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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Changing prefixes for some audio fields
This commit is contained in:
parent
8304f035d9
commit
299bbc47ec
@ -164,16 +164,16 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
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uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
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if(emittingVol) {
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m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
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m_sQueueSample.m_bVolume =
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m_sQueueSample.m_nVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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if(m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_vecPos = col->m_vecPosition;
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_bEmittingVolume = emittingVol;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart =
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SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd =
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@ -231,9 +231,9 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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emittingVol = 40.f * ratio;
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if(emittingVol) {
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m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
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m_sQueueSample.m_bVolume =
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m_sQueueSample.m_nVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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if(m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
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switch(m_sQueueSample.m_nSampleIndex) {
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case SFX_COL_TARMAC_1:
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@ -289,11 +289,11 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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m_sQueueSample.m_nCounter = counter++;
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if(counter >= 255) counter = 28;
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m_sQueueSample.m_vecPos = col->m_vecPosition;
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 11;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_bEmittingVolume = emittingVol;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = 0;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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@ -380,7 +380,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
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CVector v1;
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CVector v2;
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if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
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if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause ||
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(velocity < 0.0016f && collisionPower < 0.01f))
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return;
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@ -2,6 +2,8 @@
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#define NUMAUDIOCOLLISIONS 10
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class CEntity;
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class cAudioCollision
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{
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public:
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File diff suppressed because it is too large
Load Diff
@ -1,164 +1,33 @@
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#pragma once
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#include "common.h"
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#include "config.h"
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#include "DMAudio.h"
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#include "audio_enums.h"
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#include "AudioCollision.h"
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#include "PoliceRadio.h"
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enum eScriptSounds : int16 {
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SCRIPT_SOUND_0 = 0,
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SCRIPT_SOUND_1 = 1,
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SCRIPT_SOUND_2 = 2,
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SCRIPT_SOUND_3 = 3,
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SCRIPT_SOUND_PARTY_1_LOOP_S = 4,
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SCRIPT_SOUND_PARTY_1_LOOP_L = 5,
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SCRIPT_SOUND_PARTY_2_LOOP_S = 6,
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SCRIPT_SOUND_PARTY_2_LOOP_L = 7,
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SCRIPT_SOUND_PARTY_3_LOOP_S = 8,
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SCRIPT_SOUND_PARTY_3_LOOP_L = 9,
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SCRIPT_SOUND_PARTY_4_LOOP_S = 10,
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SCRIPT_SOUND_PARTY_4_LOOP_L = 11,
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SCRIPT_SOUND_PARTY_5_LOOP_S = 12,
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SCRIPT_SOUND_PARTY_5_LOOP_L = 13,
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SCRIPT_SOUND_PARTY_6_LOOP_S = 14,
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SCRIPT_SOUND_PARTY_6_LOOP_L = 15,
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SCRIPT_SOUND_PARTY_7_LOOP_S = 16,
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SCRIPT_SOUND_PARTY_7_LOOP_L = 17,
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SCRIPT_SOUND_PARTY_8_LOOP_S = 18,
