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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
implemented CObjectData
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864f719b1e
commit
2ec11b000d
@ -1,5 +1,103 @@
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#include "common.h"
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#include "patcher.h"
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#include "main.h"
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#include "ModelInfo.h"
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#include "Object.h"
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#include "FileMgr.h"
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#include "ObjectData.h"
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WRAPPER void CObjectData::Initialise(const char *filename) { EAXJMP(0x4BC0E0); }
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CObjectInfo CObjectData::ms_aObjectInfo[NUMOBJECTINFO];
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// Another ugly file reader
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void
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CObjectData::Initialise(const char *filename)
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{
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char *p, *lp;
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char line[1024], name[256];
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int id;
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float percentSubmerged;
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int damageEffect, responseCase, camAvoid;
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CBaseModelInfo *mi;
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CFileMgr::SetDir("");
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CFileMgr::LoadFile(filename, work_buff, 55000, "r");
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id = 0;
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p = (char*)work_buff;
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while(*p != '*'){
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// skip over white space and comments
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while(*p == ' ' || *p == '\n' || *p == '\r' || *p == ';')
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if(*p == ';')
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while(*p != '\n' && *p != '*')
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p++;
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else
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p++;
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if(*p == '*')
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break;
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// read one line
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lp = line;
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while(*p != '\n' && *p != '*'){
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*lp++ = *p == ',' ? ' ' : *p;
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p++;
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}
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if(*p == '\n')
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p++;
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*lp = '\0'; // FIX: game wrote '\n' here
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assert(id < NUMOBJECTINFO);
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sscanf(line, "%s %f %f %f %f %f %f %f %d %d %d", name,
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&ms_aObjectInfo[id].m_fMass,
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&ms_aObjectInfo[id].m_fTurnMass,
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&ms_aObjectInfo[id].m_fAirResistance,
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&ms_aObjectInfo[id].m_fElasticity,
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&percentSubmerged,
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&ms_aObjectInfo[id].m_fUprootLimit,
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&ms_aObjectInfo[id].m_fCollisionDamageMultiplier,
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&damageEffect, &responseCase, &camAvoid);
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ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * 0.008*ms_aObjectInfo[id].m_fMass;
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ms_aObjectInfo[id].m_nCollisionDamageEffect = damageEffect;
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ms_aObjectInfo[id].m_nSpecialCollisionResponseCases = responseCase;
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ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid;
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mi = CModelInfo::GetModelInfo(name, nil);
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if(mi)
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mi->SetObjectID(id++);
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else
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debug("CObjectData: Cannot find object %s\n", name);
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}
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}
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void
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CObjectData::SetObjectData(int32 modelId, CObject &object)
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{
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CObjectInfo *objinfo;
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if(CModelInfo::GetModelInfo(modelId)->GetObjectID() == -1)
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return;
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objinfo = &ms_aObjectInfo[CModelInfo::GetModelInfo(modelId)->GetObjectID()];
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object.m_fMass = objinfo->m_fMass;
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object.m_fTurnMass = objinfo->m_fTurnMass;
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object.m_fAirResistance = objinfo->m_fAirResistance;
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object.m_fElasticity = objinfo->m_fElasticity;
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object.m_fBuoyancy = objinfo->m_fBuoyancy;
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object.m_fUprootLimit = objinfo->m_fUprootLimit;
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object.m_fCollisionDamageMultiplier = objinfo->m_fCollisionDamageMultiplier;
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object.m_nCollisionDamageEffect = objinfo->m_nCollisionDamageEffect;
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object.m_nSpecialCollisionResponseCases = objinfo->m_nSpecialCollisionResponseCases;
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object.m_bCameraToAvoidThisObject = objinfo->m_bCameraToAvoidThisObject;
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if(object.m_fMass >= 99998.0){
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object.bInfiniteMass = true;
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object.bAffectedByGravity = false;
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object.m_flagB2 = true;
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}
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}
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STARTPATCHES
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InjectHook(0x4BC0E0, CObjectData::Initialise, PATCH_JUMP);
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InjectHook(0x4BC270, CObjectData::SetObjectData, PATCH_JUMP);
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ENDPATCHES
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@ -1,7 +1,27 @@
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#pragma once
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class CObject;
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class CObjectInfo
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{
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public:
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float m_fMass;
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float m_fTurnMass;
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float m_fAirResistance;
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float m_fElasticity;
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float m_fBuoyancy;
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float m_fUprootLimit;
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float m_fCollisionDamageMultiplier;
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uint8 m_nCollisionDamageEffect;
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uint8 m_nSpecialCollisionResponseCases;
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bool m_bCameraToAvoidThisObject;
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};
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static_assert(sizeof(CObjectInfo) == 0x20, "CObjectInfo: error");
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class CObjectData
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{
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static CObjectInfo ms_aObjectInfo[NUMOBJECTINFO];
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public:
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static void Initialise(const char *filename);
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static void SetObjectData(int32 modelId, CObject &object);
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};
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@ -3,7 +3,7 @@
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#include "FileMgr.h"
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#include "PedStats.h"
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CPedStat *(&CPedStats::ms_apPedStats)[NUM_PEDSTATS] = *(CPedStat *(*)[NUM_PEDSTATS]) *(uintptr*)0x9404D4;
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CPedStats *(&CPedStats::ms_apPedStats)[NUM_PEDSTATS] = *(CPedStats *(*)[NUM_PEDSTATS]) *(uintptr*)0x9404D4;
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void
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CPedStats::Initialise(void)
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@ -12,7 +12,7 @@ CPedStats::Initialise(void)
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debug("Initialising CPedStats...\n");
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for(i = 0; i < NUM_PEDSTATS; i++){
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ms_apPedStats[i] = new CPedStat;
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ms_apPedStats[i] = new CPedStats;
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ms_apPedStats[i]->m_type = PEDSTAT_PLAYER;
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ms_apPedStats[i]->m_name[8] = 'R'; // WHAT?
