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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Merge pull request #346 from Sergeanur/Radar2
Finished CRadar, a bit of CExplosion
This commit is contained in:
commit
31d16d395e
@ -63,7 +63,6 @@ CMotionBlurStreaks
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CObject
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CPacManPickups
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CPedPath
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CRadar
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CRecordDataForChase
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CRoadBlocks
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CRubbish
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@ -1,31 +0,0 @@
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#include "common.h"
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#include "patcher.h"
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#include "Explosion.h"
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WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
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WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
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WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); }
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WRAPPER
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int8 CExplosion::GetExplosionActiveCounter(uint8 id)
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{
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EAXJMP(0x559140);
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}
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WRAPPER
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CVector *CExplosion::GetExplosionPosition(uint8 id)
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{
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EAXJMP(0x5591A0);
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}
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WRAPPER
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uint8 CExplosion::GetExplosionType(uint8 id)
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{
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EAXJMP(0x559180);
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}
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WRAPPER
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void CExplosion::ResetExplosionActiveCounter(uint8 id)
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{
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EAXJMP(0x559160);
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}
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2834
src/core/Radar.cpp
2834
src/core/Radar.cpp
File diff suppressed because it is too large
Load Diff
@ -59,7 +59,7 @@ struct CBlip
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int32 m_nEntityHandle;
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CVector2D m_vec2DPos;
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CVector m_vecPos;
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int16 m_BlipIndex;
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uint16 m_BlipIndex;
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bool m_bDim;
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bool m_bInUse;
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float m_Radius;
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@ -80,26 +80,26 @@ class CRadar
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public:
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static float &m_radarRange;
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static CBlip (&ms_RadarTrace)[NUMRADARBLIPS];
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static CSprite2d *AsukaSprite;
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static CSprite2d *BombSprite;
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static CSprite2d *CatSprite;
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static CSprite2d *CentreSprite;
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static CSprite2d *CopcarSprite;
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static CSprite2d *DonSprite;
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static CSprite2d *EightSprite;
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static CSprite2d *ElSprite;
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static CSprite2d *IceSprite;
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static CSprite2d *JoeySprite;
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static CSprite2d *KenjiSprite;
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static CSprite2d *LizSprite;
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static CSprite2d *LuigiSprite;
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static CSprite2d *NorthSprite;
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static CSprite2d *RaySprite;
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static CSprite2d *SalSprite;
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static CSprite2d *SaveSprite;
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static CSprite2d *SpraySprite;
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static CSprite2d *TonySprite;
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static CSprite2d *WeaponSprite;
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static CSprite2d AsukaSprite;
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static CSprite2d BombSprite;
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static CSprite2d CatSprite;
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static CSprite2d CentreSprite;
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static CSprite2d CopcarSprite;
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static CSprite2d DonSprite;
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static CSprite2d EightSprite;
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static CSprite2d ElSprite;
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static CSprite2d IceSprite;
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static CSprite2d JoeySprite;
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static CSprite2d KenjiSprite;
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static CSprite2d LizSprite;
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static CSprite2d LuigiSprite;
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static CSprite2d NorthSprite;
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static CSprite2d RaySprite;
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static CSprite2d SalSprite;
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static CSprite2d SaveSprite;
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static CSprite2d SpraySprite;
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static CSprite2d TonySprite;
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static CSprite2d WeaponSprite;
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static CSprite2d *RadarSprites[21];
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public:
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@ -125,12 +125,11 @@ public:
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static uint32 GetRadarTraceColour(uint32 color, bool bright);
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static void Initialise();
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static float LimitRadarPoint(CVector2D &point);
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static void LoadAllRadarBlips(int32);
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static void LoadAllRadarBlips(uint8 *buf, uint32 size);
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static void LoadTextures();
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static void RemoveRadarSections();
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static void RemoveMapSection(int32 x, int32 y);
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static void RequestMapSection(int32 x, int32 y);
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static void SaveAllRadarBlips(uint8 *buf, uint32 *size);
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static void SaveAllRadarBlips(uint8*, uint32*);
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static void SetBlipSprite(int32 i, int32 icon);
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static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
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static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
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111
src/weapons/Explosion.cpp
Normal file
111
src/weapons/Explosion.cpp
Normal file
@ -0,0 +1,111 @@
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#include "common.h"
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#include "patcher.h"
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#include "DMAudio.h"
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#include "Explosion.h"
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CExplosion(&gaExplosion)[48] = *(CExplosion(*)[48])*(uintptr*)0x64E208;
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WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
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//WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