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SCRIPT_SOUND_PARTY_8_LOOP_L = 19,
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SCRIPT_SOUND_PARTY_9_LOOP_S = 20,
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SCRIPT_SOUND_PARTY_9_LOOP_L = 21,
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SCRIPT_SOUND_PARTY_10_LOOP_S = 22,
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SCRIPT_SOUND_PARTY_10_LOOP_L = 23,
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SCRIPT_SOUND_PARTY_11_LOOP_S = 24,
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SCRIPT_SOUND_PARTY_11_LOOP_L = 25,
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SCRIPT_SOUND_PARTY_12_LOOP_S = 26,
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SCRIPT_SOUND_PARTY_12_LOOP_L = 27,
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SCRIPT_SOUND_PARTY_13_LOOP_S = 28,
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SCRIPT_SOUND_PARTY_13_LOOP_L = 29,
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SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30,
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SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31,
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SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32,
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SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33,
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SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34,
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SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35,
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SCRIPT_SOUND_SAWMILL_LOOP_S = 36,
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SCRIPT_SOUND_SAWMILL_LOOP_L = 37,
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SCRIPT_SOUND_38 = 38,
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SCRIPT_SOUND_39 = 39,
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SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40,
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SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41,
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SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42,
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SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43,
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SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44,
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SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45,
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SCRIPT_SOUND_46_S = 46,
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SCRIPT_SOUND_47_L = 47,
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SCRIPT_SOUND_MARCO_BISTRO_S = 48,
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SCRIPT_SOUND_MARCO_BISTRO_L = 49,
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SCRIPT_SOUND_AIRPORT_LOOP_S = 50,
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SCRIPT_SOUND_AIRPORT_LOOP_L = 51,
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SCRIPT_SOUND_SHOP_LOOP_S = 52,
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SCRIPT_SOUND_SHOP_LOOP_L = 53,
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SCRIPT_SOUND_CINEMA_LOOP_S = 54,
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SCRIPT_SOUND_CINEMA_LOOP_L = 55,
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SCRIPT_SOUND_DOCKS_LOOP_S = 56,
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SCRIPT_SOUND_DOCKS_LOOP_L = 57,
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SCRIPT_SOUND_HOME_LOOP_S = 58,
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SCRIPT_SOUND_HOME_LOOP_L = 59,
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SCRIPT_SOUND_FRANKIE_PIANO = 60,
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SCRIPT_SOUND_PARTY_1_LOOP = 61,
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SCRIPT_SOUND_PORN_CINEMA_1_S = 62,
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SCRIPT_SOUND_PORN_CINEMA_1_L = 63,
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SCRIPT_SOUND_PORN_CINEMA_2_S = 64,
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SCRIPT_SOUND_PORN_CINEMA_2_L = 65,
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SCRIPT_SOUND_PORN_CINEMA_3_S = 66,
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SCRIPT_SOUND_PORN_CINEMA_3_L = 67,
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SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68,
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SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69,
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SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70,
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SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71,
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SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
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SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
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SCRIPT_SOUND_74 = 74,
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SCRIPT_SOUND_75 = 75,
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SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
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SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
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SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78,
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SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79,
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SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
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SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
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SCRIPT_SOUND_EVIDENCE_PICKUP = 82,
