mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
ps2 cam transitions done (hopefully)
This commit is contained in:
parent
586e8a2ab4
commit
3859efff42
@ -3834,7 +3834,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
|||||||
Source.y += 1.0f;
|
Source.y += 1.0f;
|
||||||
GetVectorsReadyForRW();
|
GetVectorsReadyForRW();
|
||||||
|
|
||||||
// CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_DISABLED_1;
|
CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_DISABLED_1;
|
||||||
|
|
||||||
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
|
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
|
||||||
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,
|
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,
|
||||||
|
@ -618,7 +618,7 @@ CCamera::Process(void)
|
|||||||
CamUp = Cams[ActiveCam].Up;
|
CamUp = Cams[ActiveCam].Up;
|
||||||
FOV = Cams[ActiveCam].FOV;
|
FOV = Cams[ActiveCam].FOV;
|
||||||
}
|
}
|
||||||
WasPreviouslyInterSyhonFollowPed = false; // unused
|
WasPreviouslyInterSyhonFollowPed = false; // only used on PS2
|
||||||
}
|
}
|
||||||
|
|
||||||
if(m_uiTransitionState != 0)
|
if(m_uiTransitionState != 0)
|
||||||
@ -717,7 +717,7 @@ CCamera::Process(void)
|
|||||||
}
|
}
|
||||||
m_PreviousCameraPosition = GetPosition();
|
m_PreviousCameraPosition = GetPosition();
|
||||||
|
|
||||||
// PS2: something going on with forward vector here
|
// PS2 normalizes a CVector2D GetForward() here. is it used anywhere?
|
||||||
|
|
||||||
if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED){
|
if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED){
|
||||||
Cams[ActiveCam].Source = Cams[ActiveCam].SourceBeforeLookBehind;
|
Cams[ActiveCam].Source = Cams[ActiveCam].SourceBeforeLookBehind;
|
||||||
@ -1366,6 +1366,7 @@ CCamera::CamControl(void)
|
|||||||
|
|
||||||
// Restore with a jump cut
|
// Restore with a jump cut
|
||||||
if(m_bRestoreByJumpCut){
|
if(m_bRestoreByJumpCut){
|
||||||
|
// PS2 just sets m_bCamDirectlyBehind here
|
||||||
if(ReqMode != CCam::MODE_FOLLOWPED &&
|
if(ReqMode != CCam::MODE_FOLLOWPED &&
|
||||||
ReqMode != CCam::MODE_M16_1STPERSON &&
|
ReqMode != CCam::MODE_M16_1STPERSON &&
|
||||||
ReqMode != CCam::MODE_SNIPER &&
|
ReqMode != CCam::MODE_SNIPER &&
|
||||||
@ -1381,6 +1382,7 @@ CCamera::CamControl(void)
|
|||||||
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
|
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
|
||||||
Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource;
|
Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource;
|
||||||
Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet;
|
Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet;
|
||||||
|
// PS2 sets this to m_bLookingAtVector
|
||||||
Cams[ActiveCam].m_bCamLookingAtVector = false;
|
Cams[ActiveCam].m_bCamLookingAtVector = false;
|
||||||
Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
|
Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
|
||||||
m_bRestoreByJumpCut = false;
|
m_bRestoreByJumpCut = false;
|
||||||
@ -1519,7 +1521,7 @@ CCamera::CamControl(void)
|
|||||||
switchByJumpCut = true;
|
switchByJumpCut = true;
|
||||||
if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
||||||
CVector front = Cams[ActiveCam].Source - FindPlayerPed()->GetPosition();
|
CVector front = Cams[ActiveCam].Source - FindPlayerPed()->GetPosition();
|
||||||
front.z = 0.0f;
|
front.z = 0.0f; // missing on PS2
|
||||||
front.Normalise();
|
front.Normalise();
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
// this is almost as bad as the bugged code
|
// this is almost as bad as the bugged code
|
||||||
@ -1556,6 +1558,7 @@ CCamera::CamControl(void)
|
|||||||
|
|
||||||
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
|
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
