mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Some refs removed, little fixes and teleport
This commit is contained in:
parent
83cbe4e39e
commit
2c2da558ca
@ -10,12 +10,12 @@
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#include "AnimBlendAssocGroup.h"
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#include "AnimBlendAssocGroup.h"
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#include "AnimManager.h"
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#include "AnimManager.h"
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CAnimBlock *CAnimManager::ms_aAnimBlocks = (CAnimBlock*)0x6F01A0;
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CAnimBlock CAnimManager::ms_aAnimBlocks[2];
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CAnimBlendHierarchy *CAnimManager::ms_aAnimations = (CAnimBlendHierarchy*)0x70F430;
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CAnimBlendHierarchy CAnimManager::ms_aAnimations[250];
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int32 &CAnimManager::ms_numAnimBlocks = *(int32*)0x885AF8;
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int32 CAnimManager::ms_numAnimBlocks;
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int32 &CAnimManager::ms_numAnimations = *(int32*)0x8E2DD4;
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int32 CAnimManager::ms_numAnimations;
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CAnimBlendAssocGroup *&CAnimManager::ms_aAnimAssocGroups = *(CAnimBlendAssocGroup**)0x8F583C;
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CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
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CLinkList<CAnimBlendHierarchy*> &CAnimManager::ms_animCache = *(CLinkList<CAnimBlendHierarchy*>*)0x9414DC;
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CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
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AnimAssocDesc aStdAnimDescs[] = {
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AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 },
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{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 },
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@ -242,12 +242,12 @@ struct AnimAssocDefinition
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class CAnimManager
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class CAnimManager
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{
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{
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static const AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS];
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static const AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS];
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static CAnimBlock *ms_aAnimBlocks; //[2]
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static CAnimBlock ms_aAnimBlocks[2];
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static CAnimBlendHierarchy *ms_aAnimations; //[250]
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static CAnimBlendHierarchy ms_aAnimations[250];
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static int32 &ms_numAnimBlocks;
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static int32 ms_numAnimBlocks;
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static int32 &ms_numAnimations;
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static int32 ms_numAnimations;
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static CAnimBlendAssocGroup *&ms_aAnimAssocGroups;
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static CAnimBlendAssocGroup *ms_aAnimAssocGroups;
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static CLinkList<CAnimBlendHierarchy*> &ms_animCache;
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static CLinkList<CAnimBlendHierarchy*> ms_animCache;
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public:
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public:
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static void Initialise(void);
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static void Initialise(void);
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@ -117,19 +117,19 @@ FindCutsceneAudioTrackId(const char *szCutsceneName)
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return -1;
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return -1;
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}
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}
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bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
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bool CCutsceneMgr::ms_running;
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bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
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bool CCutsceneMgr::ms_cutsceneProcessing;
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CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;
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CDirectory *CCutsceneMgr::ms_pCutsceneDir;
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CCutsceneObject *(&CCutsceneMgr::ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS] = *(CCutsceneObject*(*)[NUMCUTSCENEOBJECTS]) *(uintptr*) 0x862170;
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CCutsceneObject *CCutsceneMgr::ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
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int32 &CCutsceneMgr::ms_numCutsceneObjs = *(int32*)0x942FA4;
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int32 CCutsceneMgr::ms_numCutsceneObjs;
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bool &CCutsceneMgr::ms_loaded = *(bool*)0x95CD95;
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bool CCutsceneMgr::ms_loaded;
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bool &CCutsceneMgr::ms_animLoaded = *(bool*)0x95CDA0;
