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https://github.com/GTAmodding/re3.git
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merge Upstream
This commit is contained in:
commit
39b7075502
@ -332,15 +332,13 @@ project "reVC"
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links { "rw" }
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filter "platforms:*d3d9*"
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defines { "USE_D3D9" }
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links { "d3d9" }
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filter "platforms:*x86*d3d*"
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includedirs { "sdk/dx8sdk/include" }
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libdirs { "sdk/dx8sdk/lib" }
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filter "platforms:*amd64*d3d9*"
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defines { "USE_D3D9" }
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filter "platforms:win-x86*gl3_glfw*"
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
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libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
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@ -1,4 +1,4 @@
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#include "common.h"
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#include "common.h"
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#include "AudioManager.h"
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#include "audio_enums.h"
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@ -5079,8 +5079,12 @@ cAudioManager::ProcessWaterCannon(int32)
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if (distSquared < SQR(SOUND_INTENSITY)) {
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m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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#endif
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; //BUG IN III!!!!
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#else
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m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
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#endif
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = 15591;
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@ -5220,7 +5224,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
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static uint8 iSound = 0;
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switch (sound) {
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case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
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/*case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
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case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
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male.m_pPed = nil;
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male.m_bDistanceCalculated = false;
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@ -5248,7 +5252,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bRequireReflection = true;
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emittingVolume = RandomDisplacement(10) + 50;
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break;
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break;*/
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case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
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case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
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case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
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@ -5463,7 +5467,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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float distSquared;
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switch (sound) {
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case SCRIPT_SOUND_PARTY_1_LOOP_S:
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/*case SCRIPT_SOUND_PARTY_1_LOOP_S:
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m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1;
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@ -5562,7 +5566,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_nReleasingVolumeModificator = 8;
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m_sQueueSample.m_nReleasingVolumeDivider = 10;
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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break;
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break;*/
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default:
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return;
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}
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@ -329,8 +329,13 @@ cAudioManager::Get3DProviderName(uint8 id) const
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{
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if (!m_bIsInitialised)
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return nil;
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#ifdef AUDIO_OAL
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id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
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#else
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// We don't want that either since it will crash the game, but skipping for now
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if (id >= SampleManager.GetNum3DProvidersAvailable())
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return nil;
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#endif
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return SampleManager.Get3DProviderName(id);
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}
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@ -619,30 +624,57 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
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m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
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}
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// --MIAMI: Done
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void
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cAudioManager::AddReflectionsToRequestedQueue()
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{
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#ifdef FIX_BUGS
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uint32 oldFreq = 0;
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#else
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uint32 oldFreq;
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#endif
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float reflectionDistance;
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int32 noise;
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uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8);
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uint8 emittingVolume;
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uint32 oldCounter = m_sQueueSample.m_nCounter;
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float oldDist = m_sQueueSample.m_fDistance;
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CVector oldPos = m_sQueueSample.m_vecPos;
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if ( CTimer::GetIsSlowMotionActive() ) {
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emittingVolume = m_sQueueSample.m_nVolume;
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oldFreq = m_sQueueSample.m_nFrequency;
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} else {
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emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 16);
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}
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m_sQueueSample.m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity / 2.f;
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int halfOldFreq = oldFreq >> 1;
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for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
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if ( CTimer::GetIsSlowMotionActive() )
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m_afReflectionsDistances[i] = GetRandomNumberInRange(i % 4, 0, 2) * 100.f / 8.f;
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reflectionDistance = m_afReflectionsDistances[i];
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if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
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m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
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if (m_sQueueSample.m_nLoopsRemaining > 5) {
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m_sQueueSample.m_nLoopsRemaining = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f);
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if (m_sQueueSample.m_nLoopsRemaining > 3) {
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m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
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m_sQueueSample.m_nEmittingVolume = emittingVolume;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
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m_sQueueSample.m_nCounter += (i + 1) * 256;
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m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
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if (m_sQueueSample.m_nLoopCount) {
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if ( CTimer::GetIsSlowMotionActive() ) {
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m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
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} else {
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noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
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if (noise <= 0)
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m_sQueueSample.m_nFrequency += noise;
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else
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m_sQueueSample.m_nFrequency -= noise;
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}
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}
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m_sQueueSample.m_nReleasingVolumeModificator += 20;
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m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
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AddSampleToRequestedQueue();
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@ -650,50 +682,85 @@ cAudioManager::AddReflectionsToRequestedQueue()
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}
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}
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}
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m_sQueueSample.m_vecPos = oldPos;
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m_sQueueSample.m_fDistance = oldDist;
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}
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// --MIAMI: Done
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void
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cAudioManager::UpdateReflections()
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{
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const CVector &camPos = TheCamera.GetPosition();
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CVector camPos = TheCamera.GetPosition();
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CColPoint colpoint;
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CEntity *ent;
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if (m_FrameCounter % 8 == 0) {
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m_avecReflectionsPos[0] = camPos;
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m_avecReflectionsPos[0].y += 50.f;
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m_avecReflectionsPos[0].y += 100.f;
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if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
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m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
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else
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m_afReflectionsDistances[0] = 50.0f;
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m_afReflectionsDistances[0] = 100.0f;
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} else if ((m_FrameCounter + 1) % 8 == 0) {
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m_avecReflectionsPos[1] = camPos;
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m_avecReflectionsPos[1].y -= 50.0f;
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m_avecReflectionsPos[1].y -= 100.0f;
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if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
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m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
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else
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m_afReflectionsDistances[1] = 50.0f;
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m_afReflectionsDistances[1] = 100.0f;
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} else if ((m_FrameCounter + 2) % 8 == 0) {
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m_avecReflectionsPos[2] = camPos;
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m_avecReflectionsPos[2].x -= 50.0f;
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m_avecReflectionsPos[2].x -= 100.0f;
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if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
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m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
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else
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m_afReflectionsDistances[2] = 50.0f;
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m_afReflectionsDistances[2] = 100.0f;
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} else if ((m_FrameCounter + 3) % 8 == 0) {
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m_avecReflectionsPos[3] = camPos;
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m_avecReflectionsPos[3].x += 50.0f;
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m_avecReflectionsPos[3].x += 100.0f;
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if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
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m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
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else
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m_afReflectionsDistances[3] = 50.0f;
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m_afReflectionsDistances[3] = 100.0f;
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} else if ((m_FrameCounter + 4) % 8 == 0) {
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camPos.y += 1.0f;
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m_avecReflectionsPos[4] = camPos;
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m_avecReflectionsPos[4].z += 50.0f;
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m_avecReflectionsPos[4].z += 100.0f;
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if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
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m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
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else
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m_afReflectionsDistances[4] = 50.0f;
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m_afReflectionsDistances[4] = 100.0f;
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} else if ((m_FrameCounter + 5) % 8 == 0) {
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camPos.y -= 1.0f;
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m_avecReflectionsPos[5] = camPos;
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m_avecReflectionsPos[5].z += 100.0f;
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if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[5].z, colpoint, ent, true, false, false, false, true, false, nil))
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m_afReflectionsDistances[5] = colpoint.point.z - camPos.z;
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else
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m_afReflectionsDistances[5] = 100.0f;
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} else if ((m_FrameCounter + 6) % 8 == 0) {
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camPos.x -= 1.0f;
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||||
m_avecReflectionsPos[6] = camPos;
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m_avecReflectionsPos[6].z += 100.0f;
|
||||
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[6].z, colpoint, ent, true, false, false, false, true, false, nil))
|
||||
m_afReflectionsDistances[6] = colpoint.point.z - camPos.z;
|
||||
else
|
||||
m_afReflectionsDistances[6] = 100.0f;
|
||||
|
||||
} else if ((m_FrameCounter + 7) % 8 == 0) {
|
||||
camPos.x += 1.0f;
|
||||
m_avecReflectionsPos[7] = camPos;
|
||||
m_avecReflectionsPos[7].z += 100.0f;
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||||
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[7].z, colpoint, ent, true, false, false, false, true, false, nil))
|
||||
m_afReflectionsDistances[7] = colpoint.point.z - camPos.z;
|
||||
else
|
||||
m_afReflectionsDistances[7] = 100.0f;
|
||||
}
|
||||
}
|
||||
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||||
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@ -76,7 +76,8 @@ public:
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uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
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uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
|
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uint8 m_nActiveBank;
|
||||
uint32 field_48C;
|
||||
bool m_bDelay;
|
||||
uint32 m_nDelayTimer;
|
||||
|
||||
cPedComments()
|
||||
{
|
||||
@ -157,19 +158,14 @@ public:
|
||||
VALIDATE_SIZE(cVehicleParams, 0x18);
|
||||
|
||||
enum {
|
||||
/*
|
||||
REFLECTION_YMAX = 0, top
|
||||
REFLECTION_YMIN = 1, bottom
|
||||
REFLECTION_XMIN = 2, left
|
||||
REFLECTION_XMAX = 3, right
|
||||
REFLECTION_ZMAX = 4,
|
||||
*/
|
||||
|
||||
REFLECTION_TOP = 0,
|
||||
REFLECTION_BOTTOM,
|
||||
REFLECTION_LEFT,
|
||||
REFLECTION_RIGHT,
|
||||
REFLECTION_UP,
|
||||
REFLECTION_NORTH = 0,
|
||||
REFLECTION_SOUTH,
|
||||
REFLECTION_WEST,
|
||||
REFLECTION_EAST,
|
||||
REFLECTION_CEIL_NORTH,
|
||||
REFLECTION_CEIL_SOUTH,
|
||||
REFLECTION_CEIL_WEST,
|
||||
REFLECTION_CEIL_EAST,
|
||||
MAX_REFLECTIONS,
|
||||
};
|
||||
|
||||
@ -385,7 +381,7 @@ public:
|
||||
void Service(); //done
|
||||
void ServiceCollisions(); //done
|
||||
void ServicePoliceRadio();
|
||||
void ServicePoliceRadioChannel(int32 wantedLevel);
|
||||
void ServicePoliceRadioChannel(uint8 wantedLevel);
|
||||
void ServiceSoundEffects();
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
void SetDynamicAcousticModelingStatus(uint8 status);
|
||||
|
@ -190,7 +190,7 @@ cDMAudio::IsAudioInitialised(void)
|
||||
void
|
||||
cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
|
||||
{
|
||||
AudioManager.ReportCrime(crime, &pos);
|
||||
AudioManager.ReportCrime(crime, pos);
|
||||
}
|
||||
|
||||
int32
|
||||
|
@ -1160,13 +1160,13 @@ cMusicManager::SetMalibuClubTrackPos(uint8 scriptObject)
|
||||
if (m_nStreamedTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) {
|
||||
switch (scriptObject)
|
||||
{
|
||||
case SCRIPT_SOUND_MALIBU_1:
|
||||
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
|
||||
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 8640;
|
||||
break;
|
||||
case SCRIPT_SOUND_MALIBU_2:
|
||||
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
|
||||
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 286720;
|
||||
break;
|
||||
case SCRIPT_SOUND_MALIBU_3:
|
||||
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
|
||||
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 509120;
|
||||
break;
|
||||
}
|
||||
@ -1183,13 +1183,13 @@ cMusicManager::SetStripClubTrackPos(uint8 scriptObject)
|
||||
{
|
||||
switch (scriptObject)
|
||||
{
|
||||
case SCRIPT_SOUND_STRIPCLUB_1:
|
||||
case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
|
||||
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = AudioManager.m_anRandomTable[0] % 128;
|
||||
break;
|
||||
case SCRIPT_SOUND_STRIPCLUB_2:
|
||||
case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
|
||||
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 320200;
|
||||
break;
|
||||
case SCRIPT_SOUND_STRIPCLUB_3:
|
||||
case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
|
||||
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 672000;
|
||||
break;
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ cAudioManager::InitialisePoliceRadio()
|
||||
m_sPoliceRadioQueue.policeChannelTimerSeconds = 0;
|
||||
m_sPoliceRadioQueue.policeChannelCounterSeconds = 0;
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
|
||||
m_sPoliceRadioQueue.crimes[i].type = 0;
|
||||
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
|
||||
|
||||
SampleManager.SetChannelReverbFlag(policeChannel, 0);
|
||||
gSpecialSuspectLastSeenReport = false;
|
||||
@ -128,29 +128,32 @@ cAudioManager::ServicePoliceRadio()
|
||||
|
||||
if(!m_bIsInitialised) return;
|
||||
|
||||
if(!m_nUserPause) {
|
||||
if(m_nUserPause == 0) {
|
||||
bool crimeReport = SetupCrimeReport();
|
||||
#ifdef FIX_BUGS // Crash at 0x5fe6ef
|
||||
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
|
||||
return;
|
||||
#endif
|
||||
wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
|
||||
if(!crimeReport) {
|
||||
if(wantedLevel) {
|
||||
if(nLastSeen) {
|
||||
CPlayerPed *playerPed = FindPlayerPed();
|
||||
if (playerPed) {
|
||||
wantedLevel = playerPed->m_pWanted->m_nWantedLevel;
|
||||
if (!crimeReport) {
|
||||
if (wantedLevel != 0) {
|
||||
if (nLastSeen != 0)
|
||||
--nLastSeen;
|
||||
} else {
|
||||
else {
|
||||
nLastSeen = m_anRandomTable[1] % 1000 + 2000;
|
||||
SetupSuspectLastSeenReport();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ServicePoliceRadioChannel(wantedLevel);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
||||
cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
||||
{
|
||||
bool processed = false;
|
||||
uint32 sample;
|
||||
@ -159,18 +162,18 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
||||
static int cWait = 0;
|
||||
static bool bChannelOpen = false;
|
||||
static uint8 bMissionAudioPhysicalPlayingStatus = 0;
|
||||
static int32 PoliceChannelFreq = 5500;
|
||||
static int32 PoliceChannelFreq = 22050;
|
||||
|
||||
if (!m_bIsInitialised) return;
|
||||
|
||||
if (m_nUserPause) {
|
||||
if (m_nUserPause != 0) {
|
||||
if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
|
||||
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 &&
|
||||
if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 &&
|
||||
SampleManager.IsStreamPlaying(1)) {
|
||||
SampleManager.PauseStream(1, 1);
|
||||
}
|
||||
} else {
|
||||
if (m_nPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
|
||||
if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE &&
|
||||
bMissionAudioPhysicalPlayingStatus == 1) {
|
||||
SampleManager.PauseStream(0, 1);
|
||||
}
|
||||
@ -179,7 +182,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
||||
--cWait;
|
||||
return;
|
||||
}
|
||||
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
|
||||
if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) {
|
||||
if (g_nMissionAudioPlayingStatus) {
|
||||
if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
|
||||
SampleManager.IsStreamPlaying(1)) {
|
||||
@ -191,7 +194,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
||||
} else {
|
||||
bMissionAudioPhysicalPlayingStatus = 2;
|
||||
g_nMissionAudioPlayingStatus = 2;
|
||||
g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
|
||||
g_nMissionAudioSfx = NO_SAMPLE;
|
||||
cWait = 30;
|
||||
}
|
||||
return;
|
||||
@ -206,24 +209,24 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
||||
}
|
||||
}
|
||||
if (bChannelOpen) DoPoliceRadioCrackle();
|
||||
if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) &&
|
||||
if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) &&
|
||||
!SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) {
|
||||
if (m_sPoliceRadioQueue.policeChannelTimer) {
|
||||
sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
|
||||
m_sPoliceRadioQueue.policeChannelTimer--;
|
||||
m_sPoliceRadioQueue.policeChannelCounterSeconds = (m_sPoliceRadioQueue.policeChannelCounterSeconds + 1) % 60;
|
||||
} else {
|
||||
sample = TOTAL_AUDIO_SAMPLES;
|
||||
sample = NO_SAMPLE;
|
||||
}
|
||||
if (!wantedLevel) {
|
||||
if (wantedLevel == 0) {
|
||||
if (gSpecialSuspectLastSeenReport) {
|
||||
gSpecialSuspectLastSeenReport = 0;
|
||||
} else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1 || sample == TOTAL_AUDIO_SAMPLES) {
|
||||
} else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1) {
|
||||
bChannelOpen = false;
|
||||
processed = true;
|
||||
}
|
||||
}
|
||||
if (sample == TOTAL_AUDIO_SAMPLES) {
|
||||
if (sample == NO_SAMPLE) {
|
||||
if (!processed) cWait = 30;
|
||||
} else {
|
||||
SampleManager.InitialiseChannel(policeChannel, sample, 0);
|
||||
@ -281,17 +284,28 @@ cAudioManager::SetupCrimeReport()
|
||||
for (int j = 0; j < NUMAUDIOZONES; j++) {
|
||||
if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
|
||||
sampleIndex = ZoneSfx[j].m_nSampleIndex;
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT);
|
||||
m_sPoliceRadioQueue.Add(SFX_A_10);
|
||||
switch (m_sPoliceRadioQueue.crimes[i].type) {
|
||||
case CRIME_PED_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED; break;
|
||||
case CRIME_COP_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP; break;
|
||||
case CRIME_PED_BURNED:
|
||||
case CRIME_HIT_PED_NASTYWEAPON:
|
||||
m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED;
|
||||
break;
|
||||
case CRIME_COP_BURNED:
|
||||
case CRIME_HIT_COP_NASTYWEAPON:
|
||||
m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP;
|
||||
break;
|
||||
case CRIME_VEHICLE_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break;
|
||||
case CRIME_DESTROYED_CESSNA: m_sPoliceRadioQueue.crimes[i].type = CRIME_SHOOT_HELI; break;
|
||||
case CRIME_EXPLOSION: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break; // huh?
|
||||
default: break;
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1);
|
||||
#else
|
||||
m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1);
|
||||
#endif
|
||||
m_sPoliceRadioQueue.Add(SFX_IN);
|
||||
rangeX = zone->maxx - zone->minx;
|
||||
rangeY = zone->maxy - zone->miny;
|
||||
@ -316,8 +330,8 @@ cAudioManager::SetupCrimeReport()
|
||||
m_sPoliceRadioQueue.Add(SFX_CENTRAL);
|
||||
|
||||
m_sPoliceRadioQueue.Add(sampleIndex);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(NO_SAMPLE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -339,161 +353,105 @@ cAudioManager::SetupSuspectLastSeenReport()
|
||||
int32 color_post_modifier;
|
||||
|
||||
const int32 gCarColourTable[][3] = {
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLACK, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_WHITE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
|
||||
#else
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}
|
||||
};
|
||||
|
||||
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
|
||||
veh = FindPlayerVehicle();
|
||||
veh = FindVehicleOfPlayer();
|
||||
if (veh != nil) {
|
||||
if (60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
|
||||
color1 = veh->m_currentColour1;
|
||||
@ -504,156 +462,213 @@ cAudioManager::SetupSuspectLastSeenReport()
|
||||
color_pre_modifier = gCarColourTable[color1][0];
|
||||
color_post_modifier = gCarColourTable[color1][2];
|
||||
switch (veh->GetModelIndex()) {
|
||||
// TODO(MIAMI): just making this compile
|
||||
#ifdef FIX_BUGS
|
||||
// case MI_COLUMB:
|
||||
// main_color = SFX_POLICE_RADIO_BLUE;
|
||||
// color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
#endif
|
||||
case MI_LANDSTAL:
|
||||
// case MI_BLISTA:
|
||||
sample = SFX_POLICE_RADIO_CRUISER; break;
|
||||
#ifdef FIX_BUGS
|
||||
// case MI_YARDIE:
|
||||
// color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
// main_color = SFX_POLICE_RADIO_RED;
|
||||
// color_post_modifier = SFX_POLICE_RADIO_YELLOW;
|
||||
// sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
||||
// case MI_DIABLOS:
|
||||
// main_color = SFX_POLICE_RADIO_BLACK;
|
||||
#endif
|
||||
case MI_PATRIOT:
|
||||
case MI_RANCHER:
|
||||
case MI_FBIRANCH:
|
||||
case MI_SANDKING:
|
||||
sample = SFX_POLICE_RADIO_OFFROAD;
|
||||
break;
|
||||
case MI_IDAHO:
|
||||
// case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
||||
#ifdef FIX_BUGS
|
||||
// case MI_YAKUZA:
|
||||
// color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
// main_color = SFX_POLICE_RADIO_SILVER;
|
||||
// color_post_modifier = SFX_POLICE_RADIO_RED;
|
||||
#endif
|
||||
case MI_MANANA:
|
||||
case MI_ESPERANT:
|
||||
case MI_CUBAN:
|
||||
case MI_STALLION:
|
||||
case MI_SABRE:
|
||||
case MI_SABRETUR:
|
||||
case MI_VIRGO:
|
||||
case MI_BLISTAC:
|
||||
sample = SFX_POLICE_RADIO_2_DOOR;
|
||||
break;
|
||||
case MI_STINGER:
|
||||
case MI_INFERNUS:
|
||||
case MI_CHEETAH:
|
||||
case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
|
||||
#ifdef FIX_BUGS
|
||||
// case MI_MAFIA:
|
||||
// color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
// main_color = SFX_POLICE_RADIO_GREY;
|
||||
case MI_WASHING:
|
||||
#endif
|
||||
case MI_PEREN:
|
||||
case MI_SENTINEL:
|
||||
// case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
|
||||
case MI_PATRIOT:
|
||||
case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
|
||||
case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
|
||||
#ifdef FIX_BUGS
|
||||
case MI_BANSHEE:
|
||||
case MI_PHEONIX:
|
||||
case MI_COMET:
|
||||
case MI_DELUXO:
|
||||
case MI_HOTRING:
|
||||
sample = SFX_POLICE_RADIO_SPORTS_CAR;
|
||||
break;
|
||||
case MI_LINERUN:
|
||||
case MI_FLATBED:
|
||||
#endif
|
||||
sample = SFX_POLICE_RADIO_RIG;
|
||||
break;
|
||||
case MI_PEREN:
|
||||
case MI_REGINA:
|
||||
sample = SFX_POLICE_RADIO_STATION_WAGON;
|
||||
break;
|
||||
case MI_SENTINEL:
|
||||
case MI_FBICAR:
|
||||
case MI_WASHING:
|
||||
case MI_SENTXS:
|
||||
case MI_ADMIRAL:
|
||||
case MI_GLENDALE:
|
||||
case MI_OCEANIC:
|
||||
case MI_HERMES:
|
||||
case MI_GREENWOO:
|
||||
sample = SFX_POLICE_RADIO_SEDAN;
|
||||
break;
|
||||
case MI_RIO:
|
||||
sample = SFX_POLICE_RADIO_CRUISER;
|
||||
break;
|
||||
case MI_FIRETRUCK:
|
||||
sample = SFX_POLICE_RADIO_FIRE_TRUCK;
|
||||
break;
|
||||
case MI_TRASH:
|
||||
case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
|
||||
// case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
|
||||
case MI_MANANA:
|
||||
case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
|
||||
#ifdef FIX_BUGS
|
||||
// case MI_HOODS:
|
||||
// color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
// main_color = SFX_POLICE_RADIO_BLUE;
|
||||
// color_post_modifier = SFX_POLICE_RADIO_GREEN;
|
||||
// case MI_BELLYUP:
|
||||
sample = SFX_POLICE_RADIO_GARBAGE_TRUCK;
|
||||
break;
|
||||
case MI_STRETCH:
|
||||
case MI_LOVEFIST:
|
||||
sample = SFX_POLICE_RADIO_STRETCH;
|
||||
break;
|
||||
case MI_VOODOO:
|
||||
sample = SFX_POLICE_RADIO_LOWRIDER;
|
||||
break;
|
||||
case MI_PONY:
|
||||
case MI_MOONBEAM:
|
||||
case MI_SECURICA:
|
||||
case MI_RUMPO:
|
||||
case MI_GANGBUR:
|
||||
case MI_YANKEE:
|
||||
case MI_TOPFUN:
|
||||
// case MI_MRWONGS:
|
||||
// case MI_PANLANT:
|
||||
#endif
|
||||
case MI_PONY:
|
||||
case MI_BURRITO:
|
||||
case MI_SPAND:
|
||||
sample = SFX_POLICE_RADIO_VAN;
|
||||
break;
|
||||
case MI_MULE:
|
||||
case MI_MOONBEAM:
|
||||
case MI_ENFORCER:
|
||||
case MI_SECURICA:
|
||||
case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break;
|
||||
case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
|
||||
case MI_BARRACKS:
|
||||
case MI_PACKER:
|
||||
case MI_FLATBED:
|
||||
sample = SFX_POLICE_RADIO_TRUCK;
|
||||
break;
|
||||
case MI_AMBULAN:
|
||||
sample = SFX_POLICE_RADIO_AMBULANCE;
|
||||
break;
|
||||
case MI_TAXI:
|
||||
case MI_CABBIE:
|
||||
case MI_ZEBRA: sample = SFX_POLICE_RADIO_TAXI; break;
|
||||
case MI_KAUFMAN: sample = SFX_POLICE_RADIO_TAXI; break;
|
||||
case MI_ZEBRA:
|
||||
case MI_KAUFMAN:
|
||||
sample = SFX_POLICE_RADIO_TAXI;
|
||||
break;
|
||||
case MI_BOBCAT:
|
||||
case MI_WALTON:
|
||||
sample = SFX_POLICE_RADIO_PICKUP;
|
||||
break;
|
||||
case MI_MRWHOOP:
|
||||
sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
|
||||
break;
|
||||
case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break;
|
||||
case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break;
|
||||
#ifdef FIX_BUGS
|
||||
case MI_BFINJECT:
|
||||
sample = SFX_POLICE_RADIO_BUGGY;
|
||||
break;
|
||||
case MI_HUNTER:
|
||||
case MI_CHOPPER:
|
||||
case MI_SEASPAR:
|
||||
case MI_SPARROW:
|
||||
case MI_MAVERICK:
|
||||
case MI_VCNMAV:
|
||||
case MI_POLMAV:
|
||||
sample = SFX_POLICE_RADIO_HELICOPTER;
|
||||
break;
|
||||
case MI_POLICE:
|
||||
sample = SFX_POLICE_RADIO_POLICE_CAR;
|
||||
break;
|
||||
case MI_ENFORCER:
|
||||
sample = SFX_POLICE_RADIO_SWAT_VAN;
|
||||
break;
|
||||
case MI_PREDATOR:
|
||||
case MI_SQUALO:
|
||||
case MI_SPEEDER:
|
||||
case MI_REEFER:
|
||||
// case MI_GHOST:
|
||||
#endif
|
||||
case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
|
||||
sample = SFX_POLICE_RADIO_SPEEDBOAT;
|
||||
break;
|
||||
case MI_BUS:
|
||||
case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break;
|
||||
sample = SFX_POLICE_RADIO_BUS;
|
||||
break;
|
||||
case MI_RHINO:
|
||||
sample = SFX_POLICE_RADIO_TANK;
|
||||
main_color = TOTAL_AUDIO_SAMPLES;
|
||||
color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
break;
|
||||
// case MI_TRAIN:
|
||||
// sample = SFX_POLICE_RADIO_SUBWAY_CAR;
|
||||
// main_color = TOTAL_AUDIO_SAMPLES;
|
||||
// color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
|
||||
// break;
|
||||
case MI_ANGEL:
|
||||
case MI_PCJ600:
|
||||
case MI_FREEWAY:
|
||||
case MI_SANCHEZ:
|
||||
sample = SFX_POLICE_RADIO_MOTOBIKE;
|
||||
break;
|
||||
case MI_COACH:
|
||||
sample = SFX_POLICE_RADIO_COACH;
|
||||
break;
|
||||
case MI_ROMERO:
|
||||
sample = SFX_POLICE_RADIO_HEARSE;
|
||||
break;
|
||||
case MI_PIZZABOY:
|
||||
case MI_FAGGIO:
|
||||
sample = SFX_POLICE_RADIO_MOPED;
|
||||
break;
|
||||
case MI_DEADDODO:
|
||||
case MI_SKIMMER:
|
||||
sample = SFX_POLICE_RADIO_PLANE;
|
||||
break;
|
||||
case MI_REEFER:
|
||||
case MI_TROPIC:
|
||||
case MI_COASTG:
|
||||
case MI_MARQUIS:
|
||||
case MI_JETMAX:
|
||||
sample = SFX_POLICE_RADIO_BOAT;
|
||||
break;
|
||||
case MI_CADDY:
|
||||
sample = SFX_POLICE_RADIO_GOLF_CART;
|
||||
break;
|
||||
case MI_DINGHY:
|
||||
sample = SFX_POLICE_RADIO_DINGHY;
|
||||
break;
|
||||
default:
|
||||
debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
|
||||
//debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
|
||||
return;
|
||||
}
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
||||
if (m_anRandomTable[3] % 2)
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A);
|
||||
if (color_pre_modifier != TOTAL_AUDIO_SAMPLES)
|
||||
if (color_pre_modifier != NO_SAMPLE)
|
||||
m_sPoliceRadioQueue.Add(color_pre_modifier);
|
||||
if (main_color != TOTAL_AUDIO_SAMPLES)
|
||||
if (main_color != NO_SAMPLE)
|
||||
m_sPoliceRadioQueue.Add(main_color);
|
||||
if (color_post_modifier != TOTAL_AUDIO_SAMPLES)
|
||||
if (color_post_modifier != NO_SAMPLE)
|
||||
m_sPoliceRadioQueue.Add(color_post_modifier);
|
||||
m_sPoliceRadioQueue.Add(sample);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(NO_SAMPLE);
|
||||
}
|
||||
}
|
||||
} else if (60 - m_sPoliceRadioQueue.policeChannelTimer > 4) {
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(NO_SAMPLE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void
|
||||
cAudioManager::ReportCrime(int32 type, const CVector *pos)
|
||||
cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
|
||||
{
|
||||
int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
|
||||
if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
|
||||
(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
|
||||
if (m_sPoliceRadioQueue.crimes[i].type) {
|
||||
if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
|
||||
if (m_sPoliceRadioQueue.crimes[i].type == type) {
|
||||
m_sPoliceRadioQueue.crimes[i].position = *pos;
|
||||
m_sPoliceRadioQueue.crimes[i].position = pos;
|
||||
m_sPoliceRadioQueue.crimes[i].timer = 0;
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
} else
|
||||
lastCrime = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) {
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].type = type;
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].position = *pos;
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].position = pos;
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].timer = 0;
|
||||
gMinTimeToNextReport[type] = m_FrameCounter + 500;
|
||||
}
|
||||
@ -682,6 +697,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
||||
zone = CTheZones::GetAudioZone(audioZone);
|
||||
for (int i = 0; i < NUMAUDIOZONES; i++) {
|
||||
if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
|
||||
sample = ZoneSfx[i].m_nSampleIndex;
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
|
||||
@ -707,8 +723,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
||||
m_sPoliceRadioQueue.Add(SFX_WEST);
|
||||
else if (!processed)
|
||||
m_sPoliceRadioQueue.Add(SFX_CENTRAL);
|
||||
|
||||
m_sPoliceRadioQueue.Add(ZoneSfx[i].m_nSampleIndex);
|
||||
m_sPoliceRadioQueue.Add(sample);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(NO_SAMPLE);
|
||||
gSpecialSuspectLastSeenReport = true;
|
||||
|
@ -377,8 +377,8 @@ CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUF
|
||||
#endif
|
||||
else
|
||||
m_pSoundFile = nil;
|
||||
ASSERT(m_pSoundFile != nil);
|
||||
if (m_pSoundFile && m_pSoundFile->IsOpened() )
|
||||
|
||||
if ( IsOpened() )
|
||||
{
|
||||
m_pBuffer = malloc(m_pSoundFile->GetBufferSize());
|
||||
ASSERT(m_pBuffer!=nil);
|
||||
@ -425,14 +425,14 @@ bool CStream::HasSource()
|
||||
|
||||
bool CStream::IsOpened()
|
||||
{
|
||||
return m_pSoundFile->IsOpened();
|
||||
return m_pSoundFile && m_pSoundFile->IsOpened();
|
||||
}
|
||||
|
||||
bool CStream::IsPlaying()
|
||||
{
|
||||
if ( !HasSource() || !IsOpened() ) return false;
|
||||
|
||||
if ( m_pSoundFile->IsOpened() && !m_bPaused )
|
||||
if ( !m_bPaused )
|
||||
{
|
||||
ALint sourceState;
|
||||
alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
|
||||
@ -500,7 +500,7 @@ void CStream::SetPan(uint8 nPan)
|
||||
|
||||
void CStream::SetPosMS(uint32 nPos)
|
||||
{
|
||||
if ( !m_pSoundFile->IsOpened() ) return;
|
||||
if ( !IsOpened() ) return;
|
||||
m_pSoundFile->Seek(nPos);
|
||||
ClearBuffers();
|
||||
}
|
||||
@ -508,7 +508,7 @@ void CStream::SetPosMS(uint32 nPos)
|
||||
uint32 CStream::GetPosMS()
|
||||
{
|
||||
if ( !HasSource() ) return 0;
|
||||
if ( !m_pSoundFile->IsOpened() ) return 0;
|
||||
if ( !IsOpened() ) return 0;
|
||||
|
||||
ALint offset;
|
||||
//alGetSourcei(m_alSource, AL_SAMPLE_OFFSET, &offset);
|
||||
@ -521,7 +521,7 @@ uint32 CStream::GetPosMS()
|
||||
|
||||
uint32 CStream::GetLengthMS()
|
||||
{
|
||||
if ( !m_pSoundFile->IsOpened() ) return 0;
|
||||
if ( !IsOpened() ) return 0;
|
||||
return m_pSoundFile->GetLength();
|
||||
}
|
||||
|
||||
@ -529,7 +529,7 @@ bool CStream::FillBuffer(ALuint alBuffer)
|
||||
{
|
||||
if ( !HasSource() )
|
||||
return false;
|
||||
if ( !m_pSoundFile->IsOpened() )
|
||||
if ( !IsOpened() )
|
||||
return false;
|
||||
if ( !(alBuffer != AL_NONE && alIsBuffer(alBuffer)) )
|
||||
return false;
|
||||
@ -571,7 +571,7 @@ void CStream::ClearBuffers()
|
||||
|
||||
bool CStream::Setup()
|
||||
{
|
||||
if ( m_pSoundFile->IsOpened() )
|
||||
if ( IsOpened() )
|
||||
{
|
||||
m_pSoundFile->Seek(0);
|
||||
alSourcei(m_alSource, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
|
@ -143,8 +143,8 @@ class cSampleManager
|
||||
char *m_aAudioProviders[MAXPROVIDERS];
|
||||
tSample m_aSamples[TOTAL_AUDIO_SAMPLES];
|
||||
char m_MiscomPath[260];
|
||||
char m_SfxPath[260];
|
||||
char m_StreamedAudioPath[188];
|
||||
char m_WavFilesPath[260];
|
||||
char m_MP3FilesPath[188];
|
||||
void *m_aChannels[18];
|
||||
|
||||
public:
|
||||
|
@ -16,10 +16,12 @@
|
||||
#include "MusicManager.h"
|
||||
#include "Frontend.h"
|
||||
#include "Timer.h"
|
||||
|
||||
#include "crossplatform.h"
|
||||
|
||||
#pragma comment( lib, "mss32.lib" )
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
cSampleManager SampleManager;
|
||||
uint32 BankStartOffset[MAX_SFX_BANKS];
|
||||
///////////////////////////////////////////////////////////////
|
||||
@ -65,11 +67,6 @@ uint8 nStreamLoopedFlag[MAX_STREAMS];
|
||||
uint32 _CurMP3Index;
|
||||
int32 _CurMP3Pos;
|
||||
bool _bIsMp3Active;
|
||||
|
||||
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
|
||||
bool _bUseHDDAudio;
|
||||
char _aHDDPath[MAX_PATH];
|
||||
#endif
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
@ -561,15 +558,6 @@ _FindMP3s(void)
|
||||
return;
|
||||
}
|
||||
|
||||
FILE *f = fopen("MP3\\MP3Report.txt", "w");
|
||||
|
||||
if ( f )
|
||||
{
|
||||
fprintf(f, "MP3 Report File\n\n");
|
||||
fprintf(f, "\"%s\"", fd.cFileName);
|
||||
}
|
||||
|
||||
|
||||
if ( filepathlen > 4 )
|
||||
{
|
||||
if ( !strcmp(&filepath[filepathlen - 4], ".lnk") )
|
||||
@ -578,12 +566,6 @@ _FindMP3s(void)
|
||||
{
|
||||
OutputDebugString("Resolving Link");
|
||||
OutputDebugString(filepath);
|
||||
|
||||
if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( f ) fprintf(f, " - couldn't resolve shortcut");
|
||||
}
|
||||
|
||||
bShortcut = true;
|
||||
@ -607,10 +589,6 @@ _FindMP3s(void)
|
||||
if ( _pMP3List == NULL )
|
||||
{
|
||||
FindClose(hFind);
|
||||
|
||||
if ( f )
|
||||
fclose(f);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@ -633,9 +611,6 @@ _FindMP3s(void)
|
||||
{
|
||||
_pMP3List->pLinkPath = NULL;
|
||||
}
|
||||
|
||||
if ( f ) fprintf(f, " - OK\n");
|
||||
|
||||
bInitFirstEntry = false;
|
||||
}
|
||||
else
|
||||
@ -644,8 +619,6 @@ _FindMP3s(void)
|
||||
|
||||
OutputDebugString(filepath);
|
||||
|
||||
if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
|
||||
|
||||
bInitFirstEntry = true;
|
||||
}
|
||||
|
||||
@ -661,8 +634,6 @@ _FindMP3s(void)
|
||||
|
||||
int32 filepathlen = strlen(filepath);
|
||||
|
||||
if ( f ) fprintf(f, "\"%s\"", fd.cFileName);
|
||||
|
||||
if ( filepathlen > 0 )
|
||||
{
|
||||
if ( filepathlen > 4 )
|
||||
@ -673,12 +644,6 @@ _FindMP3s(void)
|
||||
{
|
||||
OutputDebugString("Resolving Link");
|
||||
OutputDebugString(filepath);
|
||||
|
||||
if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( f ) fprintf(f, " - couldn't resolve shortcut");
|
||||
}
|
||||
|
||||
bShortcut = true;
|
||||
@ -689,8 +654,6 @@ _FindMP3s(void)
|
||||
|
||||
if ( filepathlen > MAX_PATH )
|
||||
{
|
||||
if ( f ) fprintf(f, " - Filename and path too long - %s - IGNORED)\n", filepath);
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@ -730,16 +693,12 @@ _FindMP3s(void)
|
||||
|
||||
pList = _pMP3List;
|
||||
|
||||
if ( f ) fprintf(f, " - OK\n");
|
||||
|
||||
bInitFirstEntry = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
strcat(filepath, " - NOT A VALID MP3");
|
||||
OutputDebugString(filepath);
|
||||
|
||||
if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -752,8 +711,6 @@ _FindMP3s(void)
|
||||
|
||||
if ( filepathlen > 0 )
|
||||
{
|
||||
if ( f ) fprintf(f, "\"%s\"", fd.cFileName);
|
||||
|
||||
if ( filepathlen > 4 )
|
||||
{
|
||||
if ( !strcmp(&filepath[filepathlen - 4], ".lnk") )
|
||||
@ -762,12 +719,6 @@ _FindMP3s(void)
|
||||
{
|
||||
OutputDebugString("Resolving Link");
|
||||
OutputDebugString(filepath);
|
||||
|
||||
if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( f ) fprintf(f, " - couldn't resolve shortcut");
|
||||
}
|
||||
|
||||
bShortcut = true;
|
||||
@ -812,26 +763,16 @@ _FindMP3s(void)
|
||||
nNumMP3s++;
|
||||
|
||||
OutputDebugString(fd.cFileName);
|
||||
|
||||
if ( f ) fprintf(f, " - OK\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
strcat(filepath, " - NOT A VALID MP3");
|
||||
OutputDebugString(filepath);
|
||||
|
||||
if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( f )
|
||||
{
|
||||
fprintf(f, "\nTOTAL SUPPORTED MP3s: %d\n", nNumMP3s);
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
FindClose(hFind);
|
||||
}
|
||||
|
||||
@ -1044,53 +985,36 @@ cSampleManager::Initialise(void)
|
||||
AIL_set_preference(DIG_MIXER_CHANNELS, MAX_DIGITAL_MIXER_CHANNELS);
|
||||
|
||||
DIG = AIL_open_digital_driver(DIGITALRATE, DIGITALBITS, DIGITALCHANNELS, 0);
|
||||
if ( DIG == NULL )
|
||||
{
|
||||
OutputDebugString(AIL_last_error());
|
||||
Terminate();
|
||||
return false;
|
||||
}
|
||||
|
||||
add_providers();
|
||||
|
||||
if ( !InitialiseSampleBanks() )
|
||||
{
|
||||
Terminate();
|
||||
return false;
|
||||
}
|
||||
|
||||
nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]);
|
||||
if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] )
|
||||
{
|
||||
Terminate();
|
||||
return false;
|
||||
}
|
||||
|
||||
nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
|
||||
|
||||
}
|
||||
|
||||
#ifdef AUDIO_CACHE
|
||||
TRACE("cache");
|
||||
FILE *cacheFile = fopen("audio\\sound.cache", "rb");
|
||||
FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
|
||||
bool CreateCache = false;
|
||||
if (cacheFile) {
|
||||
fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
|
||||
fclose(cacheFile);
|
||||
m_bInitialised = true;
|
||||
}else {
|
||||
}else
|
||||
CreateCache = true;
|
||||
#endif
|
||||
TRACE("cdrom");
|
||||
|
||||
S32 tatalms;
|
||||
char filepath[MAX_PATH];
|
||||
bool bFileNotFound;
|
||||
S32 tatalms;
|
||||
|
||||
TRACE("cdrom");
|
||||
{
|
||||
m_bInitialised = false;
|
||||
|
||||
|
||||
while (true)
|
||||
{
|
||||
|
||||
// Find path of WAVs (originally in HDD)
|
||||
int32 drive = 'C';
|
||||
|
||||
#ifndef NO_CDCHECK
|
||||
do
|
||||
{
|
||||
char latter[2];
|
||||
@ -1111,10 +1035,33 @@ cSampleManager::Initialise(void)
|
||||
if ( f )
|
||||
{
|
||||
fclose(f);
|
||||
strcpy(m_MiscomPath, m_szCDRomRootPath);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool bFileNotFound = false;
|
||||
} while ( ++drive <= 'Z' );
|
||||
#else
|
||||
m_MiscomPath[0] = '\0';
|
||||
#endif
|
||||
|
||||
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
|
||||
if ( DIG == NULL )
|
||||
{
|
||||
OutputDebugString(AIL_last_error());
|
||||
Terminate();
|
||||
return false;
|
||||
}
|
||||
|
||||
add_providers();
|
||||
|
||||
m_szCDRomRootPath[0] = '\0';
|
||||
|
||||
strcpy(m_WavFilesPath, m_szCDRomRootPath);
|
||||
|
||||
#ifdef AUDIO_CACHE
|
||||
if ( CreateCache )
|
||||
#endif
|
||||
for ( int32 i = STREAMED_SOUND_MISSION_MOBR1; i < TOTAL_STREAMED_SOUNDS; i++ )
|
||||
{
|
||||
strcpy(filepath, m_szCDRomRootPath);
|
||||
strcat(filepath, StreamedNameTable[i]);
|
||||
@ -1131,26 +1078,101 @@ cSampleManager::Initialise(void)
|
||||
nStreamLength[i] = tatalms;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_bInitialised = false;
|
||||
Terminate();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Find path of MP3s (originally in CD-Rom)
|
||||
// if NO_CDCHECK is NOT defined but AUDIO_CACHE is defined, we still need to find MP3s' path, but will exit after the first file
|
||||
#ifndef NO_CDCHECK
|
||||
int32 drive = 'C';
|
||||
do
|
||||
{
|
||||
latter[0] = drive;
|
||||
latter[1] = '\0';
|
||||
|
||||
strcpy(m_szCDRomRootPath, latter);
|
||||
strcat(m_szCDRomRootPath, ":");
|
||||
strcat(m_MP3FilesPath, m_szCDRomRootPath);
|
||||
#else
|
||||
m_MP3FilesPath[0] = '\0';
|
||||
{
|
||||
#endif
|
||||
|
||||
for (int32 i = 0; i < STREAMED_SOUND_MISSION_MOBR1; i++)
|
||||
{
|
||||
strcpy(filepath, m_MP3FilesPath);
|
||||
strcat(filepath, StreamedNameTable[i]);
|
||||
|
||||
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
|
||||
|
||||
if (mp3Stream[0])
|
||||
{
|
||||
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
|
||||
|
||||
AIL_close_stream(mp3Stream[0]);
|
||||
mp3Stream[0] = NULL;
|
||||
|
||||
bFileNotFound = false;
|
||||
#ifdef AUDIO_CACHE
|
||||
if (!CreateCache)
|
||||
break;
|
||||
else
|
||||
#endif
|
||||
nStreamLength[i] = tatalms;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
bFileNotFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !bFileNotFound )
|
||||
{
|
||||
m_bInitialised = true;
|
||||
#ifndef NO_CDCHECK
|
||||
if (!bFileNotFound) // otherwise try next drive
|
||||
break;
|
||||
|
||||
}
|
||||
while (++drive <= 'Z');
|
||||
#else
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( !bFileNotFound ) {
|
||||
|
||||
#ifdef AUDIO_CACHE
|
||||
if ( CreateCache )
|
||||
#endif
|
||||
for ( int32 i = STREAMED_SOUND_MISSION_COMPLETED4; i < STREAMED_SOUND_MISSION_PAGER; i++ )
|
||||
{
|
||||
strcpy(filepath, m_MiscomPath);
|
||||
strcat(filepath, StreamedNameTable[i]);
|
||||
|
||||
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
|
||||
|
||||
if ( mp3Stream[0] )
|
||||
{
|
||||
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
|
||||
|
||||
AIL_close_stream(mp3Stream[0]);
|
||||
mp3Stream[0] = NULL;
|
||||
|
||||
nStreamLength[i] = tatalms;
|
||||
bFileNotFound = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_bInitialised = false;
|
||||
continue;
|
||||
bFileNotFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} while ( ++drive <= 'Z' );
|
||||
m_bInitialised = !bFileNotFound;
|
||||
|
||||
if ( !m_bInitialised )
|
||||
{
|
||||
@ -1171,77 +1193,31 @@ cSampleManager::Initialise(void)
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
|
||||
// hddaudio
|
||||
/**
|
||||
Option for user to play audio files directly from hard disk.
