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https://github.com/GTAmodding/re3.git
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fixed clouds render
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@ -78,6 +78,43 @@ CClouds::Update(void)
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#endif
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#endif
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}
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}
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float StarCoorsX[9] = { 0.0f, 0.05f, 0.12f, 0.5f, 0.8f, 0.6f, 0.27f, 0.55f, 0.75f };
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float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f };
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float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f };
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float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f };
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float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f };
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float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f, 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f };
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float CoorsOffsetX[37] = {
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0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f,
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9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f,
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-40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f,
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100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
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100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f,
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0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f
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};
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float CoorsOffsetY[37] = {
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100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
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100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
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100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f,
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-25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f,
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15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f,
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-100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f
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};
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float CoorsOffsetZ[37] = {
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2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f,
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1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f,
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1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f,
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0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f,
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1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f,
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2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f
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};
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uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 };
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uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 };
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uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 };
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void
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void
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CClouds::Render(void)
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CClouds::Render(void)
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{
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{
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@ -98,11 +135,10 @@ CClouds::Render(void)
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int minute = CClock::GetHours()*60 + CClock::GetMinutes();
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int minute = CClock::GetHours()*60 + CClock::GetMinutes();
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RwV3d campos = *(RwV3d*)&TheCamera.GetPosition();
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RwV3d campos = *(RwV3d*)&TheCamera.GetPosition();
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float coverage = Max(CWeather::Foggyness, CWeather::Foggyness);
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// Moon
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// Moon
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int moonfadeout = Abs(minute - 180); // fully visible at 3AM
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int moonfadeout = Abs(minute - 180); // fully visible at 3AM
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if(moonfadeout < 180){ // fade in/out 3 hours
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if(moonfadeout < 180){ // fade in/out 3 hours
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float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage);
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int brightness = (1.0f - coverage) * (180 - moonfadeout);
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int brightness = (1.0f - coverage) * (180 - moonfadeout);
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RwV3d pos = { 0.0f, -100.0f, 15.0f };
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RwV3d pos = { 0.0f, -100.0f, 15.0f };
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RwV3dAdd(&worldpos, &campos, &pos);
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RwV3dAdd(&worldpos, &campos, &pos);
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@ -131,11 +167,10 @@ CClouds::Render(void)
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else if(CClock::GetHours() == 5)
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else if(CClock::GetHours() == 5)
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starintens = 255 * (60 - CClock::GetMinutes())/60.0f;
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starintens = 255 * (60 - CClock::GetMinutes())/60.0f;
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if(starintens != 0){
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if(starintens != 0){
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// R
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float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage);
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static float StarCoorsX[9] = { 0.0f, 0.05f, 0.12f, 0.5f, 0.8f, 0.6f, 0.27f, 0.55f, 0.75f };
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static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f };
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static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f };
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int brightness = (1.0f - coverage) * starintens;
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int brightness = (1.0f - coverage) * starintens;
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// R
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
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for(i = 0; i < 11; i++){
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for(i = 0; i < 11; i++){
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RwV3d pos = { 100.0f, 0.0f, 10.0f };
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RwV3d pos = { 100.0f, 0.0f, 10.0f };
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@ -164,13 +199,7 @@ CClouds::Render(void)
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}
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}
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// Low clouds
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// Low clouds
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static float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f,
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float lowcloudintensity = 1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage);
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0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f };
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static float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f,
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1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f };
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static float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f,
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0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f };
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float lowcloudintensity = 1.0f - coverage;
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int r = CTimeCycle::GetLowCloudsRed() * lowcloudintensity;
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int r = CTimeCycle::GetLowCloudsRed() * lowcloudintensity;
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int g = CTimeCycle::GetLowCloudsGreen() * lowcloudintensity;
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int g = CTimeCycle::GetLowCloudsGreen() * lowcloudintensity;
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int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity;
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int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity;
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@ -193,30 +222,6 @@ CClouds::Render(void)
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float rot_cos = Cos(CloudRotation);
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float rot_cos = Cos(CloudRotation);
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int fluffyalpha = 160 * (1.0f - CWeather::Foggyness);
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int fluffyalpha = 160 * (1.0f - CWeather::Foggyness);
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if(fluffyalpha != 0){
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if(fluffyalpha != 0){
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static float CoorsOffsetX[37] = {
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0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f,
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9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f,
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-40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f,
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100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
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100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f,
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0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f
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};
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static float CoorsOffsetY[37] = {
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100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
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100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
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100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f,
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-25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f,
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15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f,
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-100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f
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};
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static float CoorsOffsetZ[37] = {
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2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f,
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1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f,
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1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f,
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0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f,
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1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f,
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2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f
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};
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static bool bCloudOnScreen[37];
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static bool bCloudOnScreen[37];
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float hilight;
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float hilight;
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@ -238,7 +243,7 @@ CClouds::Render(void)
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int bg = CTimeCycle::GetFluffyCloudsBottomGreen();
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int bg = CTimeCycle::GetFluffyCloudsBottomGreen();
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int bb = CTimeCycle::GetFluffyCloudsBottomBlue();
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int bb = CTimeCycle::GetFluffyCloudsBottomBlue();
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if(sundist < SCREEN_WIDTH/2){
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if(sundist < SCREEN_WIDTH/2){
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hilight = (1.0f - coverage) * (1.0f - sundist/(SCREEN_WIDTH/2));
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hilight = (1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage)) * (1.0f - sundist/(SCREEN_WIDTH/2));
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tr = tr*(1.0f-hilight) + 255*hilight;
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tr = tr*(1.0f-hilight) + 255*hilight;
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tg = tg*(1.0f-hilight) + 190*hilight;
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tg = tg*(1.0f-hilight) + 190*hilight;
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tb = tb*(1.0f-hilight) + 190*hilight;
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tb = tb*(1.0f-hilight) + 190*hilight;
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@ -286,9 +291,6 @@ CClouds::Render(void)
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// Rainbow
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// Rainbow
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if(CWeather::Rainbow != 0.0f){
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if(CWeather::Rainbow != 0.0f){
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static uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 };
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static uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 };
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static uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 };
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
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for(i = 0; i < 6; i++){
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for(i = 0; i < 6; i++){
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RwV3d pos = { i*1.5f, 100.0f, 5.0f };
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RwV3d pos = { i*1.5f, 100.0f, 5.0f };
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