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Drop w's
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@ -89,7 +89,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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object->bUsesCollision = false;
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object->bUsesCollision = false;
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object->bIsPickup = true;
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object->bIsPickup = true;
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object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_wQuantity : 0;
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object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
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switch (m_eType)
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switch (m_eType)
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{
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{
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@ -202,7 +202,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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case PICKUP_ON_STREET_SLOW:
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case PICKUP_ON_STREET_SLOW:
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_wQuantity != 0 ? m_wQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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}
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}
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@ -232,7 +232,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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case PICKUP_ONCE_TIMEOUT:
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case PICKUP_ONCE_TIMEOUT:
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_wQuantity != 0 ? m_wQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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}
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}
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@ -256,8 +256,8 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
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return true;
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return true;
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case PICKUP_MONEY:
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case PICKUP_MONEY:
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CWorld::Players[playerId].m_nMoney += m_wQuantity;
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CWorld::Players[playerId].m_nMoney += m_nQuantity;
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sprintf(gString, "$%d", m_wQuantity);
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sprintf(gString, "$%d", m_nQuantity);
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#ifdef MONEY_MESSAGES
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#ifdef MONEY_MESSAGES
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CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
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CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
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#endif
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#endif
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@ -368,7 +368,7 @@ CPickups::Init(void)
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NumMessages = 0;
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NumMessages = 0;
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for (int i = 0; i < NUMPICKUPS; i++) {
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for (int i = 0; i < NUMPICKUPS; i++) {
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aPickUps[i].m_eType = PICKUP_NONE;
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aPickUps[i].m_eType = PICKUP_NONE;
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aPickUps[i].m_wIndex = 1;
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aPickUps[i].m_nIndex = 1;
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aPickUps[i].m_pObject = nil;
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aPickUps[i].m_pObject = nil;
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}
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}
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@ -409,7 +409,7 @@ CPickups::GetActualPickupIndex(int32 index)
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if (index == -1) return -1;
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if (index == -1) return -1;
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// doesn't look nice
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// doesn't look nice
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if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_wIndex) return -1;
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if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1;
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return (uint16)index;
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return (uint16)index;
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}
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}
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@ -525,7 +525,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
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aPickUps[slot].m_eType = (ePickupType)type;
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aPickUps[slot].m_eType = (ePickupType)type;
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aPickUps[slot].m_bRemoved = false;
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aPickUps[slot].m_bRemoved = false;
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aPickUps[slot].m_wQuantity = quantity;
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aPickUps[slot].m_nQuantity = quantity;
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if (type == PICKUP_ONCE_TIMEOUT)
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if (type == PICKUP_ONCE_TIMEOUT)
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aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
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aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
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else if (type == PICKUP_MONEY)
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else if (type == PICKUP_MONEY)
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@ -554,11 +554,11 @@ CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 t
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int32
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int32
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CPickups::GetNewUniquePickupIndex(int32 slot)
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CPickups::GetNewUniquePickupIndex(int32 slot)
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{
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{
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if (aPickUps[slot].m_wIndex >= 0xFFFE)
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if (aPickUps[slot].m_nIndex >= 0xFFFE)
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aPickUps[slot].m_wIndex = 1;
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aPickUps[slot].m_nIndex = 1;
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else
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else
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aPickUps[slot].m_wIndex++;
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aPickUps[slot].m_nIndex++;
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return slot | (aPickUps[slot].m_wIndex << 16);
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return slot | (aPickUps[slot].m_nIndex << 16);
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}
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}
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int32
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int32
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@ -612,7 +612,7 @@ CPickups::FindColourIndexForWeaponMI(int32 model)
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void
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void
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CPickups::AddToCollectedPickupsArray(int32 index)
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CPickups::AddToCollectedPickupsArray(int32 index)
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{
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{
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aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_wIndex << 16);
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aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16);
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if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS)
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if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS)
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CollectedPickUpIndex = 0;
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CollectedPickUpIndex = 0;
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}
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}
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@ -31,11 +31,11 @@ class CPickup
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public:
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public:
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ePickupType m_eType;
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ePickupType m_eType;
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bool m_bRemoved;
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bool m_bRemoved;
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uint16 m_wQuantity;
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uint16 m_nQuantity;
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CObject *m_pObject;
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CObject *m_pObject;
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uint32 m_nTimer;
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uint32 m_nTimer;
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int16 m_eModelIndex;
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int16 m_eModelIndex;
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uint16 m_wIndex;
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uint16 m_nIndex;
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CVector m_vecPos;
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CVector m_vecPos;
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CObject *GiveUsAPickUpObject(int32 handle);
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CObject *GiveUsAPickUpObject(int32 handle);
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