|
||||
Copy the contents of the PLAY discs Audio directory into your installed Grand Theft Auto III Audio directory.
|
||||
Grand Theft Auto III still requires the presence of the PLAY disc when started.
|
||||
This may give better performance on some machines (though worse on others).
|
||||
**/
|
||||
TRACE("hddaudio 1.1 patch");
|
||||
{
|
||||
int32 streamLength[TOTAL_STREAMED_SOUNDS];
|
||||
|
||||
bool bFileNotFound = false;
|
||||
char rootpath[MAX_PATH];
|
||||
|
||||
strcpy(_aHDDPath, m_szCDRomRootPath);
|
||||
rootpath[0] = '\0';
|
||||
|
||||
FILE *f = fopen(StreamedNameTable[0], "rb");
|
||||
|
||||
if ( f )
|
||||
{
|
||||
fclose(f);
|
||||
|
||||
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
|
||||
{
|
||||
strcpy(filepath, rootpath);
|
||||
strcat(filepath, StreamedNameTable[i]);
|
||||
|
||||
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
|
||||
|
||||
if ( mp3Stream[0] )
|
||||
{
|
||||
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
|
||||
|
||||
AIL_close_stream(mp3Stream[0]);
|
||||
mp3Stream[0] = NULL;
|
||||
|
||||
streamLength[i] = tatalms;
|
||||
}
|
||||
else
|
||||
{
|
||||
bFileNotFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
bFileNotFound = true;
|
||||
|
||||
if ( !bFileNotFound )
|
||||
{
|
||||
strcpy(m_szCDRomRootPath, rootpath);
|
||||
|
||||
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
|
||||
nStreamLength[i] = streamLength[i];
|
||||
|
||||
_bUseHDDAudio = true;
|
||||
}
|
||||
else
|
||||
_bUseHDDAudio = false;
|
||||
}
|
||||
#endif
|
||||
#ifdef AUDIO_CACHE
|
||||
cacheFile = fopen("audio\\sound.cache", "wb");
|
||||
if (CreateCache) {
|
||||
cacheFile = fcaseopen("audio\\sound.cache", "wb");
|
||||
fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
|
||||
fclose(cacheFile);
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( !InitialiseSampleBanks() )
|
||||
{
|
||||
Terminate();
|
||||
return false;
|
||||
}
|
||||
|
||||
nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]);
|
||||
if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] )
|
||||
{
|
||||
Terminate();
|
||||
return false;
|
||||
}
|
||||
|
||||
nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
|
||||
|
||||
LoadSampleBank(SFX_BANK_0);
|
||||
|
||||
TRACE("stream");
|
||||
{
|
||||
for ( int32 i = 0; i < MAX_STREAMS; i++ )
|
||||
@ -1270,7 +1246,7 @@ cSampleManager::Initialise(void)
|
||||
|
||||
while ( n < m_nNumberOfProviders )
|
||||
{
|
||||
if ( !strcmp(providers[n].name, "Miles Fast 2D Positional Audio") )
|
||||
if ( !strcmp(strupr(providers[n].name), "DIRECTSOUND3D SOFTWARE EMULATION") )
|
||||
{
|
||||
set_new_provider(n);
|
||||
break;
|
||||
@ -1285,10 +1261,6 @@ cSampleManager::Initialise(void)
|
||||
}
|
||||
}
|
||||
|
||||
TRACE("bank");
|
||||
|
||||
LoadSampleBank(SFX_BANK_0);
|
||||
|
||||
// mp3
|
||||
TRACE("mp3");
|
||||
{
|
||||
@ -1411,26 +1383,25 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
|
||||
#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
|
||||
char filepath[MAX_PATH];
|
||||
|
||||
#if defined(GTA3_1_1_PATCH)
|
||||
if (_bUseHDDAudio)
|
||||
strcpy(filepath, _aHDDPath);
|
||||
else
|
||||
strcpy(filepath, m_szCDRomRootPath);
|
||||
#else
|
||||
strcpy(filepath, m_szCDRomRootPath);
|
||||
#endif // #if defined(GTA3_1_1_PATCH)
|
||||
|
||||
strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
|
||||
strcpy(filepath, m_MiscomPath);
|
||||
strcat(filepath, StreamedNameTable[STREAMED_SOUND_MISSION_COMPLETED4]);
|
||||
|
||||
FILE *f = fopen(filepath, "rb");
|
||||
|
||||
if ( f )
|
||||
{
|
||||
fclose(f);
|
||||
DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
|
||||
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
|
||||
DMAudio.Service();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
DMAudio.SetMusicMasterVolume(0);
|
||||
DMAudio.SetEffectsMasterVolume(0);
|
||||
DMAudio.Service();
|
||||
|
||||
return false;
|
||||
|
||||
#else
|
||||
@ -1441,27 +1412,10 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
|
||||
char
|
||||
cSampleManager::GetCDAudioDriveLetter(void)
|
||||
{
|
||||
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
|
||||
if (_bUseHDDAudio)
|
||||
{
|
||||
if ( strlen(_aHDDPath) != 0 )
|
||||
return _aHDDPath[0];
|
||||
if ( strlen(m_MiscomPath) != 0 )
|
||||
return m_MiscomPath[0];
|
||||
else
|
||||
return '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( strlen(m_szCDRomRootPath) != 0 )
|
||||
return m_szCDRomRootPath[0];
|
||||
else
|
||||
return '\0';
|
||||
}
|
||||
#else
|
||||
if ( strlen(m_szCDRomRootPath) != 0 )
|
||||
return m_szCDRomRootPath[0];
|
||||
else
|
||||
return '\0';
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
@ -1629,14 +1583,6 @@ cSampleManager::LoadPedComment(uint32 nComment)
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case MUSICMODE_FRONTEND:
|
||||
{
|
||||
if ( MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE )
|
||||
return false;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1700,68 +1646,44 @@ cSampleManager::UpdateReverb(void)
|
||||
if ( AudioManager.GetFrameCounter() & 15 )
|
||||
return false;
|
||||
|
||||
float y = AudioManager.GetReflectionsDistance(REFLECTION_TOP) + AudioManager.GetReflectionsDistance(REFLECTION_BOTTOM);
|
||||
float x = AudioManager.GetReflectionsDistance(REFLECTION_LEFT) + AudioManager.GetReflectionsDistance(REFLECTION_RIGHT);
|
||||
float z = AudioManager.GetReflectionsDistance(REFLECTION_UP);
|
||||
float fRatio = 0.0f;
|
||||
|
||||
float normy = norm(y, 5.0f, 40.0f);
|
||||
float normx = norm(x, 5.0f, 40.0f);
|
||||
float normz = norm(z, 5.0f, 40.0f);
|
||||
#define MIN_DIST 0.5f
|
||||
#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
|
||||
|
||||
float fRatio;
|
||||
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_NORTH), 10.0f, 1/2.f);
|
||||
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_SOUTH), 10.0f, 1/2.f);
|
||||
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_WEST), 10.0f, 1/2.f);
|
||||
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_EAST), 10.0f, 1/2.f);
|
||||
|
||||
if ( normy == 0.0f )
|
||||
{
|
||||
if ( normx == 0.0f )
|
||||
{
|
||||
if ( normz == 0.0f )
|
||||
fRatio = 0.3f;
|
||||
else
|
||||
fRatio = 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
fRatio = 0.3f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( normx == 0.0f )
|
||||
{
|
||||
if ( normz == 0.0f )
|
||||
fRatio = 0.3f;
|
||||
else
|
||||
fRatio = 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( normz == 0.0f )
|
||||
fRatio = 0.3f;
|
||||
else
|
||||
fRatio = (normy+normx+normz) / 3.0f;
|
||||
}
|
||||
}
|
||||
fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_NORTH) + AudioManager.GetReflectionsDistance(REFLECTION_SOUTH)) / 2.f, 4.0f, 1/3.f);
|
||||
fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_WEST) + AudioManager.GetReflectionsDistance(REFLECTION_EAST)) / 2.f, 4.0f, 1/3.f);
|
||||
|
||||
fRatio = clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f);
|
||||
#undef CALCULATE_RATIO
|
||||
#undef MIN_DIST
|
||||
|
||||
fRatio = clamp(fRatio, 0.0f, 0.6f);
|
||||
|
||||
if ( fRatio == _fPrevEaxRatioDestination )
|
||||
return false;
|
||||
|
||||
if ( usingEAX3 )
|
||||
{
|
||||
fRatio = Min(fRatio * 1.67f, 1.0f);
|
||||
if ( EAX3ListenerInterpolate(&StartEAX3, &FinishEAX3, fRatio, &EAX3Params, false) )
|
||||
{
|
||||
AIL_set_3D_provider_preference(opened_provider, "EAX all parameters", &EAX3Params);
|
||||
_fEffectsLevel = 1.0f - fRatio * 0.5f;
|
||||
_fEffectsLevel = fRatio * 0.75f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( _usingMilesFast2D )
|
||||
_fEffectsLevel = (1.0f - fRatio) * 0.4f;
|
||||
_fEffectsLevel = fRatio * 0.8f;
|
||||
else
|
||||
_fEffectsLevel = (1.0f - fRatio) * 0.7f;
|
||||
_fEffectsLevel = fRatio * 0.22f;
|
||||
}
|
||||
_fEffectsLevel = Min(_fEffectsLevel, 1.0f);
|
||||
|
||||
_fPrevEaxRatioDestination = fRatio;
|
||||
|
||||
@ -1870,9 +1792,10 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
|
||||
nChannelVolume[nChannel] = vol;
|
||||
|
||||
// increase the volume for JB.MP3 and S4_BDBD.MP3
|
||||
if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
|
||||
&& MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_FINALE )
|
||||
{
|
||||
if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) {
|
||||
if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE)
|
||||
nChannelVolume[nChannel] = 0;
|
||||
else
|
||||
nChannelVolume[nChannel] >>= 2;
|
||||
}
|
||||
|
||||
@ -2123,7 +2046,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
|
||||
|
||||
char filepath[MAX_PATH];
|
||||
|
||||
strcpy(filepath, m_szCDRomRootPath);
|
||||
strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
|
||||
strcat(filepath, StreamedNameTable[nFile]);
|
||||
|
||||
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
|
||||
@ -2189,7 +2112,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
||||
if(mp3 == NULL) {
|
||||
_bIsMp3Active = false;
|
||||
nFile = 0;
|
||||
strcpy(filename, m_szCDRomRootPath);
|
||||
strcpy(filename, m_MiscomPath);
|
||||
strcat(filename, StreamedNameTable[nFile]);
|
||||
|
||||
mp3Stream[nStream] =
|
||||
@ -2239,15 +2162,14 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
||||
if ( e == NULL )
|
||||
{
|
||||
nFile = 0;
|
||||
strcpy(filename, m_szCDRomRootPath);
|
||||
strcpy(filename, m_MiscomPath);
|
||||
strcat(filename, StreamedNameTable[nFile]);
|
||||
mp3Stream[nStream] =
|
||||
AIL_open_stream(DIG, filename, 0);
|
||||
if(mp3Stream[nStream]) {
|
||||
AIL_set_stream_loop_count(
|
||||
mp3Stream[nStream], 1);
|
||||
AIL_set_stream_ms_position(
|
||||
mp3Stream[nStream], position);
|
||||
AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
|
||||
nStreamLoopedFlag[nStream] = true;
|
||||
AIL_set_stream_ms_position(mp3Stream[nStream], position);
|
||||
AIL_pause_stream(mp3Stream[nStream], 0);
|
||||
return true;
|
||||
}
|
||||
@ -2285,13 +2207,14 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
||||
nFile = 0;
|
||||
}
|
||||
|
||||
strcpy(filename, m_szCDRomRootPath);
|
||||
strcpy(filename, m_MiscomPath);
|
||||
strcat(filename, StreamedNameTable[nFile]);
|
||||
|
||||
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
|
||||
if ( mp3Stream[nStream] )
|
||||
{
|
||||
AIL_set_stream_loop_count(mp3Stream[nStream], 1);
|
||||
AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
|
||||
nStreamLoopedFlag[nStream] = true;
|
||||
AIL_set_stream_ms_position(mp3Stream[nStream], position);
|
||||
AIL_pause_stream(mp3Stream[nStream], 0);
|
||||
return true;
|
||||
@ -2355,11 +2278,14 @@ void
|
||||
cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
|
||||
{
|
||||
uint8 vol = nVolume;
|
||||
float boostMult = 0.0f;
|
||||
|
||||
if ( m_bInitialised )
|
||||
{
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
if ( MusicManager.GetRadioInCar() == USERTRACK && !MusicManager.CheckForMusicInterruptions() )
|
||||
boostMult = m_nMP3BoostVolume / 64.f;
|
||||
|
||||
nStreamVolume[nStream] = vol;
|
||||
nStreamPan[nStream] = nPan;
|
||||
@ -2368,13 +2294,13 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
|
||||
{
|
||||
if ( nEffectFlag )
|
||||
{
|
||||
if ( nStream == 1 ) // TODO(MIAMI): || nStream == 2 when we have second mission channel?
|
||||
if ( nStream == 1 || nStream == 2 )
|
||||
AIL_set_stream_volume(mp3Stream[nStream], 128*vol*m_nEffectsVolume >> 14);
|
||||
else
|
||||
AIL_set_stream_volume(mp3Stream[nStream], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14);
|
||||
}
|
||||
else
|
||||
AIL_set_stream_volume(mp3Stream[nStream], m_nMusicFadeVolume*vol*m_nMusicVolume >> 14);
|
||||
AIL_set_stream_volume(mp3Stream[nStream], (m_nMusicFadeVolume*vol*(uint32)(m_nMusicVolume * boostMult + m_nMusicVolume)) >> 14);
|
||||
|
||||
AIL_set_stream_pan(mp3Stream[nStream], nPan);
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -142,7 +142,7 @@ enum eSound : uint16
|
||||
SOUND_PED_TAXI_WAIT,
|
||||
SOUND_PED_ATTACK,
|
||||
SOUND_PED_DEFEND,
|
||||
SOUND_140,
|
||||
SOUND_PED_HEALING,
|
||||
SOUND_PED_LEAVE_VEHICLE,
|
||||
SOUND_PED_EVADE,
|
||||
SOUND_PED_FLEE_RUN,
|
||||
@ -212,123 +212,63 @@ enum eSound : uint16
|
||||
|
||||
|
||||
enum eScriptSounds : uint16 {
|
||||
SCRIPT_SOUND_0 = 0,
|
||||
SCRIPT_SOUND_1,
|
||||
SCRIPT_SOUND_2,
|
||||
SCRIPT_SOUND_3,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_2_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_2_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_3_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_3_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_4_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_4_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_5_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_5_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_6_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_6_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_7_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_7_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_8_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_8_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_9_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_9_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_10_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_10_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_11_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_11_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_12_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_12_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_13_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_13_LOOP_L,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L,
|
||||
SCRIPT_SOUND_WORK_SHOP_LOOP_S,
|
||||
SCRIPT_SOUND_WORK_SHOP_LOOP_L,
|
||||
SCRIPT_SOUND_SAWMILL_LOOP_S,
|
||||
SCRIPT_SOUND_SAWMILL_LOOP_L,
|
||||
SCRIPT_SOUND_38,
|
||||
SCRIPT_SOUND_39,
|
||||
|
||||
// MIAMI: only these are true so far
|
||||
SCRIPT_SOUND_MALIBU_1,
|
||||
SCRIPT_SOUND_MALIBU_2,
|
||||
SCRIPT_SOUND_MALIBU_3,
|
||||
SCRIPT_SOUND_STRIPCLUB_1,
|
||||
SCRIPT_SOUND_STRIPCLUB_2,
|
||||
SCRIPT_SOUND_STRIPCLUB_3,
|
||||
|
||||
SCRIPT_SOUND_46_S,
|
||||
SCRIPT_SOUND_47_L,
|
||||
SCRIPT_SOUND_MARCO_BISTRO_S,
|
||||
SCRIPT_SOUND_MARCO_BISTRO_L,
|
||||
SCRIPT_SOUND_AIRPORT_LOOP_S,
|
||||
SCRIPT_SOUND_AIRPORT_LOOP_L,
|
||||
SCRIPT_SOUND_SHOP_LOOP_S,
|
||||
SCRIPT_SOUND_SHOP_LOOP_L,
|
||||
SCRIPT_SOUND_CINEMA_LOOP_S,
|
||||
SCRIPT_SOUND_CINEMA_LOOP_L,
|
||||
SCRIPT_SOUND_DOCKS_LOOP_S,
|
||||
SCRIPT_SOUND_DOCKS_LOOP_L,
|
||||
SCRIPT_SOUND_HOME_LOOP_S,
|
||||
SCRIPT_SOUND_HOME_LOOP_L,
|
||||
SCRIPT_SOUND_FRANKIE_PIANO,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP,
|
||||
SCRIPT_SOUND_PORN_CINEMA_1_S,
|
||||
SCRIPT_SOUND_PORN_CINEMA_1_L,
|
||||
SCRIPT_SOUND_PORN_CINEMA_2_S,
|
||||
SCRIPT_SOUND_PORN_CINEMA_2_L,
|
||||
SCRIPT_SOUND_PORN_CINEMA_3_S,
|
||||
SCRIPT_SOUND_PORN_CINEMA_3_L,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP_S,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP_L,
|
||||
SCRIPT_SOUND_POLICE_BALL_LOOP_S,
|
||||
SCRIPT_SOUND_POLICE_BALL_LOOP_L,
|
||||
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S,
|
||||
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L,
|
||||
SCRIPT_SOUND_74,
|
||||
SCRIPT_SOUND_75,
|
||||
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S,
|
||||
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L,
|
||||
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S,
|
||||
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L,
|
||||
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S,
|
||||
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L,
|
||||
SCRIPT_SOUND_EVIDENCE_PICKUP,
|
||||
SCRIPT_SOUND_UNLOAD_GOLD,
|
||||
SCRIPT_SOUND_RAVE_1_LOOP_S,
|
||||
SCRIPT_SOUND_RAVE_1_LOOP_L,
|
||||
SCRIPT_SOUND_RAVE_2_LOOP_S,
|
||||
SCRIPT_SOUND_RAVE_2_LOOP_L,
|
||||
SCRIPT_SOUND_RAVE_3_LOOP_S,
|
||||
SCRIPT_SOUND_RAVE_3_LOOP_L,
|
||||
SCRIPT_SOUND_MISTY_SEX_S,
|
||||
SCRIPT_SOUND_MISTY_SEX_L,
|
||||
SCRIPT_SOUND_GATE_START_CLUNK,
|
||||
SCRIPT_SOUND_GATE_STOP_CLUNK,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP = 0,
|
||||
SCRIPT_SOUND_PART_MISSION_COMPLETE,
|
||||
SCRIPT_SOUND_CHUNKY_RUN_SHOUT,
|
||||
SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT,
|
||||
SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP,
|
||||
SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK,
|
||||
SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP,
|
||||
SCRIPT_SOUND_GARAGE_DOOR_CLUNK,
|
||||
SCRIPT_SOUND_SNORING_LOOP,
|
||||
SCRIPT_SOUND_RACE_START_3,
|
||||
SCRIPT_SOUND_RACE_START_2,
|
||||
SCRIPT_SOUND_RACE_START_1,
|
||||
SCRIPT_SOUND_RACE_START_GO,
|
||||
SCRIPT_SOUND_SWAT_PED_SHOUT,
|
||||
SCRIPT_SOUND_PRETEND_FIRE_LOOP,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_1,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_2,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_3,
|
||||
SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP,
|
||||
SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT,
|
||||
SCRIPT_SOUND_AMMUNATION_BUY_WEAPON,
|
||||
SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED,
|
||||
SCRIPT_SOUND_WMYCW_TICKET_SPEECH,
|
||||
SCRIPT_SOUND_IMRAN_ARM_BOMB,
|
||||
SCRIPT_SOUND_ANDY_SNIPER_SHOT,
|
||||
SCRIPT_SOUND_WILLIE_CARD_SWIPE,
|
||||
SCRIPT_SOUND_MALE_AMBULANCE_OUCH,
|
||||
SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH,
|
||||
SCRIPT_SOUND_BUILDING_BAR_1,
|
||||
SCRIPT_SOUND_BUILDING_BAR_2,
|
||||
SCRIPT_SOUND_BUILDING_BAR_3,
|
||||
SCRIPT_SOUND_BUILDING_BAR_4,
|
||||
SCRIPT_SOUND_BUILDING_BIKER_BAR,
|
||||
SCRIPT_SOUND_BUILDING_CHURCH,
|
||||
SCRIPT_SOUND_BUILDING_CLUB,
|
||||
SCRIPT_SOUND_BUILDING_CUBA_1,
|
||||
SCRIPT_SOUND_BUILDING_CUBA_2,
|
||||
SCRIPT_SOUND_BUILDING_VOODOO,
|
||||
SCRIPT_SOUND_BUILDING_MUSIC_SHOP,
|
||||
SCRIPT_SOUND_BUILDING_STRIPCLUB_1,
|
||||
SCRIPT_SOUND_BUILDING_STRIPCLUB_2,
|
||||
SCRIPT_SOUND_BUILDING_SUPERSWEEP,
|
||||
SCRIPT_SOUND_SEAPLANE_LOW_FUEL,
|
||||
SCRIPT_SOUND_NEW_BUILDING_BAR_1,
|
||||
SCRIPT_SOUND_NEW_BUILDING_BAR_2,
|
||||
SCRIPT_SOUND_NEW_BUILDING_BAR_3,
|
||||
SCRIPT_SOUND_NEW_BUILDING_BAR_4,
|
||||
SCRIPT_SOUND_NEW_BUILDING_MALIBU_1,
|
||||
SCRIPT_SOUND_NEW_BUILDING_MALIBU_2,
|
||||
SCRIPT_SOUND_NEW_BUILDING_MALIBU_3,
|
||||
SCRIPT_SOUND_NEW_BUILDING_STRIP_1,
|
||||
SCRIPT_SOUND_NEW_BUILDING_STRIP_2,
|
||||
SCRIPT_SOUND_NEW_BUILDING_STRIP_3,
|
||||
SCRIPT_SOUND_NEW_BUILDING_CHURCH,
|
||||
SCRIPT_SOUND_NEW_BUILDING_FAN_1,
|
||||
SCRIPT_SOUND_NEW_BUILDING_FAN_2,
|
||||
SCRIPT_SOUND_NEW_BUILDING_INSECT_1,
|
||||
SCRIPT_SOUND_NEW_BUILDING_INSECT_2,
|
||||
SCRIPT_SOUND_NEW_WATERFALL,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_1,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_2,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_3,
|
||||
SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
|
||||
SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1,
|
||||
SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2,
|
||||
SCRIPT_SOUND_PAYPHONE_RINGING,
|
||||
SCRIPT_SOUND_113,
|
||||
SCRIPT_SOUND_GLASS_BREAK_L,
|
||||
SCRIPT_SOUND_GLASS_BREAK_S,
|
||||
SCRIPT_SOUND_GLASS_CRACK,
|
||||
@ -337,6 +277,7 @@ enum eScriptSounds : uint16 {
|
||||
SCRIPT_SOUND_BOX_DESTROYED_2,
|
||||
SCRIPT_SOUND_METAL_COLLISION,
|
||||
SCRIPT_SOUND_TIRE_COLLISION,
|
||||
SCRIPT_SOUND_HIT_BALL,
|
||||
SCRIPT_SOUND_GUNSHELL_DROP,
|
||||
SCRIPT_SOUND_GUNSHELL_DROP_SOFT,
|
||||
SCRIPT_SOUND_TOTAL,
|
||||
|
@ -6,7 +6,8 @@
|
||||
#include "Curves.h"
|
||||
#include "PathFind.h"
|
||||
|
||||
//--MIAMI: done
|
||||
//--MIAMI: file done
|
||||
|
||||
void CAutoPilot::ModifySpeed(float speed)
|
||||
{
|
||||
m_fMaxTrafficSpeed = Max(0.01f, speed);
|
||||
@ -40,7 +41,6 @@ void CAutoPilot::ModifySpeed(float speed)
|
||||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void CAutoPilot::RemoveOnePathNode()
|
||||
{
|
||||
--m_nPathFindNodesCount;
|
||||
@ -49,7 +49,6 @@ void CAutoPilot::RemoveOnePathNode()
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
//--MIAMI: TODO
|
||||
void CAutoPilot::Save(uint8*& buf)
|
||||
{
|
||||
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
|
||||
@ -73,6 +72,9 @@ void CAutoPilot::Save(uint8*& buf)
|
||||
WriteSaveBuf<uint32>(buf, m_nTimeTempAction);
|
||||
WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed);
|
||||
WriteSaveBuf<uint8>(buf, m_nCruiseSpeed);
|
||||
WriteSaveBuf<uint8>(buf, m_nCruiseSpeedMultiplierType);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<float>(buf, m_fCruiseSpeedMultiplier);
|
||||
uint8 flags = 0;
|
||||
if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
|
||||
if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
|
||||
@ -80,6 +82,7 @@ void CAutoPilot::Save(uint8*& buf)
|
||||
if (m_bStayInFastLane) flags |= BIT(3);
|
||||
if (m_bIgnorePathfinding) flags |= BIT(4);
|
||||
WriteSaveBuf<uint8>(buf, flags);
|
||||
WriteSaveBuf<uint8>(buf, m_nSwitchDistance);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<float>(buf, m_vecDestinationCoors.x);
|
||||
WriteSaveBuf<float>(buf, m_vecDestinationCoors.y);
|
||||
@ -89,7 +92,6 @@ void CAutoPilot::Save(uint8*& buf)
|
||||
SkipSaveBuf(buf, 6);
|
||||
}
|
||||
|
||||
//--MIAMI: TODO
|
||||
void CAutoPilot::Load(uint8*& buf)
|
||||
{
|
||||
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
|
||||
@ -113,12 +115,16 @@ void CAutoPilot::Load(uint8*& buf)
|
||||
m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
|
||||
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
|
||||
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
|
||||
m_nCruiseSpeedMultiplierType = ReadSaveBuf<uint8>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_fCruiseSpeedMultiplier = ReadSaveBuf<float>(buf);
|
||||
uint8 flags = ReadSaveBuf<uint8>(buf);
|
||||
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
|
||||
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
|
||||
m_bStayInCurrentLevel = !!(flags & BIT(2));
|
||||
m_bStayInFastLane = !!(flags & BIT(3));
|
||||
m_bIgnorePathfinding = !!(flags & BIT(4));
|
||||
m_nSwitchDistance = ReadSaveBuf<uint8>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
|
||||
m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
|
||||
|
@ -6,6 +6,8 @@
|
||||
#include "PathFind.h"
|
||||
#include "Stats.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
CEntity *CBridge::pLiftRoad;
|
||||
CEntity *CBridge::pLiftPart;
|
||||
CEntity *CBridge::pWeight;
|
||||
|
@ -292,7 +292,7 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
|
||||
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
|
||||
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
|
||||
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
|
||||
return;
|
||||
@ -3228,7 +3228,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
|
||||
int curNode, nextNode;
|
||||
float posBetweenNodes;
|
||||
while (!created && attempts < 5){
|
||||
if (ThePaths.NewGenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
|
||||
if (ThePaths.GenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
|
||||
120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){
|
||||
int16 colliding[2];
|
||||
if (!ThePaths.GetNode(curNode)->bWaterPath) {
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "Timer.h"
|
||||
#include "DMAudio.h"
|
||||
#include "Population.h"
|
||||
#include "Replay.h"
|
||||
#include "Weapon.h"
|
||||
#include "World.h"
|
||||
#include "Stats.h"
|
||||
@ -14,9 +15,8 @@
|
||||
#include "Text.h"
|
||||
#include "Vehicle.h"
|
||||
#include "GameLogic.h"
|
||||
#ifdef FIX_BUGS
|
||||
#include "Replay.h"
|
||||
#endif
|
||||
|
||||
//--MIAMI: file done except TODO
|
||||
|
||||
#define FRENZY_ANY_PED -1
|
||||
#define FRENZY_ANY_CAR -2
|
||||
@ -27,7 +27,8 @@ int32 CDarkel::TimeOfFrenzyStart;
|
||||
int32 CDarkel::WeaponType;
|
||||
int32 CDarkel::AmmoInterruptedWeapon;
|
||||
int32 CDarkel::KillsNeeded;
|
||||
int8 CDarkel::InterruptedWeapon;
|
||||
int32 CDarkel::InterruptedWeaponType;
|
||||
int32 CDarkel::InterruptedWeaponSelected;
|
||||
|
||||
/*
|
||||
* TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend.
