mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
tmp stuff
This commit is contained in:
parent
b99346e6ca
commit
44c5cdf453
@ -84,26 +84,37 @@ uint32 CCarCtrl::LastTimeLawEnforcerCreated;
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uint32 CCarCtrl::LastTimeFireTruckCreated;
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uint32 CCarCtrl::LastTimeAmbulanceCreated;
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int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
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int32 CCarCtrl::NextCarOfRating[TOTAL_CUSTOM_CLASSES];
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int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
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int32 CCarCtrl::NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
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int32 CCarCtrl::NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES];
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int32 CCarCtrl::CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
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int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
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CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
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uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
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void
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CCarCtrl::GenerateRandomCars()
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{
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static int vals[20];
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static uint32 old = CTimer::GetTimeInMilliseconds();
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if (CTimer::GetTimeInMilliseconds() - old > 1000) {
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char str[512];
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sprintf(str, "%8d: %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d\n", old, vals[0], vals[1], vals[2], vals[3], vals[4], vals[5], vals[6], vals[7], vals[8], vals[9], vals[10], vals[11], vals[12], vals[13], vals[14], vals[15], vals[16], vals[17], vals[18], vals[19]);
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debug("%s", str);
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for (int i = 0; i < 20; i++)
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vals[i] = 0;
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old = CTimer::GetTimeInMilliseconds();
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}
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if (CCutsceneMgr::IsRunning()) {
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CountDownToCarsAtStart = 2;
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return;
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}
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if (NumRandomCars < 30){
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if (CountDownToCarsAtStart == 0){
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GenerateOneRandomCar();
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}
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if (CountDownToCarsAtStart == 0)
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vals[GenerateOneRandomCar()]++;
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else if (--CountDownToCarsAtStart == 0) {
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for (int i = 0; i < 100; i++)
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GenerateOneRandomCar();
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vals[GenerateOneRandomCar()]++;
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CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20;
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}
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}
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@ -112,7 +123,7 @@ CCarCtrl::GenerateRandomCars()
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GenerateEmergencyServicesCar();
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}
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void
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int
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CCarCtrl::GenerateOneRandomCar()
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{
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static int32 unk = 0;
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@ -124,9 +135,9 @@ CCarCtrl::GenerateOneRandomCar()
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CTheZones::GetZoneInfoForTimeOfDay(&vecTargetPos, &zone);
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pPlayer->m_nTrafficMultiplier = pPlayer->m_fRoadDensity * zone.carDensity;
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if (NumRandomCars >= pPlayer->m_nTrafficMultiplier * CarDensityMultiplier * CIniFile::CarNumberMultiplier)
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return;
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return 1;
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if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars >= MaxNumberOfCarsInUse)
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return;
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return 2;
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CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
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int carClass;
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int carModel;
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@ -141,10 +152,10 @@ CCarCtrl::GenerateOneRandomCar()
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carModel = ChoosePoliceCarModel();
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}else{
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carModel = ChooseModel(&zone, &vecTargetPos, &carClass);
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if (carClass == COPS && pWanted->m_nWantedLevel >= 1)
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if (carClass == COPS && pWanted->m_nWantedLevel >= 1 || carModel < 0)
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/* All cop spawns with wanted level are handled by condition above. */
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/* In particular it means that cop cars never spawn if player has wanted level of 1. */
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return;
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return 3;
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}
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float frontX, frontY;
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float preferredDistance, angleLimit;
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@ -275,12 +286,12 @@ CCarCtrl::GenerateOneRandomCar()
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if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
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preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