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bool CCutsceneMgr::ms_animLoaded;
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bool &CCutsceneMgr::ms_useLodMultiplier = *(bool*)0x95CD74;
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bool CCutsceneMgr::ms_useLodMultiplier;
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char(&CCutsceneMgr::ms_cutsceneName)[CUTSCENENAMESIZE] = *(char(*)[CUTSCENENAMESIZE]) *(uintptr*)0x70D9D0;
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char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
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CAnimBlendAssocGroup &CCutsceneMgr::ms_cutsceneAssociations = *(CAnimBlendAssocGroup*)0x709C58;
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CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
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CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C;
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CVector CCutsceneMgr::ms_cutsceneOffset;
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float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548;
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float CCutsceneMgr::ms_cutsceneTimer;
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uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40;
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uint32 CCutsceneMgr::ms_cutsceneLoadStatus;
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RpAtomic *
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RpAtomic *
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CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
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CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
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@ -9,22 +9,22 @@ class CCutsceneHead;
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class CCutsceneMgr
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class CCutsceneMgr
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{
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{
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static bool &ms_running;
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static bool ms_running;
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static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
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static CCutsceneObject *ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
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static int32 &ms_numCutsceneObjs;
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static int32 ms_numCutsceneObjs;
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static bool &ms_loaded;
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static bool ms_loaded;
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static bool &ms_animLoaded;
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static bool ms_animLoaded;
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static bool &ms_useLodMultiplier;
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static bool ms_useLodMultiplier;
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static char(&ms_cutsceneName)[CUTSCENENAMESIZE];
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static char ms_cutsceneName[CUTSCENENAMESIZE];
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static CAnimBlendAssocGroup &ms_cutsceneAssociations;
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static CAnimBlendAssocGroup ms_cutsceneAssociations;
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static CVector &ms_cutsceneOffset;
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static CVector ms_cutsceneOffset;
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static float &ms_cutsceneTimer;
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static float ms_cutsceneTimer;
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static bool &ms_cutsceneProcessing;
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static bool ms_cutsceneProcessing;
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public:
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public:
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static CDirectory *&ms_pCutsceneDir;
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static CDirectory *ms_pCutsceneDir;
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static uint32 &ms_cutsceneLoadStatus;
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static uint32 ms_cutsceneLoadStatus;
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static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
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static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
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static bool IsRunning(void) { return ms_running; }
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static bool IsRunning(void) { return ms_running; }
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@ -2221,6 +2221,9 @@ cSampleManager::InitialiseSampleBanks(void)
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for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ )
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for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ )
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{
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{
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#ifdef FIX_BUGS
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if (nBank >= MAX_SAMPLEBANKS) break;
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#endif
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if ( BankStartOffset[nBank] == BankStartOffset[SAMPLEBANK_MAIN] + i )
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if ( BankStartOffset[nBank] == BankStartOffset[SAMPLEBANK_MAIN] + i )
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{
