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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Fix Windows build and premake
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parent
8a4fa58cd4
commit
36e2bc95d3
@ -90,7 +90,8 @@ workspace "re3"
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}
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}
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debugdir (gamepath)
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debugdir (gamepath)
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if (exepath) then
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if (exepath) then
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debugcommand (gamepath .. exepath)
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-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
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debugcommand (gamepath .. "$(TargetFileName)")
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dir, file = exepath:match'(.*/)(.*)'
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dir, file = exepath:match'(.*/)(.*)'
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debugdir (gamepath .. (dir or ""))
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debugdir (gamepath .. (dir or ""))
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end
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end
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@ -1,3 +1,4 @@
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#define WITHWINDOWS
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#include "common.h"
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#include "common.h"
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#include "crossplatform.h"
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#include "crossplatform.h"
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#include "main.h"
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#include "main.h"
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@ -1,3 +1,4 @@
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#define WITHWINDOWS
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#include "common.h"
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#include "common.h"
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#include "crossplatform.h"
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#include "crossplatform.h"
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@ -1,6 +1,9 @@
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#include "common.h"
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#include "common.h"
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#include "crossplatform.h"
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#include "crossplatform.h"
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// Codes compatible with Windows and Linux
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#ifndef _WIN32
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// For internal use
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// For internal use
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// wMilliseconds is not needed
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// wMilliseconds is not needed
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void tmToSystemTime(const tm *tm, SYSTEMTIME *out) {
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void tmToSystemTime(const tm *tm, SYSTEMTIME *out) {
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@ -18,6 +21,7 @@ void GetLocalTime_CP(SYSTEMTIME *out) {
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tm *localTm = localtime(×tamp);
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tm *localTm = localtime(×tamp);
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tmToSystemTime(localTm, out);
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tmToSystemTime(localTm, out);
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}
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}
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#endif
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// Compatible with Linux/POSIX and MinGW on Windows
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// Compatible with Linux/POSIX and MinGW on Windows
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#ifndef _WIN32
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#ifndef _WIN32
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@ -80,6 +84,7 @@ void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) {
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}
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}
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#endif
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#endif
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// Funcs/features from Windows that we need on other platforms
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#ifndef _WIN32
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#ifndef _WIN32
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char *strupr(char *s) {
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char *strupr(char *s) {
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char* tmp = s;
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char* tmp = s;
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@ -82,7 +82,7 @@ RwBool IsForegroundApp();
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#endif
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#endif
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// Codes compatible with Windows and Linux
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// Codes compatible with Windows and Linux
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#if !defined _WIN32
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#ifndef _WIN32
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#define DeleteFile unlink
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#define DeleteFile unlink
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// Needed for save games
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// Needed for save games
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@ -103,7 +103,7 @@ void GetLocalTime_CP(SYSTEMTIME* out);
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#endif
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#endif
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// Compatible with Linux/POSIX and MinGW on Windows
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// Compatible with Linux/POSIX and MinGW on Windows
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#if !defined _WIN32
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#ifndef _WIN32
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#include <iostream>
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#include <iostream>
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#include <dirent.h>
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#include <dirent.h>
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#include <sys/types.h>
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#include <sys/types.h>
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@ -66,7 +66,7 @@ static psGlobalType PsGlobal;
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#define JIF(x) if (FAILED(hr=(x))) \
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#define JIF(x) if (FAILED(hr=(x))) \
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{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
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{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
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long _dwMemAvailPhys;
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unsigned long _dwMemAvailPhys;
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RwUInt32 gGameState;
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RwUInt32 gGameState;
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#ifdef _WIN32
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#ifdef _WIN32
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@ -100,10 +100,10 @@ IVideoWindow *pVW = nil;
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IMediaSeeking *pMS = nil;
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IMediaSeeking *pMS = nil;
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DWORD dwDXVersion;
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DWORD dwDXVersion;
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DWORD _dwMemTotalPhys;
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SIZE_T _dwMemTotalPhys;
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DWORD _dwMemAvailPhys;
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SIZE_T _dwMemAvailPhys;
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DWORD _dwMemTotalVirtual;
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SIZE_T _dwMemTotalVirtual;
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DWORD _dwMemAvailVirtual;
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SIZE_T _dwMemAvailVirtual;
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DWORD _dwMemTotalVideo;
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DWORD _dwMemTotalVideo;
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DWORD _dwMemAvailVideo;
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DWORD _dwMemAvailVideo;
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DWORD _dwOperatingSystemVersion;
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DWORD _dwOperatingSystemVersion;
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@ -687,10 +687,10 @@ psInitialise(void)
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_GetVideoMemInfo(&_dwMemTotalVideo, &_dwMemAvailVideo);
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_GetVideoMemInfo(&_dwMemTotalVideo, &_dwMemAvailVideo);
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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debug("Physical memory size %u\n", _dwMemTotalPhys);
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debug("Physical memory size %lu\n", _dwMemTotalPhys);
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debug("Available physical memory %u\n", _dwMemAvailPhys);
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debug("Available physical memory %lu\n", _dwMemAvailPhys);
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debug("Video memory size %u\n", _dwMemTotalVideo);
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debug("Video memory size %lu\n", _dwMemTotalVideo);
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debug("Available video memory %u\n", _dwMemAvailVideo);
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debug("Available video memory %lu\n", _dwMemAvailVideo);
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#else
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#else
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debug("Physical memory size %d\n", _dwMemTotalPhys);
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debug("Physical memory size %d\n", _dwMemTotalPhys);
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debug("Available physical memory %d\n", _dwMemAvailPhys);
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debug("Available physical memory %d\n", _dwMemAvailPhys);
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