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ms_apPedStats[i]->m_fleeDistance = 20.0f;
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@ -54,8 +54,11 @@ enum
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STAT_GUN_PANIC = 0x80
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};
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struct CPedStat
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class CPedStats
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{
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static CPedStats *(&ms_apPedStats)[NUM_PEDSTATS];
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public:
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ePedStats m_type;
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char m_name[24];
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float m_fleeDistance;
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@ -67,16 +70,10 @@ struct CPedStat
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float m_attackStrength;
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float m_defendWeakness;
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int16 m_flags;
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};
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static_assert(sizeof(CPedStat) == 0x34, "CPedStat: error");
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class CPedStats
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{
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static CPedStat *(&ms_apPedStats)[NUM_PEDSTATS];
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public:
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static void Initialise(void);
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static void Shutdown(void);
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static void LoadPedStats(void);
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static int32 GetPedStatType(char *name);
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};
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static_assert(sizeof(CPedStats) == 0x34, "CPedStats: error");
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@ -16,8 +16,8 @@ CObject::CObject(void)
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m_type = ENTITY_TYPE_OBJECT;
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m_fUprootLimit = 0.0f;
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m_nCollisionDamageEffect = 0;
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m_bSpecialCollisionResponseCases = 0;
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m_bCameraToAvoidThisObject = 0;
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m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
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m_bCameraToAvoidThisObject = false;
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ObjectCreatedBy = 0;
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m_nEndOfLifeTime = 0;
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// m_nRefModelIndex = -1; // duplicate
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@ -9,6 +9,21 @@ enum {
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CUTSCENE_OBJECT = 4,
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};
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enum {
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COLLRESPONSE_NONE,
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COLLRESPONSE_CHANGE_MODEL,
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COLLRESPONSE_SPLIT_MODEL,
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COLLRESPONSE_SMASH_COMPLETELY,
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COLLRESPONSE_CHANGE_THEN_SMASH,
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COLLRESPONSE_UNKNOWN5,
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COLLRESPONSE_SMASH_CARDBOARD_COMPLETELY = 50,
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COLLRESPONSE_SMASH_WOODENBOX_COMPLETELY = 60,
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COLLRESPONSE_SMASH_TRAFFICCONE_COMPLETELY = 70,
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COLLRESPONSE_SMASH_BARPOST_COMPLETELY = 80,
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};
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class CVehicle;
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class CObject : public CPhysical
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@ -28,9 +43,9 @@ public:
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int8 field_172;
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int8 field_173;
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float m_fCollisionDamageMultiplier;
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int8 m_nCollisionDamageEffect;
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int8 m_bSpecialCollisionResponseCases;
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int8 m_bCameraToAvoidThisObject;
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uint8 m_nCollisionDamageEffect;
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uint8 m_nSpecialCollisionResponseCases;
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bool m_bCameraToAvoidThisObject;
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int8 field_17B;
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int8 field_17C;
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int8 field_17D;
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bool bInVehicle;
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uint8 stuff4[23];
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int32 m_nPedType;
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CPedStat *m_pedStats;
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CPedStats *m_pedStats;
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uint8 stuff5[24];
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CEntity *m_pCollidingEntity;
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uint8 stuff6[12];
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@ -1801,8 +1801,8 @@ CPhysical::ProcessCollision(void)
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n = distSq > 0.32f ? NUMSTEPS(0.3f) : NUMSTEPS(0.4f);
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step = savedTimeStep / n;
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}else if(IsObject()){
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int responsecase = ((CObject*)this)->m_bSpecialCollisionResponseCases;
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if(responsecase == 1){
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int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases;
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if(responsecase == COLLRESPONSE_CHANGE_MODEL){
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CVector speedUp = { 0.0f, 0.0f, 0.0f };
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CVector speedDown = { 0.0f, 0.0f, 0.0f };
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speedUp.z = GetBoundRadius();
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@ -1816,12 +1816,12 @@ CPhysical::ProcessCollision(void)
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n = NUMSTEPS(0.3f);
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step = savedTimeStep / n;
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}
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}else if(responsecase == 5){
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}else if(responsecase == COLLRESPONSE_UNKNOWN5){
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if(distSq >= 0.009f){
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n = NUMSTEPS(0.09f);
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step = savedTimeStep / n;
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}
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}else if(responsecase == 2 || responsecase == 4){
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}else if(responsecase == COLLRESPONSE_SPLIT_MODEL || responsecase == COLLRESPONSE_CHANGE_THEN_SMASH){
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if(distSq >= sq(0.15f)){
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n = NUMSTEPS(0.15f);
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step = savedTimeStep / n;
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float fForceMultiplier;
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float m_fAirResistance;
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float m_fElasticity;
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float fPercentSubmerged;
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float m_fBuoyancy;
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CVector m_vecCentreOfMass;
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CEntryInfoList m_entryInfoList;
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CPtrNode *m_movingListNode;
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void DeleteCollisionModel(void);
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void ClearTexDictionary(void) { m_txdSlot = -1; }
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short GetObjectID(void) { return m_objectId; }
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void SetObjectID(short id) { m_objectId = id; }
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void SetObjectID(int16 id) { m_objectId = id; }
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short GetTxdSlot(void) { return m_txdSlot; }
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void AddRef(void);
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void RemoveRef(void);
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