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Range2D and Range3D
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src/core/Range2D.cpp
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src/core/Range2D.cpp
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#include "common.h"
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#include "Range2D.h"
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#include "General.h"
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CRange2D::CRange2D(CVector2D _min, CVector2D _max) : min(_min), max(_max) {}
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bool
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CRange2D::IsInRange(CVector2D vec)
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{
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return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y;
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}
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void
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CRange2D::DebugShowRange(float, int)
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{
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}
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CVector2D
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CRange2D::GetRandomPointInRange()
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{
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return CVector2D(CGeneral::GetRandomNumberInRange(min.x, max.x), CGeneral::GetRandomNumberInRange(min.y, max.y));
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}
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src/core/Range2D.h
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src/core/Range2D.h
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#pragma once
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class CRange2D
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{
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CVector2D min, max;
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public:
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CRange2D(CVector2D _min, CVector2D _max);
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bool IsInRange(CVector2D vec);
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void DebugShowRange(float, int);
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CVector2D GetRandomPointInRange();
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};
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src/core/Range3D.cpp
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src/core/Range3D.cpp
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#include "common.h"
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#include "Range3D.h"
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#include "General.h"
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CRange3D::CRange3D(CVector _min, CVector _max) : min(_min), max(_max) {}
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bool
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CRange3D::IsInRange(CVector vec)
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{
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return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y && min.z < vec.z && max.z > vec.z;
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}
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void
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CRange3D::DebugShowRange(float, int)
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{
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}
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CVector
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CRange3D::GetRandomPointInRange()
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{
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return CVector(CGeneral::GetRandomNumberInRange(min.x, max.x), CGeneral::GetRandomNumberInRange(min.y, max.y),
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CGeneral::GetRandomNumberInRange(min.z, max.z));
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}
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src/core/Range3D.h
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src/core/Range3D.h
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#pragma once
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class CRange3D
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{
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CVector min, max;
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public:
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CRange3D(CVector _min, CVector _max);
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bool IsInRange(CVector vec);
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void DebugShowRange(float, int);
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CVector GetRandomPointInRange();
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};
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