|
||||
@ -61,14 +62,12 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Screen positions taken from VC
|
||||
void
|
||||
CDarkel::DrawMessages()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
|
||||
switch (Status) {
|
||||
case KILLFRENZY_ONGOING:
|
||||
{
|
||||
@ -77,8 +76,8 @@ CDarkel::DrawMessages()
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
|
||||
if (CDarkel::bStandardSoundAndMessages) {
|
||||
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
|
||||
if (bStandardSoundAndMessages) {
|
||||
if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
|
||||
CFont::SetJustifyOff();
|
||||
@ -103,8 +102,8 @@ CDarkel::DrawMessages()
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
if (CDarkel::TimeLimit >= 0) {
|
||||
uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart);
|
||||
if (TimeLimit >= 0) {
|
||||
uint32 timeLeft = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
|
||||
sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000);
|
||||
AsciiToUnicode(gString, gUString);
|
||||
if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
|
||||
@ -114,7 +113,7 @@ CDarkel::DrawMessages()
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
|
||||
}
|
||||
}
|
||||
sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0));
|
||||
sprintf(gString, "%d", (KillsNeeded >= 0 ? KillsNeeded : 0));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
|
||||
@ -124,9 +123,9 @@ CDarkel::DrawMessages()
|
||||
}
|
||||
case KILLFRENZY_PASSED:
|
||||
{
|
||||
if (CDarkel::bStandardSoundAndMessages) {
|
||||
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
|
||||
if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) {
|
||||
if (bStandardSoundAndMessages) {
|
||||
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
|
||||
if (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart < 5000) {
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
|
||||
CFont::SetCentreOn();
|
||||
@ -186,7 +185,20 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
||||
}
|
||||
}
|
||||
RegisteredKills[vehicle->GetModelIndex()]++;
|
||||
CStats::CarsExploded++;
|
||||
switch (vehicle->GetVehicleAppearance()) {
|
||||
case VEHICLE_APPEARANCE_CAR:
|
||||
case VEHICLE_APPEARANCE_BIKE:
|
||||
CStats::CarsExploded++;;
|
||||
break;
|
||||
case VEHICLE_APPEARANCE_HELI:
|
||||
case VEHICLE_APPEARANCE_PLANE:
|
||||
CStats::HelisDestroyed++;
|
||||
break;
|
||||
case VEHICLE_APPEARANCE_BOAT:
|
||||
CStats::BoatsExploded++;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
@ -245,23 +257,7 @@ CDarkel::ResetOnPlayerDeath()
|
||||
Status = KILLFRENZY_FAILED;
|
||||
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
eWeaponType fixedWeapon;
|
||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
||||
else
|
||||
fixedWeapon = (eWeaponType)WeaponType;
|
||||
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||
}
|
||||
DealWithWeaponChangeAtEndOfFrenzy();
|
||||
}
|
||||
|
||||
void
|
||||
@ -298,16 +294,19 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
|
||||
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
InterruptedWeapon = player->m_currentWeapon;
|
||||
player->GiveWeapon(fixedWeapon, 0);
|
||||
InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType;
|
||||
player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
|
||||
InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType;
|
||||
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
|
||||
if (InterruptedWeaponType)
|
||||
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef();
|
||||
player->GiveWeapon(fixedWeapon, 30000);
|
||||
player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon);
|
||||
player->SetCurrentWeapon(fixedWeapon);
|
||||
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->GetWeapon()->m_nAmmoInClip = Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
|
||||
player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
|
||||
player->SetAmmo(fixedWeapon, Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition));
|
||||
player->ClearWeaponTarget();
|
||||
}
|
||||
}
|
||||
@ -343,24 +342,7 @@ CDarkel::Update()
|
||||
CPopulation::m_AllRandomPedsThisType = -1;
|
||||
Status = KILLFRENZY_FAILED;
|
||||
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
eWeaponType fixedWeapon;
|
||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
||||
else
|
||||
fixedWeapon = (eWeaponType)WeaponType;
|
||||
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||
}
|
||||
DealWithWeaponChangeAtEndOfFrenzy();
|
||||
|
||||
if (bStandardSoundAndMessages)
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
|
||||
@ -377,25 +359,50 @@ CDarkel::Update()
|
||||
|
||||
FindPlayerPed()->m_pWanted->SetWantedLevel(0);
|
||||
|
||||
DealWithWeaponChangeAtEndOfFrenzy();
|
||||
|
||||
if (bStandardSoundAndMessages)
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CDarkel::DealWithWeaponChangeAtEndOfFrenzy()
|
||||
{
|
||||
eWeaponType fixedWeapon;
|
||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
||||
else
|
||||
fixedWeapon = (eWeaponType)WeaponType;
|
||||
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS && InterruptedWeaponType)
|
||||
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->RemoveRef();
|
||||
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
int slot = CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nWeaponSlot;
|
||||
FindPlayerPed()->RemoveWeaponModel(FindPlayerPed()->GetWeapon(slot).GetInfo()->m_nModelId);
|
||||
FindPlayerPed()->GetWeapon(slot).m_eWeaponType = WEAPONTYPE_UNARMED;
|
||||
FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal = 0;
|
||||
FindPlayerPed()->GetWeapon(slot).m_nAmmoInClip = 0;
|
||||
FindPlayerPed()->GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
|
||||
FindPlayerPed()->RemoveWeaponAnims(fixedWeapon, -1000.0f);
|
||||
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nModelId)->RemoveRef();
|
||||
}
|
||||
|
||||
CPlayerPed* player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||
player->m_nSelectedWepSlot = CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponSelected)->m_nWeaponSlot;
|
||||
player->GiveWeapon((eWeaponType)InterruptedWeaponType, AmmoInterruptedWeapon, true);
|
||||
}
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
if (FindPlayerPed()->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType)
|
||||
FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_SUBMACHINEGUN;
|
||||
else
|
||||
FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
|
||||
player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
|
||||
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||
}
|
||||
|
||||
if (bStandardSoundAndMessages)
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
|
||||
//player->RemoveDriveByAnims(); // TODO(MIAMI)
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,8 @@ private:
|
||||
static int32 WeaponType;
|
||||
static int32 AmmoInterruptedWeapon;
|
||||
static int32 KillsNeeded;
|
||||
static int8 InterruptedWeapon;
|
||||
static int32 InterruptedWeaponType;
|
||||
static int32 InterruptedWeaponSelected;
|
||||
static bool bStandardSoundAndMessages;
|
||||
static bool bNeedHeadShot;
|
||||
static bool bProperKillFrenzy;
|
||||
@ -49,5 +50,6 @@ public:
|
||||
static void ResetOnPlayerDeath();
|
||||
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
|
||||
static void Update();
|
||||
static void DealWithWeaponChangeAtEndOfFrenzy();
|
||||
|
||||
};
|
||||
|
@ -45,9 +45,10 @@ CVector CGameLogic::ShortCutDropOffForMission;
|
||||
float CGameLogic::ShortCutDropOffOrientationForMission;
|
||||
bool CGameLogic::MissionDropOffReadyToBeUsed;
|
||||
|
||||
//--MIAMI: file done except TODO
|
||||
//--MIAMI: file done
|
||||
|
||||
#define SHORTCUT_TAXI_COST (9)
|
||||
#define TOTAL_BUSTED_AUDIO (28)
|
||||
|
||||
void
|
||||
CGameLogic::InitAtStartOfGame()
|
||||
@ -196,7 +197,7 @@ CGameLogic::Update()
|
||||
sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio);
|
||||
DMAudio.ClearMissionAudio(0);
|
||||
DMAudio.PreloadMissionAudio(0, name);
|
||||
pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % 28 + 1; // enum? const? TODO
|
||||
pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % TOTAL_BUSTED_AUDIO + 1;
|
||||
}
|
||||
}
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 &&
|
||||
|
@ -26,6 +26,8 @@
|
||||
#include "Wanted.h"
|
||||
#include "World.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
#define CRUSHER_GARAGE_X1 (1135.5f)
|
||||
#define CRUSHER_GARAGE_Y1 (57.0f)
|
||||
#define CRUSHER_GARAGE_Z1 (-1.0f)
|
||||
@ -236,7 +238,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
|
||||
pGarage->m_nTimeToStartAction = 0;
|
||||
pGarage->field_2 = false;
|
||||
pGarage->m_nTargetModelIndex = targetId;
|
||||
pGarage->field_96 = nil;
|
||||
pGarage->m_bCollectedCarsState = 0;
|
||||
pGarage->m_bDeactivated = false;
|
||||
pGarage->m_bResprayHappened = false;
|
||||
@ -2141,11 +2142,11 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
|
||||
}
|
||||
}
|
||||
|
||||
// TODO(MIAMI)
|
||||
void CGarages::Save(uint8 * buf, uint32 * size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
|
||||
//INITSAVEBUF
|
||||
*size = 7876; // for some reason it's not actual size again
|
||||
//*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
|
||||
CloseHideOutGaragesBeforeSave();
|
||||
WriteSaveBuf(buf, NumGarages);
|
||||
WriteSaveBuf(buf, (uint32)BombsAreFree);
|
||||
@ -2163,7 +2164,7 @@ INITSAVEBUF
|
||||
}
|
||||
for (int i = 0; i < NUM_GARAGES; i++)
|
||||
WriteSaveBuf(buf, aGarages[i]);
|
||||
VALIDATESAVEBUF(*size);
|
||||
//VALIDATESAVEBUF(*size);
|
||||
}
|
||||
|
||||
const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
|
||||
@ -2185,11 +2186,11 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
|
||||
return *this;
|
||||
}
|
||||
|
||||
//TODO(MIAMI)
|
||||
void CGarages::Load(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
|
||||
//INITSAVEBUF
|
||||
assert(size = 7876);
|
||||
//assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
|
||||
CloseHideOutGaragesBeforeSave();
|
||||
NumGarages = ReadSaveBuf<uint32>(buf);
|
||||
BombsAreFree = ReadSaveBuf<uint32>(buf);
|
||||
@ -2210,7 +2211,6 @@ INITSAVEBUF
|
||||
aGarages[i].m_pDoor1 = nil;
|
||||
aGarages[i].m_pDoor2 = nil;
|
||||
aGarages[i].m_pTarget = nil;
|
||||
aGarages[i].field_96 = nil;
|
||||
aGarages[i].m_bRecreateDoorOnNextRefresh = true;
|
||||
aGarages[i].RefreshDoorPointers(true);
|
||||
if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
|
||||
@ -2218,7 +2218,7 @@ INITSAVEBUF
|
||||
else
|
||||
aGarages[i].UpdateDoorsHeight();
|
||||
}
|
||||
VALIDATESAVEBUF(size);
|
||||
//VALIDATESAVEBUF(size);
|
||||
|
||||
MessageEndTime = 0;
|
||||
bCamShouldBeOutisde = false;
|
||||
|
@ -132,7 +132,6 @@ class CGarage
|
||||
uint32 m_nTimeToStartAction;
|
||||
uint8 m_bCollectedCarsState;
|
||||
CVehicle *m_pTarget;
|
||||
void* field_96; // unused
|
||||
CStoredCar m_sStoredCar; // not needed
|
||||
|
||||
void OpenThisGarage();
|
||||
|
@ -8,6 +8,8 @@
|
||||
#include "Lines.h" // for debug
|
||||
#include "PathFind.h"
|
||||
|
||||
//--MIAMI: file done except mobile unused function
|
||||
|
||||
bool gbShowPedPaths;
|
||||
bool gbShowCarPaths;
|
||||
bool gbShowCarPathsLinks;
|
||||
@ -226,7 +228,6 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
// Make sure all externals link TO an internal
|
||||
void
|
||||
CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
|
||||
@ -246,7 +247,6 @@ CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::Init(void)
|
||||
{
|
||||
@ -263,7 +263,6 @@ CPathFind::Init(void)
|
||||
m_pathNodes[i].distance = MAX_DIST;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
|
||||
{
|
||||
@ -294,14 +293,12 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
|
||||
NumDetachedCarNodeGroups = 0;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::RegisterMapObject(CTreadable *mapObject)
|
||||
{
|
||||
m_mapObjects[m_numMapObjects++] = mapObject;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate)
|
||||
{
|
||||
@ -329,7 +326,6 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x,
|
||||
InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
|
||||
bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate)
|
||||
@ -358,7 +354,6 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
|
||||
InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
|
||||
bool disabled, bool betweenLevels, uint8 spawnRate)
|
||||
@ -392,7 +387,6 @@ CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x,
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
|
||||
bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool onlySmallBoats)
|
||||
@ -426,7 +420,6 @@ CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x,
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
|
||||
{
|
||||
@ -437,7 +430,6 @@ CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
|
||||
*out = m_mapObjects[id]->GetMatrix() * pos;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CPathFind::LoadPathFindData(void)
|
||||
{
|
||||
@ -445,7 +437,6 @@ CPathFind::LoadPathFindData(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::PreparePathData(void)
|
||||
{
|
||||
@ -536,7 +527,6 @@ CPathFind::PreparePathData(void)
|
||||
printf("Done with PreparePathData\n");
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
/* String together connected nodes in a list by a flood fill algorithm */
|
||||
void
|
||||
CPathFind::CountFloodFillGroups(uint8 type)
|
||||
@ -608,7 +598,6 @@ CPathFind::CountFloodFillGroups(uint8 type)
|
||||
|
||||
int32 TempListLength;
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
|
||||
float maxdist, CPathInfoForObject *detachednodes, int numDetached)
|
||||
@ -813,7 +802,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
|
||||
m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
|
||||
m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f;
|
||||
m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f;
|
||||
m_carPathLinks[m_numCarPathLinks].flag1 = false;
|
||||
m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
|
||||
m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width;
|
||||
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
|
||||
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
|
||||
@ -892,7 +881,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
|
||||
m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f;
|
||||
m_carPathLinks[m_numCarPathLinks].x = posx*8.0f;
|
||||
m_carPathLinks[m_numCarPathLinks].y = posy*8.0f;
|
||||
m_carPathLinks[m_numCarPathLinks].flag1 = false;
|
||||
m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
|
||||
m_carPathLinks[m_numCarPathLinks].width = width;
|
||||
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
|
||||
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
|
||||
@ -1028,7 +1017,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
|
||||
delete[] mapObjIndices;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
float
|
||||
CPathFind::CalcRoadDensity(float x, float y)
|
||||
{
|
||||
@ -1051,7 +1039,6 @@ CPathFind::CalcRoadDensity(float x, float y)
|
||||
return density/2500.0f;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
|
||||
{
|
||||
@ -1062,7 +1049,6 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
|
||||
return false;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
|
||||
{
|
||||
@ -1073,7 +1059,6 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
|
||||
return false;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::AddNodeToList(CPathNode *node, int32 listId)
|
||||
{
|
||||
@ -1086,7 +1071,6 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId)
|
||||
node->distance = listId;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::RemoveNodeFromList(CPathNode *node)
|
||||
{
|
||||
@ -1095,7 +1079,6 @@ CPathFind::RemoveNodeFromList(CPathNode *node)
|
||||
node->GetNext()->SetPrev(node->GetPrev());
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
|
||||
{
|
||||
@ -1123,7 +1106,6 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
|
||||
}
|
||||
#endif
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
|
||||
{
|
||||
@ -1139,7 +1121,6 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
|
||||
{
|
||||
@ -1155,7 +1136,6 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
|
||||
{
|
||||
@ -1171,7 +1151,6 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: unused (still needed for script here)
|
||||
void
|
||||
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
|
||||
{
|
||||
@ -1223,7 +1202,6 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: unused (still needed for script here)
|
||||
void
|
||||
CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
|
||||
{
|
||||
@ -1239,7 +1217,6 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: unused (still needed for script here)
|
||||
void
|
||||
CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
|
||||
{
|
||||
@ -1254,7 +1231,6 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2,
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: unused (still needed for script here)
|
||||
void
|
||||
CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
|
||||
{
|
||||
@ -1269,9 +1245,8 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
int32
|
||||
CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath)
|
||||
CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreSelected, bool bWaterPath)
|
||||
{
|
||||
int i;
|
||||
int firstNode, lastNode;
|
||||
@ -1293,7 +1268,7 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
|
||||
for(i = firstNode; i < lastNode; i++){
|
||||
if(ignoreDisabled && m_pathNodes[i].bDisabled) continue;
|
||||
if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
|
||||
if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue;
|
||||
if(ignoreSelected && m_pathNodes[i].bSelected) continue;
|
||||
if(bWaterPath != m_pathNodes[i].bWaterPath) continue;
|
||||
dist = Abs(m_pathNodes[i].GetX() - coors.x) +
|
||||
Abs(m_pathNodes[i].GetY() - coors.y) +
|
||||
@ -1306,7 +1281,6 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
|
||||
return closestDist < distLimit ? closestNode : -1;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
int32
|
||||
CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY)
|
||||
{
|
||||
@ -1345,7 +1319,102 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa
|
||||
return closestNode;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled, bool ignoreBetweenLevels, bool bWaterPath)
|
||||
{
|
||||
int i, j;
|
||||
int firstNode, lastNode, connectedNode;
|
||||
float dist;
|
||||
float closestDist = 10000.0f;
|
||||
int closestNode = 0, closestConnectedNode = 0;
|
||||
|
||||
switch (type) {
|
||||
case PATH_CAR:
|
||||
firstNode = 0;
|
||||
lastNode = m_numCarPathNodes;
|
||||
break;
|
||||
case PATH_PED:
|
||||
firstNode = m_numCarPathNodes;
|
||||
lastNode = m_numPathNodes;
|
||||
break;
|
||||
}
|
||||
|
||||
for (i = firstNode; i < lastNode; i++) {
|
||||
if (ignoreDisabled && m_pathNodes[i].bDisabled) continue;
|
||||
if (ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
|
||||
if (bWaterPath != m_pathNodes[i].bWaterPath) continue;
|
||||
dist = Abs(m_pathNodes[i].GetX() - coors.x) +
|
||||
Abs(m_pathNodes[i].GetY() - coors.y) +
|
||||
3.0f * Abs(m_pathNodes[i].GetZ() - coors.z);
|
||||
if (dist < closestDist) {
|
||||
for (j = 0; j < m_pathNodes[i].numLinks; j++) {
|
||||
connectedNode = ConnectedNode(m_pathNodes[i].firstLink + j);
|
||||
if (ignoreDisabled && m_pathNodes[connectedNode].bDisabled) continue;
|
||||
if (ignoreBetweenLevels && m_pathNodes[connectedNode].bBetweenLevels) continue;
|
||||
if (bWaterPath != m_pathNodes[connectedNode].bWaterPath) continue;
|
||||
if ((m_pathNodes[connectedNode].GetPosition() - m_pathNodes[i].GetPosition()).Magnitude() > minDist) {
|
||||
closestDist = dist;
|
||||
closestNode = i;
|
||||
closestConnectedNode = connectedNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (closestDist < maxDist) {
|
||||
*node1 = closestNode;
|
||||
*node2 = closestConnectedNode;
|
||||
CVector dir(m_pathNodes[*node2].GetX() - m_pathNodes[*node1].GetX(), m_pathNodes[*node2].GetY() - m_pathNodes[*node1].GetY(), 0.0f);
|
||||
dir.Normalise();
|
||||
*angle = RADTODEG(Atan2(-dir.x, dir.y));
|
||||
}
|
||||
else {
|
||||
*node1 = -1;
|
||||
*node2 = -1;
|
||||
*angle = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
int32
|
||||
CPathFind::FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath)
|
||||
{
|
||||
int i;
|
||||
int firstNode, lastNode;
|
||||
switch (type) {
|
||||
case PATH_CAR:
|
||||
firstNode = 0;
|
||||
lastNode = m_numCarPathNodes;
|
||||
break;
|
||||
case PATH_PED:
|
||||
firstNode = m_numCarPathNodes;
|
||||
lastNode = m_numPathNodes;
|
||||
break;
|
||||
}
|
||||
for (i = firstNode; i < lastNode; i++)
|
||||
m_pathNodes[i].bSelected = false;
|
||||
|
||||
for (; N > 0; N--) {
|
||||
i = FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
|
||||
if (i < 0)
|
||||
return -1;
|
||||
m_pathNodes[i].bSelected = true;
|
||||
}
|
||||
return FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
|
||||
}
|
||||
|
||||
CVector
|
||||
CPathFind::FindNodeCoorsForScript(int32 id)
|
||||
{
|
||||
// the point is to return valid position in case there is a divider in the middle of the road
|
||||
if (!m_pathNodes[id].HasDivider() || m_pathNodes[id].numLinks == 0)
|
||||
return m_pathNodes[id].GetPosition();
|
||||
CVector2D dir(m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetX() - m_pathNodes[id].GetX(),
|
||||
m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetY() - m_pathNodes[id].GetY());
|
||||
dir.Normalise();
|
||||
if (dir.x < 0)
|
||||
dir = -dir;
|
||||
return m_pathNodes[id].GetPosition() + CVector(-dir.y, dir.x, 0.0f) * (LANE_WIDTH / 2 + m_pathNodes[id].GetDividerWidth());
|
||||
}
|
||||
|
||||
float
|
||||
CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
|
||||
{
|
||||
@ -1357,7 +1426,6 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
|
||||
return RADTODEG(dir.Heading());
|
||||
}
|
||||
|
||||
//--MIAMI: unused (still needed for script here)
|
||||
float
|
||||
CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards)
|
||||
{
|
||||
@ -1401,10 +1469,8 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
|
||||
return RADTODEG(dir.Heading());
|
||||
}
|
||||
|
||||
// no "New" in MIAMI
|
||||
//--MIAMI: TODO
|
||||
bool
|
||||
CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
|
||||
CPathFind::GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
|
||||
{
|
||||
int i, j;
|
||||
int node1, node2;
|
||||
@ -1457,28 +1523,45 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY,
|
||||
return false;
|
||||
}
|
||||
|
||||
//--MIAMI: TODO
|
||||
bool
|
||||
CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix)
|
||||
{
|
||||
int i;
|
||||
int node1, node2;
|
||||
float node1_dist, node2_dist;
|
||||
static int32 node_cnt;
|
||||
|
||||
if(m_numPedPathNodes == 0)
|
||||
return false;
|
||||
|
||||
for(i = 0; i < 400; i++){
|
||||
node1 = m_numCarPathNodes + CGeneral::GetRandomNumber() % m_numPedPathNodes;
|
||||
if(DistanceSqr2D(m_pathNodes[node1].GetPosition(), x, y) < sq(maxDist+30.0f)){
|
||||
if(m_pathNodes[node1].numLinks == 0)
|
||||
continue;
|
||||
int link = m_pathNodes[node1].firstLink + CGeneral::GetRandomNumber() % m_pathNodes[node1].numLinks;
|
||||
for(i = 0; i < 230; i++){
|
||||
if (node_cnt++ >= m_numPedPathNodes)
|
||||
node_cnt = 0;
|
||||
node1 = node_cnt + m_numCarPathNodes;
|
||||
node1_dist = Distance2D(m_pathNodes[node1].GetPosition(), x, y);
|
||||
if(node1_dist < maxDist+30.0f){
|
||||
if(m_pathNodes[node1].numLinks != 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i >= 230)
|
||||
return false;
|
||||
|
||||
for(i = 0; i < m_pathNodes[node1].numLinks; i++){
|
||||
int link = m_pathNodes[node1].firstLink + i;
|
||||
if(ConnectionCrossesRoad(link))
|
||||
continue;
|
||||
node2 = ConnectedNode(link);
|
||||
if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled)
|
||||
continue;
|
||||
node2_dist = Distance2D(m_pathNodes[node2].GetPosition(), x, y);
|
||||
if ((node1_dist < maxDist || node2_dist < maxDist) && (node1_dist > minDistOffScreen || node2_dist > minDistOffScreen))
|
||||
break;
|
||||
}
|
||||
if(i >= m_pathNodes[node1].numLinks)
|
||||
return false;
|
||||
|
||||
for(i = 0; i < 5; i++){
|
||||
float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f;
|
||||
float f1 = 1.0f - f2;
|
||||
*pPositionBetweenNodes = f2;
|
||||
@ -1497,7 +1580,8 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi
|
||||
minDist = minDistOffScreen;
|
||||
maxDist = maxDistOffScreen;
|
||||
}
|
||||
if(minDist < dist && dist < maxDist){
|
||||
if(visible && (minDist < dist && dist < maxDist) ||
|
||||
!visible && (minDistOffScreen < dist && dist < maxDistOffScreen)){
|
||||
*pNode1 = node1;
|
||||
*pNode2 = node2;
|
||||
*pPosition = pos;
|
||||
@ -1513,11 +1597,9 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir)
|
||||
{
|
||||
@ -1584,7 +1666,6 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
|
||||
|
||||
static CPathNode *apNodesToBeCleared[6525];
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId)
|
||||
{
|
||||
@ -1676,7 +1757,6 @@ static CPathNode *pNodeList[32];
|
||||
static int16 DummyResult;
|
||||
static int16 DummyResult2;
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
|
||||
{
|
||||
@ -1692,7 +1772,6 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
|
||||
return dist < 100.0f;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::Save(uint8 *buf, uint32 *size)
|
||||
{
|
||||
@ -1714,7 +1793,6 @@ CPathFind::Save(uint8 *buf, uint32 *size)
|
||||
buf[i/8 + n] &= ~(1 << i%8);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPathFind::Load(uint8 *buf, uint32 size)
|
||||
{
|
||||
|
@ -52,6 +52,8 @@ public:
|
||||
static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList);
|
||||
static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition);
|
||||
static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition);
|
||||
static void AddBuildingBlockade(CEntity*, CPedPathNode(*)[40], CVector*);
|
||||
static void AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode(*)[40], CVector*);
|
||||
};
|
||||
|
||||
struct CPathNode
|
||||
@ -74,7 +76,7 @@ struct CPathNode
|
||||
|
||||
uint8 bWaterPath : 1;
|
||||
uint8 bOnlySmallBoats : 1;
|
||||
uint8 flagB4 : 1; // where is this set?
|
||||
uint8 bSelected : 1;
|
||||
uint8 speedLimit : 2;
|
||||
//uint8 flagB20 : 1;
|
||||
//uint8 flagB40 : 1;
|
||||
@ -115,7 +117,7 @@ struct CCarPathLink
|
||||
int8 dirY;
|
||||
int8 numLeftLanes : 3;
|
||||
int8 numRightLanes : 3;
|
||||
uint8 flag1 : 1;
|
||||
uint8 trafficLightDirection : 1;
|
||||
uint8 trafficLightType : 2;
|
||||
uint8 bBridgeLights : 1; // at least in LCS...
|
||||
int8 width;
|
||||
@ -160,6 +162,7 @@ struct CPathInfoForObject
|
||||
|
||||
uint8 spawnRate : 4;
|
||||
|
||||
void CheckIntegrity(void);
|
||||
void SwapConnectionsToBeRightWayRound(void);
|
||||
};
|
||||
extern CPathInfoForObject *InfoForTileCars;
|
||||
@ -189,6 +192,14 @@ struct CTempNodeExternal // made up name
|
||||
bool isCross;
|
||||
};
|
||||
|
||||
// from mobile
|
||||
template<typename T>
|
||||
class CRoute
|
||||
{
|
||||
T m_node[8];
|
||||
};
|
||||
|
||||
|
||||
class CPathFind
|
||||
{
|
||||
public:
|
||||
@ -242,12 +253,14 @@ public:
|
||||
void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
|
||||
void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
|
||||
void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
|
||||
// TODO(MIAMI): check callers for new arguments
|
||||
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
|
||||
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreSelected = false, bool bWaterPath = false);
|
||||
int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
|
||||
void FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool bWaterPath = false);
|
||||
int32 FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath = false);
|
||||
CVector FindNodeCoorsForScript(int32 id);
|
||||
float FindNodeOrientationForCarPlacement(int32 nodeId);
|
||||
float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
|
||||
bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
|
||||
bool GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
|
||||
bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
|
||||
void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
|
||||
void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
|
||||
@ -267,6 +280,16 @@ public:
|
||||
void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
|
||||
|
||||
void DisplayPathData(void);
|
||||
|
||||
// Following methods are present on mobile but are unused. TODO: implement them
|
||||
void SavePathFindData(void);
|
||||
void ComputeRoute(uint8, const CVector&, const CVector&, CRoute<CPathNode*>&);
|
||||
void RecordNodesClosestToCoors(CVector, uint8, int, CPathNode**, float, bool, bool, bool);
|
||||
void RecordNodesInCircle(const CVector&, float, uint8, int, CPathNode**, bool, bool, bool, bool);
|
||||
void ArrangeOneNodeList(CPathInfoForObject*, int16);
|
||||
void ArrangeNodes(int16);
|
||||
void RegisterMarker(CVector*);
|
||||
void Shutdown(void);
|
||||
};
|
||||
|
||||
extern CPathFind ThePaths;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -34,21 +34,23 @@ class CPickup
|
||||
{
|
||||
public:
|
||||
CVector m_vecPos;
|
||||
uint32 m_nRevenue;
|
||||
float m_fRevenue;
|
||||
CObject *m_pObject;
|
||||
CObject *m_pExtraObject;
|
||||
uint16 m_nQuantity;
|
||||
uint32 m_nQuantity;
|
||||
uint32 m_nTimer;
|
||||
int16 m_nMoneySpeed;
|
||||
uint16 m_nMoneySpeed;
|
||||
int16 m_eModelIndex;
|
||||
uint16 m_nIndex;
|
||||
char m_sTextKey[8];
|
||||
ePickupType m_eType;
|
||||
bool m_bRemoved;
|
||||
uint8 m_effects;
|
||||
uint8 m_effects:1;
|
||||
uint8 m_effects2:1;
|
||||
|
||||
CObject *GiveUsAPickUpObject(int32 handle);
|
||||
CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle);
|
||||
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
|
||||
void GetRidOfObjects();
|
||||
private:
|
||||
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
|
||||
inline bool CanBePickedUp(CPlayerPed *player, int playerId);
|
||||
@ -64,8 +66,9 @@ struct tPickupMessage
|
||||
eWeaponType m_weaponType;
|
||||
CVector2D m_dist;
|
||||
CRGBA m_color;
|
||||
uint8 m_bOutOfStock : 1;
|
||||
uint8 m_bOutOfStock;
|
||||
uint8 m_quantity;
|
||||
uint16 money;
|
||||
};
|
||||
|
||||
class CPickups
|
||||
@ -111,13 +114,13 @@ public:
|
||||
static CVector StaticCamCoors;
|
||||
static uint32 StaticCamStartTime;
|
||||
|
||||
//TODO(MIAMI)
|
||||
static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType) {}
|
||||
static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType);
|
||||
static CPickup *FindPickUpForThisObject(CEntity*);
|
||||
};
|
||||
|
||||
extern uint16 AmmoForWeapon[20];
|
||||
extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS];
|
||||
extern uint16 CostOfWeapon[20];
|
||||
extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1];
|
||||
extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1];
|
||||
extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3];
|
||||
|
||||
enum ePacmanPickupType
|
||||
{
|
||||
|
@ -10,6 +10,8 @@
|
||||
#include "VehicleModelInfo.h"
|
||||
#include "World.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
uint16 CRecordDataForGame::RecordingState;
|
||||
|
||||
void CRecordDataForGame::Init(void)
|
||||
|
@ -53,6 +53,8 @@
|
||||
#include "Fluff.h"
|
||||
#include "WaterCreatures.h"
|
||||
|
||||
//--MIAMI: file done except TODO
|
||||
|
||||
uint8 CReplay::Mode;
|
||||
CAddressInReplayBuffer CReplay::Record;
|
||||
CAddressInReplayBuffer CReplay::Playback;
|
||||
@ -160,7 +162,6 @@ static void(*CBArray[])(CAnimBlendAssociation*, void*) =
|
||||
&CPed::PedAnimShuffleCB, &CPed::DeleteSunbatheIdleAnimCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB
|
||||
};
|
||||
|
||||
// --MIAMI: Done
|
||||
static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
|
||||
{
|
||||
for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
|
||||
@ -171,13 +172,11 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
|
||||
return 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
|
||||
{
|
||||
return CBArray[id];
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
|
||||
{
|
||||
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
|
||||
@ -210,7 +209,6 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void PrintElementsInPtrList(void)
|
||||
{
|
||||
for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
|
||||
@ -218,7 +216,6 @@ void PrintElementsInPtrList(void)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::Init(void)
|
||||
{
|
||||
pBuf0 = nil;
|
||||
@ -261,20 +258,17 @@ void CReplay::Init(void)
|
||||
MarkEverythingAsNew();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::DisableReplays(void)
|
||||
{
|
||||
bReplayEnabled = false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::EnableReplays(void)
|
||||
{
|
||||
bReplayEnabled = true;
|
||||
}
|
||||
|
||||
void PlayReplayFromHD(void);
|
||||
// --MIAMI: Done
|
||||
void CReplay::Update(void)
|
||||
{
|
||||
if (CCutsceneMgr::IsCutsceneProcessing() || CPad::GetPad(0)->ArePlayerControlsDisabled() || CScriptPaths::IsOneActive() || FrontEndMenuManager.GetIsMenuActive()) {
|
||||
@ -309,7 +303,6 @@ void CReplay::Update(void)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done except TODO
|
||||
void CReplay::RecordThisFrame(void)
|
||||
{
|
||||
uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket) + sizeof(tMiscPacket);
|
||||
@ -394,10 +387,8 @@ void CReplay::RecordThisFrame(void)
|
||||
tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
|
||||
bt->type = REPLAYPACKET_BULLET_TRACES;
|
||||
bt->index = i;
|
||||
bt->frames = CBulletTraces::aTraces[i].m_framesInUse;
|
||||
bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime;
|
||||
bt->inf = CBulletTraces::aTraces[i].m_vecCurrentPos;
|
||||
bt->sup = CBulletTraces::aTraces[i].m_vecTargetPos;
|
||||
bt->inf = CBulletTraces::aTraces[i].m_vecStartPos;
|
||||
bt->sup = CBulletTraces::aTraces[i].m_vecEndPos;
|
||||
Record.m_nOffset += sizeof(*bt);
|
||||
}
|
||||
tMiscPacket* misc = (tMiscPacket*)&Record.m_pBase[Record.m_nOffset];
|
||||
@ -413,7 +404,6 @@ void CReplay::RecordThisFrame(void)
|
||||
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::GoToNextBlock(void)
|
||||
{
|
||||
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
|
||||
@ -426,7 +416,6 @@ void CReplay::GoToNextBlock(void)
|
||||
MarkEverythingAsNew();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CVector& vecDir, float fSize, const RwRGBA& color)
|
||||
{
|
||||
if (Record.m_nOffset > REPLAYBUFFERSIZE - 16 - sizeof(tParticlePacket))
|
||||
@ -449,7 +438,6 @@ void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CV
|
||||
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::StorePedUpdate(CPed *ped, int id)
|
||||
{
|
||||
tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
|
||||
@ -469,7 +457,6 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
|
||||
Record.m_nOffset += sizeof(tPedUpdatePacket);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
{
|
||||
CAnimBlendAssociation* second;
|
||||
@ -515,7 +502,6 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
|
||||
{
|
||||
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){
|
||||
@ -573,7 +559,6 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
|
||||
{
|
||||
tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
|
||||
@ -618,14 +603,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
|
||||
buffer->m_nOffset += sizeof(tPedUpdatePacket);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool HasAnimGroupLoaded(uint8 group)
|
||||
{
|
||||
CAnimBlendAssocGroup* pGroup = &CAnimManager::GetAnimAssocGroups()[group];
|
||||
return pGroup->animBlock && pGroup->animBlock->isLoaded;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
{
|
||||
CAnimBlendAssociation* anim1;
|
||||
@ -669,7 +652,6 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
|
||||
{
|
||||
CAnimBlendAssociation* assoc;
|
||||
@ -715,7 +697,6 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::PlaybackThisFrame(void)
|
||||
{
|
||||
static int FrameSloMo = 0;
|
||||
@ -743,7 +724,6 @@ void CReplay::PlaybackThisFrame(void)
|
||||
|
||||
// next two functions are only found in mobile version
|
||||
// most likely they were optimized out for being unused
|
||||
// --MIAMI: Done
|
||||
void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo)
|
||||
{
|
||||
if (Mode != MODE_RECORD)
|
||||
@ -755,7 +735,6 @@ void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, f
|
||||
Mode = MODE_RECORD;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool CReplay::FastForwardToTime(uint32 start)
|
||||
{
|
||||
uint32 timer = 0;
|
||||
@ -765,7 +744,6 @@ bool CReplay::FastForwardToTime(uint32 start)
|
||||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
||||
{
|
||||
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
|
||||
@ -806,7 +784,6 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
||||
Record.m_nOffset += sizeof(tVehicleUpdatePacket);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
|
||||
{
|
||||
CBike* bike = (CBike*)vehicle;
|
||||
@ -832,7 +809,6 @@ void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
|
||||
Record.m_nOffset += sizeof(tBikeUpdatePacket);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer)
|
||||
{
|
||||
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
|
||||
@ -906,7 +882,6 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
|
||||
((CBoat*)vehicle)->m_fMovingSpeed = vp->skimmer_speed / 50.0f;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer)
|
||||
{
|
||||
CBike* bike = (CBike*)vehicle;
|
||||
@ -940,7 +915,6 @@ void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddress
|
||||
CWorld::Add(vehicle);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer)
|
||||
{
|
||||
CBulletTraces::Init();
|
||||
@ -1141,10 +1115,8 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
|
||||
{
|
||||
tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset];
|
||||
CBulletTraces::aTraces[pb->index].m_bInUse = true;
|
||||
CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames;
|
||||
CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime;
|
||||
CBulletTraces::aTraces[pb->index].m_vecCurrentPos = pb->inf;
|
||||
CBulletTraces::aTraces[pb->index].m_vecTargetPos = pb->sup;
|
||||
CBulletTraces::aTraces[pb->index].m_vecStartPos = pb->inf;
|
||||
CBulletTraces::aTraces[pb->index].m_vecEndPos = pb->sup;
|
||||
buffer->m_nOffset += sizeof(tBulletTracePacket);
|
||||
break;
|
||||
}
|
||||
@ -1197,7 +1169,6 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
|
||||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::FinishPlayback(void)
|
||||
{
|
||||
if (Mode != MODE_PLAYBACK)
|
||||
@ -1220,7 +1191,6 @@ void CReplay::FinishPlayback(void)
|
||||
DMAudio.SetMusicFadeVol(127);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::EmptyReplayBuffer(void)
|
||||
{
|
||||
if (Mode == MODE_PLAYBACK)
|
||||
@ -1236,7 +1206,6 @@ void CReplay::EmptyReplayBuffer(void)
|
||||
MarkEverythingAsNew();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::ProcessReplayCamera(void)
|
||||
{
|
||||
switch (CameraMode) {
|
||||
@ -1283,7 +1252,6 @@ void CReplay::ProcessReplayCamera(void)
|
||||
|
||||
extern CWeaponEffects gCrossHair;
|
||||
|
||||
// --MIAMI: Done except TODO
|
||||
void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
|
||||
{
|
||||
if (Mode != MODE_RECORD)
|
||||
@ -1343,7 +1311,6 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
|
||||
CDraw::SetFOV(70.0f);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::StoreStuffInMem(void)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
@ -1430,7 +1397,6 @@ void CReplay::StoreStuffInMem(void)
|
||||
CScriptPaths::Save_ForReplay();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::RestoreStuffFromMem(void)
|
||||
{
|
||||
CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
|
||||
@ -1655,7 +1621,6 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::EmptyPedsAndVehiclePools(void)
|
||||
{
|
||||
int i = CPools::GetVehiclePool()->GetSize();
|
||||
@ -1676,7 +1641,6 @@ void CReplay::EmptyPedsAndVehiclePools(void)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::EmptyAllPools(void)
|
||||
{
|
||||
EmptyPedsAndVehiclePools();
|
||||
@ -1698,7 +1662,6 @@ void CReplay::EmptyAllPools(void)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::MarkEverythingAsNew(void)
|
||||
{
|
||||
int i = CPools::GetVehiclePool()->GetSize();
|
||||
@ -1748,7 +1711,6 @@ void CReplay::SaveReplayToHD(void)
|
||||
CFileMgr::SetDir("");
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void PlayReplayFromHD(void)
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
@ -1781,7 +1743,6 @@ void PlayReplayFromHD(void)
|
||||
CReplay::StreamAllNecessaryCarsAndPeds();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::StreamAllNecessaryCarsAndPeds(void)
|
||||
{
|
||||
for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
|
||||
@ -1806,7 +1767,6 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void)
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::FindFirstFocusCoordinate(CVector *coord)
|
||||
{
|
||||
*coord = CVector(0.0f, 0.0f, 0.0f);
|
||||
@ -1822,7 +1782,6 @@ void CReplay::FindFirstFocusCoordinate(CVector *coord)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool CReplay::ShouldStandardCameraBeProcessed(void)
|
||||
{
|
||||
if (Mode != MODE_PLAYBACK)
|
||||
@ -1832,7 +1791,6 @@ bool CReplay::ShouldStandardCameraBeProcessed(void)
|
||||
return FindPlayerVehicle() != nil;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CReplay::ProcessLookAroundCam(void)
|
||||
{
|
||||
if (!bAllowLookAroundCam)
|
||||
@ -1889,7 +1847,6 @@ void CReplay::ProcessLookAroundCam(void)
|
||||
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
size_t CReplay::FindSizeOfPacket(uint8 type)
|
||||
{
|
||||
switch (type) {
|
||||
@ -1911,7 +1868,6 @@ size_t CReplay::FindSizeOfPacket(uint8 type)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done (function didn't change since III and we already had it modified)
|
||||
void CReplay::Display()
|
||||
{
|
||||
static int TimeCount = 0;
|
||||
|
@ -4,6 +4,8 @@
|
||||
#include "Zones.h"
|
||||
#include "PathFind.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
uint8 CRestart::OverrideHospitalLevel;
|
||||
uint8 CRestart::OverridePoliceStationLevel;
|
||||
bool CRestart::bFadeInAfterNextArrest;
|
||||
|
@ -236,7 +236,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
|
||||
tmp.GetPosition().z += fModelRadius - 0.6f;
|
||||
pVehicle->m_matrix = tmp;
|
||||
pVehicle->PlaceOnRoadProperly();
|
||||
pVehicle->bIsStatic = false;
|
||||
pVehicle->SetIsStatic(false);
|
||||
pVehicle->m_matrix.UpdateRW();
|
||||
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
|
@ -20,6 +20,8 @@
|
||||
#include "WeaponInfo.h"
|
||||
#include "World.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
bool CSceneEdit::m_bEditOn;
|
||||
int32 CSceneEdit::m_bCameraFollowActor;
|
||||
bool CSceneEdit::m_bRecording;
|
||||
@ -1070,7 +1072,7 @@ bool CSceneEdit::SelectWeapon(void)
|
||||
}
|
||||
if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
|
||||
if (++m_nWeaponType >= WEAPONTYPE_DETONATOR)
|
||||
m_nWeaponType = WEAPONTYPE_BASEBALLBAT;
|
||||
m_nWeaponType = WEAPONTYPE_BRASSKNUCKLE;
|
||||
pActors[m_nActor]->ClearWeapons();
|
||||
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
|
||||
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
@ -1078,7 +1080,7 @@ bool CSceneEdit::SelectWeapon(void)
|
||||
}
|
||||
else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){
|
||||
if (--m_nWeaponType <= WEAPONTYPE_UNARMED)
|
||||
m_nWeaponType = WEAPONTYPE_GRENADE;
|
||||
m_nWeaponType = WEAPONTYPE_MINIGUN;
|
||||
pActors[m_nActor]->ClearWeapons();
|
||||
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
|
||||
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
|
@ -31,6 +31,7 @@
|
||||
#include "GameLogic.h"
|
||||
#include "Garages.h"
|
||||
#include "General.h"
|
||||
#include "Glass.h"
|
||||
#ifdef MISSION_REPLAY
|
||||
#include "GenericGameStorage.h"
|
||||
#endif
|
||||
@ -1704,7 +1705,7 @@ static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
|
||||
return;
|
||||
if (!ifColLoaded || CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
|
||||
pEntity->bIsStaticWaitingForCollision = false;
|
||||
if (!pEntity->IsStatic())
|
||||
if (!pEntity->GetIsStatic())
|
||||
pEntity->AddToMovingList();
|
||||
}
|
||||
}
|
||||
@ -1804,9 +1805,8 @@ void CMissionCleanup::Process()
|
||||
if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
|
||||
TheCamera.Restore();
|
||||
TheCamera.SetWideScreenOff();
|
||||
// TODO(MIAMI)
|
||||
//CSpecialFX::bLiftCam = false;
|
||||
//CSpecialFX::bVideoCam = false;
|
||||
CSpecialFX::bLiftCam = false;
|
||||
CSpecialFX::bVideoCam = false;
|
||||
CTimeCycle::StopExtraColour(0);
|
||||
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
|
||||
DMAudio.ClearMissionAudio(i);
|
||||
@ -1817,7 +1817,7 @@ void CMissionCleanup::Process()
|
||||
CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
|
||||
CStreaming::ms_disableStreaming = false;
|
||||
CHud::m_ItemToFlash = -1;
|
||||
CHud::SetHelpMessage(nil, false); // TODO(MIAMI): third parameter is false
|
||||
CHud::SetHelpMessage(nil, false);
|
||||
CUserDisplay::OnscnTimer.m_bDisabled = false;
|
||||
CTheScripts::RemoveScriptTextureDictionary();
|
||||
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
|
||||
@ -1827,7 +1827,7 @@ void CMissionCleanup::Process()
|
||||
CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
|
||||
CPad::GetPad(0)->SetDrunkInputDelay(0);
|
||||
CWorld::Players[0].m_bDriveByAllowed = true;
|
||||
// DMAudio::ShutUpPlayerTalking(0); // TODO(Miami)
|
||||
DMAudio.ShutUpPlayerTalking(0);
|
||||
CVehicle::bDisableRemoteDetonation = false;
|
||||
CVehicle::bDisableRemoteDetonationOnContact = false;
|
||||
CGameLogic::ClearShortCut();
|
||||
@ -2381,9 +2381,11 @@ void CTheScripts::Process()
|
||||
case 4:
|
||||
AllowMissionReplay = 5;
|
||||
RetryMission(0, 0);
|
||||
break;
|
||||
case 6:
|
||||
AllowMissionReplay = 7;
|
||||
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
|
||||
break;
|
||||
case 7:
|
||||
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
|
||||
AllowMissionReplay = 0;
|
||||
@ -3971,7 +3973,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
|
||||
if (pos.z <= MAP_Z_LOW_LIMIT)
|
||||
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
|
||||
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
|
||||
car->bIsStatic = false;
|
||||
car->SetIsStatic(false);
|
||||
/* Again weird usage of virtual functions. */
|
||||
if (car->IsBoat()) {
|
||||
car->Teleport(pos);
|
||||
@ -4124,6 +4126,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
|
||||
CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
|
||||
return 0;
|
||||
}
|
||||
/*
|
||||
case COMMAND_PRINT_SOON:
|
||||
{
|
||||
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
|
||||
@ -4131,6 +4134,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
|
||||
CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
|
||||
return 0;
|
||||
}
|
||||
*/
|
||||
case COMMAND_CLEAR_PRINTS:
|
||||
CMessages::ClearMessages();
|
||||
return 0;
|
||||
@ -5383,22 +5387,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
||||
case COMMAND_ADD_ONE_OFF_SOUND:
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
// TODO(MIAMI)
|
||||
// SOUND_PART_MISSION_COMPLETE == 1
|
||||
// SOUND_RACE_START_3 == 7
|
||||
// SOUND_RACE_START_2 == 8
|
||||
// SOUND_RACE_START_1 == 9
|
||||
// SOUND_RACE_START_GO == 10
|
||||
// SOUND_AMMUNATION_BUY_WEAPON == 13
|
||||
// SOUND_AMMUNATION_BUY_WEAPON_DENIED == 14
|
||||
// SOUND_AMMUNATION_IMRAN_ARM_BOMB == 16
|
||||
switch (ScriptParams[3]) {
|
||||
case SCRIPT_SOUND_EVIDENCE_PICKUP:
|
||||
DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0);
|
||||
return 0;
|
||||
case SCRIPT_SOUND_UNLOAD_GOLD:
|
||||
DMAudio.PlayFrontEndSound(SOUND_UNLOAD_GOLD, 0);
|
||||
return 0;
|
||||
case SCRIPT_SOUND_PART_MISSION_COMPLETE:
|
||||
DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0);
|
||||
return 0;
|
||||
@ -5414,6 +5403,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
||||
case SCRIPT_SOUND_RACE_START_GO:
|
||||
DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0);
|
||||
return 0;
|
||||
case SCRIPT_SOUND_AMMUNATION_BUY_WEAPON:
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, 0);
|
||||
return 0;
|
||||
case SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED:
|
||||
DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 0);
|
||||
return 0;
|
||||
case SCRIPT_SOUND_IMRAN_ARM_BOMB:
|
||||
DMAudio.PlayFrontEndSound(SOUND_AMMUNATION_IMRAN_ARM_BOMB, 0);
|
||||
return 0;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -6372,7 +6370,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
|
||||
}
|
||||
case COMMAND_ADD_EXPLOSION:
|
||||
CollectParameters(&m_nIp, 4);
|
||||
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0);
|
||||
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true);
|
||||
return 0;
|
||||
|
||||
case COMMAND_IS_CAR_UPRIGHT:
|
||||
@ -7042,7 +7040,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
|
||||
if (pos.z <= MAP_Z_LOW_LIMIT)
|
||||
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
|
||||
CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
|
||||
255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); // TODO(MIAMI): more params
|
||||
255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_DRAW_LIGHT:
|
||||
@ -7497,7 +7495,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
||||
CVector pos = *(CVector*)&ScriptParams[0];
|
||||
if (pos.z <= MAP_Z_LOW_LIMIT)
|
||||
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
|
||||
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
|
||||
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f, true)];
|
||||
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
|
||||
StoreParameters(&m_nIp, 3);
|
||||
return 0;
|
||||
@ -7508,8 +7506,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
||||
CVector pos = *(CVector*)&ScriptParams[0];
|
||||
if (pos.z <= MAP_Z_LOW_LIMIT)
|
||||
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
|
||||
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
|
||||
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
|
||||
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true));
|
||||
StoreParameters(&m_nIp, 3);
|
||||
return 0;
|
||||
}
|
||||
@ -8760,11 +8757,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
||||
}
|
||||
case COMMAND_INDUSTRIAL_PASSED:
|
||||
CStats::IndustrialPassed = true;
|
||||
DMAudio.PlayRadioAnnouncement(13); //TODO: enum?
