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synced 2021-02-19 17:49:54 +01:00
Merge remote-tracking branch 'upstream/master'
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commit
35a7f89f73
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gamefiles/american.gxt
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gamefiles/american.gxt
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gamefiles/french.gxt
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gamefiles/french.gxt
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gamefiles/german.gxt
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gamefiles/german.gxt
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gamefiles/italian.gxt
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gamefiles/spanish.gxt
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2
librw
2
librw
@ -1 +1 @@
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Subproject commit 4541fe86f7ecb119c6fcb4fde7d08121341ce189
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Subproject commit 8b677c4dd77a73da68447556e3b07c6c0371629e
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@ -623,6 +623,34 @@ CPickups::Update()
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if (CReplay::IsPlayingBack())
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return;
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#endif
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#ifdef CAMERA_PICKUP
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if ( bPickUpcamActivated ) // taken from PS2
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{
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float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
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float mult;
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if ( dist < 10.0f )
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mult = 1.0f - (dist / 10.0f );
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else
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mult = 0.0f;
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CVector pos = StaticCamCoors;
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pos.z += (pPlayerVehicle->GetColModel()->boundingBox.GetSize().z + 2.0f) * mult;
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if ( (CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 750 )
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{
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TheCamera.SetCamPositionForFixedMode(pos, CVector(0.0f, 0.0f, 0.0f));
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TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
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}
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if ( FindPlayerVehicle() != pPlayerVehicle
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|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
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|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
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{
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TheCamera.RestoreWithJumpCut();
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bPickUpcamActivated = false;
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}
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}
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#endif
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#define PICKUPS_FRAME_SPAN (6)
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#ifdef FIX_BUGS
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for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
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@ -156,6 +156,14 @@ CGame::InitialiseRenderWare(void)
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LightsCreate(Scene.world);
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CreateDebugFont();
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#ifdef LIBRW
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#ifdef PS2_MATFX
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rw::MatFX::modulateEnvMap = true;
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#else
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rw::MatFX::modulateEnvMap = false;
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#endif
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#endif
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CFont::Initialise();
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CHud::Initialise();
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@ -209,6 +209,7 @@ enum Config {
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#define TRIANGLE_BACK_BUTTON
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// #define CIRCLE_BACK_BUTTON
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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#define BETA_SLIDING_TEXT
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// Script
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#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
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@ -225,6 +226,7 @@ enum Config {
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// Pickups
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//#define MONEY_MESSAGES
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#define CAMERA_PICKUP
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// Peds
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#define ANIMATE_PED_COL_MODEL
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@ -1240,10 +1240,17 @@ void CHud::DrawAfterFade()
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::SetFontStyle(FONT_BANK);
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#ifdef BETA_SLIDING_TEXT
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CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
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CFont::SetColor(CRGBA(156, 91, 40, 255));
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CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
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#else
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CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
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CFont::SetColor(CRGBA(156, 91, 40, 255));
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CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
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#endif
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}
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}
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