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SCRIPT_SOUND_UNLOAD_GOLD = 83,
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SCRIPT_SOUND_RAVE_1_LOOP_S = 84,
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SCRIPT_SOUND_RAVE_1_LOOP_L = 85,
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SCRIPT_SOUND_RAVE_2_LOOP_S = 86,
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SCRIPT_SOUND_RAVE_2_LOOP_L = 87,
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SCRIPT_SOUND_RAVE_3_LOOP_S = 88,
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SCRIPT_SOUND_RAVE_3_LOOP_L = 89,
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SCRIPT_SOUND_MISTY_SEX_S = 90,
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SCRIPT_SOUND_MISTY_SEX_L = 91,
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SCRIPT_SOUND_GATE_START_CLUNK = 92,
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SCRIPT_SOUND_GATE_STOP_CLUNK = 93,
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SCRIPT_SOUND_PART_MISSION_COMPLETE = 94,
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SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95,
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SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96,
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SCRIPT_SOUND_RACE_START_3 = 97,
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SCRIPT_SOUND_RACE_START_2 = 98,
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SCRIPT_SOUND_RACE_START_1 = 99,
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SCRIPT_SOUND_RACE_START_GO = 100,
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SCRIPT_SOUND_SWAT_PED_SHOUT = 101,
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SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102,
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SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103,
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SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104,
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SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105,
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SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106,
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SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107,
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SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108,
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SCRIPT_SOUND_BULLET_HIT_WATER = 109, //no sound
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SCRIPT_SOUND_110 = 110,
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SCRIPT_SOUND_111 = 111,
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SCRIPT_SOUND_PAYPHONE_RINGING = 112,
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SCRIPT_SOUND_113 = 113,
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SCRIPT_SOUND_GLASS_BREAK_L = 114,
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SCRIPT_SOUND_GLASS_BREAK_S = 115,
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SCRIPT_SOUND_GLASS_CRACK = 116,
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SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117,
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SCRIPT_SOUND_BOX_DESTROYED_1 = 118,
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SCRIPT_SOUND_BOX_DESTROYED_2 = 119,
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SCRIPT_SOUND_METAL_COLLISION = 120,
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SCRIPT_SOUND_TIRE_COLLISION = 121,
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SCRIPT_SOUND_GUNSHELL_DROP = 122,
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SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
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};
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class tSound
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{
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public:
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int32 m_nEntityIndex;
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int32 m_nCounter;
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int32 m_nSampleIndex;
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uint8 m_bBankIndex;
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uint8 m_nBankIndex;
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bool m_bIs2D;
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int32 m_nReleasingVolumeModificator;
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int32 m_nFrequency;
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uint8 m_bVolume;
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uint32 m_nFrequency;
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uint8 m_nVolume;
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float m_fDistance;
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int32 m_nLoopCount;
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int32 m_nLoopStart;
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int32 m_nLoopEnd;
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uint8 m_bEmittingVolume;
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uint8 m_nEmittingVolume;
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float m_fSpeedMultiplier;
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float m_fSoundIntensity;
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bool m_bReleasingSoundFlag;
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CVector m_vecPos;
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bool m_bReverbFlag;
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uint8 m_bLoopsRemaining;
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uint8 m_nLoopsRemaining;
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bool m_bRequireReflection; // Used for oneshots
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uint8 m_bOffset;
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uint8 m_nOffset;