|
||||
DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN);
|
||||
return 0;
|
||||
case COMMAND_COMMERCIAL_PASSED:
|
||||
CStats::CommercialPassed = true;
|
||||
DMAudio.PlayRadioAnnouncement(14); //TODO: enum?
|
||||
DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN);
|
||||
return 0;
|
||||
case COMMAND_SUBURBAN_PASSED:
|
||||
CStats::SuburbanPassed = true;
|
||||
@ -8978,7 +8975,6 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
||||
CollectParameters(&m_nIp, 1);
|
||||
char zone[KEY_LENGTH_IN_SCRIPT];
|
||||
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
|
||||
// TODO(MIAMI): just getting this to compile with new argument
|
||||
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
|
||||
if (zone_id != -1)
|
||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
||||
@ -9649,13 +9645,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
||||
script_assert(pObject);
|
||||
if (ScriptParams[1]) {
|
||||
if (pObject->bIsStatic) {
|
||||
pObject->bIsStatic = false;
|
||||
pObject->SetIsStatic(false);
|
||||
pObject->AddToMovingList();
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!pObject->bIsStatic) {
|
||||
pObject->bIsStatic = true;
|
||||
pObject->SetIsStatic(true);
|
||||
pObject->RemoveFromMovingList();
|
||||
}
|
||||
}
|
||||
@ -10344,8 +10340,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
||||
if (pos.z <= MAP_Z_LOW_LIMIT)
|
||||
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
|
||||
int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
|
||||
// TODO(MIAMI): replace GetPosition with FindNodeCoorsForScript
|
||||
*(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition();
|
||||
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node);
|
||||
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
|
||||
StoreParameters(&m_nIp, 4);
|
||||
return 0;
|
||||
@ -11204,7 +11199,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
||||
return 0;
|
||||
*/
|
||||
case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
|
||||
UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8); // TODO(MIAMI): more cheats!
|
||||
UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8 || CVehicle::bCheat9);
|
||||
return 0;
|
||||
case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
|
||||
{
|
||||
@ -12284,10 +12279,20 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
||||
case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
|
||||
{
|
||||
CollectParameters(&m_nIp, 5);
|
||||
debug("GET_CLOSEST_STRAIGHT_ROAD not implemented!\n");
|
||||
int node1, node2;
|
||||
float angle;
|
||||
ThePaths.FindNodePairClosestToCoors(*(CVector*)&ScriptParams[0], PATH_CAR, &node1, &node2, &angle,
|
||||
*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], true, true);
|
||||
if (node1 == -1) {
|
||||
for (int i = 0; i < 7; i++)
|
||||
ScriptParams[i] = 0;
|
||||
StoreParameters(&m_nIp, 7); // TODO(MIAMI)
|
||||
}
|
||||
else {
|
||||
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node1);
|
||||
*(CVector*)&ScriptParams[3] = ThePaths.FindNodeCoorsForScript(node2);
|
||||
*(float*)&ScriptParams[6] = angle;
|
||||
}
|
||||
StoreParameters(&m_nIp, 7);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_CAR_FORWARD_SPEED:
|
||||
@ -12395,7 +12400,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
||||
case COMMAND_SWITCH_SECURITY_CAMERA:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
debug("SWITCH_SECURITY_CAMERA is not implemented\n"); // TODO(MIAMI)
|
||||
CSpecialFX::bVideoCam = ScriptParams[0] != 0;
|
||||
return 0;
|
||||
}
|
||||
//case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
|
||||
@ -12461,9 +12466,11 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
||||
case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
debug("GET_NTH_CLOSEST_CAR_NODE is not implemented\n"); // TODO(MIAMI)
|
||||
ScriptParams[0] = 0;
|
||||
StoreParameters(&m_nIp, 1);
|
||||
CVector pos = *(CVector*)&ScriptParams[0];
|
||||
if (pos.z <= MAP_Z_LOW_LIMIT)
|
||||
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
|
||||
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 0, 999999.9f, true, true, ScriptParams[3] - 1));
|
||||
StoreParameters(&m_nIp, 3);
|
||||
return 0;
|
||||
}
|
||||
//case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
|
||||
@ -12833,7 +12840,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
||||
case COMMAND_SWITCH_LIFT_CAMERA:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
debug("SWITCH_LIFT_CAMERA is not implemented\n"); // TODO(MIAMI)
|
||||
CSpecialFX::bLiftCam = ScriptParams[0] != 0;
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_CLOSE_ALL_CAR_DOORS:
|
||||
@ -12896,7 +12903,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
||||
case COMMAND_PRINT_HELP_FOREVER:
|
||||
{
|
||||
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
|
||||
CHud::SetHelpMessage(text, false); // TODO(MIAMI): third param is true
|
||||
CHud::SetHelpMessage(text, false, true);
|
||||
return 0;
|
||||
}
|
||||
//case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
|
||||
@ -13002,12 +13009,12 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
||||
case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY:
|
||||
{
|
||||
CollectParameters(&m_nIp, 3);
|
||||
static bool bShowed = false;
|
||||
if (!bShowed) {
|
||||
debug("HAS_GLASS_BEEN_SHATTERED_NEARBY not implemented, default to TRUE\n"); // TODO(MIAMI)
|
||||
bShowed = true;
|
||||
}
|
||||
UpdateCompareFlag(true);
|
||||
|
||||
bool shattered = false;
|
||||
if ( CGlass::HasGlassBeenShatteredAtCoors(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]) )
|
||||
shattered = true;
|
||||
|
||||
UpdateCompareFlag(shattered);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
|
||||
@ -13252,7 +13259,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
||||
case COMMAND_SET_TONIGHTS_EVENT:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
debug("skipping SET_TONIGHTS_EVENT\n"); // TODO(MIAMI)
|
||||
CScrollBar::TonightsEvent = ScriptParams[0];
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
|
||||
@ -13416,9 +13423,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
script_assert(pPed);
|
||||
if (pPed->bInVehicle) {
|
||||
if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum
|
||||
if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1])
|
||||
pPed->SetAmmo(pPed->GetWeapon(5).m_eWeaponType, ScriptParams[1]);
|
||||
if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
|
||||
if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_nAmmoTotal < ScriptParams[1])
|
||||
pPed->SetAmmo(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType, ScriptParams[1]);
|
||||
}
|
||||
else {
|
||||
pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true);
|
||||
@ -13440,7 +13447,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
||||
case COMMAND_ADD_EXPLOSION_NO_SOUND:
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); // TODO(MIAMI): last arg is 0
|
||||
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, false);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_OBJECT_AREA_VISIBLE:
|
||||
@ -13716,7 +13723,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
||||
pVehicle->bDontLoadCollision = true;
|
||||
if (pVehicle->bIsStaticWaitingForCollision) {
|
||||
pVehicle->bIsStaticWaitingForCollision = false;
|
||||
if (!pVehicle->IsStatic())
|
||||
if (!pVehicle->GetIsStatic())
|
||||
pVehicle->AddToMovingList();
|
||||
}
|
||||
}
|
||||
@ -13739,7 +13746,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
||||
pPed->bDontLoadCollision = true;
|
||||
if (pPed->bIsStaticWaitingForCollision) {
|
||||
pPed->bIsStaticWaitingForCollision = false;
|
||||
if (!pPed->IsStatic())
|
||||
if (!pPed->GetIsStatic())
|
||||
pPed->AddToMovingList();
|
||||
}
|
||||
}
|
||||
|
@ -288,8 +288,8 @@ class CTheScripts
|
||||
static uint16 ScriptsUpdated;
|
||||
static uint32 LastMissionPassedTime;
|
||||
static uint16 NumberOfExclusiveMissionScripts;
|
||||
static bool bPlayerIsInTheStatium;
|
||||
public:
|
||||
static bool bPlayerIsInTheStatium;
|
||||
static uint8 RiotIntensity;
|
||||
static bool bPlayerHasMetDebbieHarry;
|
||||
public:
|
||||
|
@ -15,8 +15,7 @@
|
||||
#include "Weather.h"
|
||||
#include "World.h"
|
||||
|
||||
// TODO: figure out the meaning of this
|
||||
enum { SOME_FLAG = 0x80 };
|
||||
//--MIAMI: file done
|
||||
|
||||
bool CTrafficLights::bGreenLightsCheat;
|
||||
|
||||
@ -28,18 +27,19 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
|
||||
|
||||
int phase;
|
||||
if(FindTrafficLightType(ent) == 1)
|
||||
phase = LightForCars1();
|
||||
phase = LightForCars1_Visual();
|
||||
else
|
||||
phase = LightForCars2();
|
||||
phase = LightForCars2_Visual();
|
||||
|
||||
int i;
|
||||
CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
int i, m = ent->GetModelIndex();
|
||||
if (MI_TRAFFICLIGHTS == m) {
|
||||
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
float x = mi->Get2dEffect(0)->pos.x;
|
||||
float yMin = mi->Get2dEffect(0)->pos.y;
|
||||
float yMax = mi->Get2dEffect(0)->pos.y;
|
||||
float zMin = mi->Get2dEffect(0)->pos.z;
|
||||
float zMax = mi->Get2dEffect(0)->pos.z;
|
||||
for(i = 1; i < 6; i++){
|
||||
for (i = 1; i < 6; i++) {
|
||||
assert(mi->Get2dEffect(i));
|
||||
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
|
||||
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
|
||||
@ -50,7 +50,7 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
|
||||
CVector pos1, pos2;
|
||||
uint8 r, g;
|
||||
int id;
|
||||
switch(phase){
|
||||
switch (phase) {
|
||||
case CAR_LIGHTS_GREEN:
|
||||
r = 0;
|
||||
g = 255;
|
||||
@ -61,80 +61,252 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
|
||||
case CAR_LIGHTS_YELLOW:
|
||||
r = 255;
|
||||
g = 128;
|
||||
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f);
|
||||
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f);
|
||||
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
|
||||
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
|
||||
id = 1;
|
||||
break;
|
||||
case CAR_LIGHTS_RED:
|
||||
default:
|
||||
r = 255;
|
||||
g = 0;
|
||||
pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
|
||||
pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
|
||||
id = 2;
|
||||
break;
|
||||
default:
|
||||
r = 0;
|
||||
g = 0;
|
||||
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
|
||||
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
|
||||
id = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f)
|
||||
if (CWeather::TrafficLightBrightness > 0.5f)
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
|
||||
r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true);
|
||||
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
|
||||
|
||||
if (CWeather::TrafficLightBrightness > 0.05f)
|
||||
CShadows::StoreStaticShadow((uintptr)ent,
|
||||
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
|
||||
8.0f, 0.0f, 0.0f, -8.0f, 128,
|
||||
r*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
|
||||
g*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
|
||||
0*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
|
||||
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
|
||||
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
|
||||
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
|
||||
12.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
|
||||
if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
|
||||
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
|
||||
CCoronas::RegisterCorona((uintptr)ent + id,
|
||||
r*CTimeCycle::GetSpriteBrightness()*0.7f,
|
||||
g*CTimeCycle::GetSpriteBrightness()*0.7f,
|
||||
0*CTimeCycle::GetSpriteBrightness()*0.7f,
|
||||
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
255,
|
||||
pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
|
||||
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
|
||||
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
||||
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
||||
else
|
||||
CCoronas::RegisterCorona((uintptr)ent + id + 3,
|
||||
r*CTimeCycle::GetSpriteBrightness()*0.7f,
|
||||
g*CTimeCycle::GetSpriteBrightness()*0.7f,
|
||||
0*CTimeCycle::GetSpriteBrightness()*0.7f,
|
||||
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
255,
|
||||
pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
|
||||
pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
|
||||
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
||||
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
||||
|
||||
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
|
||||
CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
|
||||
|
||||
/*
|
||||
static const float top = -0.127f;
|
||||
static const float bot = -0.539f;
|
||||
static const float mid = bot + (top-bot)/3.0f;
|
||||
static const float left = 1.256f;
|
||||
static const float right = 0.706f;
|
||||
phase = CTrafficLights::LightForPeds();
|
||||
if(phase == PED_LIGHTS_DONT_WALK){
|
||||
CVector p0(2.7f, right, top);
|
||||
CVector p1(2.7f, left, top);
|
||||
CVector p2(2.7f, right, mid);
|
||||
CVector p3(2.7f, left, mid);
|
||||
CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
|
||||
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
|
||||
SHINYTEXT_WALK, 255, 0, 0, 60.0f);
|
||||
}else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){
|
||||
CVector p0(2.7f, right, mid);
|
||||
CVector p1(2.7f, left, mid);
|
||||
CVector p2(2.7f, right, bot);
|
||||
CVector p3(2.7f, left, bot);
|
||||
CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
|
||||
1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
|
||||
SHINYTEXT_WALK, 255, 255, 255, 60.0f);
|
||||
}
|
||||
*/
|
||||
else if (MI_TRAFFICLIGHTS_VERTICAL == m) {
|
||||
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
float x = mi->Get2dEffect(0)->pos.x;
|
||||
float yMin = mi->Get2dEffect(0)->pos.y;
|
||||
float yMax = mi->Get2dEffect(0)->pos.y;
|
||||
float zMin = mi->Get2dEffect(0)->pos.z;
|
||||
float zMax = mi->Get2dEffect(0)->pos.z;
|
||||
for (i = 1; i < 6; i++) {
|
||||
assert(mi->Get2dEffect(i));
|
||||
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
|
||||
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
|
||||
zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
|
||||
zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
|
||||
}
|
||||
|
||||
CVector pos1;
|
||||
uint8 r, g;
|
||||
int id;
|
||||
switch (phase) {
|
||||
case CAR_LIGHTS_GREEN:
|
||||
r = 0;
|
||||
g = 255;
|
||||
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
|
||||
id = 0;
|
||||
break;
|
||||
case CAR_LIGHTS_YELLOW:
|
||||
r = 255;
|
||||
g = 128;
|
||||
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
|
||||
id = 1;
|
||||
break;
|
||||
case CAR_LIGHTS_RED:
|
||||
r = 255;
|
||||
g = 0;
|
||||
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
|
||||
id = 2;
|
||||
break;
|
||||
default:
|
||||
r = 0;
|
||||
g = 0;
|
||||
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
|
||||
id = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
|
||||
|
||||
if (CWeather::TrafficLightBrightness > 0.5f)
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
|
||||
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
|
||||
|
||||
if (CWeather::TrafficLightBrightness > 0.05f)
|
||||
CShadows::StoreStaticShadow((uintptr)ent,
|
||||
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
|
||||
8.0f, 0.0f, 0.0f, -8.0f, 128,
|
||||
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
|
||||
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
|
||||
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
|
||||
12.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
|
||||
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
|
||||
CCoronas::RegisterCorona((uintptr)ent + id,
|
||||
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
255,
|
||||
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
|
||||
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
||||
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
||||
}
|
||||
else if (MI_TRAFFICLIGHTS_MIAMI == m || MI_TRAFFICLIGHTS_TWOVERTICAL == m) {
|
||||
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
CVector pos1, pos2;
|
||||
uint8 r, g;
|
||||
int id;
|
||||
if (MI_TRAFFICLIGHTS_MIAMI == m) {
|
||||
switch (phase) {
|
||||
case CAR_LIGHTS_GREEN:
|
||||
r = 0;
|
||||
g = 255;
|
||||
pos1 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
|
||||
pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
|
||||
id = 0;
|
||||
break;
|
||||
case CAR_LIGHTS_YELLOW:
|
||||
r = 255;
|
||||
g = 128;
|
||||
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
|
||||
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
|
||||
id = 1;
|
||||
break;
|
||||
case CAR_LIGHTS_RED:
|
||||
r = 255;
|
||||
g = 0;
|
||||
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
|
||||
pos2 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
|
||||
id = 2;
|
||||
break;
|
||||
default:
|
||||
r = 0;
|
||||
g = 0;
|
||||
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
|
||||
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
|
||||
id = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
switch (phase) {
|
||||
case CAR_LIGHTS_GREEN:
|
||||
r = 0;
|
||||
g = 255;
|
||||
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
|
||||
pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
|
||||
id = 0;
|
||||
break;
|
||||
case CAR_LIGHTS_YELLOW:
|
||||
r = 255;
|
||||
g = 128;
|
||||
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
|
||||
pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
|
||||
id = 1;
|
||||
break;
|
||||
case CAR_LIGHTS_RED:
|
||||
r = 255;
|
||||
g = 0;
|
||||
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
|
||||
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
|
||||
id = 2;
|
||||
break;
|
||||
default:
|
||||
r = 0;
|
||||
g = 0;
|
||||
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
|
||||
pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
|
||||
id = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CVector pos = (pos1 + pos2) / 2;
|
||||
if (id >= 0) {
|
||||
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
|
||||
CBrightLights::RegisterOne(pos2, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
|
||||
}
|
||||
|
||||
if (CWeather::TrafficLightBrightness > 0.5f)
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f), 8.0f,
|
||||
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
|
||||
|
||||
if (CWeather::TrafficLightBrightness > 0.05f)
|
||||
CShadows::StoreStaticShadow((uintptr)ent,
|
||||
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
|
||||
8.0f, 0.0f, 0.0f, -8.0f, 128,
|
||||
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
|
||||
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
|
||||
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
|
||||
12.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
|
||||
if (id >= 0) {
|
||||
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
|
||||
CCoronas::RegisterCorona((uintptr)ent + id,
|
||||
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
255,
|
||||
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
|
||||
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
||||
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
||||
else
|
||||
CCoronas::RegisterCorona((uintptr)ent + id,
|
||||
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
|
||||
255,
|
||||
pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
|
||||
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
||||
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool DoesLineSegmentIntersect(float l1x1, float l1y1, float l1x2, float l1y2, float l2x1, float l2y1, float l2x2, float l2y2)
|
||||
{
|
||||
return ((l2y2 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x2) * (l1y2 - l1y1)) *
|
||||
((l2y1 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x1) * (l1y2 - l1y1)) <= 0.0f &&
|
||||
((l1y2 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x2)) *
|
||||
((l1y1 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x1)) <= 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
@ -152,33 +324,28 @@ CTrafficLights::ScanForLightsOnMap(void)
|
||||
if (!IsTrafficLight(light->GetModelIndex()))
|
||||
continue;
|
||||
|
||||
CVector pos1 = light->GetMatrix() * CVector(17.0f, 0.0f, 0.0f);
|
||||
CVector pos2 = light->GetMatrix() * CVector(-15.0f, 0.0f, 0.0f);
|
||||
|
||||
// Check cars
|
||||
for(i = 0; i < ThePaths.m_numCarPathLinks; i++){
|
||||
CVector2D dist = ThePaths.m_carPathLinks[i].GetPosition() - light->GetPosition();
|
||||
float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light
|
||||
float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light
|
||||
// it has to be on the correct side of the node and also not very far away
|
||||
if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){
|
||||
float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].GetZ() -
|
||||
light->GetPosition().z;
|
||||
if(dz < 15.0f){
|
||||
ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light);
|
||||
// Find two neighbour nodes of this one
|
||||
int n1 = -1;
|
||||
int n2 = -1;
|
||||
for(j = 0; j < ThePaths.m_numPathNodes; j++)
|
||||
for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++)
|
||||
if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){
|
||||
if(n1 == -1)
|
||||
n1 = j;
|
||||
else
|
||||
n2 = j;
|
||||
for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
|
||||
if ((ThePaths.m_pathNodes[i].GetPosition() - pos1).MagnitudeSqr() >= SQR(100.0f))
|
||||
continue;
|
||||
for (j = 0; j < ThePaths.m_pathNodes[i].numLinks; j++){
|
||||
int con = ThePaths.ConnectedNode(ThePaths.m_pathNodes[i].firstLink + j);
|
||||
if (i < con) {
|
||||
CVector i_pos = ThePaths.m_pathNodes[i].GetPosition();
|
||||
CVector con_pos = ThePaths.m_pathNodes[con].GetPosition();
|
||||
if (Abs(pos1.z - (i_pos.z + con_pos.z) / 2) < 10.0f &&
|
||||
DoesLineSegmentIntersect(pos1.x, pos1.y, pos2.x, pos2.y, i_pos.x, i_pos.y, con_pos.x, con_pos.y)) {
|
||||
//debug("Setting up light: nodes %f %f %f - %f %f %f, light %f %f %f - %f %f %f\n", i_pos.x, i_pos.y, i_pos.z, con_pos.x, con_pos.y, con_pos.z, pos1.x, pos1.y, pos1.z, pos2.x, pos2.y, pos2.z);
|
||||
int link = ThePaths.m_carPathConnections[ThePaths.m_pathNodes[i].firstLink + j];
|
||||
ThePaths.m_carPathLinks[link].trafficLightType = FindTrafficLightType(light);
|
||||
if (ThePaths.m_pathNodes[i].numLinks > ThePaths.m_pathNodes[con].numLinks)
|
||||
con = i;
|
||||
if (ThePaths.m_carPathLinks[link].pathNodeIndex != con)
|
||||
ThePaths.m_carPathLinks[link].trafficLightDirection = true;
|
||||
}
|
||||
// What's going on here?
|
||||
if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks)
|
||||
n1 = n2;
|
||||
if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1)
|
||||
ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -209,15 +376,18 @@ bool
|
||||
CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
|
||||
{
|
||||
int node, type;
|
||||
bool direction;
|
||||
|
||||
node = vehicle->AutoPilot.m_nNextPathNodeInfo;
|
||||
type = ThePaths.m_carPathLinks[node].trafficLightType;
|
||||
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
|
||||
|
||||
if(type){
|
||||
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
|
||||
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
|
||||
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
|
||||
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
|
||||
if(alwaysStop ||
|
||||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
|
||||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
|
||||
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
|
||||
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
|
||||
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
|
||||
ThePaths.m_carPathLinks[node].GetDirection());
|
||||
if(vehicle->AutoPilot.m_nNextDirection == -1){
|
||||
@ -232,12 +402,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
|
||||
|
||||
node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
|
||||
type = ThePaths.m_carPathLinks[node].trafficLightType;
|
||||
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
|
||||
if(type){
|
||||
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
|
||||
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
|
||||
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
|
||||
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
|
||||
if(alwaysStop ||
|
||||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
|
||||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
|
||||
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
|
||||
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
|
||||
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
|
||||
ThePaths.m_carPathLinks[node].GetDirection());
|
||||
if(vehicle->AutoPilot.m_nCurrentDirection == -1){
|
||||
@ -253,12 +424,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
|
||||
if(vehicle->GetStatus() == STATUS_PHYSICS){
|
||||
node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
|
||||
type = ThePaths.m_carPathLinks[node].trafficLightType;
|
||||
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
|
||||
if(type){
|
||||
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
|
||||
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
|
||||
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
|
||||
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
|
||||
if(alwaysStop ||
|
||||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
|
||||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
|
||||
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
|
||||
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
|
||||
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
|
||||
ThePaths.m_carPathLinks[node].GetDirection());
|
||||
if(vehicle->AutoPilot.m_nPreviousDirection == -1){
|
||||
@ -348,3 +520,19 @@ CTrafficLights::LightForCars2(void)
|
||||
else
|
||||
return CAR_LIGHTS_RED;
|
||||
}
|
||||
|
||||
uint8
|
||||
CTrafficLights::LightForCars1_Visual(void)
|
||||
{
|
||||
if (CWeather::Wind <= 1.1f)
|
||||
return LightForCars1();
|
||||
return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
|
||||
}
|
||||
|
||||
uint8
|
||||
CTrafficLights::LightForCars2_Visual(void)
|
||||
{
|
||||
if (CWeather::Wind <= 1.1f)
|
||||
return LightForCars2();
|
||||
return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
|
||||
}
|
||||
|
@ -10,7 +10,8 @@ enum {
|
||||
|
||||
CAR_LIGHTS_GREEN = 0,
|
||||
CAR_LIGHTS_YELLOW,
|
||||
CAR_LIGHTS_RED
|
||||
CAR_LIGHTS_RED,
|
||||
CAR_LIGHTS_NONE
|
||||
};
|
||||
|
||||
class CTrafficLights
|
||||
@ -24,6 +25,8 @@ public:
|
||||
static uint8 LightForPeds(void);
|
||||
static uint8 LightForCars1(void);
|
||||
static uint8 LightForCars2(void);
|
||||
static uint8 LightForCars1_Visual(void);
|
||||
static uint8 LightForCars2_Visual(void);
|
||||
static bool ShouldCarStopForLight(CVehicle*, bool);
|
||||
static bool ShouldCarStopForBridge(CVehicle*);
|
||||
};
|
||||
|
@ -4247,7 +4247,7 @@ CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, C
|
||||
CWorld::FindObjectsInRange(TargetCoors, 30.0f, true, &NumObjects, 15, Objects, false, false, false, true, true);
|
||||
float NearestDist = 10000.0f;
|
||||
for(i = 0; i < NumObjects; i++){
|
||||
if(Objects[i]->IsStatic() && Objects[i]->GetUp().z > 0.9f && IsLampPost(Objects[i]->GetModelIndex())){
|
||||
if(Objects[i]->GetIsStatic() && Objects[i]->GetUp().z > 0.9f && IsLampPost(Objects[i]->GetModelIndex())){
|
||||
float Dist = (Objects[i]->GetPosition() - TargetCoors).Magnitude2D();
|
||||
if(Abs(ARRESTCAM_LAMP_BEST_DIST - Dist) < NearestDist){
|
||||
CVector TestStart = Objects[i]->GetColModel()->boundingBox.max;
|
||||
|
@ -240,9 +240,8 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
|
||||
CdReadInfo *pChannel = &gpReadInfo[channel];
|
||||
ASSERT( pChannel != nil );
|
||||
|
||||
|
||||
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
|
||||
if (pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
|
||||
if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
|
||||
return STREAM_SUCCESS;
|
||||
|
||||
flushStream[channel] = 1;
|
||||
@ -293,7 +292,6 @@ CdStreamGetStatus(int32 channel)
|
||||
if ( pChannel->nStatus != STREAM_NONE )
|
||||
{
|
||||
int32 status = pChannel->nStatus;
|
||||
|
||||
pChannel->nStatus = STREAM_NONE;
|
||||
|
||||
return status;
|
||||
@ -322,6 +320,7 @@ CdStreamSync(int32 channel)
|
||||
pthread_kill(pChannel->pChannelThread, SIGUSR1);
|
||||
if (pChannel->bReading) {
|
||||
pChannel->bLocked = true;
|
||||
while (pChannel->bLocked)
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
#else
|
||||
@ -329,8 +328,8 @@ CdStreamSync(int32 channel)
|
||||
if (pChannel->bReading) {
|
||||
pChannel->bLocked = true;
|
||||
pthread_kill(_gCdStreamThread, SIGUSR1);
|
||||
while (pChannel->bLocked)
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
|
||||
}
|
||||
#endif
|
||||
pChannel->bReading = false;
|
||||
@ -341,7 +340,7 @@ CdStreamSync(int32 channel)
|
||||
if ( pChannel->nSectorsToRead != 0 )
|
||||
{
|
||||
pChannel->bLocked = true;
|
||||
|
||||
while (pChannel->bLocked)
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
|
||||
@ -443,9 +442,9 @@ void *CdStreamThread(void *param)
|
||||
#endif
|
||||
|
||||
pChannel->nSectorsToRead = 0;
|
||||
|
||||
if ( pChannel->bLocked )
|
||||
{
|
||||
pChannel->bLocked = 0;
|
||||
sem_post(pChannel->pDoneSemaphore);
|
||||
}
|
||||
pChannel->bReading = false;
|
||||
|
@ -406,8 +406,8 @@ CFireManager::ExtinguishPointWithWater(CVector point, float range)
|
||||
CFire *fireToExtinguish = &m_aFires[fireI];
|
||||
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
|
||||
CVector steamPos = fireToExtinguish->m_vecPos +
|
||||
CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
|
||||
(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
|
||||
CVector((CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f,
|
||||
(CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f,
|
||||
CGeneral::GetRandomNumber() / 200.f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
|
||||
|
@ -37,6 +37,7 @@
|
||||
#include "Messages.h"
|
||||
#include "FileLoader.h"
|
||||
#include "User.h"
|
||||
#include "sampman.h"
|
||||
|
||||
// TODO(Miami): Remove that!! That was my map implementation for III, instead use MAP_ENHACEMENTS on some places
|
||||
#define CUSTOM_MAP
|
||||
@ -376,8 +377,7 @@ CMenuManager::CMenuManager()
|
||||
m_bShowMouse = true;
|
||||
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
|
||||
|
||||
// TODO(Miami)
|
||||
// DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
|
||||
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
|
||||
m_bMenuActive = false;
|
||||
m_bActivateSaveMenu = false;
|
||||
m_bWantToLoad = false;
|
||||
@ -426,9 +426,7 @@ CMenuManager::Initialise(void)
|
||||
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
|
||||
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
|
||||
m_PrefsRadioStation = DMAudio.GetRadioInCar();
|
||||
|
||||
// TODO(Miami)
|
||||
// DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
|
||||
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
|
||||
if (DMAudio.IsMP3RadioChannelAvailable()) {
|
||||
if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > USERTRACK)
|
||||
m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
|
||||
@ -570,6 +568,7 @@ CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
|
||||
m_nMousePosY > y1 && m_nMousePosY < y2;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CMenuManager::CheckSliderMovement(int value)
|
||||
{
|
||||
@ -587,14 +586,27 @@ CMenuManager::CheckSliderMovement(int value)
|
||||
CRenderer::ms_lodDistScale = m_PrefsLOD;
|
||||
break;
|
||||
case MENUACTION_MUSICVOLUME:
|
||||
m_PrefsMusicVolume += value * (128/32);
|
||||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
m_PrefsMusicVolume += value * (128 / 32);
|
||||
m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
|
||||
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
|
||||
}
|
||||
break;
|
||||
case MENUACTION_SFXVOLUME:
|
||||
m_PrefsSfxVolume += value * (128/32);
|
||||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
m_PrefsSfxVolume += value * (128 / 32);
|
||||
m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
|
||||
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
|
||||
}
|
||||
break;
|
||||
case MENUACTION_MP3VOLUMEBOOST:
|
||||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
if (DMAudio.IsMP3RadioChannelAvailable()) {
|
||||
m_PrefsMP3BoostVolume += value * (128 / 32);
|
||||
m_PrefsMP3BoostVolume = clamp(m_PrefsMP3BoostVolume, 0, 65);
|
||||
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MENUACTION_MOUSESENS:
|
||||
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
|
||||
@ -1065,21 +1077,18 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
|
||||
else if (m_nPrefsAudio3DProviderIndex == -1)
|
||||
rightText = TheText.Get("FEA_ADP");
|
||||
else {
|
||||
char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
|
||||
if (provider != NULL) {
|
||||
if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) {
|
||||
char *rawProvider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
|
||||
AsciiToUnicode(rawProvider, unicodeTemp);
|
||||
char *provider = UnicodeToAscii(unicodeTemp); // genius
|
||||
strupr(provider);
|
||||
if (!strcmp(provider, "DIRECTSOUND3D HARDWARE SUPPORT")) {
|
||||
strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
|
||||
}
|
||||
else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) {
|
||||
} else if (!strcmp(provider, "DIRECTSOUND3D SOFTWARE EMULATION")) {
|
||||
strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
|
||||
}
|
||||
AsciiToUnicode(provider, unicodeTemp);
|
||||
rightText = unicodeTemp;
|
||||
}
|
||||
else {
|
||||
rightText = TheText.Get("not defined");
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MENUACTION_SPEAKERCONF: {
|
||||
if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
|
||||
@ -4007,6 +4016,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
||||
if (selectedProvider != NO_AUDIO_PROVIDER) {
|
||||
if (selectedProvider == -1)
|
||||
selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
|
||||
|
||||
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
|
||||
if (selectedProvider != m_nPrefsAudio3DProviderIndex) {
|
||||
SetHelperText(5);
|
||||
@ -4039,7 +4049,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
||||
m_PrefsMP3BoostVolume = 0;
|
||||
m_PrefsStereoMono = 1;
|
||||
m_PrefsSpeakers = 0;
|
||||
// DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); // TODO(Miami)
|
||||
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
|
||||
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
|
||||
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
|
||||
DMAudio.SetRadioInCar(m_PrefsRadioStation);
|
||||
@ -4180,11 +4190,36 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
||||
break;
|
||||
#endif
|
||||
case MENUACTION_AUDIOHW:
|
||||
// TODO(Miami): What are the extra things in here??
|
||||
|
||||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
m_nPrefsAudio3DProviderIndex += changeAmount;
|
||||
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
|
||||
|
||||
bool checkIfForbidden = true;
|
||||
while (checkIfForbidden) {
|
||||
checkIfForbidden = false;
|
||||
|
||||
if (m_nPrefsAudio3DProviderIndex < -1)
|
||||
m_nPrefsAudio3DProviderIndex = DMAudio.GetNum3DProvidersAvailable() - 1;
|
||||
else if (m_nPrefsAudio3DProviderIndex > DMAudio.GetNum3DProvidersAvailable() - 1)
|
||||
m_nPrefsAudio3DProviderIndex = -1;
|
||||
|
||||
// what a retarded move...