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//WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); }
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int AudioHandle = AEHANDLE_NONE;
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void
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CExplosion::Initialise()
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{
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debug("Initialising CExplosion...\n");
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for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
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gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE;
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gaExplosion[i].m_vecPosition.x = 0.0f;
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gaExplosion[i].m_vecPosition.y = 0.0f;
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gaExplosion[i].m_vecPosition.z = 0.0f;
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gaExplosion[i].m_fRadius = 1.0f;
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gaExplosion[i].m_fPropagationRate = 0.0f;
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gaExplosion[i].field_38 = 0;
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gaExplosion[i].m_pCreatorEntity = nil;
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gaExplosion[i].m_pVictimEntity = nil;
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gaExplosion[i].m_fStopTime = 0.0f;
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gaExplosion[i].m_bActive = false;
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gaExplosion[i].m_nStartTime = 0;
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gaExplosion[i].field_34 = 0;
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}
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AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
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if (AudioHandle >= 0)
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DMAudio.SetEntityStatus(AudioHandle, 1);
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debug("CExplosion ready\n");
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}
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void CExplosion::Shutdown()
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{
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debug("Shutting down CExplosion...\n");
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if (AudioHandle >= 0) {
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DMAudio.DestroyEntity(AudioHandle);
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AudioHandle = AEHANDLE_NONE;
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}
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debug("CExplosion shut down\n");
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}
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void
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CExplosion::RemoveAllExplosionsInArea(CVector pos, float radius)
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{
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for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
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if (gaExplosion[i].m_bActive) {
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if ((pos - gaExplosion[i].m_vecPosition).MagnitudeSqr() < SQR(radius))
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gaExplosion[i].m_bActive = false;
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}
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}
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}
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int8
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CExplosion::GetExplosionActiveCounter(uint8 id)
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{
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return gaExplosion[id].m_bActiveCounter;
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}
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CVector *
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CExplosion::GetExplosionPosition(uint8 id)
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{
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return &gaExplosion[id].m_vecPosition;
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}
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uint8
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CExplosion::GetExplosionType(uint8 id)
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{
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return gaExplosion[id].m_ExplosionType;
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}
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void
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CExplosion::ResetExplosionActiveCounter(uint8 id)
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{
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gaExplosion[id].m_bActiveCounter = 0;
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}
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bool
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CExplosion::TestForExplosionInArea(eExplosionType a1, float x1, float x2, float y1, float y2, float z1, float z2)
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{
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for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
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if (gaExplosion[i].m_bActive) {
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if (a1 == gaExplosion[i].m_ExplosionType) {
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if (gaExplosion[i].m_vecPosition.x >= x1 && gaExplosion[i].m_vecPosition.x <= x2) {
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if (gaExplosion[i].m_vecPosition.y >= y1 && gaExplosion[i].m_vecPosition.y <= y2) {
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if (gaExplosion[i].m_vecPosition.z >= z1 && gaExplosion[i].m_vecPosition.z <= z2)
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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STARTPATCHES
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InjectHook(0x559030, &CExplosion::Initialise, PATCH_JUMP);
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InjectHook(0x559100, &CExplosion::Shutdown, PATCH_JUMP);
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InjectHook(0x55AD40, &CExplosion::RemoveAllExplosionsInArea, PATCH_JUMP);
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InjectHook(0x559140, &CExplosion::GetExplosionActiveCounter, PATCH_JUMP);
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InjectHook(0x5591A0, &CExplosion::GetExplosionPosition, PATCH_JUMP);
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InjectHook(0x559180, &CExplosion::GetExplosionType, PATCH_JUMP);
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InjectHook(0x559160, &CExplosion::ResetExplosionActiveCounter, PATCH_JUMP);
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InjectHook(0x55AC80, &CExplosion::TestForExplosionInArea, PATCH_JUMP);
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ENDPATCHES
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@ -19,7 +19,23 @@ enum eExplosionType
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class CExplosion
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{
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eExplosionType m_ExplosionType;
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CVector m_vecPosition;
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float m_fRadius;
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float m_fPropagationRate;
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CEntity *m_pCreatorEntity;
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CEntity *m_pVictimEntity;
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float m_fStopTime;
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bool m_bActive;
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int8 m_bActiveCounter;
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int32 m_nStartTime;
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uint32 m_nParticlesExpireTime;
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float m_fPower;
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int32 field_34;
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int32 field_38;
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public:
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static void Initialise();
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static void Shutdown();
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static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type,
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const CVector &pos, uint32);
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@ -30,3 +46,5 @@ public:
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static void RemoveAllExplosionsInArea(CVector, float);
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static bool TestForExplosionInArea(eExplosionType, float, float, float, float, float, float);
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};
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extern CExplosion (&gaExplosion)[48];
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