|
||||||
if(switchByJumpCut){
|
if(switchByJumpCut){
|
||||||
|
// PS2 just sets m_bCamDirectlyBehind here
|
||||||
if(!m_bPlayerIsInGarage || m_bJustCameOutOfGarage){
|
if(!m_bPlayerIsInGarage || m_bJustCameOutOfGarage){
|
||||||
if(ReqMode != CCam::MODE_FOLLOWPED &&
|
if(ReqMode != CCam::MODE_FOLLOWPED &&
|
||||||
ReqMode != CCam::MODE_M16_1STPERSON &&
|
ReqMode != CCam::MODE_M16_1STPERSON &&
|
||||||
@ -1594,6 +1597,8 @@ CCamera::CamControl(void)
|
|||||||
if(ReqMode == CCam::MODE_FOLLOWPED && Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM)
|
if(ReqMode == CCam::MODE_FOLLOWPED && Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM)
|
||||||
startTransition = false;
|
startTransition = false;
|
||||||
|
|
||||||
|
#ifndef PS2_CAM_TRANSITION
|
||||||
|
// done in Process on PS2
|
||||||
if(!m_bWaitForInterpolToFinish && m_bLookingAtPlayer && m_uiTransitionState != 0){
|
if(!m_bWaitForInterpolToFinish && m_bLookingAtPlayer && m_uiTransitionState != 0){
|
||||||
CVector playerDist;
|
CVector playerDist;
|
||||||
playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x;
|
playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x;
|
||||||
@ -1606,6 +1611,7 @@ CCamera::CamControl(void)
|
|||||||
m_bWaitForInterpolToFinish = true;
|
m_bWaitForInterpolToFinish = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
if(m_bWaitForInterpolToFinish)
|
if(m_bWaitForInterpolToFinish)
|
||||||
startTransition = false;
|
startTransition = false;
|
||||||
|
|
||||||
@ -1615,10 +1621,14 @@ CCamera::CamControl(void)
|
|||||||
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
||||||
}
|
}
|
||||||
}else if(ReqMode == CCam::MODE_FIXED && pTargetEntity != Cams[ActiveCam].CamTargetEntity && m_bPlayerIsInGarage){
|
}else if(ReqMode == CCam::MODE_FIXED && pTargetEntity != Cams[ActiveCam].CamTargetEntity && m_bPlayerIsInGarage){
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
StartTransitionWhenNotFinishedInter(ReqMode);
|
||||||
|
#else
|
||||||
if(m_uiTransitionState != 0)
|
if(m_uiTransitionState != 0)
|
||||||
StartTransitionWhenNotFinishedInter(ReqMode);
|
StartTransitionWhenNotFinishedInter(ReqMode);
|
||||||
else
|
else
|
||||||
StartTransition(ReqMode);
|
StartTransition(ReqMode);
|
||||||
|
#endif
|
||||||
pTargetEntity->RegisterReference(&pTargetEntity);
|
pTargetEntity->RegisterReference(&pTargetEntity);
|
||||||
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
||||||
}
|
}
|
||||||
@ -2004,7 +2014,7 @@ CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffS
|
|||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* On PS2 the transition happens between Cams[1] and Cams[2].
|
* On PS2 the transition happens between Cams[0] and Cams[1].
|
||||||
* On PC the whole system has been changed.
|
* On PC the whole system has been changed.
|
||||||
*/
|
*/
|
||||||
void
|
void
|
||||||
@ -2042,8 +2052,10 @@ CCamera::StartTransition(int16 newMode)
|
|||||||
switchSyphonMode = true;
|
switchSyphonMode = true;
|
||||||
if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED)
|
if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED)
|
||||||
switchFromFight = true;
|
switchFromFight = true;
|
||||||
|
#ifndef PS2_CAM_TRANSITION
|
||||||
if(Cams[ActiveCam].Mode == CCam::MODE_FIXED)
|
if(Cams[ActiveCam].Mode == CCam::MODE_FIXED)
|
||||||
switchFromFixed = true;
|
switchFromFixed = true;
|
||||||
|
#endif
|
||||||
|
|
||||||
m_bUseTransitionBeta = false;
|
m_bUseTransitionBeta = false;
|
||||||
|
|
||||||
@ -2097,12 +2109,27 @@ CCamera::StartTransition(int16 newMode)
|
|||||||
|
|
||||||
switch(newMode){
|
switch(newMode){
|
||||||
case CCam::MODE_BEHINDCAR:
|
case CCam::MODE_BEHINDCAR:
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||||
|
Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
