mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
SmokeTrail(s) moved to Fluff, variables' names fixed, floats rounded
This commit is contained in:
parent
a99da7b94e
commit
287987b8fe
@ -37,7 +37,7 @@
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#include "Wanted.h"
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#include "WaterLevel.h"
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#include "General.h"
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#include "SmokeTrails.h"
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#include "Fluff.h"
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CPad Pads[MAX_PADS];
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CMousePointerStateHelper MousePointerStateHelper;
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@ -13,7 +13,20 @@
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#include "Stats.h"
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#include "maths.h"
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#include "Frontend.h"
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#include "SmokeTrails.h"
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#include "CutsceneMgr.h"
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#include "PlayerPed.h"
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#include "Bones.h"
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#include "World.h"
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bool CSmokeTrails::CigOn = false;
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CSmokeTrail CSmokeTrails::aSmoke[3];
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extern RwImVertexIndex SmokeTrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8,
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9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 };
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float RandomSmoke[16] = { 10.0f, 5.0f, -1.0f, -9.0f, -7.0f, -1.0f, 0.0f, 3.0f, 6.0f, 7.0f, 4.0f, 2.0f,
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5.0f, 7.0f };
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uint8 ScrollCharSet[59][5] = {
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{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' '
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@ -873,3 +886,120 @@ void CDigitalClock::Render()
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CSprite::FlushSpriteBuffer();
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}
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}
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void
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CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) {
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bool bAddedNewPoint = false;
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if (m_time[0] && CTimer::GetTimeInMilliseconds() - m_time[0] > 150) {
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bAddedNewPoint = true;
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for (int32 i = 15; i > 0; i--) {
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m_pos[i] = m_pos[i - 1];
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m_time[i] = m_time[i - 1];
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m_density[i] = m_density[i - 1];
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}
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++m_seed;
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}
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m_pos[0] = regPosition;
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if (bAddedNewPoint || !m_time[0]) {
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m_time[0] = CTimer::GetTimeInMilliseconds();
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float density = 0.1f / (m_pos[1] - m_pos[2]).Magnitude();
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m_density[1] = opacity * Min(density, 1.0f);
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}
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m_density[0] = 0.0f;
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}
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void
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CSmokeTrail::Init(int num) {
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for (int32 i = 0; i < 16; i++)
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m_time[i] = 0;
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m_seed = num * 2;
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}
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void
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CSmokeTrails::Init(void) {
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for (int32 i = 0; i < 3; i++)
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aSmoke[i].Init(i);
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}
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void
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CSmokeTrails::Render(void) {
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for (int32 i = 0; i < 3; i++)
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aSmoke[i].Render();
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}
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void
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CSmokeTrail::Render(void) {
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int numVerts = 0;
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RwIm3DVertex TempVertexBuffer[16];
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if (TheCamera.IsSphereVisible(m_pos[0], 10.0f)) {
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for (int32 i = 0; i < 16; i++) {
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int timeSinceSpawned = CTimer::GetTimeInMilliseconds() - m_time[i];
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if (timeSinceSpawned > 2250)
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m_time[i] = 0;
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if (m_time[i]) {
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int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_density[i];
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float offset = timeSinceSpawned * CWeather::Wind * 0.0001f;
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float posX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.00001f) - offset;
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float posY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.00001f) - offset;
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float posZ = m_pos[i].z + timeSinceSpawned * 0.0004f;
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RwIm3DVertexSetRGBA(&TempVertexBuffer[i], 200, 200, 200, alpha);
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RwIm3DVertexSetPos(&TempVertexBuffer[i], posX, posY, posZ);
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numVerts++;
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}
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}
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}
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if (numVerts > 1) {
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
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if (RwIm3DTransform(TempVertexBuffer, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2 * (numVerts - 1));
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RwIm3DEnd();
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}
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}
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}
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void
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CSmokeTrails::Update(void) {
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if (!CSmokeTrails::CigOn || TheCamera.Using1stPersonWeaponMode() || !FindPlayerPed() ||
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FindPlayerVehicle() || CCutsceneMgr::IsRunning() || !FindPlayerPed()->GetClump())
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return;
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RwV3d startPos = { 0.026f, 0.15f, 0.02f };
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RwV3d endPos = { 0.026f, 0.05f, 0.02f };
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(FindPlayerPed()->GetClump());
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int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
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RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
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RwV3dTransformPoints(&startPos, &startPos, 1, head);
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RwV3dTransformPoints(&endPos, &endPos, 1, head);
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aSmoke[0].RegisterPoint(startPos, 1.0f);
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aSmoke[1].RegisterPoint(startPos, 0.75f);
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aSmoke[2].RegisterPoint(startPos, 0.5f);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
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RwIm3DVertex TempVertexBuffer[2];
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RwIm3DVertexSetRGBA(&TempVertexBuffer[0], 255, 255, 255, 255);
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RwIm3DVertexSetPos(&TempVertexBuffer[0], startPos.x, startPos.y, startPos.z);
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RwIm3DVertexSetRGBA(&TempVertexBuffer[1], 255, 255, 255, 255);
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RwIm3DVertexSetPos(&TempVertexBuffer[1], endPos.x, endPos.y, endPos.z);
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if (RwIm3DTransform(TempVertexBuffer, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2);
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RwIm3DEnd();
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}
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}
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@ -103,4 +103,25 @@ public:
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void Init(CVector, float, float, uint8, uint8, uint8, float, float);
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void Update();
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void Render();
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};
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class CSmokeTrail {
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CVector m_pos[16];
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float m_density[16];
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int m_time[16];
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char m_unused[536];
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int m_seed;
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public:
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void Render(void);
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void RegisterPoint(CVector position, float a);
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void Init(int num);
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};