|
||||
if (m_nPrefsAudio3DProviderIndex != -1) {
|
||||
char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
|
||||
strupr(provider);
|
||||
if (!strcmp(provider, "MILES FAST 2D POSITIONAL AUDIO")) {
|
||||
m_nPrefsAudio3DProviderIndex += changeAmount;
|
||||
checkIfForbidden = true;
|
||||
|
||||
} else if (!strcmp(provider, "AUREAL A3D 2.0 (TM)")) {
|
||||
m_nPrefsAudio3DProviderIndex += changeAmount;
|
||||
checkIfForbidden = true;
|
||||
|
||||
} else if (!strcmp(provider, "AUREAL A3D INTERACTIVE (TM)")) {
|
||||
m_nPrefsAudio3DProviderIndex += changeAmount;
|
||||
checkIfForbidden = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MENUACTION_SPEAKERCONF:
|
||||
@ -4543,19 +4578,13 @@ CMenuManager::UnloadTextures()
|
||||
CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CMenuManager::WaitForUserCD()
|
||||
{
|
||||
CSprite2d *splash;
|
||||
char *splashscreen = nil;
|
||||
|
||||
#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
|
||||
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
|
||||
splashscreen = "mainsc2";
|
||||
else
|
||||
splashscreen = "mainsc1";
|
||||
#endif
|
||||
|
||||
splash = LoadSplash(splashscreen);
|
||||
|
||||
if (RsGlobal.quit)
|
||||
@ -4707,6 +4736,53 @@ CMenuManager::PrintMap(void)
|
||||
}
|
||||
|
||||
CRadar::DrawBlips();
|
||||
if (m_PrefsShowLegends) {
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
|
||||
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(84.0f));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetColor(CRGBA(255, 150, 225, FadeIn(255)));
|
||||
CFont::SetDropShadowPosition(2);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f));
|
||||
|
||||
int secondColumnStart = (CRadar::MapLegendCounter - 1) / 2;
|
||||
int boxBottom = MENU_Y(100.0f);
|
||||
|
||||
// + 3, because we want 19*3 px padding
|
||||
for (int i = 0; i < secondColumnStart + 3; i++) {
|
||||
boxBottom += MENU_Y(19.f);
|
||||
}
|
||||
|
||||
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(95.0f), MENU_Y(100.0f), MENU_X_LEFT_ALIGNED(555.f), boxBottom),
|
||||
CRGBA(0, 0, 0, FadeIn(190)));
|
||||
|
||||
CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(102.0f), TheText.Get("FE_MLG"));
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
|
||||
if (m_PrefsLanguage == LANGUAGE_AMERICAN)
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.55f));
|
||||
else
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.55f));
|
||||
|
||||
CFont::SetColor(CRGBA(225, 225, 225, FadeIn(255)));
|
||||
CFont::SetDropShadowPosition(0);
|
||||
|
||||
int y = MENU_Y(127.0f);
|
||||
int x = MENU_X_LEFT_ALIGNED(160.0f);
|
||||
|
||||
for (int16 i = 0; i < CRadar::MapLegendCounter; i++) {
|
||||
CRadar::DrawLegend(x, y, CRadar::MapLegendList[i]);
|
||||
|
||||
if (i == secondColumnStart) {
|
||||
x = MENU_X_LEFT_ALIGNED(350.0f);
|
||||
y = MENU_Y(127.0f);
|
||||
} else {
|
||||
y += MENU_Y(19.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef CUSTOM_MAP
|
||||
CVector2D mapPoint;
|
||||
@ -4785,7 +4861,7 @@ CMenuManager::PrintMap(void)
|
||||
#endif
|
||||
m_bMenuMapActive = false;
|
||||
|
||||
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f));
|
||||
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(10.0f));
|
||||
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(10.0f));
|
||||
DisplayHelperText("FEH_MPH");
|
||||
}
|
||||
|
@ -436,6 +436,7 @@ public:
|
||||
bool GetLeftShockJustDown() { return !!(NewState.LeftShock && !OldState.LeftShock); }
|
||||
bool GetRightShockJustDown() { return !!(NewState.RightShock && !OldState.RightShock); }
|
||||
bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
|
||||
bool GetSelectJustDown() { return !!(NewState.Select && !OldState.Select); }
|
||||
bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
|
||||
bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
|
||||
|
||||
@ -461,6 +462,7 @@ public:
|
||||
bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
|
||||
bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
|
||||
bool GetStart() { return !!NewState.Start; }
|
||||
bool GetSelect() { return !!NewState.Select; }
|
||||
int16 GetLeftStickX(void) { return NewState.LeftStickX; }
|
||||
int16 GetLeftStickY(void) { return NewState.LeftStickY; }
|
||||
int16 GetRightStickX(void) { return NewState.RightStickX; }
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "Pools.h"
|
||||
|
||||
#include "Bike.h"
|
||||
#include "Boat.h"
|
||||
#include "CarCtrl.h"
|
||||
#ifdef MISSION_REPLAY
|
||||
@ -13,6 +14,8 @@
|
||||
#include "Wanted.h"
|
||||
#include "World.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
CCPtrNodePool *CPools::ms_pPtrNodePool;
|
||||
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
|
||||
CPedPool *CPools::ms_pPedPool;
|
||||
@ -24,7 +27,6 @@ CDummyPool *CPools::ms_pDummyPool;
|
||||
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
|
||||
CColModelPool *CPools::ms_pColModelPool;
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPools::Initialise(void)
|
||||
{
|
||||
@ -40,7 +42,6 @@ CPools::Initialise(void)
|
||||
ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPools::ShutDown(void)
|
||||
{
|
||||
@ -119,7 +120,8 @@ void CPools::LoadVehiclePool(uint8* buf, uint32 size)
|
||||
INITSAVEBUF
|
||||
int nNumCars = ReadSaveBuf<int>(buf);
|
||||
int nNumBoats = ReadSaveBuf<int>(buf);
|
||||
for (int i = 0; i < nNumCars + nNumBoats; i++) {
|
||||
int nNumBikes = ReadSaveBuf<int>(buf);
|
||||
for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) {
|
||||
uint32 type = ReadSaveBuf<uint32>(buf);
|
||||
int16 model = ReadSaveBuf<int16>(buf);
|
||||
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
|
||||
@ -131,13 +133,15 @@ INITSAVEBUF
|
||||
pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
|
||||
else if (type == VEHICLE_TYPE_CAR)
|
||||
pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
|
||||
else if (type == VEHICLE_TYPE_BIKE)
|
||||
pVehicle = new(slot) CBike(model, RANDOM_VEHICLE);
|
||||
else
|
||||
assert(0);
|
||||
--CCarCtrl::NumRandomCars;
|
||||
pVehicle->Load(buf);
|
||||
CWorld::Add(pVehicle);
|
||||
#else
|
||||
char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)];
|
||||
char* vbuf = new char[Max(CBike::nSaveStructSize, Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize))];
|
||||
if (type == VEHICLE_TYPE_BOAT) {
|
||||
memcpy(vbuf, buf, sizeof(CBoat));
|
||||
SkipSaveBuf(buf, sizeof(CBoat));
|
||||
@ -156,6 +160,17 @@ INITSAVEBUF
|
||||
pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
|
||||
pAutomobile->SetupDamageAfterLoad();
|
||||
}
|
||||
else if (type == VEHICLE_TYPE_BIKE) {
|
||||
#ifdef FIX_BUGS
|
||||
memcpy(vbuf, buf, sizeof(CBike));
|
||||
#else
|
||||
memcpy(vbuf, buf, sizeof(CAutomobile));
|
||||
#endif
|
||||
SkipSaveBuf(buf, sizeof(CBike));
|
||||
CBike* pBike = new(slot) CBike(model, RANDOM_VEHICLE);
|
||||
pVehicle = pBike;
|
||||
--CCarCtrl::NumRandomCars;
|
||||
}
|
||||
else
|
||||
assert(0);
|
||||
CVehicle* pBufferVehicle = (CVehicle*)vbuf;
|
||||
@ -193,6 +208,7 @@ INITSAVEBUF
|
||||
(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
|
||||
(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
|
||||
pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
|
||||
CCarCtrl::UpdateCarCount(pVehicle, false);
|
||||
CWorld::Add(pVehicle);
|
||||
delete[] vbuf;
|
||||
#endif
|
||||
@ -205,6 +221,7 @@ void CPools::SaveVehiclePool(uint8* buf, uint32* size)
|
||||
INITSAVEBUF
|
||||
int nNumCars = 0;
|
||||
int nNumBoats = 0;
|
||||
int nNumBikes = 0;
|
||||
int nPoolSize = GetVehiclePool()->GetSize();
|
||||
for (int i = 0; i < nPoolSize; i++) {
|
||||
CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
|
||||
@ -226,19 +243,25 @@ INITSAVEBUF
|
||||
++nNumCars;
|
||||
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
|
||||
++nNumBoats;
|
||||
if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
|
||||
++nNumBoats;
|
||||
#else
|
||||
if (!pVehicle->pDriver && !bHasPassenger) {
|
||||
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
++nNumCars;
|
||||
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
++nNumBoats;
|
||||
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
++nNumBoats;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
|
||||
nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int);
|
||||
nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int) +
|
||||
nNumBikes * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBike::nSaveStructSize) + sizeof(int);
|
||||
WriteSaveBuf(buf, nNumCars);
|
||||
WriteSaveBuf(buf, nNumBoats);
|
||||
WriteSaveBuf(buf, nNumBikes);
|
||||
for (int i = 0; i < nPoolSize; i++) {
|
||||
CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle)
|
||||
@ -258,9 +281,9 @@ INITSAVEBUF
|
||||
#endif
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
|
||||
#else
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
|
||||
WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
|
||||
@ -290,6 +313,17 @@ INITSAVEBUF
|
||||
memcpy(buf, pVehicle, sizeof(CBoat));
|
||||
SkipSaveBuf(buf, sizeof(CBoat));
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
|
||||
#else
|
||||
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
memcpy(buf, pVehicle, sizeof(CBike));
|
||||
SkipSaveBuf(buf, sizeof(CBike));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -311,8 +345,9 @@ INITSAVEBUF
|
||||
++nObjects;
|
||||
}
|
||||
*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) +
|
||||
sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
|
||||
sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
|
||||
sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(int16) +
|
||||
+ sizeof(int8) * 2 + sizeof(float) + sizeof(int8) + sizeof(int8) +
|
||||
sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
|
||||
CopyToBuf(buf, nObjects);
|
||||
for (int i = 0; i < nPoolSize; i++) {
|
||||
CObject* pObject = GetObjectPool()->GetSlot(i);
|
||||
@ -343,6 +378,9 @@ INITSAVEBUF
|
||||
CopyToBuf(buf, bGlassBroken);
|
||||
CopyToBuf(buf, bHasBeenDamaged);
|
||||
CopyToBuf(buf, bUseVehicleColours);
|
||||
CopyToBuf(buf, pObject->m_nCostValue);
|
||||
CopyToBuf(buf, pObject->m_nBonusValue);
|
||||
SkipSaveBuf(buf, 1);
|
||||
CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
|
||||
CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
|
||||
CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
|
||||
@ -392,6 +430,9 @@ INITSAVEBUF
|
||||
pBufferObject->bHasBeenDamaged = bitFlag;
|
||||
CopyFromBuf(buf, bitFlag);
|
||||
pBufferObject->bUseVehicleColours = bitFlag;
|
||||
CopyFromBuf(buf, pBufferObject->m_nCostValue);
|
||||
CopyFromBuf(buf, pBufferObject->m_nBonusValue);
|
||||
SkipSaveBuf(buf, 1);
|
||||
CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
|
||||
CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
|
||||
CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
|
||||
@ -426,6 +467,8 @@ INITSAVEBUF
|
||||
(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
|
||||
#endif
|
||||
pObject->bHasCollided = false;
|
||||
pObject->m_nCostValue = pBufferObject->m_nCostValue;
|
||||
pObject->m_nBonusValue = pBufferObject->m_nBonusValue;
|
||||
CWorld::Add(pObject);
|
||||
delete[] obuf;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -96,6 +96,17 @@ enum eRadarSprite
|
||||
RADAR_SPRITE_COUNT
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
RADAR_TRACE_RED,
|
||||
RADAR_TRACE_GREEN,
|
||||
RADAR_TRACE_LIGHT_BLUE,
|
||||
RADAR_TRACE_GRAY,
|
||||
RADAR_TRACE_YELLOW,
|
||||
RADAR_TRACE_MAGENTA,
|
||||
RADAR_TRACE_CYAN
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
BLIP_MODE_TRIANGULAR_UP = 0,
|
||||
@ -108,17 +119,39 @@ struct sRadarTrace
|
||||
uint32 m_nColor;
|
||||
uint32 m_eBlipType; // eBlipType
|
||||
int32 m_nEntityHandle;
|
||||
CVector m_vec2DPos;
|
||||
CVector m_vecPos;
|
||||
uint16 m_BlipIndex;
|
||||
bool m_bDim;
|
||||
bool m_bInUse;
|
||||
bool m_bShortRange;
|
||||
bool m_unused;
|
||||
float m_Radius;
|
||||
int16 m_wScale;
|
||||
uint16 m_eBlipDisplay; // eBlipDisplay
|
||||
uint16 m_eRadarSprite; // eRadarSprite
|
||||
};
|
||||
|
||||
// Either that was a thing while saving/loading blips, or they added sizes of each field one by one. I want to do the former.
|
||||
#pragma pack(push,1)
|
||||
struct sRadarTraceSave
|
||||
{
|
||||
uint32 m_nColor;
|
||||
float m_Radius;
|
||||
uint32 m_eBlipType; // eBlipType
|
||||
int32 m_nEntityHandle;
|
||||
CVector2D m_vec2DPos;
|
||||
CVector m_vecPos;
|
||||
uint16 m_BlipIndex;
|
||||
bool m_bDim;
|
||||
bool m_bInUse;
|
||||
bool m_bShortRange;
|
||||
float m_Radius;
|
||||
bool m_unused;
|
||||
int16 m_wScale;
|
||||
uint16 m_eBlipDisplay; // eBlipDisplay
|
||||
uint16 m_eRadarSprite; // eRadarSprite
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
// Values for screen space
|
||||
#define RADAR_LEFT (40.0f)
|
||||
@ -176,7 +209,7 @@ public:
|
||||
static CRGBA ArrowBlipColour1;
|
||||
static CRGBA ArrowBlipColour2;
|
||||
static int16 MapLegendList[NUM_MAP_LEGENDS];
|
||||
static uint16 MapLegendCounter;
|
||||
static int16 MapLegendCounter;
|
||||
|
||||
#ifdef MAP_ENHANCEMENTS
|
||||
static int TargetMarkerId;
|
||||
@ -215,9 +248,9 @@ public:
|
||||
static void RemoveRadarSections();
|
||||
static void SaveAllRadarBlips(uint8*, uint32*);
|
||||
static void SetBlipSprite(int32 i, int32 icon);
|
||||
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
|
||||
static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
|
||||
static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
|
||||
static int32 SetCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
|
||||
static int32 SetEntityBlip(eBlipType type, int32, uint32, eBlipDisplay);
|
||||
static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
|
||||
static void SetRadarMarkerState(int32 i, bool flag);
|
||||
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
|
||||
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
|
||||
@ -229,7 +262,8 @@ public:
|
||||
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
|
||||
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
|
||||
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
|
||||
|
||||
// no in CRadar in the game:
|
||||
static void CalculateCachedSinCos();
|
||||
static void DrawEntityBlip(int32 blipId);
|
||||
static void DrawCoordBlip(int32 blipId);
|
||||
static void DrawLegend(int32, int32, int32);
|
||||
};
|
||||
|
@ -903,7 +903,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
|
||||
int i, n;
|
||||
|
||||
mi = CModelInfo::GetModelInfo(modelId);
|
||||
if(!CGeneral::faststrcmp("CSPlay", modelName)){
|
||||
if(strncasecmp("CSPlay", modelName, 6) == 0){
|
||||
char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetName();
|
||||
for(int i = 0; CSnames[i][0]; i++){
|
||||
if(strcasecmp(curname, IGnames[i]) == 0){
|
||||
|
@ -22,7 +22,11 @@ CColModel CTempColModels::ms_colModelWeapon;
|
||||
CColSphere s_aPedSpheres[3];
|
||||
CColSphere s_aPed2Spheres[3];
|
||||
CColSphere s_aPedGSpheres[4];
|
||||
#ifdef FIX_BUGS
|
||||
CColSphere s_aDoorSpheres[3];
|
||||
#else
|
||||
CColSphere s_aDoorSpheres[4];
|
||||
#endif
|
||||
CColSphere s_aBumperSpheres[4];
|
||||
CColSphere s_aPanelSpheres[4];
|
||||
CColSphere s_aBonnetSpheres[4];
|
||||
@ -130,7 +134,11 @@ CTempColModels::Initialise(void)
|
||||
s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f);
|
||||
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
|
||||
#endif
|
||||
s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aDoorSpheres[i].piece = 0;
|
||||
}
|
||||
@ -286,9 +294,13 @@ CTempColModels::Initialise(void)
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
|
||||
|
||||
|
||||
ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f));
|
||||
ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25, -0.25f), CVector(0.25f, 0.25, 0.25f));
|
||||
ms_colModelWeapon.boundingSphere.radius = 0.25f;
|
||||
ms_colModelWeapon.boundingBox.min.x = -0.25f;
|
||||
ms_colModelWeapon.boundingBox.min.y = -0.25f;
|
||||
ms_colModelWeapon.boundingBox.min.z = -0.25f;
|
||||
ms_colModelWeapon.boundingBox.max.x = 0.25f;
|
||||
ms_colModelWeapon.boundingBox.max.y = 0.25f;
|
||||
ms_colModelWeapon.boundingBox.max.z = 0.25f;
|
||||
|
||||
#undef SET_COLMODEL_SPHERES
|
||||
}
|
||||
|
@ -5,6 +5,9 @@
|
||||
#include "DMAudio.h"
|
||||
#include "Record.h"
|
||||
#include "Timer.h"
|
||||
#include "SpecialFX.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
uint32 CTimer::m_snTimeInMilliseconds;
|
||||
PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
|
||||
@ -95,7 +98,7 @@ void CTimer::Update(void)
|
||||
|
||||
_oldPerfCounter = pc;
|
||||
|
||||
float updInCyclesScaled = updInCycles * ms_fTimeScale;
|
||||
float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
|
||||
|
||||
// We need that real frame time to fix transparent menu bug.
|
||||
#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
@ -141,7 +144,7 @@ void CTimer::Update(void)
|
||||
}
|
||||
}
|
||||
|
||||
if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
|
||||
if ( ms_fTimeStep < 0.01f && !GetIsPaused() && !CSpecialFX::bSnapShotActive)
|
||||
ms_fTimeStep = 0.01f;
|
||||
|
||||
ms_fTimeStepNonClipped = ms_fTimeStep;
|
||||
|
@ -79,7 +79,7 @@ CWorld::Add(CEntity *ent)
|
||||
|
||||
if(ent->IsBuilding() || ent->IsDummy()) return;
|
||||
|
||||
if(!ent->IsStatic()) ((CPhysical *)ent)->AddToMovingList();
|
||||
if(!ent->GetIsStatic()) ((CPhysical *)ent)->AddToMovingList();
|
||||
}
|
||||
|
||||
void
|
||||
@ -94,7 +94,7 @@ CWorld::Remove(CEntity *ent)
|
||||
|
||||
if(ent->IsBuilding() || ent->IsDummy()) return;
|
||||
|
||||
if(!ent->IsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
|
||||
if(!ent->GetIsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
|
||||
}
|
||||
|
||||
void
|
||||
@ -1962,7 +1962,7 @@ CWorld::Process(void)
|
||||
RemoveEntityInsteadOfProcessingIt(movingEnt);
|
||||
} else {
|
||||
movingEnt->ProcessControl();
|
||||
if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
|
||||
if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
|
||||
}
|
||||
}
|
||||
bForceProcessControl = true;
|
||||
@ -1973,7 +1973,7 @@ CWorld::Process(void)
|
||||
RemoveEntityInsteadOfProcessingIt(movingEnt);
|
||||
} else {
|
||||
movingEnt->ProcessControl();
|
||||
if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
|
||||
if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2133,13 +2133,13 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
||||
CObject *pObject = (CObject *)pEntity;
|
||||
CVehicle *pVehicle = (CVehicle *)pEntity;
|
||||
if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
|
||||
if(pEntity->IsStatic()) {
|
||||
if(pEntity->GetIsStatic()) {
|
||||
if(pEntity->IsObject()) {
|
||||
if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
|
||||
if (IsGlass(pObject->GetModelIndex())) {
|
||||
CGlass::WindowRespondsToExplosion(pObject, position);
|
||||
} else {
|
||||
pObject->bIsStatic = false;
|
||||
pObject->SetIsStatic(false);
|
||||
pObject->AddToMovingList();
|
||||
int16 modelId = pEntity->GetModelIndex();
|
||||
if(modelId != MI_FIRE_HYDRANT ||
|
||||
@ -2157,18 +2157,18 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
||||
}
|
||||
}
|
||||
}
|
||||
if(pEntity->IsStatic()) {
|
||||
if(pEntity->GetIsStatic()) {
|
||||
float fDamageMultiplier =
|
||||
(fRadius - fMagnitude) * 2.0f / fRadius;
|
||||
float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f);
|
||||
pObject->ObjectDamage(fDamage);
|
||||
}
|
||||
} else {
|
||||
pEntity->bIsStatic = false;
|
||||
pEntity->SetIsStatic(false);
|
||||
pEntity->AddToMovingList();
|
||||
}
|
||||
}
|
||||
if(!pEntity->IsStatic()) {
|
||||
if(!pEntity->GetIsStatic()) {
|
||||
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
|
||||
CVector vecForceDir =
|
||||
vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /
|
||||
|
@ -633,14 +633,17 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
||||
INITSAVEBUF
|
||||
int i;
|
||||
|
||||
#define CZONE_SAVE_SIZE (sizeof(char)*8+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(eZoneType)+sizeof(eLevelName)+sizeof(int16)+sizeof(int16)+sizeof(int32)+sizeof(int32)+sizeof(int32))
|
||||
|
||||
*size = SAVE_HEADER_SIZE
|
||||
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
|
||||
+ sizeof(int16) // padding
|
||||
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
|
||||
+ CZONE_SAVE_SIZE * ARRAY_SIZE(NavigationZoneArray) + CZONE_SAVE_SIZE * ARRAY_SIZE(InfoZoneArray) + sizeof(ZoneInfoArray)
|
||||
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
|
||||
+ sizeof(int16) // padding
|
||||
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
|
||||
+ CZONE_SAVE_SIZE * ARRAY_SIZE(MapZoneArray) + sizeof(AudioZoneArray)
|
||||
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
|
||||
#undef CZONE_SAVE_SIZE
|
||||
|
||||
uint32 length = 0;
|
||||
WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||
|
@ -77,7 +77,7 @@ public:
|
||||
static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; }
|
||||
static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; }
|
||||
static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; }
|
||||
static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; }
|
||||
static CZone *GetAudioZone(uint16 i) { return &NavigationZoneArray[AudioZoneArray[i]]; }
|
||||
static void PostZoneCreation(void);
|
||||
static void CheckZonesForOverlap(void);
|
||||
static void InsertZoneIntoZoneHierarchy(CZone *zone);
|
||||
|
@ -172,7 +172,6 @@ enum Config {
|
||||
# define RANDOMSPLASH
|
||||
# define VU_COLLISION
|
||||
#elif defined GTA_PC
|
||||
# define GTA3_1_1_PATCH
|
||||
//# define GTA3_STEAM_PATCH
|
||||
//# define GTAVC_JP_PATCH
|
||||
# ifdef GTA_PS2_STUFF
|
||||
@ -263,7 +262,6 @@ enum Config {
|
||||
|
||||
// Hud, frontend and radar
|
||||
//#define BETA_SLIDING_TEXT
|
||||
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
||||
#define PC_MENU
|
||||
|
||||
#ifndef PC_MENU
|
||||
@ -315,9 +313,7 @@ enum Config {
|
||||
#define FREE_CAM // Rotating cam
|
||||
|
||||
// Audio
|
||||
#ifndef AUDIO_OAL // is not working yet for openal
|
||||
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
||||
#endif
|
||||
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
|
||||
|
||||
|
||||
|
@ -644,7 +644,7 @@ ProcessSlowMode(void)
|
||||
|
||||
do
|
||||
{
|
||||
if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() )
|
||||
if ( CPad::GetPad(1)->GetSelectJustDown() || CPad::GetPad(1)->GetStart() )
|
||||
break;
|
||||
|
||||
if ( stop )
|
||||
@ -658,10 +658,7 @@ ProcessSlowMode(void)
|
||||
RwCameraBeginUpdate(Scene.camera);
|
||||
RwCameraEndUpdate(Scene.camera);
|
||||
|
||||
if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() )
|
||||
break;
|
||||
|
||||
} while (!CPad::GetPad(1)->GetRightShoulder1());
|
||||
} while (!CPad::GetPad(1)->GetSelectJustDown() && !CPad::GetPad(1)->GetStart());
|
||||
|
||||
|
||||
CPad::GetPad(0)->OldState.LeftStickX = lX;
|
||||
@ -714,22 +711,32 @@ int32 FrameSamples;
|
||||
|
||||
struct tZonePrint
|
||||
{
|
||||
char name[12];
|
||||
char name[11];
|
||||
char area[5];
|
||||
CRect rect;
|
||||
};
|
||||
|
||||
tZonePrint ZonePrint[] =
|
||||
{
|
||||
{ "suburban", CRect(-1639.4f, 1014.3f, -226.23f, -1347.9f) },
|
||||
{ "comntop", CRect(-223.52f, 203.62f, 616.79f, -413.6f) },
|
||||
{ "comnbtm", CRect(-227.24f, -413.6f, 620.51f, -911.84f) },
|
||||
{ "comse", CRect( 200.35f, -911.84f, 620.51f, -1737.3f) },
|
||||
{ "comsw", CRect(-223.52f, -911.84f, 200.35f, -1737.3f) },
|
||||
{ "industsw", CRect( 744.05f, -473.0f, 1067.5f, -1331.5f) },
|
||||
{ "industne", CRect( 1067.5f, 282.19f, 1915.3f, -473.0f) },
|
||||
{ "industnw", CRect( 744.05f, 324.95f, 1067.5f, -473.0f) },
|
||||
{ "industse", CRect( 1070.3f, -473.0f, 1918.1f, -1331.5f) },
|
||||
{ "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) }
|
||||
{ "DOWNTOWN", "GM", CRect(-1500.0f, 1500.0f, -300.0f, 980.0f)},
|
||||
{ "DOWNTOWS", "KB", CRect(-1200.0f, 980.0f, -300.0f, 435.0f)},
|
||||
{ "GOLF", "NT", CRect(-300.0f, 660.0f, 320.0f, -255.0f)},
|
||||
{ "LITTLEHA", "AG", CRect(-1250.0f, -310.0f, -746.0f, -926.0f)},
|
||||
{ "HAITI", "CJ", CRect(-1355.0f, 30.0f, -637.0f, -304.0f)},
|
||||
{ "HAITIN", "SM", CRect(-1355.0f, 435.0f, -637.0f, 30.0f)},
|
||||
{ "DOCKS", "AW", CRect(-1122.0f, -926.0f, -609.0f, -1575.0f)},
|
||||
{ "AIRPORT", "NT", CRect(-2000.0f, 200.0f, -871.0f, -2000.0f)},
|
||||
{ "STARISL", "CJ", CRect(-724.0f, -320.0f, -40.0f, -380.0f)},
|
||||
{ "CENT.ISLA", "NT", CRect(-163.0f, 1260.0f, 120.0f, 830.0f)},
|
||||
{ "MALL", "AW", CRect( 300.0f, 1266.0f, 483.0f, 995.0f)},
|
||||
{ "MANSION", "KB", CRect(-724.0f, -500.0f, -40.0f, -670.0f)},
|
||||
{ "NBEACH", "AS", CRect( 120.0f, 1340.0f, 900.0f, 600.0f)},
|
||||
{ "NBEACHBT", "AS", CRect( 200.0f, 680.0f, 660.0f, -50.0f)},
|
||||
{ "NBEACHW", "AS", CRect(-93.0f, 80.0f, 410.0f, -680.0f)},
|
||||
{ "OCEANDRV", "AC", CRect( 200.0f, -964.0f, 955.0f, -1797.0f)},
|
||||
{ "OCEANDN", "WS", CRect( 400.0f, 50.0f, 955.0f, -964.0f)},
|
||||
{ "WASHINGTN", "AC", CRect(-320.0f, -487.0f, 500.0f, -1200.0f)},
|
||||
{ "WASHINBTM", "AC", CRect(-255.0f, -1200.0f, 500.0f, -1690.0f)}
|
||||
};
|
||||
|
||||
#ifndef MASTER
|
||||
@ -737,14 +744,12 @@ void
|
||||
DisplayGameDebugText()
|
||||
{
|
||||
static bool bDisplayPosn = false;
|
||||
static bool bDisplayRate = false;
|
||||
static bool bDisplayCheatStr = false;
|
||||
static bool bDisplayCheatStr = false; // custom
|
||||
|
||||
#ifndef FINAL
|
||||
{
|
||||
SETTWEAKPATH("GameDebugText");
|
||||
TWEAKBOOL(bDisplayPosn);
|
||||
TWEAKBOOL(bDisplayRate);
|
||||
TWEAKBOOL(bDisplayCheatStr);
|
||||
}
|
||||
#endif
|
||||
@ -778,22 +783,7 @@ DisplayGameDebugText()
|
||||
FrameSamples = 0;
|
||||
}
|
||||
|
||||
if ( !TheCamera.WorldViewerBeingUsed
|
||||
&& CPad::GetPad(1)->GetSquare()
|
||||
&& CPad::GetPad(1)->GetTriangle()
|
||||
&& CPad::GetPad(1)->GetLeftShoulder2JustDown() )
|
||||
{
|
||||
bDisplayPosn = !bDisplayPosn;
|
||||
}
|
||||
|
||||
if ( CPad::GetPad(1)->GetSquare()
|
||||
&& CPad::GetPad(1)->GetTriangle()
|
||||
&& CPad::GetPad(1)->GetRightShoulder2JustDown() )
|
||||
{
|
||||
bDisplayRate = !bDisplayRate;
|
||||
}
|
||||
|
||||
if ( bDisplayPosn || bDisplayRate )
|
||||
if ( bDisplayPosn )
|
||||
{
|
||||
CVector pos = FindPlayerCoors();
|
||||
int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone
|
||||
@ -810,43 +800,42 @@ DisplayGameDebugText()
|
||||
}
|
||||
|
||||
//NOTE: fps should be 30, but its 29 due to different fp2int conversion
|
||||
if ( bDisplayRate )
|
||||
sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, F-%d, %s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, ZonePrint[ZoneId].name);
|
||||
else
|
||||
sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, %s", pos.x, pos.y, pos.z, ZonePrint[ZoneId].name);
|
||||
sprintf(str, "X:%4.0f Y:%4.0f Z:%4.0f F-%d %s-%s", pos.x, pos.y, pos.z, (int32)FramesPerSecond,
|
||||
ZonePrint[ZoneId].name, ZonePrint[ZoneId].area);
|
||||
|
||||
AsciiToUnicode(str, ustr);
|
||||
|
||||
// Let's not scale those numbers, they look better that way :eyes:
|
||||
CFont::SetPropOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(0.7f, 1.5f);
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.6f), SCREEN_SCALE_Y(0.8f));
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetWrapx(640.0f);
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
|
||||
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
|
||||
CFont::SetFontStyle(FONT_STANDARD);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetDropShadowPosition(2);
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(42.0f, 42.0f, ustr);
|
||||
CFont::PrintString(41.0f, 41.0f, ustr);
|
||||
|
||||
CFont::SetColor(CRGBA(255, 108, 0, 255));
|
||||
CFont::SetColor(CRGBA(205, 205, 0, 255));
|
||||
CFont::PrintString(40.0f, 40.0f, ustr);
|
||||
}
|
||||
|
||||
// custom
|
||||
if (bDisplayCheatStr)
|
||||
{
|
||||
sprintf(str, "%s", CPad::KeyBoardCheatString);
|
||||
AsciiToUnicode(str, ustr);
|
||||
|
||||
CFont::SetPropOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(0.7f, 1.5f);
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.6f), SCREEN_SCALE_Y(0.8f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetWrapx(640.0f);
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
|
||||
CFont::SetFontStyle(FONT_STANDARD);
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f)+2.f, SCREEN_SCALE_FROM_BOTTOM(20.0f)+2.f, ustr);
|
||||
@ -968,8 +957,8 @@ Render2dStuff(void)
|
||||
CSceneEdit::Draw();
|
||||
else
|
||||
CHud::Draw();
|
||||
// TODO(Miami)
|
||||
// CSpecialFX::Render2DFXs();
|
||||
|
||||
CSpecialFX::Render2DFXs();
|
||||
CUserDisplay::OnscnTimer.ProcessForDisplay();
|
||||
CMessages::Display();
|
||||
CDarkel::DrawMessages();
|
||||
@ -1007,6 +996,9 @@ Render2dStuffAfterFade(void)
|
||||
DisplayGameDebugText();
|
||||
#endif
|
||||
|
||||
#ifdef MOBILE_IMPROVEMENTS
|
||||
if (CDraw::FadeValue != 0)
|
||||
#endif
|
||||
CHud::DrawAfterFade();
|
||||
CFont::DrawFonts();
|
||||
CCredits::Render();
|
||||
@ -1065,9 +1057,7 @@ Idle(void *arg)
|
||||
if(arg == nil)
|
||||
return;
|
||||
|
||||
// m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
|
||||
if((!FrontEndMenuManager.m_bMenuActive/* || FrontEndMenuManager.m_bRenderGameInMenu*/) &&
|
||||
TheCamera.GetScreenFadeStatus() != FADE_2)
|
||||
if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
|
||||
{
|
||||
#ifdef GTA_PC
|
||||
// This is from SA, but it's nice for windowed mode
|
||||
|
@ -104,7 +104,8 @@ public:
|
||||
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
|
||||
void SetStatus(eEntityStatus status) { m_status = status; }
|
||||
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
|
||||
bool IsStatic(void) { return bIsStatic || bIsStaticWaitingForCollision; }
|
||||
bool GetIsStatic(void) const { return bIsStatic || bIsStaticWaitingForCollision; }
|
||||
void SetIsStatic(bool state) { bIsStatic = state; }
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void SaveEntityFlags(uint8*& buf);
|
||||
void LoadEntityFlags(uint8*& buf);
|
||||
|
@ -344,7 +344,7 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||
AddCollisionRecord(ent);
|
||||
if(!ent->IsBuilding()) // Can't this catch dummies too?
