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fix script crash
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parent
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commit
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@ -10076,8 +10076,8 @@ void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
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result = !pPlayerInfo->m_pPed->bInVehicle;
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break;
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case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
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result = pPlayerInfo->m_pPed->bInVehicle;
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break;
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default:
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