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{
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nSampleBankDiscStartOffset[nBank] = m_aSamples[i].nOffset;
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nSampleBankDiscStartOffset[nBank] = m_aSamples[i].nOffset;
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@ -6,20 +6,20 @@
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#include "PathFind.h"
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#include "PathFind.h"
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#include "Stats.h"
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#include "Stats.h"
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CEntity*& CBridge::pLiftRoad = *(CEntity**)0x8E2C8C;
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CEntity *CBridge::pLiftRoad;
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CEntity*& CBridge::pLiftPart = *(CEntity**)0x8E2C94;
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CEntity *CBridge::pLiftPart;
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CEntity*& CBridge::pWeight = *(CEntity**)0x8E28BC;
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CEntity *CBridge::pWeight;
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int& CBridge::State = *(int*)0x8F2A1C;
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int CBridge::State;
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int& CBridge::OldState = *(int*)0x8F2A20;
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int CBridge::OldState;
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float& CBridge::DefaultZLiftPart = *(float*)0x941430;
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float CBridge::DefaultZLiftPart;
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float& CBridge::DefaultZLiftRoad = *(float*)0x941438;
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float CBridge::DefaultZLiftRoad;
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float& CBridge::DefaultZLiftWeight = *(float*)0x8F1A44;
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float CBridge::DefaultZLiftWeight;
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float& CBridge::OldLift = *(float*)0x8F6254;
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float CBridge::OldLift;
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uint32& CBridge::TimeOfBridgeBecomingOperational = *(uint32*)0x8F2BC0;
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uint32 CBridge::TimeOfBridgeBecomingOperational;
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void CBridge::Init()
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void CBridge::Init()
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{
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{
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@ -14,11 +14,11 @@ enum bridgeStates {
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class CBridge
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class CBridge
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{
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{
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public:
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public:
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static CEntity *&pLiftRoad, *&pLiftPart, *&pWeight;
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static CEntity *pLiftRoad, *pLiftPart, *pWeight;
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static int &State, &OldState;
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static int State, OldState;
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static float &DefaultZLiftPart, &DefaultZLiftRoad, &DefaultZLiftWeight;
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static float DefaultZLiftPart, DefaultZLiftRoad, DefaultZLiftWeight;
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static float &OldLift;
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static float OldLift;
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static uint32 &TimeOfBridgeBecomingOperational;
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static uint32 TimeOfBridgeBecomingOperational;
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static void Init();
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static void Init();
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static void Update();
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static void Update();
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@ -17,29 +17,29 @@
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#define FRENZY_ANY_PED -1
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#define FRENZY_ANY_PED -1
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#define FRENZY_ANY_CAR -2
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#define FRENZY_ANY_CAR -2
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int32 &CDarkel::TimeLimit = *(int32*)0x885BAC;
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int32 CDarkel::TimeLimit;
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int32 &CDarkel::PreviousTime = *(int32*)0x885B00;
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int32 CDarkel::PreviousTime;
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int32 &CDarkel::TimeOfFrenzyStart = *(int32*)0x9430D8;
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int32 CDarkel::TimeOfFrenzyStart;
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int32 &CDarkel::WeaponType = *(int32*)0x9430F0;
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int32 CDarkel::WeaponType;
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int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8;
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int32 CDarkel::AmmoInterruptedWeapon;
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int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8;
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int32 CDarkel::KillsNeeded;