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int32 m_nReleasingVolumeDivider;
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bool m_bIsProcessed;
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bool m_bLoopEnded;
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@ -177,7 +46,7 @@ public:
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eAudioType m_nType;
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void *m_pEntity;
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bool m_bIsUsed;
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uint8 m_bStatus;
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uint8 m_nStatus;
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int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
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float m_afVolume[NUM_AUDIOENTITY_EVENTS];
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uint8 m_AudioEvents;
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@ -220,9 +89,9 @@ class cMissionAudio
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public:
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CVector m_vecPos;
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bool m_bPredefinedProperties;
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int m_nSampleIndex;
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uint8 m_bLoadingStatus;
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uint8 m_bPlayStatus;
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int32 m_nSampleIndex;
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uint8 m_nLoadingStatus;
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uint8 m_nPlayStatus;
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uint8 field_22; // todo find a name
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int32 m_nMissionAudioCounter;
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bool m_bIsPlayed;
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@ -262,7 +131,7 @@ public:
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float m_fDistance;
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CVehicle *m_pVehicle;
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cTransmission *m_pTransmission;
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int m_nIndex;
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int32 m_nIndex;
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float m_fVelocityChange;
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};
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@ -291,7 +160,7 @@ public:
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bool m_bIsInitialised;
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uint8 field_1; // unused
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bool m_bFifthFrameFlag;
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uint8 m_bActiveSamples;
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uint8 m_nActiveSamples;
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uint8 field_4; // unused
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bool m_bDynamicAcousticModelingStatus;
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float m_fSpeedOfSound;
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@ -301,7 +170,7 @@ public:
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bool m_bActiveSampleQueue;
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tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
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uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
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uint8 m_bSampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
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uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
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tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
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tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
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int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
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@ -321,9 +190,9 @@ public:
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int32 m_nBridgeEntity;
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cMissionAudio m_sMissionAudio;
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int32 m_anRandomTable[5];
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uint8 m_bTimeSpent;
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uint8 m_bUserPause;
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uint8 m_bPreviousUserPause;
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uint8 m_nTimeSpent;
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uint8 m_nUserPause;
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uint8 m_nPreviousUserPause;
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uint32 m_FrameCounter;
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cAudioManager();
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@ -333,7 +202,7 @@ public:
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uint32 GetFrameCounter() const { return m_FrameCounter; }
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
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int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
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bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_bPlayStatus == 1; }
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bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
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// "Should" be in alphabetic order, except "getXTalkSfx"
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void AddDetailsToRequestedOrderList(uint8 sample);
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@ -1,180 +1,9 @@
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#pragma once
