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Changed CReplay::Display slightly
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4e09f9ee39
commit
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@ -1533,15 +1533,20 @@ WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
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#else
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void CReplay::Display()
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{
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if (CReplay::IsPlayingBack() && CTimer::GetFrameCounter() + 1 & 0x20) {
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
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CFont::SetAlignment(ALIGN_LEFT);
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CFont::SetColor(CRGBA(255, 255, 200, 200));
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CFont::SetFontStyle(FONT_BANK);
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static int counter = 0;
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if (Mode == MODE_RECORD)
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return;
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counter = (counter + 1) % 65536;
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if (counter & 0x20 == 0)
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return;
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
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CFont::SetAlignment(ALIGN_LEFT);
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CFont::SetColor(CRGBA(255, 255, 200, 200));
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CFont::SetFontStyle(FONT_BANK);
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if (Mode == MODE_PLAYBACK)
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CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
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}
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}
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#endif
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