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int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
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int8 CDarkel::InterruptedWeapon;
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/*
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/*
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* bStandardSoundAndMessages is a completely beta thing,
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* bStandardSoundAndMessages is a completely beta thing,
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* makes game handle sounds & messages instead of SCM (just like in GTA2)
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* makes game handle sounds & messages instead of SCM (just like in GTA2)
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* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
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* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
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*/
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*/
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int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
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int8 CDarkel::bStandardSoundAndMessages;
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int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
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int8 CDarkel::bNeedHeadShot;
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int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
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int8 CDarkel::bProperKillFrenzy;
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uint16 &CDarkel::Status = *(uint16*)0x95CCB4;
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uint16 CDarkel::Status;
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uint16 (&CDarkel::RegisteredKills)[NUM_DEFAULT_MODELS] = *(uint16(*)[NUM_DEFAULT_MODELS]) * (uintptr*)0x6EDBE0;
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uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
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int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
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int32 CDarkel::ModelToKill;
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int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
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int32 CDarkel::ModelToKill2;
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int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
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int32 CDarkel::ModelToKill3;
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int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
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int32 CDarkel::ModelToKill4;
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wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
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wchar *CDarkel::pStartMessage;
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uint8
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uint8
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CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
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CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
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@ -262,10 +262,10 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
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pStartMessage = text;
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pStartMessage = text;
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if (text == TheText.Get("PAGE_00")) {
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if (text == TheText.Get("PAGE_00")) {
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CDarkel::bProperKillFrenzy = 1;
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CDarkel::bProperKillFrenzy = true;
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CDarkel::pStartMessage = 0;
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CDarkel::pStartMessage = nil;
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} else
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} else
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bProperKillFrenzy = 0;
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bProperKillFrenzy = false;
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bStandardSoundAndMessages = standardSound;
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bStandardSoundAndMessages = standardSound;
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bNeedHeadShot = needHeadShot;
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bNeedHeadShot = needHeadShot;
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@ -16,22 +16,22 @@ enum
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class CDarkel
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class CDarkel
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{
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{
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private:
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private:
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static int32 &TimeLimit;
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static int32 TimeLimit;
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static int32 &PreviousTime;
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static int32 PreviousTime;
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static int32 &TimeOfFrenzyStart;
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static int32 TimeOfFrenzyStart;
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static int32 &WeaponType;
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static int32 WeaponType;
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static int32 &AmmoInterruptedWeapon;