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#include "audio_enums.h"
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#include "soundlist.h"
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#include "Crime.h"
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enum eSound : int16
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{
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SOUND_CAR_DOOR_CLOSE_BONNET = 0,
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SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
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SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
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SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
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SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
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SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
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SOUND_CAR_DOOR_OPEN_BONNET = 6,
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SOUND_CAR_DOOR_OPEN_BUMPER = 7,
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SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
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SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
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SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
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SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
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SOUND_CAR_WINDSHIELD_CRACK = 12,
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SOUND_CAR_JUMP = 13,
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SOUND_E = 14,
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SOUND_F = 15,
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SOUND_CAR_ENGINE_START = 16,
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SOUND_CAR_LIGHT_BREAK = 17,
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SOUND_CAR_HYDRAULIC_1 = 18,
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SOUND_CAR_HYDRAULIC_2 = 19,
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SOUND_CAR_HYDRAULIC_3 = 20,
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SOUND_CAR_JERK = 21,
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SOUND_CAR_SPLASH = 22,
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SOUND_17 = 23,
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SOUND_18 = 24,
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SOUND_19 = 25,
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SOUND_CAR_TANK_TURRET_ROTATE = 26,
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SOUND_CAR_BOMB_TICK = 27,
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SOUND_PLANE_ON_GROUND = 28,
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SOUND_STEP_START = 29,
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SOUND_STEP_END = 30,
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SOUND_FALL_LAND = 31,
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SOUND_FALL_COLLAPSE = 32,
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SOUND_FIGHT_PUNCH_33 = 33,
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SOUND_FIGHT_KICK_34 = 34,
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SOUND_FIGHT_HEADBUTT_35 = 35,
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SOUND_FIGHT_PUNCH_36 = 36,
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SOUND_FIGHT_PUNCH_37 = 37,
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SOUND_FIGHT_CLOSE_PUNCH_38 = 38,
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SOUND_FIGHT_PUNCH_39 = 39,
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SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40,
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SOUND_FIGHT_PUNCH_41 = 41,
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SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42,
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SOUND_FIGHT_KNEE_OR_KICK_43 = 43,
|
||||
SOUND_FIGHT_KICK_44 = 44,
|
||||
SOUND_2D = 45,
|
||||
SOUND_WEAPON_BAT_ATTACK = 46,
|
||||
SOUND_WEAPON_SHOT_FIRED = 47,
|
||||
SOUND_WEAPON_RELOAD = 48,
|
||||
SOUND_WEAPON_AK47_BULLET_ECHO = 49,
|
||||
SOUND_WEAPON_UZI_BULLET_ECHO = 50,
|
||||
SOUND_WEAPON_M16_BULLET_ECHO = 51,
|
||||
SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
|
||||
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
|
||||
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
|
||||
SOUND_WEAPON_HIT_PED = 55,
|
||||
SOUND_WEAPON_HIT_VEHICLE = 56,
|
||||
SOUND_GARAGE_NO_MONEY = 57,
|
||||
SOUND_GARAGE_BAD_VEHICLE = 58,
|
||||
SOUND_GARAGE_OPENING = 59,
|
||||
SOUND_GARAGE_BOMB_ALREADY_SET = 60,
|
||||
SOUND_GARAGE_BOMB1_SET = 61,
|
||||
SOUND_GARAGE_BOMB2_SET = 62,
|
||||
SOUND_GARAGE_BOMB3_SET = 63,
|
||||
SOUND_40 = 64,
|
||||
SOUND_41 = 65,
|
||||
SOUND_GARAGE_VEHICLE_DECLINED = 66,
|
||||
SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
|
||||
SOUND_GARAGE_DOOR_CLOSED = 68,
|
||||
SOUND_GARAGE_DOOR_OPENED = 69,
|
||||
SOUND_CRANE_PICKUP = 70,
|
||||
SOUND_PICKUP_WEAPON_BOUGHT = 71,
|
||||
SOUND_PICKUP_WEAPON = 72,
|
||||
SOUND_PICKUP_HEALTH = 73,
|
||||
SOUND_4A = 74,
|
||||
SOUND_4B = 75,
|
||||
SOUND_PICKUP_ADRENALINE = 76,
|
||||
SOUND_PICKUP_ARMOUR = 77,
|
||||
SOUND_PICKUP_BONUS = 78,
|
||||
SOUND_PICKUP_MONEY = 79,
|
||||
SOUND_PICKUP_HIDDEN_PACKAGE = 80,
|
||||
SOUND_PICKUP_PACMAN_PILL = 81,
|
||||
SOUND_PICKUP_PACMAN_PACKAGE = 82,
|
||||
SOUND_PICKUP_FLOAT_PACKAGE = 83,
|
||||
SOUND_BOMB_TIMED_ACTIVATED = 84,
|
||||
SOUND_55 = 85,
|
||||
SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
|
||||
SOUND_BOMB_TICK = 87,
|
||||
SOUND_RAMPAGE_START = 88,
|
||||
SOUND_RAMPAGE_ONGOING = 89,
|
||||
SOUND_RAMPAGE_PASSED = 90,
|
||||
SOUND_RAMPAGE_FAILED = 91,
|
||||
SOUND_RAMPAGE_KILL = 92,
|
||||
SOUND_RAMPAGE_CAR_BLOWN = 93,
|
||||
SOUND_EVIDENCE_PICKUP = 94,
|
||||