|
||||
((CPhysical*)ent)->AddCollisionRecord(this);
|
||||
if(ent->IsBuilding() || ent->IsStatic())
|
||||
if(ent->IsBuilding() || ent->GetIsStatic())
|
||||
this->bHasHitWall = true;
|
||||
}
|
||||
return numSpheres;
|
||||
@ -380,7 +380,7 @@ CPhysical::ProcessControl(void)
|
||||
m_nStaticFrames++;
|
||||
if(m_nStaticFrames > 10){
|
||||
m_nStaticFrames = 10;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_vecMoveFriction = m_vecMoveSpeed;
|
||||
@ -614,7 +614,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
}
|
||||
|
||||
float speedA, speedB;
|
||||
if(B->IsStatic() && !foo){
|
||||
if(B->GetIsStatic() && !foo){
|
||||
if(A->bPedPhysics){
|
||||
speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal);
|
||||
if(speedA < 0.0f){
|
||||
@ -625,7 +625,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
if(IsGlass(B->GetModelIndex()))
|
||||
CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false);
|
||||
else if(!B->bInfiniteMass){
|
||||
B->bIsStatic = false;
|
||||
B->SetIsStatic(false);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2;
|
||||
CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(30, 60);
|
||||
}
|
||||
@ -637,7 +637,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
return true;
|
||||
}
|
||||
}else if(!B->bInfiniteMass)
|
||||
B->bIsStatic = false;
|
||||
B->SetIsStatic(false);
|
||||
|
||||
if(B->bInfiniteMass){
|
||||
impulseA = -speedA * A->m_fMass;
|
||||
@ -675,7 +675,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
if(IsGlass(B->GetModelIndex()))
|
||||
CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false);
|
||||
else
|
||||
B->bIsStatic = false;
|
||||
B->SetIsStatic(false);
|
||||
int16 model = B->GetModelIndex();
|
||||
if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
|
||||
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
|
||||
@ -699,11 +699,11 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
return true;
|
||||
}
|
||||
}else if(!B->bInfiniteMass)
|
||||
B->bIsStatic = false;
|
||||
B->SetIsStatic(false);
|
||||
}
|
||||
}
|
||||
|
||||
if(B->IsStatic())
|
||||
if(B->GetIsStatic())
|
||||
return false;
|
||||
if(!B->bInfiniteMass && !B->m_phy_flagA08)
|
||||
B->AddToMovingList();
|
||||
@ -1231,7 +1231,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
canshift = true;
|
||||
else
|
||||
canshift = A->IsPed() &&
|
||||
B->IsObject() && B->IsStatic() && !Bobj->bHasBeenDamaged;
|
||||
B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged;
|
||||
if(B == A ||
|
||||
B->m_scanCode == CWorld::GetCurrentScanCode() ||
|
||||
!B->bUsesCollision ||
|
||||
@ -1255,7 +1255,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
CObject *Aobj = (CObject*)A;
|
||||
if(Aobj->ObjectCreatedBy != TEMP_OBJECT &&
|
||||
!Aobj->bHasBeenDamaged &&
|
||||
Aobj->IsStatic()){
|
||||
Aobj->GetIsStatic()){
|
||||
if(Aobj->m_pCollidingEntity == B)
|
||||
Aobj->m_pCollidingEntity = nil;
|
||||
}else if(Aobj->m_pCollidingEntity != B){
|
||||
@ -1272,7 +1272,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
CObject *Bobj = (CObject*)B;
|
||||
if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
|
||||
!Bobj->bHasBeenDamaged &&
|
||||
Bobj->IsStatic()){
|
||||
Bobj->GetIsStatic()){
|
||||
if(Bobj->m_pCollidingEntity == A)
|
||||
Bobj->m_pCollidingEntity = nil;
|
||||
}else if(Bobj->m_pCollidingEntity != A){
|
||||
@ -1595,7 +1595,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
skipCollision = true;
|
||||
else if(Aobj->ObjectCreatedBy == TEMP_OBJECT ||
|
||||
Aobj->bHasBeenDamaged ||
|
||||
!Aobj->IsStatic()){
|
||||
!Aobj->GetIsStatic()){
|
||||
if(Aobj->m_pCollidingEntity == B)
|
||||
skipCollision = true;
|
||||
else if(Aobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){
|
||||
@ -1614,7 +1614,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
skipCollision = true;
|
||||
else if(Bobj->ObjectCreatedBy == TEMP_OBJECT ||
|
||||
Bobj->bHasBeenDamaged ||
|
||||
!Bobj->IsStatic()){
|
||||
!Bobj->GetIsStatic()){
|
||||
if(Bobj->m_pCollidingEntity == A)
|
||||
skipCollision = true;
|
||||
else if(Bobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){
|
||||
|
@ -115,6 +115,14 @@ Distance(const CVector &v1, const CVector &v2)
|
||||
return (v2 - v1).Magnitude();
|
||||
}
|
||||
|
||||
inline float
|
||||
Distance2D(const CVector &v1, const CVector &v2)
|
||||
{
|
||||
float x = v2.x - v1.x;
|
||||
float y = v2.y - v1.y;
|
||||
return Sqrt(x*x + y*y);
|
||||
}
|
||||
|
||||
class CMatrix;
|
||||
|
||||
CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
|
||||
|
@ -53,6 +53,9 @@ public:
|
||||
CVector2D operator/(float t) const {
|
||||
return CVector2D(x/t, y/t);
|
||||
}
|
||||
CVector2D operator-() const {
|
||||
return CVector2D(-x, -y);
|
||||
}
|
||||
};
|
||||
|
||||
inline float
|
||||
|
@ -78,7 +78,6 @@ ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
|
||||
void
|
||||
CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
|
||||
{
|
||||
CVector center;
|
||||
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
|
||||
CColModel *colmodel = new CColModel;
|
||||
CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
|
||||
@ -97,23 +96,17 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
|
||||
RwV3d pos = { 0.0f, 0.0f, 0.0f };
|
||||
RwV3dTransformPoints(&pos, &pos, 1, mat);
|
||||
|
||||
center.x = pos.x + m_pColNodeInfos[i].x;
|
||||
center.y = pos.y + 0.0f;
|
||||
center.z = pos.z + m_pColNodeInfos[i].z;
|
||||
spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType);
|
||||
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
|
||||
spheres[i].radius = m_pColNodeInfos[i].radius;
|
||||
spheres[i].surface = SURFACE_PED;
|
||||
spheres[i].piece = m_pColNodeInfos[i].pieceType;
|
||||
}
|
||||
RwMatrixDestroy(invmat);
|
||||
RwMatrixDestroy(mat);
|
||||
colmodel->spheres = spheres;
|
||||
colmodel->numSpheres = NUMPEDINFONODES;
|
||||
center.x = center.y = center.z = 0.0f;
|
||||
colmodel->boundingSphere.Set(2.0f, center);
|
||||
CVector min, max;
|
||||
min.x = min.y = -0.5f;
|
||||
min.z = -1.2f;
|
||||
max.x = max.y = 0.5f;
|
||||
max.z = 1.2f;
|
||||
colmodel->boundingBox.Set(min, max);
|
||||
colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
|
||||
colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f));
|
||||
colmodel->level = LEVEL_GENERIC;
|
||||
m_hitColModel = colmodel;
|
||||
}
|
||||
@ -141,9 +134,7 @@ CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
|
||||
RwV3d pos = { 0.0f, 0.0f, 0.0f };
|
||||
RwV3dTransformPoints(&pos, &pos, 1, mat);
|
||||
|
||||
spheres[i].center.x = pos.x + m_pColNodeInfos[i].x;
|
||||
spheres[i].center.y = pos.y + 0.0f;
|
||||
spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
|
||||
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
|
||||
}
|
||||
RwMatrixDestroy(invmat);
|
||||
RwMatrixDestroy(mat);
|
||||
@ -167,9 +158,7 @@ CPedModelInfo::AnimatePedColModelSkinnedWorld(RpClump *clump)
|
||||
RwV3d pos = { 0.0f, 0.0f, 0.0f };
|
||||
RwV3dTransformPoints(&pos, &pos, 1, mat);
|
||||
|
||||
spheres[i].center.x = pos.x + m_pColNodeInfos[i].x;
|
||||
spheres[i].center.y = pos.y + 0.0f;
|
||||
spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
|
||||
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
|
||||
}
|
||||
return m_hitColModel;
|
||||
}
|
||||
|
@ -40,10 +40,10 @@ CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
|
||||
m_atomics[2] = (RpAtomic*)weaponId;
|
||||
}
|
||||
|
||||
int32
|
||||
eWeaponType
|
||||
CWeaponModelInfo::GetWeaponInfo(void)
|
||||
{
|
||||
return (int32)(uintptr)m_atomics[2];
|
||||
return (eWeaponType)(uintptr)m_atomics[2];
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "SimpleModelInfo.h"
|
||||
#include "WeaponType.h"
|
||||
|
||||
class CWeaponModelInfo : public CSimpleModelInfo
|
||||
{
|
||||
@ -18,5 +19,5 @@ public:
|
||||
|
||||
void Init(void);
|
||||
void SetWeaponInfo(int32 weaponId);
|
||||
int32 GetWeaponInfo(void);
|
||||
eWeaponType GetWeaponInfo(void);
|
||||
};
|
||||
|
@ -98,7 +98,7 @@ CObject::ProcessControl(void)
|
||||
CPhysical::ProcessControl();
|
||||
if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
|
||||
bIsInWater = true;
|
||||
bIsStatic = false;
|
||||
SetIsStatic(false);
|
||||
ApplyMoveForce(impulse);
|
||||
ApplyTurnForce(impulse, point);
|
||||
float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
|
||||
@ -197,7 +197,7 @@ CObject::ObjectDamage(float amount)
|
||||
case DAMAGE_EFFECT_SMASH_COMPLETELY:
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
@ -209,7 +209,7 @@ CObject::ObjectDamage(float amount)
|
||||
else {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
@ -218,7 +218,7 @@ CObject::ObjectDamage(float amount)
|
||||
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
@ -241,7 +241,7 @@ CObject::ObjectDamage(float amount)
|
||||
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
@ -264,7 +264,7 @@ CObject::ObjectDamage(float amount)
|
||||
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
@ -289,7 +289,7 @@ CObject::ObjectDamage(float amount)
|
||||
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
@ -329,7 +329,7 @@ CObject::Init(void)
|
||||
CObjectData::SetObjectData(GetModelIndex(), *this);
|
||||
m_nEndOfLifeTime = 0;
|
||||
ObjectCreatedBy = GAME_OBJECT;
|
||||
bIsStatic = true;
|
||||
SetIsStatic(true);
|
||||
bIsPickup = false;
|
||||
bPickupObjWithMessage = false;
|
||||
bOutOfStock = false;
|
||||
|
@ -71,6 +71,7 @@ public:
|
||||
uint8 bIsWeapon : 1;
|
||||
uint8 bIsStreetLight : 1;
|
||||
int8 m_nBonusValue;
|
||||
uint16 m_nCostValue;
|
||||
float m_fCollisionDamageMultiplier;
|
||||
uint8 m_nCollisionDamageEffect;
|
||||
uint8 m_nSpecialCollisionResponseCases;
|
||||
|
@ -425,7 +425,7 @@ void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDist
|
||||
{
|
||||
for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) {
|
||||
CEntity* pEntity = (CEntity*)pNode->item;
|
||||
if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
|
||||
if (pEntity->IsObject() && (!pEntity->GetIsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
|
||||
continue;
|
||||
CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
|
||||
for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
|
||||
|
@ -9,6 +9,8 @@
|
||||
#include "CarCtrl.h"
|
||||
#include "Accident.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type)
|
||||
{
|
||||
switch (type){
|
||||
@ -97,7 +99,7 @@ CEmergencyPed::FiremanAI(void)
|
||||
case EMERGENCY_PED_READY:
|
||||
nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
|
||||
if (nearestFire) {
|
||||
m_nPedState = PED_NONE;
|
||||
SetPedState(PED_NONE);
|
||||
SetSeek(nearestFire->m_vecPos, 1.0f);
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
|
||||
@ -110,7 +112,7 @@ CEmergencyPed::FiremanAI(void)
|
||||
case EMERGENCY_PED_DETERMINE_NEXT_STATE:
|
||||
nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
|
||||
if (nearestFire && nearestFire != m_pAttendedFire) {
|
||||
m_nPedState = PED_NONE;
|
||||
SetPedState(PED_NONE);
|
||||
SetSeek(nearestFire->m_vecPos, 1.0f);
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
#ifdef FIX_BUGS
|
||||
@ -149,7 +151,7 @@ CEmergencyPed::FiremanAI(void)
|
||||
#ifdef FIX_BUGS
|
||||
bIsRunning = false;
|
||||
#endif
|
||||
m_nPedState = PED_NONE;
|
||||
SetPedState(PED_NONE);
|
||||
SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
||||
m_pAttendedFire = nil;
|
||||
m_nEmergencyPedState = EMERGENCY_PED_READY;
|
||||
@ -164,7 +166,11 @@ CEmergencyPed::MedicAI(void)
|
||||
{
|
||||
float distToEmergency;
|
||||
if (!bInVehicle && IsPedInControl()) {
|
||||
ScanForThreats();
|
||||
ScanForDelayedResponseThreats();
|
||||
if (m_threatFlags && CTimer::GetTimeInMilliseconds() > m_threatCheckTimer) {
|
||||
CheckThreatValidity();
|
||||
m_threatFlags = 0;
|
||||
m_threatCheckTimer = 0;
|
||||
if (m_threatEntity && m_threatEntity->IsPed() && ((CPed*)m_threatEntity)->IsPlayer()) {
|
||||
if (((CPed*)m_threatEntity)->GetWeapon()->IsTypeMelee()) {
|
||||
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
|
||||
@ -175,6 +181,7 @@ CEmergencyPed::MedicAI(void)
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (InVehicle()) {
|
||||
if (m_pMyVehicle->IsCar() && m_objective != OBJECTIVE_LEAVE_CAR) {
|
||||
@ -225,8 +232,7 @@ CEmergencyPed::MedicAI(void)
|
||||
m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed);
|
||||
m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
|
||||
m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
|
||||
SetSeek((headPos + midPos) * 0.5f, 1.0f);
|
||||
SetObjective(OBJECTIVE_NONE);
|
||||
SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector((headPos + midPos) * 0.5f));
|
||||
bIsRunning = true;
|
||||
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
|
||||
m_pAttendedAccident = nearestAccident;
|
||||
@ -239,6 +245,7 @@ CEmergencyPed::MedicAI(void)
|
||||
CPed* driver = m_pMyVehicle->pDriver;
|
||||
if (driver && driver->m_nPedType != PEDTYPE_EMERGENCY && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
|
||||
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver);
|
||||
|
||||
} else if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
|
||||
&& m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER
|
||||
&& m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
|
||||
@ -265,8 +272,7 @@ CEmergencyPed::MedicAI(void)
|
||||
}
|
||||
m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
|
||||
m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
|
||||
SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f);
|
||||
SetObjective(OBJECTIVE_NONE);
|
||||
SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector((headPos + midPos) * 0.5f));
|
||||
bIsRunning = true;
|
||||
--m_pAttendedAccident->m_nMedicsAttending;
|
||||
++nearestAccident->m_nMedicsAttending;
|
||||
@ -296,11 +302,11 @@ CEmergencyPed::MedicAI(void)
|
||||
} else {
|
||||
m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
m_nPedState = PED_CPR;
|
||||
SetPedState(PED_CPR);
|
||||
m_nLastPedState = PED_CPR;
|
||||
SetLookFlag(m_pRevivedPed, 0);
|
||||
SetLookTimer(500);
|
||||
//Say(SOUND_PED_HEALING);
|
||||
Say(SOUND_PED_HEALING);
|
||||
if (m_pAttendedAccident->m_nMedicsPerformingCPR) {
|
||||
SetIdle();
|
||||
m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
|
||||
@ -355,12 +361,12 @@ CEmergencyPed::MedicAI(void)
|
||||
break;
|
||||
}
|
||||
m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR;
|
||||
m_nPedState = PED_NONE;
|
||||
SetPedState(PED_NONE);
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
m_pVehicleAnim = nil;
|
||||
if (!m_pRevivedPed->bBodyPartJustCameOff) {
|
||||
m_pRevivedPed->m_fHealth = 100.0f;
|
||||
m_pRevivedPed->m_nPedState = PED_NONE;
|
||||
m_pRevivedPed->SetPedState(PED_NONE);
|
||||
m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH;
|
||||
m_pRevivedPed->SetGetUp();
|
||||
m_pRevivedPed->bUsesCollision = true;
|
||||
@ -369,6 +375,8 @@ CEmergencyPed::MedicAI(void)
|
||||
m_pRevivedPed->bIsPedDieAnimPlaying = false;
|
||||
m_pRevivedPed->bKnockedUpIntoAir = false;
|
||||
m_pRevivedPed->m_pCollidingEntity = nil;
|
||||
m_pRevivedPed->bKnockedOffBike = false;
|
||||
m_pRevivedPed->Say(SOUND_PED_ACCIDENTREACTION1);
|
||||
}
|
||||
break;
|
||||
case EMERGENCY_PED_STOP_CPR:
|
||||
@ -389,7 +397,7 @@ CEmergencyPed::MedicAI(void)
|
||||
break;
|
||||
case EMERGENCY_PED_STOP:
|
||||
m_bStartedToCPR = false;
|
||||
m_nPedState = PED_NONE;
|
||||
SetPedState(PED_NONE);
|
||||
if (m_pAttendedAccident) {
|
||||
m_pAttendedAccident->m_pVictim = nil;
|
||||
--m_pAttendedAccident->m_nMedicsAttending;
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "AnimBlendClumpData.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "Fire.h"
|
||||
#include "Glass.h"
|
||||
#include "DMAudio.h"
|
||||
#include "General.h"
|
||||
#include "SurfaceTable.h"
|
||||
@ -5865,7 +5866,7 @@ CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
|
||||
if (m_fightState == FIGHTSTATE_JUST_ATTACKED)
|
||||
return false;
|
||||
|
||||
// TODO(Miami): BreakGlassPhysically
|
||||
CGlass::BreakGlassPhysically(touchedNodePos, radius);
|
||||
|
||||
for (int i = 0; i < m_numNearPeds; i++) {
|
||||
int8 pedFound = 0;
|
||||
@ -15403,17 +15404,17 @@ CPed::ProcessObjective(void)
|
||||
CVector distance = m_nextRoutePointPos - GetPosition();
|
||||
distance.z = 0.0f;
|
||||
if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) {
|
||||
if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) {
|
||||
if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(2.0f)) {
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
bIsRunning = false;
|
||||
}
|
||||
else if (CWeather::Rain < 0.2f && m_attractor) {
|
||||
if (CWeather::Rain < 0.2f && m_attractor) {
|
||||
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) {
|
||||
if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) {
|
||||
if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(4.0f)) {
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
bIsRunning = false;
|
||||
}
|
||||
@ -15439,9 +15440,11 @@ CPed::ProcessObjective(void)
|
||||
}
|
||||
}
|
||||
if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) {
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS)
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) {
|
||||
m_vecSeekPos = m_nextRoutePointPos;
|
||||
SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!bReachedAttractorHeadingTarget) {
|
||||
float fHeadingDistance = m_fRotationCur - m_attractorHeading;
|
||||
@ -15510,6 +15513,10 @@ CPed::ProcessObjective(void)
|
||||
SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
m_prevObjective = OBJECTIVE_NONE;
|
||||
SetObjective(OBJECTIVE_WAIT_ON_FOOT);
|
||||
m_objectiveTimer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -15693,11 +15700,11 @@ CPed::ProcessObjective(void)
|
||||
}
|
||||
if (!pVan->m_bSirenOrAlarm) {
|
||||
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
|
||||
return; // ???
|
||||
return; // Why?
|
||||
}
|
||||
if (pVan->GetStatus() == STATUS_WRECKED) {
|
||||
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
|
||||
return; // ???
|
||||
return; // Why?
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -16422,11 +16429,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
if (!collidingEnt->IsBuilding())
|
||||
((CPhysical*)collidingEnt)->AddCollisionRecord(this);
|
||||
|
||||
if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) {
|
||||
if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) {
|
||||
bHasHitWall = true;
|
||||
}
|
||||
}
|
||||
if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) {
|
||||
if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) {
|
||||
if (bWasStanding) {
|
||||
CVector sphereNormal;
|
||||
float normalLength;
|
||||
@ -17003,9 +17010,10 @@ CPed::ProcessBuoyancy(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
float speedMult = 0.0f;
|
||||
if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep()
|
||||
|| mod_Buoyancy.m_waterlevel > GetPosition().z) {
|
||||
|| mod_Buoyancy.m_waterlevel > GetPosition().z + 0.6f) {
|
||||
speedMult = pow(0.9f, CTimer::GetTimeStep());
|
||||
m_vecMoveSpeed.x *= speedMult;
|
||||
m_vecMoveSpeed.y *= speedMult;
|
||||
@ -17036,11 +17044,6 @@ CPed::ProcessBuoyancy(void)
|
||||
nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
|
||||
}
|
||||
}
|
||||
} else
|
||||
return;
|
||||
} else
|
||||
bTouchingWater = false;
|
||||
|
||||
if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
|
||||
CVector pos = GetPosition();
|
||||
float level = 0.0f;
|
||||
@ -17056,7 +17059,6 @@ CPed::ProcessBuoyancy(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) {
|
||||
CVector pos = GetPosition();
|
||||
float level = 0.0f;
|
||||
@ -17069,6 +17071,8 @@ CPed::ProcessBuoyancy(void)
|
||||
CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
|
||||
}
|
||||
}
|
||||
} else
|
||||
bTouchingWater = false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
@ -18411,7 +18415,7 @@ CPed::SeekCar(void)
|
||||
{
|
||||
m_fRotationCur = m_fRotationDest;
|
||||
if (!bVehEnterDoorIsBlocked) {
|
||||
vehToSeek->bIsStatic = false;
|
||||
vehToSeek->SetIsStatic(false);
|
||||
if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
|
||||
SetSolicit(1000);
|
||||
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
|
||||
@ -20037,15 +20041,13 @@ CPed::Save(uint8*& buf)
|
||||
CopyToBuf(buf, GetPosition().z);
|
||||
SkipSaveBuf(buf, 288);
|
||||
CopyToBuf(buf, CharCreatedBy);
|
||||
SkipSaveBuf(buf, 351);
|
||||
SkipSaveBuf(buf, 499);
|
||||
CopyToBuf(buf, m_fHealth);
|
||||
CopyToBuf(buf, m_fArmour);
|
||||
SkipSaveBuf(buf, 148);
|
||||
for (int i = 0; i < 13; i++) // has to be hardcoded
|
||||
SkipSaveBuf(buf, 172);
|
||||
for (int i = 0; i < 10; i++) // has to be hardcoded
|
||||
m_weapons[i].Save(buf);
|
||||
SkipSaveBuf(buf, 5);
|
||||
CopyToBuf(buf, m_maxWeaponTypeAllowed);
|
||||
SkipSaveBuf(buf, 162);
|
||||
SkipSaveBuf(buf, 252);
|
||||
}
|
||||
|
||||
void
|
||||
@ -20057,16 +20059,15 @@ CPed::Load(uint8*& buf)
|
||||
CopyFromBuf(buf, GetMatrix().GetPosition().z);
|
||||
SkipSaveBuf(buf, 288);
|
||||
CopyFromBuf(buf, CharCreatedBy);
|
||||
SkipSaveBuf(buf, 351);
|
||||
SkipSaveBuf(buf, 499);
|
||||
CopyFromBuf(buf, m_fHealth);
|
||||
CopyFromBuf(buf, m_fArmour);
|
||||
SkipSaveBuf(buf, 148);
|
||||
SkipSaveBuf(buf, 172);
|
||||
m_currentWeapon = WEAPONTYPE_UNARMED;
|
||||
|
||||
CWeapon bufWeapon;
|
||||
for (int i = 0; i < 13; i++) { // has to be hardcoded
|
||||
for (int i = 0; i < 10; i++) { // has to be hardcoded
|
||||
bufWeapon.Load(buf);
|
||||
if (i >= 10)
|
||||
continue; // tmp hack before we fix save/load
|
||||
|
||||
if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
|
||||
int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;
|
||||
@ -20081,9 +20082,7 @@ CPed::Load(uint8*& buf)
|
||||
GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
|
||||
}
|
||||
}
|
||||
SkipSaveBuf(buf, 5);
|
||||
CopyFromBuf(buf, m_maxWeaponTypeAllowed);
|
||||
SkipSaveBuf(buf, 162);
|
||||
SkipSaveBuf(buf, 252);
|
||||
}
|
||||
#undef CopyFromBuf
|
||||
#undef CopyToBuf
|
||||
|
@ -135,8 +135,10 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
|
||||
if (vVehicleToEffect.empty())
|
||||
return;
|
||||
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
|
||||
if (assoc->GetVehicle() != pVehicle)
|
||||
return;
|
||||
if (assoc->GetVehicle() != pVehicle) {
|
||||
assoc++;
|
||||
continue;
|
||||
}
|
||||
uint32 total = 0;
|
||||
for (uint32 j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) {
|
||||
if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors))
|
||||
@ -377,12 +379,16 @@ bool CPedAttractor::BroadcastDeparture(CPed* pPed)
|
||||
if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
|
||||
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
|
||||
}
|
||||
else if (qid == 0)
|
||||
else {
|
||||
pPed->SetObjective(OBJECTIVE_NONE);
|
||||
if (qid == 0)
|
||||
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
|
||||
else if (qid == vWaitingQueue.size() - 1)
|
||||
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
|
||||
else
|
||||
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z));
|
||||
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
|
||||
UpdatePedStateOnDeparture(pPed);
|
||||
}
|
||||
vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
|
||||
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
|
||||
CPed* pPed = *pPedIt;
|
||||
@ -414,12 +420,16 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
|
||||
if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
|
||||
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
|
||||
}
|
||||
else if (qid == 0)
|
||||
else {
|
||||
pPed->SetObjective(OBJECTIVE_NONE);
|
||||
if (qid == 0)
|
||||
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
|
||||
else if (qid == vWaitingQueue.size() - 1)
|
||||
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
|
||||
else
|
||||
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z));
|
||||
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
|
||||
UpdatePedStateOnDeparture(pPed);
|
||||
}
|
||||
vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
|
||||
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
|
||||
CPed* pPed = *pPedIt;
|
||||
|
@ -7,11 +7,10 @@
|
||||
#include "Sprite.h"
|
||||
#include "Text.h"
|
||||
|
||||
// TODO(Miami)
|
||||
static char ObjectiveText[][28] = {
|
||||
"No Obj",
|
||||
"Wait on Foot",
|
||||
"Wait on Foot For Cop",
|
||||
"Wait on Foot for cop",
|
||||
"Flee on Foot Till Safe",
|
||||
"Guard Spot",
|
||||
"Guard Area",
|
||||
@ -22,8 +21,8 @@ static char ObjectiveText[][28] = {
|
||||
"Flee Char on Foot Till Safe",
|
||||
"Flee Char on Foot Always",
|
||||
"GoTo Char on Foot",
|
||||
"GoTo Char on Foot Walking",
|
||||
"Hassle Char",
|
||||
"GoTo Char on Foot walking",
|
||||
"Hassle char",
|
||||
"Follow Char in Formation",
|
||||
"Leave Car",
|
||||
"Enter Car as Passenger",
|
||||
@ -40,14 +39,30 @@ static char ObjectiveText[][28] = {
|
||||
"Guard Attack",
|
||||
"Set Leader",
|
||||
"Follow Route",
|
||||
"Solicit",
|
||||
"Solicit vehicle",
|
||||
"Take Taxi",
|
||||
"Catch Train",
|
||||
"Buy IceCream",
|
||||
"Steal Any Car",
|
||||
"Steal Any Mission Car",
|
||||
"Steal any mission car",
|
||||
"Mug Char",
|
||||
"Leave Car and Die",
|
||||
"Lv car die",
|
||||
"Goto seat",
|
||||
"Goto atm",
|
||||
"Flee car",
|
||||
"Sunbathe",
|
||||
"Goto bus stop",
|
||||
"Goto pizza",
|
||||
"Goto shelter",
|
||||
"Aim gun at",
|
||||
"Wander",
|
||||
"Wait on foot at shltr",
|
||||
"Sprint to area",
|
||||
"Kill char on boat",
|
||||
"Solicit ped",
|
||||
"Wait at bus stop",
|
||||
"Goto ice cream van foot",
|
||||
"Wait foot icecream van"
|
||||
};
|
||||
|
||||
static char StateText[][18] = {
|
||||
@ -84,11 +99,11 @@ static char StateText[][18] = {
|
||||
"Investigate",
|
||||
"Step away",
|
||||
"On Fire",
|
||||
"Sun Bathe",
|
||||
"Bathe",
|
||||
"Flash",
|
||||
"Jog",
|
||||
"Answer Mobile",
|
||||
"Unknown",
|
||||
"Answer mobile",
|
||||
"Hang out",
|
||||
"STATES_NO_AI",
|
||||
"Abseil",
|
||||
"Sit",
|
||||
@ -114,7 +129,7 @@ static char StateText[][18] = {
|
||||
"Exit Car",
|
||||
"Hands Up",
|
||||
"Arrested",
|
||||
"Deploying Stinger"
|
||||
"Deply stgr"
|
||||
};
|
||||
|
||||
static char PersonalityTypeText[][18] = {
|
||||
@ -141,8 +156,7 @@ static char PersonalityTypeText[][18] = {
|
||||
"Geek Girl",
|
||||
"Old Girl",
|
||||
"Tough Girl",
|
||||
"Tramp Male",
|
||||
"Tramp Female",
|
||||
"Tramp",
|
||||
"Tourist",
|
||||
"Prostitute",
|
||||
"Criminal",
|
||||
@ -151,8 +165,6 @@ static char PersonalityTypeText[][18] = {
|
||||
"Psycho",
|
||||
"Steward",
|
||||
"Sports Fan",
|
||||
"Shopper",
|
||||
"Old Shopper"
|
||||
};
|
||||
|
||||
static char WaitStateText[][16] = {
|
||||
@ -177,6 +189,21 @@ static char WaitStateText[][16] = {
|
||||
"Play HandsCower",
|
||||
"Play Chat",
|
||||
"Finish Flee",
|
||||
"Sit down",
|
||||
"Sit down rvrs",
|
||||
"Sit up",
|
||||
"Sit idle",
|
||||
"Use atm",
|
||||
"Sunbth pre",
|
||||
"Sunbth down",
|
||||
"Sunbth idle",
|
||||
"Riot",
|
||||
"Fast fall",
|
||||
"Bomber",
|
||||
"Stripper",
|
||||
"Ground attack",
|
||||
"Lance sitting",
|
||||
"Handsup simple"
|
||||
};
|
||||
|
||||
void
|
||||
|
@ -23,7 +23,7 @@
|
||||
|
||||
const uint32 CPlayerPed::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1520;
|
||||
1752;
|
||||
#else
|
||||
sizeof(CPlayerPed);
|
||||
#endif
|
||||
@ -1935,7 +1935,7 @@ CPlayerPed::Save(uint8*& buf)
|
||||
CopyToBuf(buf, m_nTargettableObjects[1]);
|
||||
CopyToBuf(buf, m_nTargettableObjects[2]);
|
||||
CopyToBuf(buf, m_nTargettableObjects[3]);
|
||||
SkipSaveBuf(buf, 116);
|
||||
SkipSaveBuf(buf, 164);
|
||||
}
|
||||
|
||||
void
|
||||
@ -1949,7 +1949,7 @@ CPlayerPed::Load(uint8*& buf)
|
||||
CopyFromBuf(buf, m_nTargettableObjects[1]);
|
||||
CopyFromBuf(buf, m_nTargettableObjects[2]);
|
||||
CopyFromBuf(buf, m_nTargettableObjects[3]);
|
||||
SkipSaveBuf(buf, 116);
|
||||
SkipSaveBuf(buf, 164);
|
||||
}
|
||||
#undef CopyFromBuf
|
||||
#undef CopyToBuf
|
||||
|
@ -945,7 +945,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
|
||||
if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) {
|
||||
obj->bIsVisible = false;
|
||||
} else if (obj->GetModelIndex() == MI_BUOY) {
|
||||
obj->bIsStatic = false;
|
||||
obj->SetIsStatic(false);
|
||||
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
|
||||
obj->bTouchingWater = true;
|
||||
obj->AddToMovingList();
|
||||
|
@ -88,14 +88,10 @@ public:
|
||||
if(type == EFFECT_LIGHT){
|
||||
if(light.corona)
|
||||
RwTextureDestroy(light.corona);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
light.corona = nil;
|
||||
#endif
|
||||
if(light.shadow)
|
||||
RwTextureDestroy(light.shadow);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
light.shadow = nil;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -387,6 +387,8 @@ CMovingThing CMovingThings::EndCloseList;
|
||||
int16 CMovingThings::Num;
|
||||
CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS];
|
||||
|
||||
int32 CScrollBar::TonightsEvent;
|
||||
|
||||
void CMovingThings::Init()
|
||||
{
|
||||
CPlaneTrails::Init();
|
||||
@ -1603,7 +1605,7 @@ void CScriptPath::Update(void) {
|
||||
|
||||
void CScriptPath::Clear(void) {
|
||||
if (m_pNode)
|
||||
delete m_pNode;
|
||||
delete[] m_pNode;
|
||||
m_pNode = nil;
|
||||
m_numNodes = 0;
|
||||
for (int i = 0; i < 6; i++)
|
||||
|
@ -169,6 +169,9 @@ private:
|
||||
uint8 m_uBlue;
|
||||
float m_fScale;
|
||||
|
||||
public:
|
||||
static int TonightsEvent;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
@ -475,10 +475,14 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
|
||||
bool first;
|
||||
wchar *start, *t;
|
||||
|
||||
Details.bFlash = false;
|
||||
|
||||
if(*s == '*')
|
||||
return;
|
||||
|
||||
Details.anonymous_25++;
|
||||
if(Details.background){
|
||||
RenderState.color = Details.color;
|
||||
GetNumberLines(xstart, ystart, s); // BUG: result not used
|
||||
GetTextRect(&rect, xstart, ystart, s);
|
||||
CSprite2d::DrawRect(rect, Details.backgroundColor);
|
||||
@ -1292,6 +1296,7 @@ CFont::RenderFontBuffer()
|
||||
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
|
||||
textPosX = RenderState.fTextPosX;
|
||||
textPosY = RenderState.fTextPosY;
|
||||
color = RenderState.color;
|
||||
tFontRenderStatePointer pRenderStateBufPointer;
|
||||
pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
|
||||
for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
|
||||
|
@ -3,6 +3,8 @@
|
||||
#include "Glass.h"
|
||||
#include "Timer.h"
|
||||
#include "Object.h"
|
||||
#include "Vehicle.h"
|
||||
#include "Pools.h"
|
||||
#include "General.h"
|
||||
#include "AudioScriptObject.h"
|
||||
#include "World.h"
|
||||
@ -14,6 +16,7 @@
|
||||
#include "ModelIndices.h"
|
||||
#include "main.h"
|
||||
#include "soundlist.h"
|
||||
#include "SurfaceTable.h"
|
||||
|
||||
|
||||
uint32 CGlass::NumGlassEntities;
|
||||
@ -57,17 +60,17 @@ const CVector2D CoorsWithTriangle[NUM_GLASSTRIANGLES][3] =
|
||||
|
||||
#define TEMPBUFFERVERTHILIGHTOFFSET 0
|
||||
#define TEMPBUFFERINDEXHILIGHTOFFSET 0
|
||||
#define TEMPBUFFERVERTHILIGHTSIZE 128
|
||||
#define TEMPBUFFERVERTHILIGHTSIZE 256
|
||||
#define TEMPBUFFERINDEXHILIGHTSIZE 512
|
||||
|
||||
#define TEMPBUFFERVERTSHATTEREDOFFSET TEMPBUFFERVERTHILIGHTSIZE
|
||||
#define TEMPBUFFERINDEXSHATTEREDOFFSET TEMPBUFFERINDEXHILIGHTSIZE
|
||||
#define TEMPBUFFERVERTSHATTEREDSIZE 192
|
||||
#define TEMPBUFFERVERTSHATTEREDSIZE 384
|
||||
#define TEMPBUFFERINDEXSHATTEREDSIZE 768
|
||||
|
||||
#define TEMPBUFFERVERTREFLECTIONOFFSET TEMPBUFFERVERTSHATTEREDSIZE
|
||||
#define TEMPBUFFERINDEXREFLECTIONOFFSET TEMPBUFFERINDEXSHATTEREDSIZE
|
||||
#define TEMPBUFFERVERTREFLECTIONSIZE 256
|
||||
#define TEMPBUFFERVERTREFLECTIONSIZE 512
|
||||
#define TEMPBUFFERINDEXREFLECTIONSIZE 1024
|
||||
|
||||
int32 TempBufferIndicesStoredHiLight = 0;
|
||||
@ -83,9 +86,15 @@ CFallingGlassPane::Update(void)
|
||||
if ( CTimer::GetTimeInMilliseconds() >= m_nTimer )
|
||||
{
|
||||
// Apply MoveSpeed
|
||||
if ( m_bCarGlass )
|
||||
GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep() * 0.35f;
|
||||
else
|
||||
GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep();
|
||||
|
||||
// Apply Gravity
|
||||
if ( m_bCarGlass )
|
||||
m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
|
||||
else
|
||||
m_vecMoveSpeed.z -= 0.02f * CTimer::GetTimeStep();
|
||||
|
||||
// Apply TurnSpeed
|
||||
@ -106,6 +115,8 @@ CFallingGlassPane::Update(void)
|
||||
|
||||
RwRGBA color = { 255, 255, 255, 255 };
|
||||
|
||||
if ( !m_bCarGlass )
|
||||
{
|
||||
static int32 nFrameGen = 0;
|
||||
|
||||
for ( int32 i = 0; i < 4; i++ )
|
||||
@ -127,6 +138,7 @@ CFallingGlassPane::Update(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@ -147,6 +159,9 @@ CFallingGlassPane::Render(void)
|
||||
|
||||
// HiLight Polys
|
||||
|
||||
if ( m_bCarGlass && color < 64 )
|
||||
color = 64;
|
||||
|
||||
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], color, color, color, color);
|
||||
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], color, color, color, color);
|
||||
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], color, color, color, color);
|
||||
@ -186,9 +201,9 @@ CFallingGlassPane::Render(void)
|
||||
if ( TempBufferIndicesStoredShattered >= TEMPBUFFERINDEXSHATTEREDSIZE-7 || TempBufferVerticesStoredShattered >= TEMPBUFFERVERTSHATTEREDSIZE-4 )
|
||||
CGlass::RenderShatteredPolys();
|
||||
|
||||
uint8 shatteredColor = 255;
|
||||
uint8 shatteredColor = 140;
|
||||
if ( distToCamera > 30.0f )
|
||||
shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 255);
|
||||
shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 140);
|
||||
|
||||
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], shatteredColor, shatteredColor, shatteredColor, shatteredColor);
|
||||
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], shatteredColor, shatteredColor, shatteredColor, shatteredColor);
|
||||
@ -292,8 +307,8 @@ CGlass::FindFreePane(void)
|
||||
}
|
||||
|
||||
void
|
||||
CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point,
|
||||
float moveSpeed, bool cracked, bool explosion)
|
||||
CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center,
|
||||
float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass)
|
||||
{
|
||||
float upLen = up.Magnitude();
|
||||
float rightLen = right.Magnitude();
|
||||
@ -304,10 +319,10 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
|
||||
float rightSteps = rightLen + 0.75f;
|
||||
if ( rightSteps < 1.0f ) rightSteps = 1.0f;
|
||||
|
||||
uint32 ysteps = (uint32)upSteps;
|
||||
uint32 ysteps = stepmul * (uint32)upSteps;
|
||||
if ( ysteps > 3 ) ysteps = 3;
|
||||
|
||||
uint32 xsteps = (uint32)rightSteps;
|
||||
uint32 xsteps = stepmul * (uint32)rightSteps;
|
||||
if ( xsteps > 3 ) xsteps = 3;
|
||||
|
||||
if ( explosion )
|
||||
@ -338,11 +353,8 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
|
||||
pane->m_nTriIndex = i;
|
||||
|
||||
pane->GetRight() = (right * rightScl) / rightLen;
|
||||
#ifdef FIX_BUGS
|
||||
pane->GetUp() = (up * upScl) / upLen;
|
||||
#else
|
||||
pane->GetUp() = (up * upScl) / rightLen; // copypaste bug
|
||||
#endif
|
||||
|
||||
CVector fwd = CrossProduct(pane->GetRight(), pane->GetUp());
|
||||
fwd.Normalise();
|
||||
|
||||
@ -358,7 +370,7 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
|
||||
|
||||
if ( moveSpeed != 0.0f )
|
||||
{
|
||||
CVector dist = pane->GetPosition() - point;
|
||||
CVector dist = pane->GetPosition() - center;
|
||||
dist.Normalise();
|
||||
|
||||
pane->m_vecMoveSpeed += moveSpeed * dist;
|
||||
@ -371,10 +383,11 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
|
||||
switch ( type )
|
||||
{
|
||||
case 0:
|
||||
case 2:
|
||||
pane->m_nTimer = CTimer::GetTimeInMilliseconds();
|
||||
break;
|
||||
case 1:
|
||||
float dist = (pane->GetPosition() - point).Magnitude();
|
||||
float dist = (pane->GetPosition() - center).Magnitude();
|
||||
pane->m_nTimer = uint32(dist*100 + CTimer::GetTimeInMilliseconds());
|
||||
break;
|
||||
}
|
||||
@ -382,6 +395,7 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
|
||||
pane->m_fGroundZ = groundZ;
|
||||
pane->m_bShattered = cracked;
|
||||
pane->m_fStep = upLen / float(ysteps);
|
||||
pane->m_bCarGlass = carGlass;
|
||||
pane->m_bActive = true;
|
||||
}
|
||||
}
|
||||
@ -393,9 +407,9 @@ void
|
||||
CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if ( NumGlassEntities < NUM_GLASSPANES )
|
||||
if ( NumGlassEntities < NUM_GLASSENTITIES )
|
||||
#else
|
||||
if ( NumGlassEntities < NUM_GLASSPANES-1 )
|
||||
if ( NumGlassEntities < NUM_GLASSENTITIES-1 )
|
||||
#endif
|
||||
{
|
||||
apEntitiesToBeRendered[NumGlassEntities++] = entity;
|
||||
@ -613,10 +627,12 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
|
||||
CColModel *col = object->GetColModel();
|
||||
ASSERT(col!=nil);
|
||||
|
||||
CVector a = object->GetMatrix() * col->vertices[0].Get();
|
||||
CVector b = object->GetMatrix() * col->vertices[1].Get();
|
||||
CVector c = object->GetMatrix() * col->vertices[2].Get();
|
||||
CVector d = object->GetMatrix() * col->vertices[3].Get();
|
||||
if ( col->numTriangles == 2 )
|
||||
{
|
||||
CVector a = col->vertices[0].Get();
|
||||
CVector b = col->vertices[1].Get();
|
||||
CVector c = col->vertices[2].Get();
|
||||
CVector d = col->vertices[3].Get();
|
||||
|
||||
float minx = Min(Min(a.x, b.x), Min(c.x, d.x));
|
||||
float maxx = Max(Max(a.x, b.x), Max(c.x, d.x));
|
||||
@ -625,30 +641,34 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
|
||||
float minz = Min(Min(a.z, b.z), Min(c.z, d.z));
|
||||
float maxz = Max(Max(a.z, b.z), Max(c.z, d.z));
|
||||
|
||||
CVector pa = object->GetMatrix() * CVector(minx, miny, minz);
|
||||
CVector pb = object->GetMatrix() * CVector(maxx, maxy, minz);
|
||||
|
||||
if ( amount > 300.0f )
|
||||
{
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition());
|
||||
|
||||
GeneratePanesForWindow(0,
|
||||
CVector(minx, miny, minz),
|
||||
pa,
|
||||
CVector(0.0f, 0.0f, maxz-minz),
|
||||
CVector(maxx-minx, maxy-miny, 0.0f),
|
||||
speed, point, 0.1f, !!object->bGlassCracked, explosion);
|
||||
pb - pa,
|
||||
speed, point, 0.1f, !!object->bGlassCracked, explosion, 1, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
|
||||
|
||||
GeneratePanesForWindow(1,
|
||||
CVector(minx, miny, minz),
|
||||
pa,
|
||||
CVector(0.0f, 0.0f, maxz-minz),
|
||||
CVector(maxx-minx, maxy-miny, 0.0f),
|
||||
speed, point, 0.1f, !!object->bGlassCracked, explosion);
|
||||
pb - pa,
|
||||
speed, point, 0.1f, !!object->bGlassCracked, explosion, 1, false);
|
||||
}
|
||||
}
|
||||
|
||||
object->bGlassBroken = true;
|
||||
object->GetMatrix().GetPosition().z = -100.0f;
|
||||
object->bIsVisible = false;
|
||||
object->bUsesCollision = true;
|
||||
}
|
||||
|
||||
void
|
||||
@ -658,7 +678,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount)
|
||||
|
||||
CObject *object = (CObject *)entity;
|
||||
|
||||
if ( amount > 50.0f && !object->bGlassCracked )
|
||||
if ( entity->bUsesCollision && amount > 50.0f && !object->bGlassCracked )
|
||||
{
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
|
||||
object->bGlassCracked = true;
|
||||
@ -673,6 +693,8 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
|
||||
CObject *object = (CObject *)entity;
|
||||
|
||||
if ( IsGlass(object->GetModelIndex()) )
|
||||
{
|
||||
if ( object->bUsesCollision )
|
||||
{
|
||||
if ( !object->bGlassCracked )
|
||||
{
|
||||
@ -685,6 +707,7 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
|
||||
WindowRespondsToCollision(object, 0.0f, CVector(0.0f, 0.0f, 0.0f), point, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@ -694,6 +717,8 @@ CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point)
|
||||
|
||||
CObject *object = (CObject *)entity;
|
||||
|
||||
if ( object->bUsesCollision )
|
||||
{
|
||||
CVector distToGlass = object->GetPosition() - point;
|
||||
|
||||
float fDistToGlass = distToGlass.Magnitude();
|
||||
@ -708,4 +733,287 @@ CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point)
|
||||
if ( fDistToGlass < 30.0f )
|
||||
object->bGlassCracked = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CGlass::CarWindscreenShatters(CVehicle *vehicle, bool unk)
|
||||
{
|
||||
ASSERT(vehicle!=nil);
|
||||
|
||||
CColModel *col = vehicle->GetColModel();
|
||||
ASSERT(col!=nil);
|
||||
|
||||
if ( col->numTriangles < 2 )
|
||||
return;
|
||||
|
||||
CColTriangle *tria = nil;
|
||||
int32 triIndex = -1;
|
||||
CColTriangle *trib = nil;
|
||||
|
||||
for ( int32 i = 0; i < col->numTriangles; i++ )
|
||||
{
|
||||
CColTriangle *tri = &col->triangles[i];
|
||||
if ( tri->surface == SURFACE_GLASS )
|
||||
{
|
||||
if ( tria )
|
||||
{
|
||||
trib = tri;
|
||||
break;
|
||||
}
|
||||
|
||||