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static int32 AmmoInterruptedWeapon;
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static int32 &KillsNeeded;
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static int32 KillsNeeded;
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static int8 &InterruptedWeapon;
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static int8 InterruptedWeapon;
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static int8 &bStandardSoundAndMessages;
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static int8 bStandardSoundAndMessages;
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static int8 &bNeedHeadShot;
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static int8 bNeedHeadShot;
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static int8 &bProperKillFrenzy;
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static int8 bProperKillFrenzy;
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static uint16 &Status;
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static uint16 Status;
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static uint16 (&RegisteredKills)[NUM_DEFAULT_MODELS];
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static uint16 RegisteredKills[NUM_DEFAULT_MODELS];
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static int32 &ModelToKill;
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static int32 ModelToKill;
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static int32 &ModelToKill2;
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static int32 ModelToKill2;
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static int32 &ModelToKill3;
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static int32 ModelToKill3;
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static int32 &ModelToKill4;
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static int32 ModelToKill4;
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static wchar *pStartMessage;
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static wchar *pStartMessage;
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public:
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public:
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@ -111,27 +111,27 @@ const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLL
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{ MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
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{ MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
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};
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};
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int32& CGarages::BankVansCollected = *(int32*)0x8F1B34;
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int32 CGarages::BankVansCollected;
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bool& CGarages::BombsAreFree = *(bool*)0x95CD7A;
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bool CGarages::BombsAreFree;
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bool& CGarages::RespraysAreFree = *(bool*)0x95CD1D;
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bool CGarages::RespraysAreFree;
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int32& CGarages::CarsCollected = *(int32*)0x880E18;
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int32 CGarages::CarsCollected;
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int32(&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32(*)[TOTAL_COLLECTCARS_GARAGES]) * (uintptr*)0x8E286C;
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int32 CGarages::CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
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int32& CGarages::CrushedCarId = *(int32*)0x943060;
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int32 CGarages::CrushedCarId;
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uint32& CGarages::LastTimeHelpMessage = *(uint32*)0x8F1B58;
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uint32 CGarages::LastTimeHelpMessage;
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int32& CGarages::MessageNumberInString = *(int32*)0x885BA8;
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int32 CGarages::MessageNumberInString;
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char(&CGarages::MessageIDString)[MESSAGE_LENGTH] = *(char(*)[MESSAGE_LENGTH]) * (uintptr*)0x878358;
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char CGarages::MessageIDString[MESSAGE_LENGTH];
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int32& CGarages::MessageNumberInString2 = *(int32*)0x8E2C14;
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int32 CGarages::MessageNumberInString2;
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uint32& CGarages::MessageStartTime = *(uint32*)0x8F2530;
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uint32 CGarages::MessageStartTime;
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uint32& CGarages::MessageEndTime = *(uint32*)0x8F597C;
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uint32 CGarages::MessageEndTime;
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uint32& CGarages::NumGarages = *(uint32*)0x8F29F4;
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uint32 CGarages::NumGarages;
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bool& CGarages::PlayerInGarage = *(bool*)0x95CD83;
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bool CGarages::PlayerInGarage;
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int32& CGarages::PoliceCarsCollected = *(int32*)0x941444;
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int32 CGarages::PoliceCarsCollected;
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CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA210;
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CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