SOUND_UNLOAD_GOLD = 95,
|
||||
SOUND_PAGER = 96,
|
||||
SOUND_PED_DEATH = 97, // 103 in VC
|
||||
SOUND_PED_DAMAGE = 98, // 104 in VC
|
||||
SOUND_PED_HIT = 99, // 105 in VC
|
||||
SOUND_PED_LAND = 100, // hopefully 106 in VC
|
||||
SOUND_PED_BULLET_HIT = 101,
|
||||
SOUND_PED_BOMBER = 102,
|
||||
SOUND_PED_BURNING = 103, // 108 in VC
|
||||
SOUND_PED_ARREST_FBI = 104,
|
||||
SOUND_PED_ARREST_SWAT = 105,
|
||||
SOUND_PED_ARREST_COP = 106,
|
||||
SOUND_PED_HELI_PLAYER_FOUND = 107,
|
||||
SOUND_PED_HANDS_UP = 108,
|
||||
SOUND_PED_HANDS_COWER = 109,
|
||||
SOUND_PED_FLEE_SPRINT = 110, // 120 in VC
|
||||
SOUND_PED_CAR_JACKING = 111,
|
||||
SOUND_PED_MUGGING = 112,
|
||||
SOUND_PED_CAR_JACKED = 113,
|
||||
SOUND_PED_ROBBED = 114,
|
||||
SOUND_PED_TAXI_WAIT = 115, // 137 in VC
|
||||
SOUND_PED_ATTACK = 116,
|
||||
SOUND_PED_DEFEND = 117,
|
||||
SOUND_PED_PURSUIT_ARMY = 118,
|
||||
SOUND_PED_PURSUIT_FBI = 119,
|
||||
SOUND_PED_PURSUIT_SWAT = 120,
|
||||
SOUND_PED_PURSUIT_COP = 121,
|
||||
SOUND_PED_HEALING = 122,
|
||||
SOUND_PED_7B = 123,
|
||||
SOUND_PED_LEAVE_VEHICLE = 124,
|
||||
SOUND_PED_EVADE = 125, // 142 in VC
|
||||
SOUND_PED_FLEE_RUN = 126,
|
||||
SOUND_PED_CAR_COLLISION = 127, // 144-145-146 in VC
|
||||
SOUND_PED_SOLICIT = 128,
|
||||
SOUND_PED_EXTINGUISHING_FIRE = 129,
|
||||
SOUND_PED_WAIT_DOUBLEBACK = 130,
|
||||
SOUND_PED_CHAT_SEXY = 131,
|
||||
SOUND_PED_CHAT_EVENT = 132,
|
||||
SOUND_PED_CHAT = 133,
|
||||
SOUND_PED_BODYCAST_HIT = 134,
|
||||
SOUND_PED_TAXI_CALL = 135,
|
||||
SOUND_INJURED_PED_MALE_OUCH = 136,
|
||||
SOUND_INJURED_PED_FEMALE = 137,
|
||||
SOUND_8A = 138,
|
||||
SOUND_RACE_START_3 = 139,
|
||||
SOUND_RACE_START_2 = 140,
|
||||
SOUND_RACE_START_1 = 141,
|
||||
SOUND_RACE_START_GO = 142,
|
||||
SOUND_SPLASH = 143,
|
||||
SOUND_WATER_FALL = 144,
|
||||
SOUND_SPLATTER = 145,
|
||||
SOUND_CAR_PED_COLLISION = 146,
|
||||
SOUND_CLOCK_TICK = 147,
|
||||
SOUND_PART_MISSION_COMPLETE = 148,
|
||||
SOUND_FRONTEND_MENU_STARTING = 149,
|
||||
SOUND_FRONTEND_MENU_COMPLETED = 150,
|
||||
SOUND_FRONTEND_MENU_DENIED = 151,
|
||||
SOUND_FRONTEND_MENU_SUCCESS = 152,
|
||||
SOUND_FRONTEND_EXIT = 153,
|
||||
SOUND_9A = 154,
|
||||
SOUND_9B = 155,
|
||||
SOUND_FRONTEND_AUDIO_TEST = 156,
|
||||
SOUND_FRONTEND_FAIL = 157,
|
||||
SOUND_FRONTEND_NO_RADIO = 158,
|
||||
SOUND_FRONTEND_RADIO_CHANGE = 159,
|
||||
SOUND_A0 = 160,
|
||||
SOUND_AMMUNATION_WELCOME_1 = 161,
|
||||
SOUND_AMMUNATION_WELCOME_2 = 162,
|
||||
SOUND_AMMUNATION_WELCOME_3 = 163,
|
||||
SOUND_LIGHTNING = 164,
|
||||
SOUND_A5 = 165,
|
||||
SOUND_TOTAL_SOUNDS = 166,
|
||||
SOUND_TOTAL_PED_SOUNDS = 167,
|
||||
};
|
||||
|
||||
#define AEHANDLE_IS_FAILED(h) ((h)<0)
|
||||
#define AEHANDLE_IS_OK(h) ((h)>=0)
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "common.h"
|
||||
#include <time.h>
|
||||
#include "soundlist.h"
|
||||
#include "MusicManager.h"
|
||||
#include "AudioManager.h"
|
||||
#include "ControllerConfig.h"
|
||||
@ -302,14 +303,14 @@ cMusicManager::GetRadioInCar(void)
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if (veh != nil){
|
||||
if (UsesPoliceRadio(veh)) {
|
||||
if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_bUserPause)
|
||||
if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
|
||||
return POLICE_RADIO;
|
||||
return m_nRadioInCar;
|
||||
} else return veh->m_nRadioStation;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_bUserPause)
|
||||
if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
|
||||
return RADIO_OFF;
|
||||
return m_nRadioInCar;
|
||||
}
|
||||
@ -402,7 +403,7 @@ cMusicManager::ServiceFrontEndMode()
|
||||
switch (m_nCurrentStreamedSound)
|
||||
{
|
||||
case STREAMED_SOUND_MISSION_COMPLETED:
|
||||
if (!AudioManager.m_bUserPause)
|
||||
if (!AudioManager.m_nUserPause)
|
||||
ChangeMusicMode(MUSICMODE_GAME);
|
||||
break;
|
||||
case STREAMED_SOUND_GAME_COMPLETED:
|
||||
@ -458,7 +459,7 @@ cMusicManager::ServiceGameMode()
|
||||
nFramesSinceCutsceneEnded = -1;
|
||||
}
|
||||
|
||||
if (AudioManager.m_bPreviousUserPause)
|
||||
if (AudioManager.m_nPreviousUserPause)
|
||||
m_bPreviousPlayerInCar = false;
|
||||
if (!m_bPlayerInCar) {
|
||||
if (m_bPreviousPlayerInCar) {
|
||||
|
@ -130,18 +130,18 @@ cAudioManager::DoPoliceRadioCrackle()
|
||||
m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
|
||||
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_bIs2D = true;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 10;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
|
||||
m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20 + 15;
|
||||
m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_bReverbFlag = false;
|
||||
m_sQueueSample.m_bOffset = 63;
|
||||
m_sQueueSample.m_nOffset = 63;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
@ -155,7 +155,7 @@ cAudioManager::ServicePoliceRadio()
|
||||
|
||||
if(!m_bIsInitialised) return;
|
||||
|
||||
if(!m_bUserPause) {
|
||||
if(!m_nUserPause) {
|
||||
bool crimeReport = SetupCrimeReport();
|
||||
#ifdef FIX_BUGS // Crash at 0x5fe6ef
|
||||
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
|
||||
@ -190,14 +190,14 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
||||
|
||||
if (!m_bIsInitialised) return;
|
||||
|
||||
if (m_bUserPause) {
|
||||
if (m_nUserPause) {
|
||||
if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
|
||||
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 &&
|
||||
SampleManager.IsStreamPlaying(1)) {
|
||||
SampleManager.PauseStream(1, 1);
|
||||
}
|
||||
} else {
|
||||
if (m_bPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
|
||||
if (m_nPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
|
||||
bMissionAudioPhysicalPlayingStatus == 1) {
|
||||
SampleManager.PauseStream(0, 1);
|
||||
}
|
||||
|
301
src/audio/soundlist.h
Normal file
301
src/audio/soundlist.h
Normal file
@ -0,0 +1,301 @@
|
||||
#pragma once
|
||||
|
||||
enum eSound : int16
|
||||
{
|
||||
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
|
||||
SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
|
||||
SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
|
||||
SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
|
||||
SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
|
||||
SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
|
||||
SOUND_CAR_DOOR_OPEN_BONNET = 6,
|
||||
SOUND_CAR_DOOR_OPEN_BUMPER = 7,
|
||||
SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
|
||||
SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
|
||||
SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
|
||||
SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
|
||||
SOUND_CAR_WINDSHIELD_CRACK = 12,
|
||||
SOUND_CAR_JUMP = 13,
|
||||
SOUND_E = 14,
|
||||
SOUND_F = 15,
|
||||
SOUND_CAR_ENGINE_START = 16,
|
||||
SOUND_CAR_LIGHT_BREAK = 17,
|
||||
SOUND_CAR_HYDRAULIC_1 = 18,
|
||||
SOUND_CAR_HYDRAULIC_2 = 19,
|
||||
SOUND_CAR_HYDRAULIC_3 = 20,
|
||||
SOUND_CAR_JERK = 21,
|
||||
SOUND_CAR_SPLASH = 22,
|
||||
SOUND_17 = 23,
|
||||
SOUND_18 = 24,
|
||||
SOUND_19 = 25,
|
||||
SOUND_CAR_TANK_TURRET_ROTATE = 26,
|
||||
SOUND_CAR_BOMB_TICK = 27,
|
||||
SOUND_PLANE_ON_GROUND = 28,
|
||||
SOUND_STEP_START = 29,
|
||||
SOUND_STEP_END = 30,
|
||||
SOUND_FALL_LAND = 31,
|
||||
SOUND_FALL_COLLAPSE = 32,
|
||||
SOUND_FIGHT_PUNCH_33 = 33,
|
||||
SOUND_FIGHT_KICK_34 = 34,
|
||||
SOUND_FIGHT_HEADBUTT_35 = 35,
|
||||
SOUND_FIGHT_PUNCH_36 = 36,
|
||||
SOUND_FIGHT_PUNCH_37 = 37,
|
||||
SOUND_FIGHT_CLOSE_PUNCH_38 = 38,
|
||||
SOUND_FIGHT_PUNCH_39 = 39,
|
||||
SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40,
|
||||
SOUND_FIGHT_PUNCH_41 = 41,
|
||||
SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42,
|
||||
SOUND_FIGHT_KNEE_OR_KICK_43 = 43,
|
||||
SOUND_FIGHT_KICK_44 = 44,
|
||||
SOUND_2D = 45,
|
||||
SOUND_WEAPON_BAT_ATTACK = 46,
|
||||
SOUND_WEAPON_SHOT_FIRED = 47,
|
||||
SOUND_WEAPON_RELOAD = 48,
|
||||
SOUND_WEAPON_AK47_BULLET_ECHO = 49,
|
||||
SOUND_WEAPON_UZI_BULLET_ECHO = 50,
|
||||
SOUND_WEAPON_M16_BULLET_ECHO = 51,
|
||||
SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
|
||||
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
|
||||
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
|
||||
SOUND_WEAPON_HIT_PED = 55,
|
||||
SOUND_WEAPON_HIT_VEHICLE = 56,
|
||||
SOUND_GARAGE_NO_MONEY = 57,
|
||||
SOUND_GARAGE_BAD_VEHICLE = 58,
|
||||
SOUND_GARAGE_OPENING = 59,
|
||||
SOUND_GARAGE_BOMB_ALREADY_SET = 60,
|
||||
SOUND_GARAGE_BOMB1_SET = 61,
|
||||
SOUND_GARAGE_BOMB2_SET = 62,
|
||||
SOUND_GARAGE_BOMB3_SET = 63,
|
||||
SOUND_40 = 64,
|
||||
SOUND_41 = 65,
|
||||
SOUND_GARAGE_VEHICLE_DECLINED = 66,
|
||||
SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
|
||||
SOUND_GARAGE_DOOR_CLOSED = 68,
|
||||
SOUND_GARAGE_DOOR_OPENED = 69,
|
||||
SOUND_CRANE_PICKUP = 70,
|
||||
SOUND_PICKUP_WEAPON_BOUGHT = 71,
|
||||
SOUND_PICKUP_WEAPON = 72,
|
||||
SOUND_PICKUP_HEALTH = 73,
|
||||
SOUND_4A = 74,
|
||||
SOUND_4B = 75,
|
||||
SOUND_PICKUP_ADRENALINE = 76,
|
||||
SOUND_PICKUP_ARMOUR = 77,
|
||||
SOUND_PICKUP_BONUS = 78,
|
||||
SOUND_PICKUP_MONEY = 79,
|
||||
SOUND_PICKUP_HIDDEN_PACKAGE = 80,
|
||||
SOUND_PICKUP_PACMAN_PILL = 81,
|
||||
SOUND_PICKUP_PACMAN_PACKAGE = 82,
|
||||
SOUND_PICKUP_FLOAT_PACKAGE = 83,
|
||||
SOUND_BOMB_TIMED_ACTIVATED = 84,
|
||||
SOUND_55 = 85,
|
||||
SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
|
||||
SOUND_BOMB_TICK = 87,
|
||||
SOUND_RAMPAGE_START = 88,
|
||||
SOUND_RAMPAGE_ONGOING = 89,
|
||||
SOUND_RAMPAGE_PASSED = 90,
|
||||
SOUND_RAMPAGE_FAILED = 91,
|
||||
SOUND_RAMPAGE_KILL = 92,
|
||||
SOUND_RAMPAGE_CAR_BLOWN = 93,
|
||||
SOUND_EVIDENCE_PICKUP = 94,
|
||||
SOUND_UNLOAD_GOLD = 95,
|
||||
SOUND_PAGER = 96,
|
||||
SOUND_PED_DEATH = 97, // 103 in VC
|
||||
SOUND_PED_DAMAGE = 98, // 104 in VC
|
||||
SOUND_PED_HIT = 99, // 105 in VC
|
||||
SOUND_PED_LAND = 100, // hopefully 106 in VC
|
||||
SOUND_PED_BULLET_HIT = 101,
|
||||
SOUND_PED_BOMBER = 102,
|
||||
SOUND_PED_BURNING = 103, // 108 in VC
|
||||
SOUND_PED_ARREST_FBI = 104,
|
||||
SOUND_PED_ARREST_SWAT = 105,
|
||||
SOUND_PED_ARREST_COP = 106,
|
||||
SOUND_PED_HELI_PLAYER_FOUND = 107,
|
||||
SOUND_PED_HANDS_UP = 108,
|
||||
SOUND_PED_HANDS_COWER = 109,
|
||||
SOUND_PED_FLEE_SPRINT = 110, // 120 in VC
|
||||
SOUND_PED_CAR_JACKING = 111,
|
||||
SOUND_PED_MUGGING = 112,
|
||||
SOUND_PED_CAR_JACKED = 113,
|
||||
SOUND_PED_ROBBED = 114,
|
||||
SOUND_PED_TAXI_WAIT = 115, // 137 in VC
|
||||
SOUND_PED_ATTACK = 116,
|
||||
SOUND_PED_DEFEND = 117,
|
||||
SOUND_PED_PURSUIT_ARMY = 118,
|
||||
SOUND_PED_PURSUIT_FBI = 119,
|
||||
SOUND_PED_PURSUIT_SWAT = 120,
|
||||
SOUND_PED_PURSUIT_COP = 121,
|
||||
SOUND_PED_HEALING = 122,
|
||||
SOUND_PED_7B = 123,
|
||||
SOUND_PED_LEAVE_VEHICLE = 124,
|
||||
SOUND_PED_EVADE = 125, // 142 in VC
|
||||
SOUND_PED_FLEE_RUN = 126,
|
||||
SOUND_PED_CAR_COLLISION = 127, // 144-145-146 in VC
|
||||
SOUND_PED_SOLICIT = 128,
|
||||
SOUND_PED_EXTINGUISHING_FIRE = 129,
|
||||
SOUND_PED_WAIT_DOUBLEBACK = 130,
|
||||
SOUND_PED_CHAT_SEXY = 131,
|
||||
SOUND_PED_CHAT_EVENT = 132,
|
||||
SOUND_PED_CHAT = 133,
|
||||
SOUND_PED_BODYCAST_HIT = 134,
|
||||
SOUND_PED_TAXI_CALL = 135,
|
||||
SOUND_INJURED_PED_MALE_OUCH = 136,
|
||||
SOUND_INJURED_PED_FEMALE = 137,
|
||||
SOUND_8A = 138,
|
||||
SOUND_RACE_START_3 = 139,
|
||||
SOUND_RACE_START_2 = 140,
|
||||
SOUND_RACE_START_1 = 141,
|
||||
SOUND_RACE_START_GO = 142,
|
||||
SOUND_SPLASH = 143,
|
||||
SOUND_WATER_FALL = 144,
|
||||
SOUND_SPLATTER = 145,
|
||||
SOUND_CAR_PED_COLLISION = 146,
|
||||
SOUND_CLOCK_TICK = 147,
|
||||
SOUND_PART_MISSION_COMPLETE = 148,
|
||||
SOUND_FRONTEND_MENU_STARTING = 149,
|
||||
SOUND_FRONTEND_MENU_COMPLETED = 150,
|
||||
SOUND_FRONTEND_MENU_DENIED = 151,
|
||||
SOUND_FRONTEND_MENU_SUCCESS = 152,
|
||||
SOUND_FRONTEND_EXIT = 153,
|
||||
SOUND_9A = 154,
|
||||
SOUND_9B = 155,
|
||||
SOUND_FRONTEND_AUDIO_TEST = 156,
|
||||
SOUND_FRONTEND_FAIL = 157,
|
||||
SOUND_FRONTEND_NO_RADIO = 158,
|
||||
SOUND_FRONTEND_RADIO_CHANGE = 159,
|
||||
SOUND_A0 = 160,
|
||||
SOUND_AMMUNATION_WELCOME_1 = 161,
|
||||
SOUND_AMMUNATION_WELCOME_2 = 162,
|
||||
SOUND_AMMUNATION_WELCOME_3 = 163,
|
||||
SOUND_LIGHTNING = 164,