triIndex = i;
|
||||
tria = tri;
|
||||
}
|
||||
}
|
||||
|
||||
if ( trib == nil )
|
||||
return;
|
||||
|
||||
CCollision::CalculateTrianglePlanes(col);
|
||||
|
||||
CColTrianglePlane *triPlanes = col->trianglePlanes;
|
||||
|
||||
if ( triPlanes == nil )
|
||||
return;
|
||||
|
||||
CVector planeNormal;
|
||||
triPlanes[triIndex].GetNormal(planeNormal);
|
||||
planeNormal = Multiply3x3(vehicle->GetMatrix(), planeNormal);
|
||||
|
||||
CVector vec1 = CrossProduct(vehicle->GetRight(), planeNormal);
|
||||
vec1.Normalise();
|
||||
|
||||
CVector vec2 = CrossProduct(planeNormal, vehicle->GetUp());
|
||||
vec2.Normalise();
|
||||
|
||||
CVector v[6];
|
||||
float proj1[6];
|
||||
float proj2[6];
|
||||
|
||||
v[0] = col->vertices[tria->a].Get();
|
||||
v[1] = col->vertices[tria->b].Get();
|
||||
v[2] = col->vertices[tria->c].Get();
|
||||
|
||||
v[3] = col->vertices[trib->a].Get();
|
||||
v[4] = col->vertices[trib->b].Get();
|
||||
v[5] = col->vertices[trib->c].Get();
|
||||
|
||||
v[0] = vehicle->GetMatrix() * v[0];
|
||||
v[1] = vehicle->GetMatrix() * v[1];
|
||||
v[2] = vehicle->GetMatrix() * v[2];
|
||||
v[3] = vehicle->GetMatrix() * v[3];
|
||||
v[4] = vehicle->GetMatrix() * v[4];
|
||||
v[5] = vehicle->GetMatrix() * v[5];
|
||||
|
||||
proj1[0] = DotProduct(v[0], vec1);
|
||||
proj2[0] = DotProduct(v[0], vec2);
|
||||
proj1[1] = DotProduct(v[1], vec1);
|
||||
proj2[1] = DotProduct(v[1], vec2);
|
||||
proj1[2] = DotProduct(v[2], vec1);
|
||||
proj2[2] = DotProduct(v[2], vec2);
|
||||
|
||||
proj1[3] = DotProduct(v[3], vec1);
|
||||
proj2[3] = DotProduct(v[3], vec2);
|
||||
proj1[4] = DotProduct(v[4], vec1);
|
||||
proj2[4] = DotProduct(v[4], vec2);
|
||||
proj1[5] = DotProduct(v[5], vec1);
|
||||
proj2[5] = DotProduct(v[5], vec2);
|
||||
|
||||
int32 originIndex = 0;
|
||||
float max1 = proj1[0];
|
||||
float max2 = proj2[0];
|
||||
float origin = proj1[0] + proj2[0];
|
||||
|
||||
for ( int32 i = 1; i < 6; i++ )
|
||||
{
|
||||
float o = proj1[i] + proj2[i];
|
||||
if ( o < origin )
|
||||
{
|
||||
origin = o;
|
||||
originIndex = i;
|
||||
}
|
||||
|
||||
if ( proj1[i] > max1 )
|
||||
max1 = proj1[i];
|
||||
if ( proj2[i] > max2 )
|
||||
max2 = proj2[i];
|
||||
}
|
||||
|
||||
float bound1 = max1 - proj1[originIndex];
|
||||
float bound2 = max2 - proj2[originIndex];
|
||||
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, vehicle->GetPosition());
|
||||
|
||||
CVector center = v[originIndex] + ((0.5f*bound1) * vec1) + ((0.5f*bound2) * vec2);
|
||||
CVector speed = vehicle->m_vecMoveSpeed;
|
||||
CVector right = bound2 * vec2;
|
||||
CVector up = bound1 * vec1;
|
||||
CVector pos = v[originIndex];
|
||||
|
||||
GeneratePanesForWindow(2, pos, up, right, speed, center, 0.1f, false, false, 2, true);
|
||||
}
|
||||
|
||||
bool
|
||||
CGlass::HasGlassBeenShatteredAtCoors(float x, float y, float z)
|
||||
{
|
||||
CEntity *entity = nil;
|
||||
float dist = 20.0f;
|
||||
|
||||
int32 nStartX = Max(CWorld::GetSectorIndexX(x - 30.0f), 0);
|
||||
int32 nStartY = Max(CWorld::GetSectorIndexY(y - 30.0f), 0);
|
||||
int32 nEndX = Min(CWorld::GetSectorIndexX(x + 30.0f), NUMSECTORS_X-1);
|
||||
int32 nEndY = Min(CWorld::GetSectorIndexY(y + 30.0f), NUMSECTORS_Y-1);
|
||||
|
||||
CWorld::AdvanceCurrentScanCode();
|
||||
|
||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||
{
|
||||
for ( int32 x = nStartX; x <= nEndX; x++ )
|
||||
{
|
||||
CSector *sector = CWorld::GetSector(x, y);
|
||||
|
||||
ASSERT(sector != nil);
|
||||
|
||||
FindWindowSectorList(sector->m_lists[ENTITYLIST_OBJECTS], &dist, &entity, x, y, z);
|
||||
FindWindowSectorList(sector->m_lists[ENTITYLIST_DUMMIES], &dist, &entity, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
if ( entity )
|
||||
{
|
||||
if ( entity->GetType() == ENTITY_TYPE_DUMMY )
|
||||
return false;
|
||||
|
||||
return !!((CObject*)entity)->bGlassBroken;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CGlass::FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z)
|
||||
{
|
||||
ASSERT(dist!=nil);
|
||||
ASSERT(entity!=nil);
|
||||
|
||||
CPtrNode *node = list.first;
|
||||
|
||||
while ( node != nil )
|
||||
{
|
||||
CEntity *ent = (CEntity *)node->item;
|
||||
uint16 scanCode = ent->m_scanCode;
|
||||
node = node->next;
|
||||
|
||||
ASSERT(ent!=nil);
|
||||
|
||||
if ( IsGlass(ent->GetModelIndex()) )
|
||||
{
|
||||
if ( scanCode != CWorld::GetCurrentScanCode() )
|
||||
{
|
||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
|
||||
float dst = (CVector(x,y,z) - ent->GetPosition()).Magnitude();
|
||||
|
||||
if ( dst < *dist )
|
||||
{
|
||||
*dist = dst;
|
||||
*entity = ent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CGlass::BreakGlassPhysically(CVector pos, float radius)
|
||||
{
|
||||
static uint32 breakTime = 0;
|
||||
|
||||
if ( CTimer::GetTimeInMilliseconds() < breakTime + 1000 && CTimer::GetTimeInMilliseconds() >= breakTime )
|
||||
return;
|
||||
|
||||
CColSphere sphere;
|
||||
sphere.piece = 0;
|
||||
sphere.radius = radius;
|
||||
sphere.surface = 0;
|
||||
|
||||
for ( int32 i = CPools::GetObjectPool()->GetSize() - 1; i >= 0; i-- )
|
||||
{
|
||||
CObject *object = CPools::GetObjectPool()->GetSlot(i);
|
||||
if (object)
|
||||
{
|
||||
if ( IsGlass(object->GetModelIndex()) )
|
||||
{
|
||||
if ( object->bUsesCollision )
|
||||
{
|
||||
CColModel *col = object->GetColModel();
|
||||
ASSERT(col!=nil);
|
||||
|
||||
if ( col->numTriangles < 2 )
|
||||
continue;
|
||||
|
||||
bool hit = false;
|
||||
|
||||
CVector dist = pos - object->GetPosition();
|
||||
|
||||
sphere.center.x = DotProduct(dist, object->GetRight());
|
||||
sphere.center.y = DotProduct(dist, object->GetForward());
|
||||
sphere.center.z = DotProduct(dist, object->GetUp());
|
||||
|
||||
CCollision::CalculateTrianglePlanes(col);
|
||||
|
||||
for ( int32 j = 0; j < col->numTriangles; j++ )
|
||||
{
|
||||
if ( CCollision::TestSphereTriangle(sphere,
|
||||
col->vertices, col->triangles[i], col->trianglePlanes[i]) )
|
||||
{
|
||||
hit = true;
|
||||
}
|
||||
}
|
||||
|
||||
if ( hit )
|
||||
{
|
||||
breakTime = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
if ( object->bGlassCracked )
|
||||
{
|
||||
CVector a = col->vertices[0].Get();
|
||||
CVector b = col->vertices[1].Get();
|
||||
CVector c = col->vertices[2].Get();
|
||||
CVector d = col->vertices[3].Get();
|
||||
|
||||
float minx = Min(Min(a.x, b.x), Min(c.x, d.x));
|
||||
float maxx = Max(Max(a.x, b.x), Max(c.x, d.x));
|
||||
float miny = Min(Min(a.y, b.y), Min(c.y, d.y));
|
||||
float maxy = Max(Max(a.y, b.y), Max(c.y, d.y));
|
||||
float minz = Min(Min(a.z, b.z), Min(c.z, d.z));
|
||||
float maxz = Max(Max(a.z, b.z), Max(c.z, d.z));
|
||||
|
||||
CVector pa = object->GetMatrix() * CVector(minx, miny, minz);
|
||||
CVector pb = object->GetMatrix() * CVector(maxx, maxy, minz);
|
||||
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
|
||||
|
||||
GeneratePanesForWindow(1,
|
||||
pa,
|
||||
CVector(0.0f, 0.0f, maxz-minz),
|
||||
pb - pa,
|
||||
CVector(0.0f, 0.0f, 0.0f), pos, 0.1f, !!object->bGlassCracked, false, 1, false);
|
||||
|
||||
object->bGlassBroken = true;
|
||||
object->bIsVisible = false;
|
||||
object->bUsesCollision = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
|
||||
object->bGlassCracked = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CEntity;
|
||||
class CVehicle;
|
||||
class CPtrList;
|
||||
|
||||
class CFallingGlassPane : public CMatrix
|
||||
{
|
||||
@ -14,6 +15,7 @@ public:
|
||||
uint8 m_nTriIndex;
|
||||
bool m_bActive;
|
||||
bool m_bShattered;
|
||||
bool m_bCarGlass;
|
||||
|
||||
CFallingGlassPane() { }
|
||||
~CFallingGlassPane() { }
|
||||
@ -39,7 +41,7 @@ public:
|
||||
static void Update(void);
|
||||
static void Render(void);
|
||||
static CFallingGlassPane *FindFreePane(void);
|
||||
static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, float moveSpeed, bool cracked, bool explosion);
|
||||
static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center, float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass);
|
||||
static void AskForObjectToBeRenderedInGlass(CEntity *entity);
|
||||
static void RenderEntityInGlass(CEntity *entity);
|
||||
static int32 CalcAlphaWithNormal(CVector *normal);
|
||||
@ -50,8 +52,8 @@ public:
|
||||
static void WindowRespondsToSoftCollision(CEntity *entity, float amount);
|
||||
static void WasGlassHitByBullet(CEntity *entity, CVector point);
|
||||
static void WindowRespondsToExplosion(CEntity *entity, CVector point);
|
||||
|
||||
//TODO(MIAMI)
|
||||
static void CarWindscreenShatters(CVehicle *vehicle, bool unk) {}
|
||||
static void BreakGlassPhysically(CVector, float) {}
|
||||
static void CarWindscreenShatters(CVehicle *vehicle, bool unk);
|
||||
static bool HasGlassBeenShatteredAtCoors(float x, float y, float z);
|
||||
static void FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z);
|
||||
static void BreakGlassPhysically(CVector pos, float radius);
|
||||
};
|
@ -583,7 +583,7 @@ void CHud::Draw()
|
||||
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
|
||||
|
||||
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
|
||||
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
|
||||
// CFont::SetColor(ARMOUR_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
|
||||
}
|
||||
|
@ -24,21 +24,44 @@
|
||||
#include "ColStore.h"
|
||||
#include "Coronas.h"
|
||||
#include "Script.h"
|
||||
#include "DMAudio.h"
|
||||
|
||||
RwIm3DVertex StreakVertices[4];
|
||||
RwImVertexIndex StreakIndexList[12];
|
||||
|
||||
RwIm3DVertex TraceVertices[6];
|
||||
RwImVertexIndex TraceIndexList[12];
|
||||
RwIm3DVertex TraceVertices[10];
|
||||
static RwImVertexIndex TraceIndexList[48] = {0, 5, 7, 0, 7, 2, 0, 7, 5, 0, 2, 7, 0, 4, 9, 0,
|
||||
9, 5, 0, 9, 4, 0, 5, 9, 0, 1, 6, 0, 6, 5, 0, 6,
|
||||
1, 0, 5, 6, 0, 3, 8, 0, 8, 5, 0, 8, 3, 0, 5, 8 };
|
||||
|
||||
bool CSpecialFX::bVideoCam;
|
||||
bool CSpecialFX::bLiftCam;
|
||||
bool CSpecialFX::bSnapShotActive;
|
||||
int32 CSpecialFX::SnapShotFrames;
|
||||
static RwTexture* gpSmokeTrailTexture;
|
||||
|
||||
|
||||
void
|
||||
CSpecialFX::Init(void)
|
||||
{
|
||||
CBulletTraces::Init();
|
||||
|
||||
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[2], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[2], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[3], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[4], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[4], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[5], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[6], 1.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[7], 1.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[8], 1.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[9], 1.0);
|
||||
|
||||
RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
|
||||
RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
|
||||
RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
|
||||
@ -47,7 +70,6 @@ CSpecialFX::Init(void)
|
||||
RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
|
||||
RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
|
||||
RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
|
||||
|
||||
StreakIndexList[0] = 0;
|
||||
StreakIndexList[1] = 1;
|
||||
StreakIndexList[2] = 2;
|
||||
@ -61,43 +83,51 @@ CSpecialFX::Init(void)
|
||||
StreakIndexList[10] = 2;
|
||||
StreakIndexList[11] = 3;
|
||||
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
|
||||
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[2], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[2], 0.5);
|
||||
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[3], 0.5);
|
||||
RwIm3DVertexSetU(&TraceVertices[4], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[4], 1.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[5], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[5], 1.0);
|
||||
|
||||
TraceIndexList[0] = 0;
|
||||
TraceIndexList[1] = 2;
|
||||
TraceIndexList[2] = 1;
|
||||
TraceIndexList[3] = 1;
|
||||
TraceIndexList[4] = 2;
|
||||
TraceIndexList[5] = 3;
|
||||
TraceIndexList[6] = 2;
|
||||
TraceIndexList[7] = 4;
|
||||
TraceIndexList[8] = 3;
|
||||
TraceIndexList[9] = 3;
|
||||
TraceIndexList[10] = 4;
|
||||
TraceIndexList[11] = 5;
|
||||
|
||||
CMotionBlurStreaks::Init();
|
||||
CBrightLights::Init();
|
||||
CShinyTexts::Init();
|
||||
CMoneyMessages::Init();
|
||||
C3dMarkers::Init();
|
||||
CSpecialFX::bSnapShotActive = false;
|
||||
CSpecialFX::bVideoCam = false;
|
||||
CSpecialFX::SnapShotFrames = 0;
|
||||
CSpecialFX::bLiftCam = false;
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
|
||||
if(gpSmokeTrailTexture == nil)
|
||||
gpSmokeTrailTexture = RwTextureRead("smoketrail", 0);
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
|
||||
void
|
||||
CSpecialFX::AddWeaponStreak(int type)
|
||||
{
|
||||
static CMatrix matrix;
|
||||
CVector start;
|
||||
CVector end;
|
||||
|
||||
if (FindPlayerPed() != nil && FindPlayerPed()->m_pWeaponModel != nil) {
|
||||
switch (type) {
|
||||
case WEAPONTYPE_BASEBALLBAT:
|
||||
matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
|
||||
start = matrix * CVector(0.02f, 0.05f, 0.07f);
|
||||
end = matrix * CVector(0.246f, 0.0325f, 0.796f);
|
||||
break;
|
||||
case WEAPONTYPE_GOLFCLUB:
|
||||
matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
|
||||
start = matrix * CVector(0.02f, 0.05f, 0.07f);
|
||||
end = matrix * CVector(-0.054f, 0.0325f, 0.796f);
|
||||
break;
|
||||
case WEAPONTYPE_KATANA:
|
||||
matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
|
||||
start = matrix * CVector(0.02f, 0.05f, 0.07f);
|
||||
end = matrix * CVector(0.096f, -0.0175f, 1.096f);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
CMotionBlurStreaks::RegisterStreak((uintptr)FindPlayerPed()->m_pWeaponModel, 100, 100, 100, start, end);
|
||||
}
|
||||
}
|
||||
|
||||
RwObject*
|
||||
@ -119,23 +149,16 @@ CSpecialFX::Update(void)
|
||||
{
|
||||
CMotionBlurStreaks::Update();
|
||||
CBulletTraces::Update();
|
||||
|
||||
if(FindPlayerPed() &&
|
||||
FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
|
||||
FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(FindPlayerPed()->GetClump())){
|
||||
LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
|
||||
}else
|
||||
#endif
|
||||
RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CSpecialFX::Shutdown(void)
|
||||
{
|
||||
C3dMarkers::Shutdown();
|
||||
if (gpSmokeTrailTexture) {
|
||||
RwTextureDestroy(gpSmokeTrailTexture);
|
||||
gpSmokeTrailTexture = nil;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@ -149,6 +172,80 @@ CSpecialFX::Render(void)
|
||||
C3dMarkers::Render();
|
||||
}
|
||||
|
||||
void
|
||||
CSpecialFX::Render2DFXs(void)
|
||||
{
|
||||
if (CSpecialFX::bVideoCam) {
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(0, 255, 0, 200));
|
||||
FONT_LOCALE(FONT_STANDARD);
|
||||
sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
|
||||
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
|
||||
CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i+1, SCREEN_WIDTH, i+1, CRGBA(0, 100, 0, 100));
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
CSprite2d::Draw2DPolygon(0.0f, i+2, SCREEN_WIDTH, i+2, 0.0f, i+3, SCREEN_WIDTH, i+3, CRGBA(0, 0, 0, 150));
|
||||
}
|
||||
int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f , CRGBA(0, 100, 0, 60));
|
||||
}
|
||||
if (CSpecialFX::bLiftCam) {
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(100, 100, 100, 200));
|
||||
FONT_LOCALE(FONT_STANDARD);
|
||||
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
|
||||
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i + 1, SCREEN_WIDTH, i + 1, CRGBA(100, 100, 100, 100));
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
CSprite2d::Draw2DPolygon(0.0f, i + 2, SCREEN_WIDTH, i + 2, 0.0f, i + 3, SCREEN_WIDTH, i + 3, CRGBA(0, 0, 0, 150));
|
||||
}
|
||||
int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f, CRGBA(100, 100, 100, 60));
|
||||
for (int32 i = 0; i < 200; i++) {
|
||||
int32 posX = CGeneral::GetRandomNumber() % (int32)SCREEN_WIDTH;
|
||||
int32 posY = CGeneral::GetRandomNumber() % (int32)SCREEN_HEIGHT;
|
||||
CSprite2d::DrawRect(CRect(posX, posY + 2, posX+20, posY), CRGBA(255, 255, 255, 64));
|
||||
}
|
||||
}
|
||||
if (CSpecialFX::bSnapShotActive) {
|
||||
if (++CSpecialFX::SnapShotFrames > 20) {
|
||||
CSpecialFX::bSnapShotActive = false;
|
||||
CTimer::SetTimeScale(1.0f);
|
||||
} else {
|
||||
CTimer::SetTimeScale(0.0f); //in andro it's 0.00001
|
||||
if (CSpecialFX::SnapShotFrames < 10) {
|
||||
int32 tmp = (255 - 255 * CSpecialFX::SnapShotFrames / 10) * 0.65f;
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
CSprite2d::Draw2DPolygon(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, 0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, CRGBA(tmp, tmp, tmp, tmp));
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
|
||||
|
||||
void
|
||||
@ -209,7 +306,7 @@ CMotionBlurStreaks::Update(void)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < NUMMBLURSTREAKS; i++)
|
||||
if(aStreaks[i].m_id)
|
||||
if(aStreaks[i].m_id != 0)
|
||||
aStreaks[i].Update();
|
||||
}
|
||||
|
||||
@ -217,6 +314,7 @@ void
|
||||
CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < NUMMBLURSTREAKS; i++){
|
||||
if(aStreaks[i].m_id == id){
|
||||
// Found a streak from last frame, update
|
||||
@ -229,10 +327,12 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Find free slot
|
||||
for(i = 0; aStreaks[i].m_id; i++)
|
||||
for(i = 0; aStreaks[i].m_id != 0 ; i++)
|
||||
if(i == NUMMBLURSTREAKS-1)
|
||||
return;
|
||||
|
||||
// Create a new streak
|
||||
aStreaks[i].m_id = id;
|
||||
aStreaks[i].m_red = r;
|
||||
@ -251,7 +351,7 @@ CMotionBlurStreaks::Render(void)
|
||||
bool setRenderStates = false;
|
||||
int i;
|
||||
for(i = 0; i < NUMMBLURSTREAKS; i++)
|
||||
if(aStreaks[i].m_id){
|
||||
if(aStreaks[i].m_id != 0){
|
||||
if(!setRenderStates){
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
@ -281,20 +381,103 @@ void CBulletTraces::Init(void)
|
||||
aTraces[i].m_bInUse = false;
|
||||
}
|
||||
|
||||
void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
|
||||
void CBulletTraces::AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility)
|
||||
{
|
||||
int index;
|
||||
for (index = 0; index < NUMBULLETTRACES; index++) {
|
||||
if (!aTraces[index].m_bInUse)
|
||||
int32 enabledCount;
|
||||
uint32 modifiedLifeTime;
|
||||
int32 nextSlot;
|
||||
|
||||
enabledCount = 0;
|
||||
for (int i = 0; i < NUMBULLETTRACES; i++)
|
||||
if (aTraces[i].m_bInUse)
|
||||
enabledCount++;
|
||||
if (enabledCount >= 10)
|
||||
modifiedLifeTime = lifeTime / 4;
|
||||
else if (enabledCount >= 5)
|
||||
modifiedLifeTime = lifeTime / 2;
|
||||
else
|
||||
modifiedLifeTime = lifeTime;
|
||||
|
||||
nextSlot = 0;
|
||||
for (int i = 0; nextSlot < NUMBULLETTRACES && aTraces[i].m_bInUse; i++)
|
||||
nextSlot++;
|
||||
if (nextSlot < 16) {
|
||||
aTraces[nextSlot].m_vecStartPos = *start;
|
||||
aTraces[nextSlot].m_vecEndPos = *end;
|
||||
aTraces[nextSlot].m_bInUse = true;
|
||||
aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds();
|
||||
aTraces[nextSlot].m_fVisibility = visibility;
|
||||
aTraces[nextSlot].m_fThickness = thickness;
|
||||
aTraces[nextSlot].m_nLifeTime = modifiedLifeTime;
|
||||
}
|
||||
|
||||
float startProjFwd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition());
|
||||
float endProjFwd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition());
|
||||
if (startProjFwd * endProjFwd < 0.0f) { //if one of point behind us and second before us
|
||||
float fStartDistFwd = Abs(startProjFwd) / (Abs(startProjFwd) + Abs(endProjFwd));
|
||||
|
||||
float startProjUp = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition());
|
||||
float endProjUp = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition());
|
||||
float distUp = (endProjUp - startProjUp) * fStartDistFwd + startProjUp;
|
||||
|
||||
float startProjRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition());
|
||||
float endProjRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition());
|
||||
float distRight = (endProjRight - startProjRight) * fStartDistFwd + startProjRight;
|
||||
|
||||
float dist = Sqrt(SQR(distUp) + SQR(distRight));
|
||||
if (dist < 2.0f) {
|
||||
if(distRight < 0.0f)
|
||||
DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_2, 127 * (1.0f - dist * 0.5f));
|
||||
else
|
||||
DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_1, 127 * (1.0f - dist * 0.5f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CBulletTraces::AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter)
|
||||
{
|
||||
CPhysical* player;
|
||||
float speed;
|
||||
int16 camMode;
|
||||
|
||||
if (shooter == (CEntity*)FindPlayerPed() || (FindPlayerVehicle() != nil && FindPlayerVehicle() == (CVehicle*)shooter)) {
|
||||
camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||
if (camMode == CCam::MODE_M16_1STPERSON
|
||||
|| camMode == CCam::MODE_CAMERA
|
||||
|| camMode == CCam::MODE_SNIPER
|
||||
|| camMode == CCam::MODE_M16_1STPERSON_RUNABOUT
|
||||
|| camMode == CCam::MODE_ROCKETLAUNCHER
|
||||
|| camMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT
|
||||
|| camMode == CCam::MODE_SNIPER_RUNABOUT
|
||||
|| camMode == CCam::MODE_HELICANNON_1STPERSON) {
|
||||
|
||||
player = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
|
||||
speed = player->m_vecMoveSpeed.Magnitude();
|
||||
if (speed < 0.05f)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
switch (weaponType) {
|
||||
case WEAPONTYPE_PYTHON:
|
||||
case WEAPONTYPE_SHOTGUN:
|
||||
case WEAPONTYPE_SPAS12_SHOTGUN:
|
||||
case WEAPONTYPE_STUBBY_SHOTGUN:
|
||||
CBulletTraces::AddTrace(start, end, 0.7f, 1000, 200);
|
||||
break;
|
||||
case WEAPONTYPE_M4:
|
||||
case WEAPONTYPE_RUGER:
|
||||
case WEAPONTYPE_SNIPERRIFLE:
|
||||
case WEAPONTYPE_LASERSCOPE:
|
||||
case WEAPONTYPE_M60:
|
||||
case WEAPONTYPE_MINIGUN:
|
||||
case WEAPONTYPE_HELICANNON:
|
||||
CBulletTraces::AddTrace(start, end, 1.0f, 2000, 220);
|
||||
break;
|
||||
default:
|
||||
CBulletTraces::AddTrace(start, end, 0.4f, 750, 150);
|
||||
break;
|
||||
}
|
||||
if (index == NUMBULLETTRACES)
|
||||
return;
|
||||
aTraces[index].m_vecCurrentPos = *vecStart;
|
||||
aTraces[index].m_vecTargetPos = *vecTarget;
|
||||
aTraces[index].m_bInUse = true;
|
||||
aTraces[index].m_framesInUse = 0;
|
||||
aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32;
|
||||
}
|
||||
|
||||
void CBulletTraces::Render(void)
|
||||
@ -303,35 +486,135 @@ void CBulletTraces::Render(void)
|
||||
if (!aTraces[i].m_bInUse)
|
||||
continue;
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
#ifdef FIX_BUGS
|
||||
// Raster has no transparent pixels so it relies on the raster format having alpha
|
||||
// to turn on blending. librw image conversion might get rid of it right now so let's
|
||||
// just force it on.
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSmokeTrailTexture));
|
||||
|
||||
float timeAlive = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime;
|
||||
|
||||
float traceThickness = aTraces[i].m_fThickness * timeAlive / aTraces[i].m_nLifeTime;
|
||||
CVector horizontalOffset = aTraces[i].m_vecEndPos - aTraces[i].m_vecStartPos;
|
||||
horizontalOffset.Normalise();
|
||||
horizontalOffset *= traceThickness;
|
||||
|
||||
//then closer trace to die then it more transparent
|
||||
uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - timeAlive) / aTraces[i].m_nLifeTime;
|
||||
|
||||
CVector start = aTraces[i].m_vecStartPos;
|
||||
CVector end = aTraces[i].m_vecEndPos;
|
||||
float startProj = DotProduct(start - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
|
||||
float endProj = DotProduct(end - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
|
||||
if (startProj < 0.0f && endProj < 0.0f) //we dont need render trace behind us
|
||||
continue;
|
||||
|
||||
if (startProj < 0.0f) { //if strat behind us move it closer
|
||||
float absStartProj = Abs(startProj);
|
||||
float absEndProj = Abs(endProj);
|
||||
start = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj);
|
||||
} else if (endProj < 0.0f) {
|
||||
float absStartProj = Abs(startProj);
|
||||
float absEndProj = Abs(endProj);
|
||||
end = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj);
|
||||
}
|
||||
|
||||
//we divide trace at three parts
|
||||
CVector start2 = (7.0f * start + end) / 8;
|
||||
CVector end2 = (7.0f * end + start) / 8;
|
||||
|
||||
RwIm3DVertexSetV(&TraceVertices[5], 10.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[6], 10.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[7], 10.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[8], 10.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[9], 10.0f);
|
||||
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue);
|
||||
//two points in center
|
||||
RwIm3DVertexSetPos(&TraceVertices[0], start2.x, start2.y, start2.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z);
|
||||
//vertical planes
|
||||
RwIm3DVertexSetPos(&TraceVertices[1], start2.x, start2.y, start2.z + traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[3], start2.x, start2.y, start2.z - traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness);
|
||||
//horizontal planes
|
||||
RwIm3DVertexSetPos(&TraceVertices[2], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z);
|
||||
#ifdef FIX_BUGS //this point calculated wrong for some reason
|
||||
RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z);
|
||||
#else
|
||||
RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z);
|
||||
#endif
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
|
||||
CVector inf = aTraces[i].m_vecCurrentPos;
|
||||
CVector sup = aTraces[i].m_vecTargetPos;
|
||||
CVector center = (inf + sup) / 2;
|
||||
CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
|
||||
width.Normalise();
|
||||
width /= 20;
|
||||
uint8 intensity = aTraces[i].m_lifeTime;
|
||||
for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
|
||||
RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
|
||||
LittleTest();
|
||||
|
||||
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
|
||||
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
|
||||
RwIm3DEnd();
|
||||
}
|
||||
|
||||
RwIm3DVertexSetV(&TraceVertices[5], 2.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[6], 2.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[7], 2.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[8], 2.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[9], 2.0f);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0);
|
||||
|
||||
RwIm3DVertexSetPos(&TraceVertices[0], start.x, start.y, start.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[1], start.x, start.y, start.z + traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[3], start.x, start.y, start.z - traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[2], start.x + horizontalOffset.y, start.y - horizontalOffset.x, start.z);
|
||||
|
||||
RwIm3DVertexSetPos(&TraceVertices[5], start2.x, start2.y, start2.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[6], start2.x, start2.y, start2.z + traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[8], start2.x, start2.y, start2.z - traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[7], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z);
|
||||
#ifdef FIX_BUGS
|
||||
RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y + horizontalOffset.x, start.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z);
|
||||
#else
|
||||
RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y - horizontalOffset.y, start.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z);
|
||||
#endif
|
||||
|
||||
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) {
|
||||
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
|
||||
RwIm3DEnd();
|
||||
}
|
||||
|
||||
RwIm3DVertexSetPos(&TraceVertices[1], end.x, end.y, end.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[2], end.x, end.y, end.z + traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[4], end.x, end.y, end.z - traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[3], end.x + horizontalOffset.y, end.y - horizontalOffset.x, end.z);
|
||||
|
||||
RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z);
|
||||
#ifdef FIX_BUGS
|
||||
RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y + horizontalOffset.x, end.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z);
|
||||
#else
|
||||
RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y - horizontalOffset.y, end.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z);
|
||||
#endif
|
||||
|
||||
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) {
|
||||
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
|
||||
RwIm3DEnd();
|
||||
}
|
||||
}
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
@ -348,23 +631,8 @@ void CBulletTraces::Update(void)
|
||||
|
||||
void CBulletTrace::Update(void)
|
||||
{
|
||||
if (m_framesInUse == 0) {
|
||||
m_framesInUse++;
|
||||
return;
|
||||
}
|
||||
if (m_framesInUse > 60) {
|
||||
if (CTimer::GetTimeInMilliseconds() - m_nCreationTime >= m_nLifeTime)
|
||||
m_bInUse = false;
|
||||
return;
|
||||
}
|
||||
CVector diff = m_vecCurrentPos - m_vecTargetPos;
|
||||
float remaining = diff.Magnitude();
|
||||
if (remaining > 0.8f)
|
||||
m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff;
|
||||
else
|
||||
m_bInUse = false;
|
||||
if (--m_lifeTime == 0)
|
||||
m_bInUse = false;
|
||||
m_framesInUse++;
|
||||
}
|
||||
|
||||
RpAtomic *
|
||||
@ -578,7 +846,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
|
||||
} else {
|
||||
pMarker->m_fStdSize = size;
|
||||
}
|
||||
} else if (type == MARKERTYPE_CYLINDER) {
|
||||
} else {
|
||||
if (dist < size + 12.0f) {
|
||||
if (dist > size + 1.0f)
|
||||
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
|
||||
@ -591,15 +859,9 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
|
||||
float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
|
||||
pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
|
||||
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
if (type == MARKERTYPE_ARROW)
|
||||
pos.z += 0.25f * pMarker->m_fStdSize * someSin;
|
||||
} else if (type == MARKERTYPE_0) {
|
||||
if (someSin > 0.0f)
|
||||
pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
|
||||
else
|
||||
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
|
||||
}
|
||||
if (pMarker->m_nRotateRate) {
|
||||
if (pMarker->m_nRotateRate != 0) {
|
||||
RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
|
||||
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
@ -623,7 +885,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
|
||||
pMarker->DeleteMarkerObject();
|
||||
|
||||
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
|
||||
if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
|
||||
if (type == MARKERTYPE_CYLINDER) {
|
||||
if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
|
||||
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
|
||||
if (z != 0.0f)
|
||||
@ -634,10 +896,6 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
|
||||
}
|
||||
}
|
||||
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
|
||||
if (type == MARKERTYPE_2) {
|
||||
pMarker->m_Matrix.RotateX(PI);
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
}
|
||||
pMarker->m_Matrix.UpdateRW();
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
if (dist < 25.0f) {
|
||||
@ -648,7 +906,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
|
||||
} else {
|
||||
pMarker->m_fStdSize = size;
|
||||
}
|
||||
} else if (type == MARKERTYPE_CYLINDER) {
|
||||
} else {
|
||||
if (dist < size + 12.0f) {
|
||||
if (dist > size + 1.0f)
|
||||
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
|
||||
@ -752,6 +1010,9 @@ CBrightLights::Render(void)
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
|
||||
TempBufferVerticesStored = 0;
|
||||
TempBufferIndicesStored = 0;
|
||||
|
||||
for(i = 0; i < NumBrightLights; i++){
|
||||
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
|
||||
RenderOutGeometryBuffer();
|
||||
@ -788,6 +1049,10 @@ CBrightLights::Render(void)
|
||||
g = aBrightLights[i].m_green;
|
||||
b = aBrightLights[i].m_blue;
|
||||
break;
|
||||
#ifdef FIX_BUGS //just to make sure that color never will be undefined
|
||||
default:
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST)
|
||||
@ -851,6 +1116,22 @@ CBrightLights::Render(void)
|
||||
TempBufferIndicesStored += 12*3;
|
||||
break;
|
||||
|
||||
case BRIGHTLIGHT_FRONT_BIG:
|
||||
case BRIGHTLIGHT_REAR_BIG:
|
||||
for (j = 0; j < 8; j++) {
|
||||
pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side +
|
||||
BigCarHeadLightsUp[j] * aBrightLights[i].m_up +
|
||||
BigCarHeadLightsFront[j] * aBrightLights[i].m_front +
|
||||
aBrightLights[i].m_pos;
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z);
|
||||
}
|
||||
for (j = 0; j < 12 * 3; j++)
|
||||
TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored;
|
||||
TempBufferVerticesStored += 8;
|
||||
TempBufferIndicesStored += 12 * 3;
|
||||
break;
|
||||
|
||||
case BRIGHTLIGHT_FRONT_TALL:
|
||||
case BRIGHTLIGHT_REAR_TALL:
|
||||
for(j = 0; j < 8; j++){
|
||||
@ -869,8 +1150,8 @@ CBrightLights::Render(void)
|
||||
|
||||
case BRIGHTLIGHT_SIREN:
|
||||
for(j = 0; j < 6; j++){
|
||||
pos = SirenLightsSide[j]*aBrightLights[i].m_side +
|
||||
SirenLightsUp[j]*aBrightLights[i].m_up +
|
||||
pos = SirenLightsSide[j] * TheCamera.GetRight() +
|
||||
SirenLightsUp[j] * TheCamera.GetUp() +
|
||||
aBrightLights[i].m_pos;
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
|
||||
@ -1056,8 +1337,9 @@ CMoneyMessage::Render()
|
||||
{
|
||||
const float MAX_SCALE = 4.0f;
|
||||
uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
|
||||
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
|
||||
else {
|
||||
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) {
|
||||
m_nTimeRegistered = 0;
|
||||
} else {
|
||||
float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
|
||||
RwV3d vecOut;
|
||||
float fDistX, fDistY;
|
||||
@ -1066,20 +1348,15 @@ CMoneyMessage::Render()
|
||||
fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
|
||||
float fScaleY = fDistY / 100.0f;
|
||||
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
|
||||
|
||||
float fScaleX = fDistX / 100.0f;
|
||||
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
|
||||
|
||||
float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
|
||||
float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
|
||||
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetFontStyle(FONT_STANDARD);
|
||||
FONT_LOCALE(FONT_STANDARD);
|
||||
CFont::PrintString(vecOut.x, vecOut.y, m_aText);
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
//file done
|
||||
|
||||
class CSpecialFX
|
||||
{
|
||||
public:
|
||||
static bool bVideoCam;
|
||||
static bool bLiftCam;
|
||||
static bool bSnapShotActive;
|
||||
static int32 SnapShotFrames;
|
||||
|
||||
@ -10,8 +14,11 @@ public:
|
||||
static void Update(void);
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
static void AddWeaponStreak(int type);
|
||||
static void Render2DFXs();
|
||||
};
|
||||
|
||||
|
||||
class CRegisteredMotionBlurStreak
|
||||
{
|
||||
public:
|
||||
@ -27,6 +34,7 @@ public:
|
||||
void Render(void);
|
||||
};
|
||||
|
||||
|
||||
class CMotionBlurStreaks
|
||||
{
|
||||
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
|
||||
@ -37,33 +45,31 @@ public:
|
||||
static void Render(void);
|
||||
};
|
||||
|
||||
|
||||
struct CBulletTrace
|
||||
{
|
||||
CVector m_vecCurrentPos;
|
||||
CVector m_vecTargetPos;
|
||||
CVector m_vecStartPos;
|
||||
CVector m_vecEndPos;
|
||||
bool m_bInUse;
|
||||
uint8 m_framesInUse;
|
||||
uint8 m_lifeTime;
|
||||
uint32 m_nCreationTime;
|
||||
uint32 m_nLifeTime;
|
||||
float m_fThickness;
|
||||
uint8 m_fVisibility;
|
||||
|
||||
void Update(void);
|
||||
};
|
||||
|
||||
|
||||
class CBulletTraces
|
||||
{
|
||||
public:
|
||||
static CBulletTrace aTraces[NUMBULLETTRACES];
|
||||
|
||||
static void Init(void);
|
||||
static void AddTrace(CVector*, CVector*);
|
||||
static void Render(void);
|
||||
static void Update(void);
|
||||
|
||||
//TODO(MIAMI)
|
||||
static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {}
|
||||
static void AddTrace(CVector *a, CVector *b, int32 weapontype, class CEntity *shooter)
|
||||
{
|
||||
AddTrace(a, b); //TODO: temp
|
||||
}
|
||||
static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility);
|
||||
static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter);
|
||||
};
|
||||
|
||||
enum
|
||||
@ -104,6 +110,7 @@ public:
|
||||
void Render();
|
||||
};
|
||||
|
||||
|
||||
class C3dMarkers
|
||||
{
|
||||
public:
|
||||
@ -144,6 +151,7 @@ enum
|
||||
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
|
||||
};
|
||||
|
||||
|
||||
class CBrightLight
|
||||
{
|
||||
public:
|
||||
@ -158,6 +166,7 @@ public:
|
||||
uint8 m_blue;
|
||||
};
|
||||
|
||||
|
||||
class CBrightLights
|
||||
{
|
||||
static int NumBrightLights;
|
||||
@ -177,6 +186,7 @@ enum
|
||||
SHINYTEXT_FLAT
|
||||
};
|
||||
|
||||
|
||||
class CShinyText
|
||||
{
|
||||
public:
|
||||
@ -189,6 +199,7 @@ public:
|
||||
uint8 m_blue;
|
||||
};
|
||||
|
||||
|
||||
class CShinyTexts
|
||||
{
|
||||
static int NumShinyTexts;
|
||||
@ -197,11 +208,12 @@ public:
|
||||
static void Init(void);
|
||||
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
|
||||
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
|
||||
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist);
|
||||
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used
|
||||
static void Render(void);
|
||||
static void RenderOutGeometryBuffer(void);
|
||||
};
|
||||
|
||||
|
||||
class CMoneyMessage
|
||||
{
|
||||
friend class CMoneyMessages;
|
||||
@ -216,6 +228,7 @@ public:
|
||||
void Render();
|
||||
};
|
||||
|
||||
|
||||
class CMoneyMessages
|
||||
{
|
||||
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
|
||||
@ -225,11 +238,12 @@ public:
|
||||
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
|
||||
};
|
||||
|
||||
|
||||
class CSpecialParticleStuff
|
||||
{
|
||||
static uint32 BoatFromStart;
|
||||
public:
|
||||
static void CreateFoamAroundObject(CMatrix*, float, float, float, int32);
|
||||
static void StartBoatFoamAnimation();
|
||||
static void UpdateBoatFoamAnimation(CMatrix*);
|
||||
static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used
|
||||
static void StartBoatFoamAnimation(); //not used
|
||||
static void UpdateBoatFoamAnimation(CMatrix*); //not used
|
||||
};
|
||||
|
@ -11,6 +11,9 @@
|
||||
#include "Fire.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "Camera.h"
|
||||
#include "Particle.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
#define WATERCANNONVERTS 4
|
||||
#define WATERCANNONINDEXES 12
|
||||
@ -64,7 +67,7 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
|
||||
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
|
||||
{
|
||||
m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS;
|
||||
m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS;
|
||||
m_abUsed[m_nCur] = false;
|
||||
}
|
||||
|
||||
@ -128,7 +131,7 @@ void CWaterCannon::Render(void)
|
||||
RwIm3DVertexSetV(&WaterCannonVertices[2], v);
|
||||
RwIm3DVertexSetV(&WaterCannonVertices[3], v);
|
||||
|
||||
int16 pointA = m_nCur % -NUM_SEGMENTPOINTS;
|
||||
int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
|
||||
|
||||
int16 pointB = pointA - 1;
|
||||
if ( (pointA - 1) < 0 )
|
||||
@ -235,11 +238,16 @@ void CWaterCannon::PushPeds(void)
|
||||
ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
|
||||
ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
|
||||
|
||||
ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0);
|
||||
float pedSpeed2D = ped->m_vecMoveSpeed.Magnitude2D();
|
||||
|
||||
CFire *fire = ped->m_pFire;
|
||||
if ( fire )
|
||||
fire->Extinguish();
|
||||
if ( pedSpeed2D > 0.2f ) {
|
||||
ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
|
||||
ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
|
||||
}
|
||||
ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0);
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
|
||||
CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);
|
||||
|
||||
j = NUM_SEGMENTPOINTS;
|
||||
}
|
||||
|
@ -534,12 +534,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
|
||||
}
|
||||
}
|
||||
|
||||
// BUG: game just changes camera raster's sizes, but this is a hack
|
||||
if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
|
||||
if (( origSize.w != rect->w ) || ( origSize.h != rect->h ))
|
||||
{
|
||||
RwRaster *raster;
|
||||
RwRaster *zRaster;
|
||||
|
||||
// BUG: game just changes camera raster's sizes, but this is a hack
|
||||
#ifdef FIX_BUGS
|
||||
/*
|
||||
* Destroy rasters...