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CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA300;
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CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
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CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA3F0;
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CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
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int32& CGarages::AudioEntity = *(int32*)0x5ECEA8;
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int32 CGarages::AudioEntity = AEHANDLE_NONE;
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CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES]) * (uintptr*)0x72BCD0;
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CGarage CGarages::aGarages[NUM_GARAGES];
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bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2;
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bool CGarages::bCamShouldBeOutisde;
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void CGarages::Init(void)
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void CGarages::Init(void)
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{
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{
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@ -2256,7 +2256,7 @@ void CGarages::Save(uint8 * buf, uint32 * size)
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#endif
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#endif
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}
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}
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|
||||||
CStoredCar::CStoredCar(const CStoredCar & other)
|
const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
|
||||||
{
|
{
|
||||||
m_nModelIndex = other.m_nModelIndex;
|
m_nModelIndex = other.m_nModelIndex;
|
||||||
m_vecPos = other.m_vecPos;
|
m_vecPos = other.m_vecPos;
|
||||||
@ -2272,6 +2272,7 @@ CStoredCar::CStoredCar(const CStoredCar & other)
|
|||||||
m_nVariationA = other.m_nVariationA;
|
m_nVariationA = other.m_nVariationA;
|
||||||
m_nVariationB = other.m_nVariationB;
|
m_nVariationB = other.m_nVariationB;
|
||||||
m_nCarBombType = other.m_nCarBombType;
|
m_nCarBombType = other.m_nCarBombType;
|
||||||
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGarages::Load(uint8* buf, uint32 size)
|
void CGarages::Load(uint8* buf, uint32 size)
|
||||||
|
@ -70,7 +70,7 @@ public:
|
|||||||
void Init() { m_nModelIndex = 0; }
|
void Init() { m_nModelIndex = 0; }
|
||||||
void Clear() { m_nModelIndex = 0; }
|
void Clear() { m_nModelIndex = 0; }
|
||||||
bool HasCar() { return m_nModelIndex != 0; }
|
bool HasCar() { return m_nModelIndex != 0; }
|
||||||
CStoredCar(const CStoredCar& other);
|
const CStoredCar &operator=(const CStoredCar& other);
|
||||||
void StoreCar(CVehicle*);
|
void StoreCar(CVehicle*);
|
||||||
CVehicle* RestoreCar();
|
CVehicle* RestoreCar();
|
||||||
};
|
};
|
||||||
@ -179,27 +179,27 @@ class CGarages
|
|||||||
enum {
|
enum {
|
||||||
MESSAGE_LENGTH = 8
|
MESSAGE_LENGTH = 8
|
||||||
};
|
};
|
||||||
static int32 &BankVansCollected;
|
static int32 BankVansCollected;
|
||||||
static bool &BombsAreFree;
|
static bool BombsAreFree;
|
||||||
static bool &RespraysAreFree;
|
static bool RespraysAreFree;
|
||||||
static int32 &CarsCollected;
|
static int32 CarsCollected;
|
||||||
static int32 (&CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES];
|
static int32 CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
|
||||||
static int32 &CrushedCarId;
|
static int32 CrushedCarId;
|
||||||
static uint32 &LastTimeHelpMessage;
|
static uint32 LastTimeHelpMessage;
|
||||||
static int32 &MessageNumberInString;
|
static int32 MessageNumberInString;
|
||||||
static char(&MessageIDString)[MESSAGE_LENGTH];
|
static char MessageIDString[MESSAGE_LENGTH];
|
||||||
static int32 &MessageNumberInString2;
|
static int32 MessageNumberInString2;
|
||||||
static uint32 &MessageStartTime;
|
static uint32 MessageStartTime;
|
||||||
static uint32 &MessageEndTime;
|
static uint32 MessageEndTime;
|
||||||
static uint32 &NumGarages;
|
static uint32 NumGarages;
|
||||||
static bool &PlayerInGarage;
|
static bool PlayerInGarage;
|
||||||
static int32 &PoliceCarsCollected;
|
static int32 PoliceCarsCollected;
|
||||||
static CGarage(&aGarages)[NUM_GARAGES];
|
static CGarage aGarages[NUM_GARAGES];
|
||||||
static CStoredCar(&aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS];
|
static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
|
||||||
static CStoredCar(&aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS];
|
static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
|
||||||
static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
|
static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
|
||||||
static int32 &AudioEntity;
|
static int32 AudioEntity;
|
||||||
static bool &bCamShouldBeOutisde;
|
static bool bCamShouldBeOutisde;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
|
@ -32,7 +32,7 @@ const CMenuScreen aScreens[] = {
|
|||||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||||
},
|
},
|
||||||
|
|
||||||
// MENU_CONTROLLER_SETTINGS = 4
|
// MENUPAGE_CONTROLLER_SETTINGS = 4
|
||||||
{ "FET_CON", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
|
{ "FET_CON", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
|
||||||
MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
||||||
MENUACTION_CTRLDISPLAY, "FEC_CDP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
MENUACTION_CTRLDISPLAY, "FEC_CDP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
|
||||||
|
@ -16,9 +16,9 @@
|
|||||||
#include "Streaming.h"
|
#include "Streaming.h"
|
||||||
#include "SpecialFX.h"
|
#include "SpecialFX.h"
|
||||||
|
|
||||||
float &CRadar::m_radarRange = *(float*)0x8E281C;
|
float CRadar::m_radarRange;
|
||||||
sRadarTrace (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(sRadarTrace(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