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&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
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return;
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return 4;
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CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
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CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
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bool bBoatGenerated = false;
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if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate))
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return;
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return 5;
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if (pCurNode->bWaterPath) {
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bBoatGenerated = true;
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if (carClass == COPS) {
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@ -288,9 +299,10 @@ CCarCtrl::GenerateOneRandomCar()
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carClass = COPS_BOAT;
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if (!CStreaming::HasModelLoaded(MI_PREDATOR)) {
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CStreaming::RequestModel(MI_PREDATOR, STREAMFLAGS_DEPENDENCY);
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return;
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return 6;
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}
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else {
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return 7;
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// TODO: normal boats
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}
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}
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@ -299,10 +311,10 @@ CCarCtrl::GenerateOneRandomCar()
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CWorld::FindObjectsKindaColliding(spawnPosition, bBoatGenerated ? 40.0f : 10.0f, true, &colliding, 2, nil, false, true, true, false, false);
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if (colliding)
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/* If something is already present in spawn position, do not create vehicle*/
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return;
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return 8;
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if (!bBoatGenerated && !ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition))
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/* Testing if spawn position can reach target position via valid path. */
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return;
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return 9;
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int16 idInNode = 0;
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while (idInNode < pCurNode->numLinks &&
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@ -314,7 +326,7 @@ CCarCtrl::GenerateOneRandomCar()
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CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(carModel);
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if (lanesOnCurrentRoad == 0)
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/* Not spawning vehicle if road is one way and intended direction is opposide to that way. */
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return;
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return 10;
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CVehicle* pVehicle;
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if (CModelInfo::IsBoatModel(carModel))
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pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
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@ -409,7 +421,7 @@ CCarCtrl::GenerateOneRandomCar()
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if (pCurNode->numLinks == 1){
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/* Do not create vehicle if there is nowhere to go. */
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delete pVehicle;
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return;
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return 11;
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}
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int16 nextConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo;
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int16 newLink;
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@ -489,6 +501,15 @@ CCarCtrl::GenerateOneRandomCar()
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);
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CVector vectorBetweenNodes = pCurNode->GetPosition() - pNextNode->GetPosition();
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CVector finalPosition = positionIncludingCurve + vectorBetweenNodes * 2.0f / vectorBetweenNodes.Magnitude();
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debug("initialPositionDist: %f\n", (spawnPosition - vecTargetPos).Magnitude());
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debug("pCurNode: %f\n", (CVector2D(pCurNode->GetX(), pCurNode->GetY()) - vecTargetPos).Magnitude());
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debug("pNextNode: %f\n", (CVector2D(pNextNode->GetX(), pNextNode->GetY()) - vecTargetPos).Magnitude());
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debug("pCurrentLink: %f\n", (CVector2D(pCurrentLink->GetX(), pCurrentLink->GetY()) - vecTargetPos).Magnitude());
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debug("pNextLink: %f\n", (CVector2D(pNextLink->GetX(), pNextLink->GetY()) - vecTargetPos).Magnitude());
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debug("positionOnCurrentLinkIncludingLane: %f\n", (positionOnCurrentLinkIncludingLane - vecTargetPos).Magnitude());
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debug("positionOnNextLinkIncludingLane: %f\n", (positionOnNextLinkIncludingLane - vecTargetPos).Magnitude());
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debug("positionIncludingCurve: %f\n", (finalPosition - vecTargetPos).Magnitude());
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debug("finalPositionDist: %f\n", (finalPosition - vecTargetPos).Magnitude());
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finalPosition.z = positionBetweenNodes * pNextNode->GetZ() +
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(1.0f - positionBetweenNodes) * pCurNode->GetZ();
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float groundZ = INFINITE_Z;
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@ -497,7 +518,7 @@ CCarCtrl::GenerateOneRandomCar()
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if (bBoatGenerated) {
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if (!CWaterLevel::GetWaterLevel(finalPosition, &groundZ, true)) {
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delete pVehicle;
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return;