|
||||||
|
#endif
|
||||||
|
Cams[ActiveCam].BetaSpeed = 0.0f;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CCam::MODE_BEHINDBOAT:
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||||
|
Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
|
||||||
|
#endif
|
||||||
Cams[ActiveCam].BetaSpeed = 0.0f;
|
Cams[ActiveCam].BetaSpeed = 0.0f;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CCam::MODE_FOLLOWPED:
|
case CCam::MODE_FOLLOWPED:
|
||||||
// Getting out of vehicle normally
|
// Getting out of vehicle normally
|
||||||
betaOffset = DEGTORAD(55.0f);
|
betaOffset = DEGTORAD(55.0f);
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||||
|
#endif
|
||||||
if(m_bJustCameOutOfGarage){
|
if(m_bJustCameOutOfGarage){
|
||||||
m_bUseTransitionBeta = true;
|
m_bUseTransitionBeta = true;
|
||||||
/*
|
/*
|
||||||
@ -2116,13 +2143,21 @@ CCamera::StartTransition(int16 newMode)
|
|||||||
*/
|
*/
|
||||||
// this is better:
|
// this is better:
|
||||||
if(Cams[ActiveCam].Front.x != 0.0f || Cams[ActiveCam].Front.y != 0.0f)
|
if(Cams[ActiveCam].Front.x != 0.0f || Cams[ActiveCam].Front.y != 0.0f)
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y) + PI;
|
||||||
|
#else
|
||||||
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI;
|
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI;
|
||||||
|
#endif
|
||||||
else
|
else
|
||||||
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
|
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
|
||||||
}
|
}
|
||||||
if(m_bTargetJustCameOffTrain)
|
if(m_bTargetJustCameOffTrain)
|
||||||
m_bCamDirectlyInFront = true;
|
m_bCamDirectlyInFront = true;
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
if(Cams[(ActiveCam+1)%2].Mode != CCam::MODE_CAM_ON_A_STRING)
|
||||||
|
#else
|
||||||
if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING)
|
if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING)
|
||||||
|
#endif
|
||||||
break;
|
break;
|
||||||
m_bUseTransitionBeta = true;
|
m_bUseTransitionBeta = true;
|
||||||
vehicleVertical = false;
|
vehicleVertical = false;
|
||||||
@ -2134,7 +2169,11 @@ CCamera::StartTransition(int16 newMode)
|
|||||||
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
|
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y);
|
||||||
|
#else
|
||||||
camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
||||||
|
#endif
|
||||||
if(((CPed*)pTargetEntity)->m_carInObjective)
|
if(((CPed*)pTargetEntity)->m_carInObjective)
|
||||||
targetBeta = CGeneral::GetATanOfXY(((CPed*)pTargetEntity)->m_carInObjective->GetForward().x, ((CPed*)pTargetEntity)->m_carInObjective->GetForward().y);
|
targetBeta = CGeneral::GetATanOfXY(((CPed*)pTargetEntity)->m_carInObjective->GetForward().x, ((CPed*)pTargetEntity)->m_carInObjective->GetForward().y);
|
||||||
else
|
else
|
||||||
@ -2190,6 +2229,10 @@ CCamera::StartTransition(int16 newMode)
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case CCam::MODE_SYPHON:
|
case CCam::MODE_SYPHON:
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
|
||||||
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||||
|
#endif
|
||||||
Cams[ActiveCam].Alpha = 0.0f;
|
Cams[ActiveCam].Alpha = 0.0f;
|
||||||
Cams[ActiveCam].AlphaSpeed = 0.0f;
|
Cams[ActiveCam].AlphaSpeed = 0.0f;
|
||||||
break;
|
break;
|
||||||
@ -2197,20 +2240,29 @@ CCamera::StartTransition(int16 newMode)
|
|||||||
case CCam::MODE_CAM_ON_A_STRING:
|
case CCam::MODE_CAM_ON_A_STRING:
|
||||||
// Get into vehicle
|
// Get into vehicle
|
||||||
betaOffset = DEGTORAD(57.0f);
|
betaOffset = DEGTORAD(57.0f);
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||||
|
#endif
|
||||||
if(!m_bLookingAtPlayer || m_bJustCameOutOfGarage)
|
if(!m_bLookingAtPlayer || m_bJustCameOutOfGarage)
|
||||||
break;
|
break;
|
||||||
m_bUseTransitionBeta = true;