|
sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
|
||||||
CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
|
CVector2D vec2DRadarOrigin;
|
||||||
int32 gRadarTxdIds[64];// = (int*)0x6299C0;
|
int32 gRadarTxdIds[64];// = (int*)0x6299C0;
|
||||||
|
|
||||||
CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40;
|
CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40;
|
||||||
@ -81,6 +81,7 @@ CRGBA CRadar::ArrowBlipColour2;
|
|||||||
uint16 CRadar::MapLegendCounter;
|
uint16 CRadar::MapLegendCounter;
|
||||||
uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
|
uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
|
||||||
int CRadar::TargetMarkerId = -1;
|
int CRadar::TargetMarkerId = -1;
|
||||||
|
CVector CRadar::TargetMarkerPos;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// taken from VC
|
// taken from VC
|
||||||
@ -1442,6 +1443,7 @@ CRadar::ToggleTargetMarker(float x, float y)
|
|||||||
ms_RadarTrace[nextBlip].m_bInUse = 1;
|
ms_RadarTrace[nextBlip].m_bInUse = 1;
|
||||||
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
|
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
|
||||||
CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
|
CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
|
||||||
|
TargetMarkerPos = pos;
|
||||||
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
|
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
|
||||||
ms_RadarTrace[nextBlip].m_vecPos = pos;
|
ms_RadarTrace[nextBlip].m_vecPos = pos;
|
||||||
ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
|
ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
|
||||||
|
@ -82,8 +82,8 @@ static_assert(sizeof(sRadarTrace) == 0x30, "sRadarTrace: error");
|
|||||||
class CRadar
|
class CRadar
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static float &m_radarRange;
|
static float m_radarRange;
|
||||||
static sRadarTrace (&ms_RadarTrace)[NUMRADARBLIPS];
|
static sRadarTrace ms_RadarTrace[NUMRADARBLIPS];
|
||||||
static CSprite2d AsukaSprite;
|
static CSprite2d AsukaSprite;
|
||||||
static CSprite2d BombSprite;
|
static CSprite2d BombSprite;
|
||||||
static CSprite2d CatSprite;
|
static CSprite2d CatSprite;
|
||||||
@ -114,6 +114,7 @@ public:
|
|||||||
static uint16 MapLegendList[NUM_MAP_LEGENDS];
|
static uint16 MapLegendList[NUM_MAP_LEGENDS];
|
||||||
static uint16 MapLegendCounter;
|
static uint16 MapLegendCounter;
|
||||||
static int TargetMarkerId;
|
static int TargetMarkerId;
|
||||||
|
static CVector TargetMarkerPos;
|
||||||
|
|
||||||
static void InitFrontEndMap();
|
static void InitFrontEndMap();
|
||||||
static void DrawYouAreHereSprite(float, float);
|
static void DrawYouAreHereSprite(float, float);
|
||||||
|
@ -24,6 +24,8 @@
|
|||||||
#include "Hud.h"
|
#include "Hud.h"
|
||||||
#include "SceneEdit.h"
|
#include "SceneEdit.h"
|
||||||
#include "Pad.h"
|
#include "Pad.h"
|
||||||
|
#include "PlayerPed.h"
|
||||||
|
#include "Radar.h"
|
||||||
|
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|
||||||
@ -164,6 +166,19 @@ FixCar(void)
|
|||||||
((CAutomobile*)veh)->Fix();
|
((CAutomobile*)veh)->Fix();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef MENU_MAP
|
||||||
|
static void
|
||||||
|
TeleportToWaypoint(void)
|
||||||
|
{
|
||||||
|
if (FindPlayerVehicle()) {
|
||||||
|
if (CRadar::TargetMarkerId != -1)
|
||||||
|
FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z));
|
||||||
|
} else
|
||||||
|
if(CRadar::TargetMarkerId != -1)
|
||||||
|
FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET));
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
static int engineStatus;
|
static int engineStatus;
|
||||||
static void
|
static void
|
||||||
SetEngineStatus(void)
|
SetEngineStatus(void)
|
||||||
@ -359,6 +374,9 @@ DebugMenuPopulate(void)
|
|||||||
DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
|
DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
|
||||||
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
|
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
|
||||||
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
|
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
|
||||||
|
#ifdef MENU_MAP
|
||||||
|
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
|
||||||
|
#endif
|
||||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||||
DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
|
DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
|
||||||
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);
|
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "Sprite2d.h"
|
#include "Sprite2d.h"
|
||||||
|
|
||||||
RwIm2DVertex CSprite2d::maVertices[4];
|
RwIm2DVertex CSprite2d::maVertices[8];
|
||||||
float CSprite2d::RecipNearClip;
|
float CSprite2d::RecipNearClip;
|
||||||
int32 CSprite2d::mCurrentBank;
|
int32 CSprite2d::mCurrentBank;
|
||||||
RwTexture *CSprite2d::mpBankTextures[10];
|
RwTexture *CSprite2d::mpBankTextures[10];
|
||||||
|
@ -8,7 +8,7 @@ class CSprite2d
|
|||||||
static int32 mCurrentSprite[10];
|
static int32 mCurrentSprite[10];
|
||||||
static int32 mBankStart[10];
|
static int32 mBankStart[10];
|
||||||
static RwIm2DVertex maBankVertices[500];
|
static RwIm2DVertex maBankVertices[500];
|
||||||
static RwIm2DVertex maVertices[4];
|
static RwIm2DVertex maVertices[8];
|
||||||
public:
|
public:
|
||||||
RwTexture *m_pTexture;
|
RwTexture *m_pTexture;
|
||||||
|
|
||||||
|
@ -108,7 +108,7 @@ LightsCreate(RpWorld *world)
|
|||||||
pDirect = RpLightCreate(rpLIGHTDIRECTIONAL);
|
pDirect = RpLightCreate(rpLIGHTDIRECTIONAL);
|
||||||
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
|
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
|
||||||
color.red = 1.0f;
|
color.red = 1.0f;
|
||||||
color.green = 0.84f;
|
color.green = 0.85f;
|
||||||
color.blue = 0.45f;
|
color.blue = 0.45f;
|
||||||
RpLightSetColor(pDirect, &color);
|
RpLightSetColor(pDirect, &color);
|
||||||
RpLightSetRadius(pDirect, 2.0f);
|
RpLightSetRadius(pDirect, 2.0f);
|
||||||
|
Loading…
Reference in New Issue
Block a user