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More save/load alignment fixes
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@ -17738,23 +17738,25 @@ CPed::SetExitBoat(CVehicle *boat)
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}
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#ifdef COMPATIBLE_SAVES
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#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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void
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CPed::Save(uint8*& buf)
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{
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SkipSaveBuf(buf, 52);
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WriteSaveBuf<float>(buf, GetPosition().x);
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WriteSaveBuf<float>(buf, GetPosition().y);
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WriteSaveBuf<float>(buf, GetPosition().z);
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CopyToBuf(buf, GetPosition().x);
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CopyToBuf(buf, GetPosition().y);
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CopyToBuf(buf, GetPosition().z);
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SkipSaveBuf(buf, 288);
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WriteSaveBuf<uint8>(buf, CharCreatedBy);
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CopyToBuf(buf, CharCreatedBy);
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SkipSaveBuf(buf, 351);
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WriteSaveBuf<float>(buf, m_fHealth);
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WriteSaveBuf<float>(buf, m_fArmour);
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CopyToBuf(buf, m_fHealth);
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CopyToBuf(buf, m_fArmour);
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SkipSaveBuf(buf, 148);
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for (int i = 0; i < 13; i++) // has to be hardcoded
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m_weapons[i].Save(buf);
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SkipSaveBuf(buf, 5);
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WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
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CopyToBuf(buf, m_maxWeaponTypeAllowed);
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SkipSaveBuf(buf, 162);
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}
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@ -17762,19 +17764,21 @@ void
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CPed::Load(uint8*& buf)
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{
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SkipSaveBuf(buf, 52);
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GetMatrix().GetPosition().x = ReadSaveBuf<float>(buf);
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GetMatrix().GetPosition().y = ReadSaveBuf<float>(buf);
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GetMatrix().GetPosition().z = ReadSaveBuf<float>(buf);
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CopyFromBuf(buf, GetMatrix().GetPosition().x);
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CopyFromBuf(buf, GetMatrix().GetPosition().y);
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CopyFromBuf(buf, GetMatrix().GetPosition().z);
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SkipSaveBuf(buf, 288);
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CharCreatedBy = ReadSaveBuf<uint8>(buf);
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CopyFromBuf(buf, CharCreatedBy);
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SkipSaveBuf(buf, 351);
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m_fHealth = ReadSaveBuf<float>(buf);
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m_fArmour = ReadSaveBuf<float>(buf);
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CopyFromBuf(buf, m_fHealth);
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CopyFromBuf(buf, m_fArmour);
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SkipSaveBuf(buf, 148);
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for (int i = 0; i < 13; i++) // has to be hardcoded
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m_weapons[i].Load(buf);
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SkipSaveBuf(buf, 5);
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m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
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CopyFromBuf(buf, m_maxWeaponTypeAllowed);
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SkipSaveBuf(buf, 162);
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}
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#undef CopyFromBuf
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#undef CopyToBuf
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#endif
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@ -1513,17 +1513,19 @@ CPlayerPed::ProcessControl(void)
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}
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#ifdef COMPATIBLE_SAVES
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#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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void
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CPlayerPed::Save(uint8*& buf)
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{
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CPed::Save(buf);
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SkipSaveBuf(buf, 16);
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WriteSaveBuf<float>(buf, m_fMaxStamina);
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CopyToBuf(buf, m_fMaxStamina);
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SkipSaveBuf(buf, 28);
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WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]);
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WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]);
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WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]);
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WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]);
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CopyToBuf(buf, m_nTargettableObjects[0]);
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CopyToBuf(buf, m_nTargettableObjects[1]);
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CopyToBuf(buf, m_nTargettableObjects[2]);
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CopyToBuf(buf, m_nTargettableObjects[3]);
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SkipSaveBuf(buf, 116);
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}
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@ -1532,12 +1534,14 @@ CPlayerPed::Load(uint8*& buf)
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{
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CPed::Load(buf);
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SkipSaveBuf(buf, 16);
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m_fMaxStamina = ReadSaveBuf<float>(buf);
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CopyFromBuf(buf, m_fMaxStamina);
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SkipSaveBuf(buf, 28);
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m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf);
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m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf);
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m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf);
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m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf);
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CopyFromBuf(buf, m_nTargettableObjects[0]);
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CopyFromBuf(buf, m_nTargettableObjects[1]);
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CopyFromBuf(buf, m_nTargettableObjects[2]);
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CopyFromBuf(buf, m_nTargettableObjects[3]);
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SkipSaveBuf(buf, 116);
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}
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#undef CopyFromBuf
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#undef CopyToBuf
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#endif
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@ -2284,27 +2284,32 @@ CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPo
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}
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#ifdef COMPATIBLE_SAVES
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#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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void
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CWeapon::Save(uint8*& buf)
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{
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WriteSaveBuf<uint32>(buf, m_eWeaponType);
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WriteSaveBuf<uint32>(buf, m_eWeaponState);
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WriteSaveBuf<uint32>(buf, m_nAmmoInClip);
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WriteSaveBuf<uint32>(buf, m_nAmmoTotal);
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WriteSaveBuf<uint32>(buf, m_nTimer);
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WriteSaveBuf<bool>(buf, m_bAddRotOffset);
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CopyToBuf(buf, m_eWeaponType);
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CopyToBuf(buf, m_eWeaponState);
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CopyToBuf(buf, m_nAmmoInClip);
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CopyToBuf(buf, m_nAmmoTotal);
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CopyToBuf(buf, m_nTimer);
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CopyToBuf(buf, m_bAddRotOffset);
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SkipSaveBuf(buf, 3);
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}
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void
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CWeapon::Load(uint8*& buf)
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{
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m_eWeaponType = (eWeaponType)ReadSaveBuf<uint32>(buf);
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m_eWeaponState = (eWeaponState)ReadSaveBuf<uint32>(buf);
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m_nAmmoInClip = ReadSaveBuf<uint32>(buf);
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m_nAmmoTotal = ReadSaveBuf<uint32>(buf);
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m_nTimer = ReadSaveBuf<uint32>(buf);
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m_bAddRotOffset = ReadSaveBuf<bool>(buf);
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CopyFromBuf(buf, m_eWeaponType);
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CopyFromBuf(buf, m_eWeaponState);
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CopyFromBuf(buf, m_nAmmoInClip);
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CopyFromBuf(buf, m_nAmmoTotal);
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CopyFromBuf(buf, m_nTimer);
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CopyFromBuf(buf, m_bAddRotOffset);
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SkipSaveBuf(buf, 3);
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}
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#undef CopyFromBuf
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#undef CopyToBuf
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#endif
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