|
m_bUseTransitionBeta = true;
|
||||||
targetBeta = CGeneral::GetATanOfXY(pTargetEntity->GetForward().x, pTargetEntity->GetForward().y);
|
targetBeta = CGeneral::GetATanOfXY(pTargetEntity->GetForward().x, pTargetEntity->GetForward().y);
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y);
|
||||||
|
#else
|
||||||
camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
||||||
|
#endif
|
||||||
deltaBeta = targetBeta - camBeta;
|
deltaBeta = targetBeta - camBeta;
|
||||||
while(deltaBeta >= PI) deltaBeta -= 2*PI;
|
while(deltaBeta >= PI) deltaBeta -= 2*PI;
|
||||||
while(deltaBeta < -PI) deltaBeta += 2*PI;
|
while(deltaBeta < -PI) deltaBeta += 2*PI;
|
||||||
deltaBeta = Abs(deltaBeta);
|
deltaBeta = Abs(deltaBeta);
|
||||||
// switchFromFixed logic again here, skipped
|
#ifndef PS2_CAM_TRANSITION
|
||||||
|
switchFromFixed = Cams[ActiveCam].Mode == CCam::MODE_FIXED;
|
||||||
if(switchFromFixed){
|
if(switchFromFixed){
|
||||||
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
door = FindPlayerPed()->m_vehEnterType;
|
door = FindPlayerPed()->m_vehEnterType;
|
||||||
if(deltaBeta > HALFPI){
|
if(deltaBeta > HALFPI){
|
||||||
@ -2238,15 +2290,23 @@ CCamera::StartTransition(int16 newMode)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CCam::MODE_BEHINDBOAT:
|
|
||||||
Cams[ActiveCam].BetaSpeed = 0.0f;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CCam::MODE_PED_DEAD_BABY:
|
case CCam::MODE_PED_DEAD_BABY:
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||||
|
#endif
|
||||||
Cams[ActiveCam].Alpha = DEGTORAD(15.0f);
|
Cams[ActiveCam].Alpha = DEGTORAD(15.0f);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
case CCam::MODE_PLAYER_FALLEN_WATER:
|
||||||
|
Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
|
|
||||||
case CCam::MODE_FIGHT_CAM:
|
case CCam::MODE_FIGHT_CAM:
|
||||||
|
#ifdef PS2_CAM_TRANSITION
|
||||||
|
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||||
|
#endif
|
||||||
Cams[ActiveCam].Beta = 0.0f;
|
Cams[ActiveCam].Beta = 0.0f;
|
||||||
Cams[ActiveCam].BetaSpeed = 0.0f;
|
Cams[ActiveCam].BetaSpeed = 0.0f;
|
||||||
Cams[ActiveCam].Alpha = 0.0f;
|
Cams[ActiveCam].Alpha = 0.0f;
|
||||||
@ -2254,6 +2314,7 @@ CCamera::StartTransition(int16 newMode)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifndef PS2_CAM_TRANSITION
|
||||||
Cams[ActiveCam].Init();
|
Cams[ActiveCam].Init();
|
||||||
Cams[ActiveCam].Mode = newMode;
|
Cams[ActiveCam].Mode = newMode;
|
||||||
|
|
||||||
@ -2262,7 +2323,6 @@ CCamera::StartTransition(int16 newMode)
|
|||||||
m_uiTransitionDuration = 1800;
|
m_uiTransitionDuration = 1800;
|
||||||
else if(switchFromFight)
|
else if(switchFromFight)
|
||||||
m_uiTransitionDuration = 750;
|
m_uiTransitionDuration = 750;
|
||||||
#ifndef PS2_CAM_TRANSITION
|
|
||||||
else if(switchPedToCar){
|
else if(switchPedToCar){
|
||||||
m_fFractionInterToStopMoving = 0.2f;
|
m_fFractionInterToStopMoving = 0.2f;
|
||||||
m_fFractionInterToStopCatchUp = 0.8f;
|
m_fFractionInterToStopCatchUp = 0.8f;
|
||||||
@ -2276,6 +2336,13 @@ CCamera::StartTransition(int16 newMode)
|
|||||||
m_uiTransitionDuration = 1;
|
m_uiTransitionDuration = 1;
|
||||||
}else
|
}else
|
||||||
m_uiTransitionDuration = 1350; // already set above
|
m_uiTransitionDuration = 1350; // already set above
|
||||||
|
#else
|
||||||
|
if(switchSyphonMode)
|
||||||
|
m_uiTransitionDuration = 1800;
|
||||||
|
else if(switchFromFight)
|
||||||
|
m_uiTransitionDuration = 750;
|
||||||
|
else
|
||||||
|
m_uiTransitionDuration = 1350;
|
||||||
#endif
|
#endif
|
||||||
m_uiTransitionState = 1;
|
m_uiTransitionState = 1;
|
||||||
m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds();
|
m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds();
|
||||||
|
Loading…
Reference in New Issue
Block a user