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return 12;
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}
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}
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else {
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@ -511,7 +532,7 @@ CCarCtrl::GenerateOneRandomCar()
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if (groundZ == INFINITE_Z || ABS(groundZ - finalPosition.z) > 7.0f) {
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/* Failed to find ground or too far from expected position. */
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delete pVehicle;
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return;
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return 13;
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}
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if (CModelInfo::IsBoatModel(carModel)) {
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finalPosition.z = groundZ;
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@ -562,15 +583,17 @@ CCarCtrl::GenerateOneRandomCar()
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if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > 40.0f * (pVehicle->bExtendedRange ? 1.5f : 1.0f)) {
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/* Too far away cars that are not visible aren't needed. */
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delete pVehicle;
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return;
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return 14;
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}
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}else if((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? 1.5f : 1.0f) * 120.0f ||
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(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 100.0f){
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debug("not spawning because %f\n", (vecTargetPos - pVehicle->GetPosition()).Magnitude2D());
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delete pVehicle;
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return;
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}else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera){
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return 15;
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}else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera ){
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debug("despite %f got %f\n", (vecTargetPos - pVehicle->GetPosition()).Magnitude2D(), (TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D());
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delete pVehicle;
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return;
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return 16;
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}
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// TODO(MIAMI): if MARQUIS then delete
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CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo();
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@ -579,18 +602,18 @@ CCarCtrl::GenerateOneRandomCar()
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CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest + 20.0f, true, &colliding, 2, nil, false, true, false, false, false);
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if (colliding){
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delete pVehicle;
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return;
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return 17;
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}
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}
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CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest, true, &colliding, 2, nil, false, true, false, false, false);
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if (colliding){
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delete pVehicle;
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return;
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return 18;
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}
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if (speedDifferenceWithTarget.x * distanceToTarget.x +
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speedDifferenceWithTarget.y * distanceToTarget.y >= 0.0f){
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delete pVehicle;
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return;
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return 19;
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}
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pVehicleModel->AvoidSameVehicleColour(&pVehicle->m_currentColour1, &pVehicle->m_currentColour2);
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CWorld::Add(pVehicle);
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@ -606,6 +629,7 @@ CCarCtrl::GenerateOneRandomCar()
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if (carClass == COPS)
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LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
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/* TODO(MIAMI): CADDY, VICECHEE, dead ped code*/
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return 0;
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}
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int32
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@ -619,9 +643,9 @@ int32
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CCarCtrl::ChooseBoatRating(CZoneInfo* pZoneInfo)
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{
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int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
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for (int i = FIRST_BOAT_RATING; i < FIRST_BOAT_RATING + NUM_BOAT_CLASSES - 1; i++) {
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if (rnd < pZoneInfo->carThreshold[i])
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return i;
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for (int i = 0; i < NUM_BOAT_CLASSES - 1; i++) {
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if (rnd < pZoneInfo->boatThreshold[i])
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return FIRST_BOAT_RATING + i;
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}
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return FIRST_BOAT_RATING + NUM_BOAT_CLASSES - 1;
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}
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@ -630,7 +654,7 @@ int32
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CCarCtrl::ChooseCarRating(CZoneInfo* pZoneInfo)
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{
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int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
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for (int i = FIRST_CAR_RATING; i < FIRST_CAR_RATING + NUM_CAR_CLASSES - 1; i++) {
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for (int i = 0; i < NUM_CAR_CLASSES - 1; i++) {