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class CSmokeTrails {
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static CSmokeTrail aSmoke[3];
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public:
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static bool CigOn;
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static void Update(void);
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static void Render(void);
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static void Init(void);
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};
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@ -1,139 +0,0 @@
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#include "common.h"
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#include "SmokeTrails.h"
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#include "Camera.h"
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#include "World.h"
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#include "CutsceneMgr.h"
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#include "PlayerPed.h"
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#include "Entity.h"
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#include "rpworld.h"
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#include "Bones.h"
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#include "Timer.h"
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#include "Weather.h"
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bool CSmokeTrails::CigOn = false;
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CSmokeTrail CSmokeTrails::aSmoke[3];
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extern RwImVertexIndex SmokeTrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8,
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9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 };
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float RandomSmoke[16] = { 10.0f, 5.0f, -1.0f, -9.0f, -7.0f, -1.0f, 0.0f, 3.0f, 6.0f, 7.0f, 4.0f, 2.0f,
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5.0f, 7.0f };
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void
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CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) {
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bool bShifted = false;
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if (m_time[0] && CTimer::GetTimeInMilliseconds() - m_time[0] > 150) {
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bShifted = true;
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for (int32 i = 15; i > 0; i--) {
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m_pos[i] = m_pos[i - 1];
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m_time[i] = m_time[i - 1];
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m_density[i] = m_density[i - 1];
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}
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++m_seed;
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}
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m_pos[0] = regPosition;
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if (bShifted || !m_time[0]) {
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m_time[0] = CTimer::GetTimeInMilliseconds();
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float currentDensity = 0.1f / (m_pos[1] - m_pos[2]).Magnitude();
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m_density[1] = opacity * Min(currentDensity, 1.0f);
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}
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m_density[0] = 0.0f;
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}
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void
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CSmokeTrail::Init(int num) {
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for (int32 i = 0; i < 16; i++)
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m_time[i] = 0;
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m_seed = num * 2;
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}
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void
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CSmokeTrails::Init(void) {
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for(int32 i = 0; i < 3; i++)
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aSmoke[i].Init(i);
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}
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void
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CSmokeTrails::Render(void) {
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for (int32 i = 0; i < 3; i++)
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aSmoke[i].Render();
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}
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void
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CSmokeTrail::Render(void) {
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int numVerts = 0;
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RwIm3DVertex TempVertexBuffer[16];
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if (TheCamera.IsSphereVisible(m_pos[0], 10.0f)) {
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for (int32 i = 0; i < 16; i++) {
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int timeSinceSpawned = CTimer::GetTimeInMilliseconds() - m_time[i];
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if (timeSinceSpawned > 2250)
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m_time[i] = 0;
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if (m_time[i]) {
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int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_density[i];
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float offset = timeSinceSpawned * CWeather::Wind * 0.000099f;
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float currentX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.0000099f) - offset;
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float currentY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.0000099f) - offset;
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float currentZ = m_pos[i].z + timeSinceSpawned * 0.00039f;
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RwIm3DVertexSetRGBA(&TempVertexBuffer[i], 200, 200, 200, alpha);
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RwIm3DVertexSetPos(&TempVertexBuffer[i], currentX, currentY, currentZ);
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numVerts++;
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}
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}
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}
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if (numVerts > 1) {
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
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if (RwIm3DTransform(TempVertexBuffer, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2*(numVerts - 1));
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RwIm3DEnd();
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}
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}
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}
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void
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CSmokeTrails::Update(void) {
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if (!CSmokeTrails::CigOn || TheCamera.Using1stPersonWeaponMode() || !FindPlayerPed() ||
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FindPlayerVehicle() || CCutsceneMgr::IsRunning() || !FindPlayerPed()->GetClump())
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return;
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RwV3d startPos = {0.026f, 0.15f, 0.02f};
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RwV3d endPos = {0.026f, 0.05f, 0.02f};
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(FindPlayerPed()->GetClump());
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int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
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RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
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RwV3dTransformPoints(&startPos, &startPos, 1, head);
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RwV3dTransformPoints(&endPos, &endPos, 1, head);
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aSmoke[0].RegisterPoint(startPos, 1.0f);
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aSmoke[1].RegisterPoint(startPos, 0.75f);
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aSmoke[2].RegisterPoint(startPos, 0.5f);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
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int32 color = 255;
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RwIm3DVertex TempVertexBuffer[2];
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RwIm3DVertexSetRGBA(&TempVertexBuffer[0], color, color, color, color);
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RwIm3DVertexSetPos(&TempVertexBuffer[0], startPos.x, startPos.y, startPos.z);
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RwIm3DVertexSetRGBA(&TempVertexBuffer[1], color, color, color, color);
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RwIm3DVertexSetPos(&TempVertexBuffer[1], endPos.x, endPos.y, endPos.z);
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if (RwIm3DTransform(TempVertexBuffer, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2);
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RwIm3DEnd();
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}
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}
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@ -1,23 +0,0 @@
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#pragma once
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class CSmokeTrail {
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CVector m_pos[16];
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float m_density[16];
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int m_time[16];
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char m_unused[536];
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int m_seed;
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public:
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void Render(void);
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void RegisterPoint(CVector position, float a);
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void Init(int num);
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};
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class CSmokeTrails {
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static CSmokeTrail aSmoke[3];
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public:
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static bool CigOn;
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static void Update(void);
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static void Render(void);
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static void Init(void);
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};
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