint (&aSafeZones)[8] = *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578;
|
RegenerationPoint (&aSafeZones)[8] = *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578;
|
||||||
|
|
||||||
PedGroup (&CPopulation::ms_pPedGroups)[NUMPEDGROUPS] = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248;
|
//PedGroup (&CPopulation::ms_pPedGroups)[NUMPEDGROUPS] = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248;
|
||||||
|
PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS];
|
||||||
bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
|
bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
|
||||||
int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
|
int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
|
||||||
float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
|
float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
|
||||||
@ -80,7 +81,7 @@ CPopulation::Initialise()
|
|||||||
ms_nNumDummy = 0;
|
ms_nNumDummy = 0;
|
||||||
|
|
||||||
m_AllRandomPedsThisType = -1;
|
m_AllRandomPedsThisType = -1;
|
||||||
PedDensityMultiplier = 1.0;
|
PedDensityMultiplier = 1.0f;
|
||||||
bZoneChangeHasHappened = false;
|
bZoneChangeHasHappened = false;
|
||||||
m_CountDownToPedsAtStart = 2;
|
m_CountDownToPedsAtStart = 2;
|
||||||
|
|
||||||
@ -511,9 +512,9 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors)
|
|||||||
|
|
||||||
uint32 weapon;
|
uint32 weapon;
|
||||||
if (CGeneral::GetRandomNumberInRange(0, 100) >= 50)
|
if (CGeneral::GetRandomNumberInRange(0, 100) >= 50)
|
||||||
weapon = ped->GiveWeapon(CGangs::GetGangWeapon2(pedType - PEDTYPE_GANG1), 25001);
|
weapon = ped->GiveWeapon(CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2, 25001);
|
||||||
else
|
else
|
||||||
weapon = ped->GiveWeapon(CGangs::GetGangWeapon1(pedType - PEDTYPE_GANG1), 25001);
|
weapon = ped->GiveWeapon(CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1, 25001);
|
||||||
ped->SetCurrentWeapon(weapon);
|
ped->SetCurrentWeapon(weapon);
|
||||||
return ped;
|
return ped;
|
||||||
}
|
}
|
||||||
@ -770,7 +771,7 @@ CPopulation::AddPedInCar(CVehicle* car)
|
|||||||
|
|
||||||
// fall through
|
// fall through
|
||||||
default:
|
default:
|
||||||
int gangOfPed = GANG_MAFIA;
|
int gangOfPed = 0;
|
||||||
imSureThatModelIsLoaded = false;
|
imSureThatModelIsLoaded = false;
|
||||||
|
|
||||||
while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->m_modelIndex)
|
while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->m_modelIndex)
|
||||||
|
@ -33,7 +33,7 @@ struct RegenerationPoint
|
|||||||
class CPopulation
|
class CPopulation
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static PedGroup (&ms_pPedGroups)[NUMPEDGROUPS];
|
static PedGroup ms_pPedGroups[NUMPEDGROUPS];
|
||||||
static bool &ms_bGivePedsWeapons;
|
static bool &ms_bGivePedsWeapons;
|
||||||
static int32 &m_AllRandomPedsThisType;
|
static int32 &m_AllRandomPedsThisType;
|
||||||
static float &PedDensityMultiplier;
|
static float &PedDensityMultiplier;
|
||||||
|
Loading…
Reference in New Issue
Block a user