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if (rnd < pZoneInfo->carThreshold[i])
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return i;
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}
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@ -649,10 +673,10 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
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continue;
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}
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for (int i = FIRST_GANG_CAR_RATING; i < FIRST_GANG_CAR_RATING + NUM_GANG_CAR_CLASSES; i++) {
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if (rnd < pZone->carThreshold[i]) {
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*pClass = i;
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model = ChooseGangCarModel(i - FIRST_GANG_CAR_RATING);
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for (int i = 0; i < NUM_GANG_CAR_CLASSES; i++) {
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if (rnd < pZone->gangThreshold[i]) {
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*pClass = i + FIRST_GANG_CAR_RATING;
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model = ChooseGangCarModel(i);
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continue;
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}
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}
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@ -668,16 +692,49 @@ CCarCtrl::ChooseCarModel(int32 vehclass)
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{
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int32 model = -1;
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++NumRequestsOfCarRating[vehclass];
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if (TotalNumOfCarsOfRating[vehclass] == 0)
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if (NumOfLoadedCarsOfRating[vehclass] == 0)
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return -1;
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model = CarArrays[vehclass][NextCarOfRating[vehclass]];
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int32 total = TotalNumOfCarsOfRating[vehclass];
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NextCarOfRating[vehclass] += CGeneral::GetRandomNumberInRange(1, total);
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while (NextCarOfRating[vehclass] >= total)
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NextCarOfRating[vehclass] -= total;
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//NextCarOfRating[vehclass] %= total;
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TotalNumOfCarsOfRating[vehclass] = total; /* why... */
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return model;
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int32 rnd = CGeneral::GetRandomNumberInRange(0, CarFreqArrays[vehclass][NumOfLoadedCarsOfRating[vehclass] - 1]);
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int32 index = 0;
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while (rnd > CarFreqArrays[vehclass][index])
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index++;
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assert(LoadedCarsArray[vehclass][index]);
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return LoadedCarsArray[vehclass][index];
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}
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void
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CCarCtrl::AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq)
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{
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LoadedCarsArray[rating][NumOfLoadedCarsOfRating[rating]] = mi;
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assert(mi >= 130);
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CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] = freq;
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if (NumOfLoadedCarsOfRating[rating])
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CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] += CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating] - 1];
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NumOfLoadedCarsOfRating[rating]++;
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}
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void
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CCarCtrl::RemoveFromLoadedVehicleArray(int mi, int32 rating)
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{
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int index = 0;
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while (LoadedCarsArray[rating][index] != -1) {
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if (LoadedCarsArray[rating][index] == mi)
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break;
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}
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int32 freq = CarFreqArrays[rating][index];
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if (index > 0)
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freq -= CarFreqArrays[rating][index - 1];
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while (LoadedCarsArray[rating][index + 1] != -1) {
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LoadedCarsArray[rating][index] = LoadedCarsArray[rating][index + 1];
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CarFreqArrays[rating][index] = CarFreqArrays[rating][index + 1] - freq;
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}
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--NumOfLoadedCarsOfRating[rating];
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}
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int32
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CCarCtrl::ChooseCarModelToLoad(int rating)
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{
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return CarArrays[rating][CGeneral::GetRandomNumberInRange(0, TotalNumOfCarsOfRating[rating])];
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}
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int32
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@ -1920,9 +1977,11 @@ void CCarCtrl::Init(void)
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for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
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apCarsToKeep[i] = nil;
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for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++){
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for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++)
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CarArrays[i][j] = 0;
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NextCarOfRating[i] = 0;
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for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++) {
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LoadedCarsArray[i][j] = -1;
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}
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NumOfLoadedCarsOfRating[i] = 0;