|
||||
SOUND_A5 = 165,
|
||||
SOUND_TOTAL_SOUNDS = 166,
|
||||
SOUND_TOTAL_PED_SOUNDS = 167,
|
||||
};
|
||||
|
||||
|
||||
enum eScriptSounds : int16 {
|
||||
SCRIPT_SOUND_0 = 0,
|
||||
SCRIPT_SOUND_1 = 1,
|
||||
SCRIPT_SOUND_2 = 2,
|
||||
SCRIPT_SOUND_3 = 3,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP_S = 4,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP_L = 5,
|
||||
SCRIPT_SOUND_PARTY_2_LOOP_S = 6,
|
||||
SCRIPT_SOUND_PARTY_2_LOOP_L = 7,
|
||||
SCRIPT_SOUND_PARTY_3_LOOP_S = 8,
|
||||
SCRIPT_SOUND_PARTY_3_LOOP_L = 9,
|
||||
SCRIPT_SOUND_PARTY_4_LOOP_S = 10,
|
||||
SCRIPT_SOUND_PARTY_4_LOOP_L = 11,
|
||||
SCRIPT_SOUND_PARTY_5_LOOP_S = 12,
|
||||
SCRIPT_SOUND_PARTY_5_LOOP_L = 13,
|
||||
SCRIPT_SOUND_PARTY_6_LOOP_S = 14,
|
||||
SCRIPT_SOUND_PARTY_6_LOOP_L = 15,
|
||||
SCRIPT_SOUND_PARTY_7_LOOP_S = 16,
|
||||
SCRIPT_SOUND_PARTY_7_LOOP_L = 17,
|
||||
SCRIPT_SOUND_PARTY_8_LOOP_S = 18,
|
||||
SCRIPT_SOUND_PARTY_8_LOOP_L = 19,
|
||||
SCRIPT_SOUND_PARTY_9_LOOP_S = 20,
|
||||
SCRIPT_SOUND_PARTY_9_LOOP_L = 21,
|
||||
SCRIPT_SOUND_PARTY_10_LOOP_S = 22,
|
||||
SCRIPT_SOUND_PARTY_10_LOOP_L = 23,
|
||||
SCRIPT_SOUND_PARTY_11_LOOP_S = 24,
|
||||
SCRIPT_SOUND_PARTY_11_LOOP_L = 25,
|
||||
SCRIPT_SOUND_PARTY_12_LOOP_S = 26,
|
||||
SCRIPT_SOUND_PARTY_12_LOOP_L = 27,
|
||||
SCRIPT_SOUND_PARTY_13_LOOP_S = 28,
|
||||
SCRIPT_SOUND_PARTY_13_LOOP_L = 29,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33,
|
||||
SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34,
|
||||
SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35,
|
||||
SCRIPT_SOUND_SAWMILL_LOOP_S = 36,
|
||||
SCRIPT_SOUND_SAWMILL_LOOP_L = 37,
|
||||
SCRIPT_SOUND_38 = 38,
|
||||
SCRIPT_SOUND_39 = 39,
|
||||
SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40,
|
||||
SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41,
|
||||
SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42,
|
||||
SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43,
|
||||
SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44,
|
||||
SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45,
|
||||
SCRIPT_SOUND_46_S = 46,
|
||||
SCRIPT_SOUND_47_L = 47,
|
||||
SCRIPT_SOUND_MARCO_BISTRO_S = 48,
|
||||
SCRIPT_SOUND_MARCO_BISTRO_L = 49,
|
||||
SCRIPT_SOUND_AIRPORT_LOOP_S = 50,
|
||||
SCRIPT_SOUND_AIRPORT_LOOP_L = 51,
|
||||
SCRIPT_SOUND_SHOP_LOOP_S = 52,
|
||||
SCRIPT_SOUND_SHOP_LOOP_L = 53,
|
||||
SCRIPT_SOUND_CINEMA_LOOP_S = 54,
|
||||
SCRIPT_SOUND_CINEMA_LOOP_L = 55,
|
||||
SCRIPT_SOUND_DOCKS_LOOP_S = 56,
|
||||
SCRIPT_SOUND_DOCKS_LOOP_L = 57,
|
||||
SCRIPT_SOUND_HOME_LOOP_S = 58,
|
||||
SCRIPT_SOUND_HOME_LOOP_L = 59,
|
||||
SCRIPT_SOUND_FRANKIE_PIANO = 60,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP = 61,
|
||||
SCRIPT_SOUND_PORN_CINEMA_1_S = 62,
|
||||
SCRIPT_SOUND_PORN_CINEMA_1_L = 63,
|
||||
SCRIPT_SOUND_PORN_CINEMA_2_S = 64,
|
||||
SCRIPT_SOUND_PORN_CINEMA_2_L = 65,
|
||||
SCRIPT_SOUND_PORN_CINEMA_3_S = 66,
|
||||
SCRIPT_SOUND_PORN_CINEMA_3_L = 67,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69,
|
||||
SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70,
|
||||
SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71,
|
||||
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
|
||||
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
|
||||
SCRIPT_SOUND_74 = 74,
|
||||
SCRIPT_SOUND_75 = 75,
|
||||
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
|
||||
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
|
||||
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78,
|
||||
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79,
|
||||
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
|
||||
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
|
||||
SCRIPT_SOUND_EVIDENCE_PICKUP = 82,
|
||||
SCRIPT_SOUND_UNLOAD_GOLD = 83,
|
||||
SCRIPT_SOUND_RAVE_1_LOOP_S = 84,
|
||||
SCRIPT_SOUND_RAVE_1_LOOP_L = 85,
|
||||
SCRIPT_SOUND_RAVE_2_LOOP_S = 86,
|
||||
SCRIPT_SOUND_RAVE_2_LOOP_L = 87,
|
||||
SCRIPT_SOUND_RAVE_3_LOOP_S = 88,
|
||||
SCRIPT_SOUND_RAVE_3_LOOP_L = 89,
|
||||
SCRIPT_SOUND_MISTY_SEX_S = 90,
|
||||
SCRIPT_SOUND_MISTY_SEX_L = 91,
|
||||
SCRIPT_SOUND_GATE_START_CLUNK = 92,
|
||||
SCRIPT_SOUND_GATE_STOP_CLUNK = 93,
|
||||
SCRIPT_SOUND_PART_MISSION_COMPLETE = 94,
|
||||
SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95,
|
||||
SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96,
|
||||
SCRIPT_SOUND_RACE_START_3 = 97,
|
||||
SCRIPT_SOUND_RACE_START_2 = 98,
|
||||
SCRIPT_SOUND_RACE_START_1 = 99,
|
||||
SCRIPT_SOUND_RACE_START_GO = 100,
|
||||
SCRIPT_SOUND_SWAT_PED_SHOUT = 101,
|
||||
SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108,
|
||||
SCRIPT_SOUND_BULLET_HIT_WATER = 109, //no sound
|
||||
SCRIPT_SOUND_110 = 110,
|
||||
SCRIPT_SOUND_111 = 111,
|
||||
SCRIPT_SOUND_PAYPHONE_RINGING = 112,
|
||||
SCRIPT_SOUND_113 = 113,
|
||||
SCRIPT_SOUND_GLASS_BREAK_L = 114,
|
||||
SCRIPT_SOUND_GLASS_BREAK_S = 115,
|
||||
SCRIPT_SOUND_GLASS_CRACK = 116,
|
||||
SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117,
|
||||
SCRIPT_SOUND_BOX_DESTROYED_1 = 118,
|
||||
SCRIPT_SOUND_BOX_DESTROYED_2 = 119,
|
||||
SCRIPT_SOUND_METAL_COLLISION = 120,
|
||||
SCRIPT_SOUND_TIRE_COLLISION = 121,
|
||||
SCRIPT_SOUND_GUNSHELL_DROP = 122,
|
||||
SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
|
||||
};
|
@ -7,6 +7,7 @@
|
||||
#include "Particle.h"
|
||||
#include "Camera.h"
|
||||
#include "Game.h"
|
||||
#include "DMAudio.h"
|
||||
|
||||
|
||||
CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS];
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "crossplatform.h"
|
||||
#include "main.h"
|
||||
|
||||
#include "DMAudio.h"
|
||||
#include "AudioScriptObject.h"
|
||||
#include "Camera.h"
|
||||
#include "CarGen.h"
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "BulletInfo.h"
|
||||
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "AudioManager.h"
|
||||
#include "DMAudio.h"
|
||||
#include "AudioScriptObject.h"
|
||||
#ifdef FIX_BUGS
|
||||
#include "Collision.h"
|
||||
|
Loading…
Reference in New Issue
Block a user