|
||||
*/
|
||||
@ -597,6 +598,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
|
||||
RwCameraSetRaster(camera, raster);
|
||||
RwCameraSetZRaster(camera, zRaster);
|
||||
}
|
||||
#else
|
||||
raster = RwCameraGetRaster(camera);
|
||||
zRaster = RwCameraGetZRaster(camera);
|
||||
|
||||
raster->width = zRaster->width = rect->w;
|
||||
raster->height = zRaster->height = rect->h;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Figure out the view window */
|
||||
|
@ -41,8 +41,10 @@
|
||||
#include "Timecycle.h"
|
||||
#include "Fluff.h"
|
||||
|
||||
#define BLOCK_COUNT 20
|
||||
#define SIZE_OF_SIMPLEVARS 0xFC
|
||||
// --MIAMI: file done
|
||||
|
||||
#define BLOCK_COUNT 22
|
||||
#define SIZE_OF_SIMPLEVARS 0xE4
|
||||
|
||||
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
|
||||
|
||||
@ -60,7 +62,6 @@ int CheckSum;
|
||||
eLevelName m_LevelToLoad;
|
||||
char SaveFileNameJustSaved[260];
|
||||
int Slots[SLOT_COUNT];
|
||||
CDate CompileDateAndTime;
|
||||
|
||||
bool b_FoundRecentSavedGameWantToLoad;
|
||||
bool JustLoadedDontFadeInYet;
|
||||
@ -112,13 +113,14 @@ do {\
|
||||
buf += size;\
|
||||
} while (0)
|
||||
|
||||
#define WriteSaveDataBlock(save_func)\
|
||||
#define WriteSaveDataBlock(save_func, msg)\
|
||||
do {\
|
||||
size = 0;\
|
||||
buf = work_buff;\
|
||||
reserved = 0;\
|
||||
MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
|
||||
save_func(buf, &size);\
|
||||
debug(msg"== %i \n", size);\
|
||||
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
|
||||
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\
|
||||
return false;\
|
||||
@ -145,9 +147,10 @@ GenericSave(int file)
|
||||
reserved = 0;
|
||||
|
||||
// Save simple vars
|
||||
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName);
|
||||
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG");
|
||||
if (lastMissionPassed[0] != '\0') {
|
||||
AsciiToUnicode("...'", suffix);
|
||||
suffix[3] = L'\0';
|
||||
#ifdef FIX_BUGS
|
||||
// fix buffer overflow
|
||||
int len = UnicodeStrlen(lastMissionPassed);
|
||||
@ -194,12 +197,6 @@ GenericSave(int file)
|
||||
WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
|
||||
WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
|
||||
WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
|
||||
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
|
||||
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
|
||||
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
|
||||
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
|
||||
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
|
||||
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
|
||||
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
// converted to float for compatibility with original format
|
||||
@ -227,6 +224,7 @@ GenericSave(int file)
|
||||
buf += 4;
|
||||
postsize = buf;
|
||||
CTheScripts::SaveAllScripts(buf, &size);
|
||||
debug("ScriptSize== %i \n", size);
|
||||
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
|
||||
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))
|
||||
return false;
|
||||
@ -234,28 +232,28 @@ GenericSave(int file)
|
||||
totalSize = buf - work_buff;
|
||||
|
||||
// Save the rest
|
||||
WriteSaveDataBlock(CPools::SavePedPool);
|
||||
WriteSaveDataBlock(CGarages::Save);
|
||||
WriteSaveDataBlock(CGameLogic::Save);
|
||||
WriteSaveDataBlock(CPools::SaveVehiclePool);
|
||||
WriteSaveDataBlock(CPools::SaveObjectPool);
|
||||
WriteSaveDataBlock(ThePaths.Save);
|
||||
WriteSaveDataBlock(CCranes::Save);
|
||||
WriteSaveDataBlock(CPickups::Save);
|
||||
WriteSaveDataBlock(gPhoneInfo.Save);
|
||||
WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
|
||||
WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
|
||||
WriteSaveDataBlock(CTheZones::SaveAllZones);
|
||||
WriteSaveDataBlock(CGangs::SaveAllGangData);
|
||||
WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
|
||||
WriteSaveDataBlock(CParticleObject::SaveParticle);
|
||||
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
|
||||
WriteSaveDataBlock(CScriptPaths::Save);
|
||||
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
|
||||
WriteSaveDataBlock(CStats::SaveStats);
|
||||
WriteSaveDataBlock(CSetPieces::Save);
|
||||
WriteSaveDataBlock(CStreaming::MemoryCardSave);
|
||||
WriteSaveDataBlock(CPedType::Save);
|
||||
WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize");
|
||||
WriteSaveDataBlock(CGarages::Save, "GaragesSize");
|
||||
WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize");
|
||||
WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize");
|
||||
WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize");
|
||||
WriteSaveDataBlock(ThePaths.Save, "ThePathsSize");
|
||||
WriteSaveDataBlock(CCranes::Save, "CranesSize");
|
||||
WriteSaveDataBlock(CPickups::Save, "PickUpsSize");
|
||||
WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize");
|
||||
WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize");
|
||||
WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize");
|
||||
WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize");
|
||||
WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize");
|
||||
WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize");
|
||||
WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize");
|
||||
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize");
|
||||
WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize");
|
||||
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize");
|
||||
WriteSaveDataBlock(CStats::SaveStats, "StatsSize");
|
||||
WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize");
|
||||
WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize");
|
||||
WriteSaveDataBlock(CPedType::Save, "PedTypeSize");
|
||||
|
||||
// Write padding
|
||||
for (int i = 0; i < 4; i++) {
|
||||
@ -331,12 +329,6 @@ GenericLoad()
|
||||
ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
|
||||
ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
|
||||
ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
|
||||
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
|
||||
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
|
||||
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
|
||||
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
|
||||
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
|
||||
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
|
||||
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
// converted to float for compatibility with original format
|
||||
@ -470,8 +462,13 @@ CloseFile(int32 file)
|
||||
void
|
||||
DoGameSpecificStuffAfterSucessLoad()
|
||||
{
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
CStreaming::LoadSceneCollision(TheCamera.GetPosition());
|
||||
CStreaming::LoadScene(TheCamera.GetPosition());
|
||||
CGame::TidyUpMemory(true, false);
|
||||
StillToFadeOut = true;
|
||||
JustLoadedDontFadeInYet = true;
|
||||
TheCamera.Fade(0.0f, 0);
|
||||
CTheScripts::Process();
|
||||
}
|
||||
|
||||
|
@ -25,8 +25,6 @@ bool CheckDataNotCorrupt(int32 slot, char *name);
|
||||
bool RestoreForStartLoad();
|
||||
int align4bytes(int32 size);
|
||||
|
||||
extern class CDate CompileDateAndTime;
|
||||
|
||||
extern char DefaultPCSaveFileName[260];
|
||||
extern char ValidSaveName[260];
|
||||
extern char LoadFileName[256];
|
||||
|
@ -26,19 +26,35 @@ void GetLocalTime_CP(SYSTEMTIME *out) {
|
||||
// Compatible with Linux/POSIX and MinGW on Windows
|
||||
#ifndef _WIN32
|
||||
HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) {
|
||||
char newpathname[32];
|
||||
strncpy(newpathname, pathname, 32);
|
||||
char* path = strtok(newpathname, "\\*");
|
||||
strncpy(firstfile->folder, path, sizeof(firstfile->folder));
|
||||
char pathCopy[MAX_PATH];
|
||||
strcpy(pathCopy, pathname);
|
||||
|
||||
// Both w/ extension and w/o extension is ok
|
||||
if (strlen(path) + 2 != strlen(pathname))
|
||||
strncpy(firstfile->extension, strtok(NULL, "\\*"), sizeof(firstfile->extension));
|
||||
char *folder = strtok(pathCopy, "*");
|
||||
char *extension = strtok(NULL, "*");
|
||||
|
||||
// because strtok doesn't return NULL for last delimiter
|
||||
if (extension - folder == strlen(pathname))
|
||||
extension = nil;
|
||||
|
||||
// Case-sensitivity and backslashes...
|
||||
// Will be freed at the bottom
|
||||
char *realFolder = casepath(folder);
|
||||
if (realFolder) {
|
||||
folder = realFolder;
|
||||
}
|
||||
|
||||
strncpy(firstfile->folder, folder, sizeof(firstfile->folder));
|
||||
|
||||
if (extension)
|
||||
strncpy(firstfile->extension, extension, sizeof(firstfile->extension));
|
||||
else
|
||||
strncpy(firstfile->extension, "", sizeof(firstfile->extension));
|
||||
firstfile->extension[0] = '\0';
|
||||
|
||||
if (realFolder)
|
||||
free(realFolder);
|
||||
|
||||
HANDLE d;
|
||||
if ((d = (HANDLE)opendir(path)) == NULL || !FindNextFile(d, firstfile))
|
||||
if ((d = (HANDLE)opendir(firstfile->folder)) == NULL || !FindNextFile(d, firstfile))
|
||||
return NULL;
|
||||
|
||||
return d;
|
||||
@ -52,8 +68,8 @@ bool FindNextFile(HANDLE d, WIN32_FIND_DATA* finddata) {
|
||||
while ((file = readdir((DIR*)d)) != NULL) {
|
||||
|
||||
// We only want "DT_REG"ular Files, but reportedly some FS and OSes gives DT_UNKNOWN as type.
|
||||
if ((file->d_type == DT_UNKNOWN || file->d_type == DT_REG) &&
|
||||
(extensionLen == 0 || strncmp(&file->d_name[strlen(file->d_name) - extensionLen], finddata->extension, extensionLen) == 0)) {
|
||||
if ((file->d_type == DT_UNKNOWN || file->d_type == DT_REG || file->d_type == DT_LNK) &&
|
||||
(extensionLen == 0 || strncasecmp(&file->d_name[strlen(file->d_name) - extensionLen], finddata->extension, extensionLen) == 0)) {
|
||||
|
||||
sprintf(relativepath, "%s/%s", finddata->folder, file->d_name);
|
||||
realpath(relativepath, path);
|
||||
|
@ -43,6 +43,7 @@
|
||||
|
||||
#define MAX_SUBSYSTEMS (16)
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
rw::EngineOpenParams openParams;
|
||||
|
||||
@ -152,7 +153,7 @@ const char *_psGetUserFilesFolder()
|
||||
&KeycbData) == ERROR_SUCCESS )
|
||||
{
|
||||
RegCloseKey(hKey);
|
||||
strcat(szUserFiles, "\\GTA3 User Files");
|
||||
strcat(szUserFiles, "\\GTA Vice City User Files");
|
||||
_psCreateFolder(szUserFiles);
|
||||
return szUserFiles;
|
||||
}
|
||||
@ -386,10 +387,6 @@ psInitialize(void)
|
||||
|
||||
InitialiseLanguage();
|
||||
|
||||
#ifndef GTA3_1_1_PATCH
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
gGameState = GS_START_UP;
|
||||
@ -422,7 +419,7 @@ psInitialize(void)
|
||||
}
|
||||
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
|
||||
{
|
||||
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
|
||||
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
|
||||
{
|
||||
debug("Operating System is Win98\n");
|
||||
_dwOperatingSystemVersion = OS_WIN98;
|
||||
@ -439,13 +436,9 @@ psInitialize(void)
|
||||
|
||||
|
||||
#ifndef PS2_MENU
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
MEMORYSTATUS memstats;
|
||||
@ -867,7 +860,8 @@ bool IsThisJoystickBlacklisted(int i)
|
||||
|
||||
const char* joyname = glfwGetJoystickName(i);
|
||||
|
||||
if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
|
||||
if (gSelectedJoystickName[0] != '\0' &&
|
||||
strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@ -1250,14 +1244,17 @@ void resizeCB(GLFWwindow* window, int width, int height) {
|
||||
* memory things don't work.
|
||||
*/
|
||||
/* redraw window */
|
||||
if (RwInitialised && (gGameState == GS_PLAYING_GAME
|
||||
#ifndef MASTER
|
||||
|| gGameState == GS_ANIMVIEWER
|
||||
#endif
|
||||
))
|
||||
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
|
||||
{
|
||||
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
|
||||
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
|
||||
}
|
||||
#else
|
||||
if (RwInitialised && gGameState == GS_PLAYING_GAME)
|
||||
{
|
||||
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (RwInitialised && height > 0 && width > 0) {
|
||||
RwRect r;
|
||||
@ -1765,6 +1762,7 @@ main(int argc, char *argv[])
|
||||
printf("Into TheGame!!!\n");
|
||||
#else
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||
#endif
|
||||
if ( !CGame::InitialiseOnceAfterRW() )
|
||||
RsGlobal.quit = TRUE;
|
||||
@ -1781,6 +1779,7 @@ main(int argc, char *argv[])
|
||||
case GS_INIT_FRONTEND:
|
||||
{
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||
|
||||
FrontEndMenuManager.m_bGameNotLoaded = true;
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "skeleton.h"
|
||||
#include "platform.h"
|
||||
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
static RwBool DefaultVideoMode = TRUE;
|
||||
|
||||
@ -371,8 +371,8 @@ RsRwInitialize(void *displayID)
|
||||
|
||||
psNativeTextureSupport();
|
||||
|
||||
RwTextureSetAutoMipmapping(TRUE);
|
||||
RwTextureSetMipmapping(FALSE);
|
||||
RwTextureSetAutoMipmapping(FALSE);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -8,7 +8,7 @@
|
||||
#define IDEXIT 1002
|
||||
#define IDC_SELECTDEVICE 1005
|
||||
|
||||
#define IDI_MAIN_ICON 1042
|
||||
#define IDI_MAIN_ICON 100
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
|
@ -53,6 +53,7 @@
|
||||
|
||||
#define MAX_SUBSYSTEMS (16)
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
static RwBool ForegroundApp = TRUE;
|
||||
|
||||
@ -189,7 +190,7 @@ const char *_psGetUserFilesFolder()
|
||||
&KeycbData) == ERROR_SUCCESS )
|
||||
{
|
||||
RegCloseKey(hKey);
|
||||
strcat(szUserFiles, "\\GTA3 User Files");
|
||||
strcat(szUserFiles, "\\GTA Vice City User Files");
|
||||
_psCreateFolder(szUserFiles);
|
||||
return szUserFiles;
|
||||
}
|
||||
@ -650,10 +651,6 @@ psInitialize(void)
|
||||
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
|
||||
|
||||
InitialiseLanguage();
|
||||
#ifndef GTA3_1_1_PATCH
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
gGameState = GS_START_UP;
|
||||
@ -688,7 +685,7 @@ psInitialize(void)
|
||||
}
|
||||
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
|
||||
{
|
||||
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
|
||||
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
|
||||
{
|
||||
debug("Operating System is Win98\n");
|
||||
_dwOperatingSystemVersion = OS_WIN98;
|
||||
@ -701,11 +698,7 @@ psInitialize(void)
|
||||
}
|
||||
|
||||
#ifndef PS2_MENU
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
dwDXVersion = GetDXVersion();
|
||||
@ -946,7 +939,6 @@ void HandleGraphEvent(void)
|
||||
/*
|
||||
*****************************************************************************
|
||||
*/
|
||||
|
||||
LRESULT CALLBACK
|
||||
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
@ -1016,10 +1008,17 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
RECT rect;
|
||||
|
||||
/* redraw window */
|
||||
#ifndef MASTER
|
||||
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
|
||||
{
|
||||
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
|
||||
}
|
||||
#else
|
||||
if (RwInitialised && gGameState == GS_PLAYING_GAME)
|
||||
{
|
||||
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Manually resize window */
|
||||
rect.left = rect.top = 0;
|
||||
@ -1327,7 +1326,7 @@ InitApplication(HANDLE instance)
|
||||
windowClass.cbClsExtra = 0;
|
||||
windowClass.cbWndExtra = 0;
|
||||
windowClass.hInstance = (HINSTANCE)instance;
|
||||
windowClass.hIcon = nil;
|
||||
windowClass.hIcon = LoadIcon((HINSTANCE)instance, (LPCSTR)IDI_MAIN_ICON);
|
||||
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
|
||||
windowClass.hbrBackground = nil;
|
||||
windowClass.lpszMenuName = NULL;
|
||||
@ -1382,17 +1381,17 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
|
||||
#endif
|
||||
if ( mode.Width == width && mode.Height == height && mode.Format == format )
|
||||
{
|
||||
if ( mode.RefreshRate == 0 )
|
||||
if ( mode.RefreshRate == 0 ) {
|
||||
d3d->Release();
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
|
||||
refreshRate = mode.RefreshRate;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
d3d->Release();
|
||||
#endif
|
||||
|
||||
if ( refreshRate == -1 )
|
||||
return -1;
|
||||
@ -2255,6 +2254,8 @@ WinMain(HINSTANCE instance,
|
||||
|
||||
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->NewState.CheckForInput() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetEnterJustDown() )
|
||||
@ -2292,6 +2293,8 @@ WinMain(HINSTANCE instance,
|
||||
|
||||
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->NewState.CheckForInput() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetEnterJustDown() )
|
||||
@ -2328,6 +2331,7 @@ WinMain(HINSTANCE instance,
|
||||
printf("Into TheGame!!!\n");
|
||||
#else
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||
#endif
|
||||
if ( !CGame::InitialiseOnceAfterRW() )
|
||||
RsGlobal.quit = TRUE;
|
||||
@ -2345,6 +2349,7 @@ WinMain(HINSTANCE instance,
|
||||
case GS_INIT_FRONTEND:
|
||||
{
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||
|
||||
FrontEndMenuManager.m_bGameNotLoaded = true;
|
||||
|
||||
|
@ -11,6 +11,8 @@
|
||||
|
||||
#include "Font.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
tMessage CMessages::BriefMessages[NUMBRIEFMESSAGES];
|
||||
tPreviousBrief CMessages::PreviousBriefs[NUMPREVIOUSBRIEFS];
|
||||
tBigMessage CMessages::BIGMessages[NUMBIGMESSAGES];
|
||||
@ -69,10 +71,7 @@ CMessages::WideStringCompare(wchar *str1, wchar *str2, uint16 size)
|
||||
if (len1 != len2 && (len1 < size || len2 < size))
|
||||
return false;
|
||||
|
||||
for (int32 i = 0; i < size; i++) {
|
||||
if (FixupChar(str1[i]) == '\0')
|
||||
break;
|
||||
|
||||
for (int32 i = 0; FixupChar(str1[i]) != '\0' && i < size; i++) {
|
||||
if (FixupChar(str1[i]) != FixupChar(str2[i]))
|
||||
return false;
|
||||
}
|
||||
@ -297,6 +296,7 @@ CMessages::AddBigMessage(wchar *msg, uint32 time, uint16 style)
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[5] = -1;
|
||||
BIGMessages[style].m_Stack[0].m_pString = nil;
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddBigMessageQ(wchar *msg, uint32 time, uint16 style)
|
||||
{
|
||||
@ -327,10 +327,8 @@ CMessages::AddBigMessageQ(wchar *msg, uint32 time, uint16 style)
|
||||
void
|
||||
CMessages::AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *string)
|
||||
{
|
||||
int32 i = 0;
|
||||
while (i < NUMPREVIOUSBRIEFS) {
|
||||
if (PreviousBriefs[i].m_pText == nil)
|
||||
break;
|
||||
int32 i;
|
||||
for (i = 0; PreviousBriefs[i].m_pText && i < NUMPREVIOUSBRIEFS; i++) {
|
||||
if (PreviousBriefs[i].m_nNumber[0] == n1
|
||||
&& PreviousBriefs[i].m_nNumber[1] == n2
|
||||
&& PreviousBriefs[i].m_nNumber[2] == n3
|
||||
@ -340,8 +338,6 @@ CMessages::AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, in
|
||||
&& PreviousBriefs[i].m_pText == text
|
||||
&& PreviousBriefs[i].m_pString == string)
|
||||
return;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
if (i != 0) {
|
||||
@ -374,6 +370,14 @@ CMessages::InsertNumberInString(wchar *str, int32 n1, int32 n2, int32 n3, int32
|
||||
return;
|
||||
}
|
||||
|
||||
sprintf(numStr, "%d", n1);
|
||||
size_t outLen = strlen(numStr);
|
||||
AsciiToUnicode(numStr, wNumStr);
|
||||
if (str[0] == 0) {
|
||||
*outstr = '\0';
|
||||
return;
|
||||
}
|
||||
|
||||
int32 size = GetWideStringLength(str);
|
||||
|
||||
int32 i = 0;
|
||||
@ -385,22 +389,20 @@ CMessages::InsertNumberInString(wchar *str, int32 n1, int32 n2, int32 n3, int32
|
||||
#else
|
||||
if (str[c] == '~' && str[c + 1] == '1' && str[c + 2] == '~') {
|
||||
#endif
|
||||
c += 3;
|
||||
for (int j = 0; j < outLen; )
|
||||
*(outstr++) = wNumStr[j++];
|
||||
|
||||
i++;
|
||||
switch (i) {
|
||||
case 0: sprintf(numStr, "%d", n1); break;
|
||||
case 1: sprintf(numStr, "%d", n2); break;
|
||||
case 2: sprintf(numStr, "%d", n3); break;
|
||||
case 3: sprintf(numStr, "%d", n4); break;
|
||||
case 4: sprintf(numStr, "%d", n5); break;
|
||||
case 5: sprintf(numStr, "%d", n6); break;
|
||||
}
|
||||
i++;
|
||||
outLen = strlen(numStr);
|
||||
AsciiToUnicode(numStr, wNumStr);
|
||||
|
||||
int j = 0;
|
||||
while (wNumStr[j] != '\0')
|
||||
*(outstr++) = wNumStr[j++];
|
||||
|
||||
c += 3;
|
||||
} else {
|
||||
*(outstr++) = str[c++];
|
||||
}
|
||||
@ -424,8 +426,7 @@ CMessages::InsertStringInString(wchar *str1, wchar *str2)
|
||||
for (i = 0; i < total_size; ) {
|
||||
#ifdef MORE_LANGUAGES
|
||||
if ((CFont::IsJapanese() && *_str1 == (0x8000 | '~') && *(_str1 + 1) == (0x8000 | 'a') && *(_str1 + 2) == (0x8000 | '~'))
|
||||
|| (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~'))
|
||||
{
|
||||
|| (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~')) {
|
||||
#else
|
||||
if (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~') {
|
||||
#endif
|
||||
@ -466,10 +467,12 @@ CMessages::InsertPlayerControlKeysInString(wchar *str)
|
||||
if (str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~') {
|
||||
#endif
|
||||
i += 4;
|
||||
for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS; cont++) {
|
||||
bool done = false;
|
||||
for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS && !done; cont++) {
|
||||
uint16 contSize = GetWideStringLength(ControlsManager.m_aActionNames[cont]);
|
||||
if (contSize != 0) {
|
||||
if (WideStringCompare(&str[i], ControlsManager.m_aActionNames[cont], contSize)) {
|
||||
done = true;
|
||||
ControlsManager.GetWideStringOfCommandKeys(cont, keybuf, 256);
|
||||
uint16 keybuf_size = GetWideStringLength(keybuf);
|
||||
for (uint16 j = 0; j < keybuf_size; j++) {
|
||||
@ -751,7 +754,7 @@ CMessages::ClearThisPrint(wchar *str)
|
||||
}
|
||||
BriefMessages[i].m_pText = nil;
|
||||
BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
if (BriefMessages[0].m_pText == nil)
|
||||
if (BriefMessages[0].m_pText != nil)
|
||||
AddToPreviousBriefArray(
|
||||
BriefMessages[0].m_pText,
|
||||
BriefMessages[0].m_nNumber[0],
|
||||
@ -801,7 +804,7 @@ CMessages::ClearThisBigPrint(wchar *str)
|
||||
}
|
||||
BIGMessages[style].m_Stack[i].m_pText = nil;
|
||||
} else {
|
||||
BIGMessages[style].m_Stack[0].m_pText = 0;
|
||||
BIGMessages[style].m_Stack[0].m_pText = nil;
|
||||
i = 0;
|
||||
while (i < 3) {
|
||||
if (BIGMessages[style].m_Stack[i + 1].m_pText == nil)
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "common.h"
|
||||
#include "common.h"
|
||||
#include "main.h"
|
||||
|
||||
#include "General.h"
|
||||
@ -59,7 +59,7 @@ bool CAutomobile::m_sAllTaxiLights;
|
||||
|
||||
const uint32 CAutomobile::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1448;
|
||||
1500;
|
||||
#else
|
||||
sizeof(CAutomobile);
|
||||
#endif
|
||||
@ -4635,7 +4635,6 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
|
||||
case ANIM_CAR_ROLLDOOR_LOW:
|
||||
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
|
||||
break;
|
||||
break;
|
||||
case ANIM_CAR_GETOUT_LHS:
|
||||
case ANIM_CAR_GETOUT_LOW_LHS:
|
||||
case ANIM_CAR_GETOUT_RHS:
|
||||
@ -4649,6 +4648,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
|
||||
case ANIM_CAR_PULLOUT_RHS:
|
||||
case ANIM_CAR_PULLOUT_LOW_RHS:
|
||||
OpenDoor(component, door, 1.0f);
|
||||
break;
|
||||
case ANIM_COACH_OPEN_L:
|
||||
case ANIM_COACH_OPEN_R:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
|
||||
@ -5349,7 +5349,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
|
||||
obj->m_fElasticity = 0.1f;
|
||||
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
|
||||
obj->ObjectCreatedBy = TEMP_OBJECT;
|
||||
obj->bIsStatic = false;
|
||||
obj->SetIsStatic(false);
|
||||
obj->bIsPickup = false;
|
||||
obj->bUseVehicleColours = true;
|
||||
obj->m_colour1 = m_currentColour1;
|
||||
@ -5713,7 +5713,7 @@ CAutomobile::Save(uint8*& buf)
|
||||
{
|
||||
CVehicle::Save(buf);
|
||||
WriteSaveBuf<CDamageManager>(buf, Damage);
|
||||
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
|
||||
SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
|
||||
}
|
||||
|
||||
void
|
||||
@ -5721,7 +5721,7 @@ CAutomobile::Load(uint8*& buf)
|
||||
{
|
||||
CVehicle::Load(buf);
|
||||
Damage = ReadSaveBuf<CDamageManager>(buf);
|
||||
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
|
||||
SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
|
||||
SetupDamageAfterLoad();
|
||||
}
|
||||
#endif
|
||||
|
@ -39,6 +39,14 @@
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
const uint32 CBike::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1260;
|
||||
#else
|
||||
sizeof(CBoat);
|
||||
#endif
|
||||
|
||||
|
||||
// TODO: maybe put this somewhere else
|
||||
inline void
|
||||
GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
|
||||
@ -2922,3 +2930,19 @@ CBike::ReduceHornCounter(void)
|
||||
if(m_nCarHornTimer != 0)
|
||||
m_nCarHornTimer--;
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CBike::Save(uint8*& buf)
|
||||
{
|
||||
CVehicle::Save(buf);
|
||||
SkipSaveBuf(buf, 1260 - 672);
|
||||
}
|
||||
|
||||
void
|
||||
CBike::Load(uint8*& buf)
|
||||
{
|
||||
CVehicle::Load(buf);
|
||||
SkipSaveBuf(buf, 1260 - 672);
|
||||
}
|
||||
#endif
|
||||
|
@ -132,6 +132,12 @@ public:
|
||||
void Fix(void);
|
||||
void SetupModelNodes(void);
|
||||
void ReduceHornCounter(void);
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
static const uint32 nSaveStructSize;
|
||||
};
|
||||
|
||||
// These functions and function names are made up
|
||||
|
@ -43,7 +43,7 @@ CBoat *CBoat::apFrameWakeGeneratingBoats[4];
|
||||
|
||||
const uint32 CBoat::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1156;
|
||||
1216;
|
||||
#else
|
||||
sizeof(CBoat);
|
||||
#endif
|
||||
@ -893,7 +893,7 @@ CBoat::BlowUpCar(CEntity *culprit)
|
||||
obj->m_fElasticity = 0.1f;
|
||||
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
|
||||
obj->ObjectCreatedBy = TEMP_OBJECT;
|
||||
obj->bIsStatic = false;
|
||||
obj->SetIsStatic(false);
|
||||
obj->bIsPickup = false;
|
||||
|
||||
// life time
|
||||
@ -1449,13 +1449,13 @@ void
|
||||
CBoat::Save(uint8*& buf)
|
||||
{
|
||||
CVehicle::Save(buf);
|
||||
SkipSaveBuf(buf, 1156 - 648);
|
||||
SkipSaveBuf(buf, 1216 - 672);
|
||||
}
|
||||
|
||||
void
|
||||
CBoat::Load(uint8*& buf)
|
||||
{
|
||||
CVehicle::Load(buf);
|
||||
SkipSaveBuf(buf, 1156 - 648);
|
||||
SkipSaveBuf(buf, 1216 - 672);
|
||||
}
|
||||
#endif
|
||||
|
@ -91,7 +91,7 @@ void CCarGenerator::DoInternalProcessing()
|
||||
pVehicle = pBoat;
|
||||
if (pos.z <= -100.0f)
|
||||
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
|
||||
pBoat->bExtendedRange = false;
|
||||
pBoat->bExtendedRange = true;
|
||||
}else{
|
||||
bool groundFound;
|
||||
pos = m_vecPos;
|
||||
|
@ -12,6 +12,8 @@
|
||||
#include "Object.h"
|
||||
#include "World.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
|
||||
#define CRANE_UPDATE_RADIUS (300.0f)
|
||||
#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f)
|
||||
@ -259,7 +261,6 @@ void CCrane::Update(void)
|
||||
m_pVehiclePickedUp->bUsesCollision = false;
|
||||
if (m_bIsCrusher)
|
||||
m_pVehiclePickedUp->bCollisionProof = true;
|
||||
DMAudio.PlayOneShot(m_nAudioEntity, SOUND_CRANE_PICKUP, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -439,8 +440,6 @@ bool CCrane::DoesCranePickUpThisCarType(uint32 mi)
|
||||
mi != MI_TRASH &&
|
||||
#ifdef FIX_BUGS
|
||||
mi != MI_COACH &&
|
||||
#else
|
||||
mi != MI_BLISTA &&
|
||||
#endif
|
||||
mi != MI_SECURICA &&
|
||||
mi != MI_BUS &&
|
||||
@ -657,11 +656,6 @@ void CCranes::Load(uint8* buf, uint32 size)
|
||||
if (pCrane->m_pVehiclePickedUp != nil)
|
||||
pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1);
|
||||
}
|
||||
/*for (int i = 0; i < NUM_CRANES; i++) {
|
||||
aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
|
||||
if (aCranes[i].m_nAudioEntity != 0)
|
||||
DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
|
||||
}*/
|
||||
|
||||
VALIDATESAVEBUF(size);
|
||||
}
|
||||
|
@ -26,7 +26,6 @@ public:
|
||||
};
|
||||
CBuilding *m_pCraneEntity;
|
||||
CObject *m_pHook;
|
||||
int32 m_nAudioEntity;
|
||||
float m_fPickupX1;
|
||||
float m_fPickupX2;
|
||||
float m_fPickupY1;
|
||||
|
@ -671,7 +671,7 @@ CHeli::SpawnFlyingComponent(int32 component)
|
||||
obj->m_fElasticity = 0.1f;
|
||||
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
|
||||
obj->ObjectCreatedBy = TEMP_OBJECT;
|
||||
obj->bIsStatic = false;
|
||||
obj->SetIsStatic(false);
|
||||
obj->bIsPickup = false;
|
||||
|
||||
// life time
|
||||
|
@ -663,6 +663,7 @@ PlayAnnouncement(uint8 sound, uint8 station)
|
||||
void
|
||||
ProcessTrainAnnouncements(void)
|
||||
{
|
||||
#ifdef GTA_TRAIN
|
||||
for (int i = 0; i < ARRAY_SIZE(StationDist); i++) {
|
||||
for (int j = 0; j < ARRAY_SIZE(EngineTrackPosition); j++) {
|
||||
if (!bTrainArrivalAnnounced[i]) {
|
||||
@ -691,6 +692,7 @@ ProcessTrainAnnouncements(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -2367,15 +2367,15 @@ CVehicle::Save(uint8*& buf)
|
||||
WriteSaveBuf<float>(buf, GetPosition().z);
|
||||
SkipSaveBuf(buf, 16);
|
||||
SaveEntityFlags(buf);
|
||||
SkipSaveBuf(buf, 212);
|
||||
SkipSaveBuf(buf, 208);
|
||||
AutoPilot.Save(buf);
|
||||
WriteSaveBuf<int8>(buf, m_currentColour1);
|
||||
WriteSaveBuf<int8>(buf, m_currentColour2);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<int16>(buf, m_nAlarmState);
|
||||
SkipSaveBuf(buf, 43);
|
||||
SkipSaveBuf(buf, 42);
|
||||
WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
|
||||
SkipSaveBuf(buf, 2);
|
||||
SkipSaveBuf(buf, 3);
|
||||
WriteSaveBuf<float>(buf, field_1D0[0]);
|
||||
WriteSaveBuf<float>(buf, field_1D0[1]);
|
||||
WriteSaveBuf<float>(buf, field_1D0[2]);
|
||||
@ -2398,13 +2398,13 @@ CVehicle::Save(uint8*& buf)
|
||||
WriteSaveBuf<uint8>(buf, m_nCurrentGear);
|
||||
SkipSaveBuf(buf, 3);
|
||||
WriteSaveBuf<float>(buf, m_fChangeGearTime);
|
||||
SkipSaveBuf(buf, 4);
|
||||
SkipSaveBuf(buf, 12);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<int16>(buf, m_nBombTimer);
|
||||
SkipSaveBuf(buf, 12);
|
||||
WriteSaveBuf<int8>(buf, m_nDoorLock);
|
||||
SkipSaveBuf(buf, 99);
|
||||
SkipSaveBuf(buf, 111);
|
||||
}
|
||||
|
||||
void
|
||||
@ -2430,15 +2430,15 @@ CVehicle::Load(uint8*& buf)
|
||||
m_matrix = tmp;
|
||||
SkipSaveBuf(buf, 16);
|
||||
LoadEntityFlags(buf);
|
||||
SkipSaveBuf(buf, 212);
|
||||
SkipSaveBuf(buf, 208);
|
||||
AutoPilot.Load(buf);
|
||||
m_currentColour1 = ReadSaveBuf<int8>(buf);
|
||||
m_currentColour2 = ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_nAlarmState = ReadSaveBuf<int16>(buf);
|
||||
SkipSaveBuf(buf, 43);
|
||||
SkipSaveBuf(buf, 42);
|
||||
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
SkipSaveBuf(buf, 3);
|
||||
field_1D0[0] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[1] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[2] = ReadSaveBuf<float>(buf);
|
||||
@ -2460,13 +2460,13 @@ CVehicle::Load(uint8*& buf)
|
||||
m_nCurrentGear = ReadSaveBuf<uint8>(buf);
|
||||
SkipSaveBuf(buf, 3);
|
||||
m_fChangeGearTime = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
SkipSaveBuf(buf, 12);
|
||||
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_nBombTimer = ReadSaveBuf<int16>(buf);
|
||||
SkipSaveBuf(buf, 12);
|
||||
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 99);
|
||||
SkipSaveBuf(buf, 111);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -205,13 +205,13 @@ void CBulletInfo::Update(void)
|
||||
if (pHitEntity->IsObject()) {
|
||||
CObject *pHitObject = (CObject*)pHitEntity;
|
||||
if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
|
||||
bool notStatic = !pHitObject->IsStatic();
|
||||
bool notStatic = !pHitObject->GetIsStatic();
|
||||
if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
|
||||
pHitObject->bIsStatic = false;
|
||||
pHitObject->AddToMovingList();
|
||||
}
|
||||
|
||||
notStatic = !pHitObject->IsStatic();
|
||||
notStatic = !pHitObject->GetIsStatic();
|
||||
if (!notStatic) {
|
||||
CVector moveForce = point.normal * -BULLET_HIT_FORCE;
|
||||
pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
|
||||
|
@ -1526,14 +1526,14 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
|
||||
|
||||
if ( !victimObject->bInfiniteMass && victimObject->m_fCollisionDamageMultiplier < 99.9f)
|
||||
{
|
||||
bool notStatic = !victimObject->IsStatic();
|
||||
bool notStatic = !victimObject->GetIsStatic();
|
||||
if (notStatic && victimObject->m_fUprootLimit <= 0.0f)
|
||||
{
|
||||
victimObject->bIsStatic = false;
|
||||
victimObject->SetIsStatic(false);
|
||||
victimObject->AddToMovingList();
|
||||
}
|
||||
|
||||
notStatic = !victimObject->IsStatic();
|
||||
notStatic = !victimObject->GetIsStatic();
|
||||
if (!notStatic)
|
||||
{
|
||||
CVector moveForce = point->normal * -4.0f;
|
||||
@ -1922,14 +1922,14 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
|
||||
|
||||
if ( !victimObject->bInfiniteMass )
|
||||
{
|
||||
bool notStatic = !victimObject->IsStatic();
|
||||
bool notStatic = !victimObject->GetIsStatic();
|
||||
if ( notStatic && victimObject->m_fUprootLimit <= 0.0f )
|
||||
{
|
||||
victimObject->bIsStatic = false;
|
||||
victimObject->SetIsStatic(false);
|
||||
victimObject->AddToMovingList();
|
||||
}
|
||||
|
||||
notStatic = !victimObject->IsStatic();
|
||||
notStatic = !victimObject->GetIsStatic();
|
||||
if ( !notStatic )
|
||||
{
|
||||
CVector moveForce = point.normal*-5.0f;
|
||||
@ -3149,9 +3149,9 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing)
|
||||
object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
|
||||
object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
|
||||
|
||||
if ( object->IsStatic())
|
||||
if ( object->GetIsStatic())
|
||||
{
|
||||
object->bIsStatic = false;
|
||||
object->SetIsStatic(false);
|
||||
object->AddToMovingList();
|
||||
}
|
||||
}
|
||||
|
@ -54,7 +54,17 @@ enum eWeaponType
|
||||
};
|
||||
|
||||
enum {
|
||||
TOTAL_WEAPON_SLOTS = 10,
|
||||
WEAPONSLOT_UNARMED = 0,
|
||||
WEAPONSLOT_MELEE,
|
||||
WEAPONSLOT_PROJECTILE,
|
||||
WEAPONSLOT_HANDGUN,
|
||||
WEAPONSLOT_SHOTGUN,
|
||||
WEAPONSLOT_SUBMACHINEGUN,
|
||||
WEAPONSLOT_RIFLE,
|
||||
WEAPONSLOT_HEAVY,
|
||||
WEAPONSLOT_SNIPER,
|
||||
WEAPONSLOT_OTHER,
|
||||
TOTAL_WEAPON_SLOTS
|
||||
};
|
||||
|
||||
enum eWeaponFire {
|
||||
|
2
vendor/librw
vendored
2
vendor/librw
vendored
@ -1 +1 @@
|
||||
Subproject commit 30b77b0b32b4113b5dce2b67813ce9b85d1e1e57
|
||||
Subproject commit edc77742c512b85ad35544b2cfbe3f359dc75805
|
Loading…
Reference in New Issue
Block a user