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NumRequestsOfCarRating[i] = 0;
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TotalNumOfCarsOfRating[i] = 0;
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}
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}
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@ -1946,7 +2005,7 @@ void CCarCtrl::ReInit(void)
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for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
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apCarsToKeep[i] = nil;
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for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++)
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NextCarOfRating[i] = 0;
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NumRequestsOfCarRating[i] = 0;
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}
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void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
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@ -69,7 +69,7 @@ public:
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static void ScanForPedDanger(CVehicle *veh);
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static void RemoveFromInterestingVehicleList(CVehicle*);
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static void GenerateRandomCars(void);
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static void GenerateOneRandomCar(void);
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static int GenerateOneRandomCar(void);
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static void GenerateEmergencyServicesCar(void);
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static int32 ChooseModel(CZoneInfo*, CVector*, int*);
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static int32 ChoosePoliceCarModel(void);
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@ -122,6 +122,9 @@ public:
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static int32 ChooseBoatModel(int32);
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static int32 ChooseBoatRating(CZoneInfo* pZoneInfo);
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static int32 ChooseCarRating(CZoneInfo* pZoneInfo);
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static void AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq);
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static void RemoveFromLoadedVehicleArray(int32 mi, int32 rating);
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static int32 ChooseCarModelToLoad(int rating);
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static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
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{
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@ -153,10 +156,12 @@ public:
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static uint32 LastTimeFireTruckCreated;
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static uint32 LastTimeAmbulanceCreated;
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static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
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static int32 NextCarOfRating[TOTAL_CUSTOM_CLASSES];
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static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
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static int32 NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
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static int32 NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES];
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static int32 CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
|
||||
static int32 LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
|
||||
};
|
||||
|
||||
extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
|
@ -1025,7 +1025,9 @@ found:
|
||||
RemoveModel(ms_vehiclesLoaded[ms_lastVehicleDeleted]);
|
||||
ms_numVehiclesLoaded--;
|
||||
ms_vehiclesLoaded[ms_lastVehicleDeleted] = -1;
|
||||
// TODO(MIAMI): CCarCtrl::RemoveFromLoadedVehicleArray
|
||||
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
|
||||
if (pVehicleInfo->m_vehicleClass != -1)
|
||||
CCarCtrl::RemoveFromLoadedVehicleArray(id, pVehicleInfo->m_vehicleClass);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1159,13 +1161,21 @@ found:
|
||||
ms_lastVehicleDeleted = id;
|
||||
// this is more that we wanted actually
|
||||
ms_numVehiclesLoaded++;
|
||||
}else
|
||||
}
|
||||
else{
|
||||
RemoveModel(id);
|
||||
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(modelId);
|
||||
if (pVehicleInfo->m_vehicleClass != -1)
|
||||
CCarCtrl::RemoveFromLoadedVehicleArray(modelId, pVehicleInfo->m_vehicleClass);
|
||||
}
|
||||
}
|
||||
|
||||
ms_vehiclesLoaded[ms_lastVehicleDeleted++] = modelId;
|
||||
if(ms_lastVehicleDeleted == MAXVEHICLESLOADED)
|
||||
ms_lastVehicleDeleted = 0;
|
||||
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(modelId);
|
||||
if (pVehicleInfo->m_vehicleClass != -1)
|
||||
CCarCtrl::AddToLoadedVehicleArray(modelId, pVehicleInfo->m_vehicleClass, pVehicleInfo->m_frequency);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1283,25 +1293,24 @@ CStreaming::StreamVehiclesAndPeds(void)
|
||||
if(timeBeforeNextLoad >= 0)
|
||||
timeBeforeNextLoad--;
|
||||
else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){
|
||||
for(i = 1; i <= 10; i++){
|
||||
model = CCarCtrl::ChooseCarModel(modelQualityClass);
|
||||
// TODO(MIAMI): check this
|
||||
if(model < 0)
|
||||
continue;
|
||||
modelQualityClass++;
|
||||
if(modelQualityClass >= CCarCtrl::TOTAL_CUSTOM_CLASSES)
|
||||
modelQualityClass = 0;
|
||||
|
||||
// check if we want to load this model
|
||||
if(ms_aInfoForModel[model].m_loadState == STREAMSTATE_NOTLOADED &&
|
||||
((CVehicleModelInfo*)CModelInfo::GetModelInfo(model))->m_level & (1 << (CGame::currLevel-1)))
|
||||
break;
|
||||
CZoneInfo zone;
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&FindPlayerCoors(), &zone);
|
||||
int32 maxReq = -1;
|
||||
int32 mostRequestedRating = 0;
|
||||
for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){
|
||||
if(CCarCtrl::NumRequestsOfCarRating[i] > maxReq &&
|
||||
(i == 0 && zone.carThreshold[0] != 0) ||
|
||||
(i != 0 && zone.carThreshold[i] != zone.carThreshold[i-1])) {
|
||||
maxReq = CCarCtrl::NumRequestsOfCarRating[i];
|
||||
mostRequestedRating = i;
|
||||
}
|
||||
}
|
||||
|
||||
if(i <= 10){
|
||||
model = CCarCtrl::ChooseCarModelToLoad(mostRequestedRating);
|
||||
if(!HasModelLoaded(model)){
|
||||
RequestModel(model, STREAMFLAGS_DEPENDENCY);
|
||||
timeBeforeNextLoad = 500;
|
||||
timeBeforeNextLoad = 350;
|
||||
}
|
||||
CCarCtrl::NumRequestsOfCarRating[mostRequestedRating] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2435,7 +2444,14 @@ CStreaming::LoadScene(const CVector &pos)
|
||||
AddModelsToRequestList(pos);
|
||||
CRadar::StreamRadarSections(pos);
|
||||
|
||||
// TODO(MIAMI): stream zone vehicles
|
||||
if (!CGame::IsInInterior()) {
|
||||
for (int i = 0; i < 5; i++) {
|
||||
CZoneInfo zone;
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&pos, &zone);
|
||||
int32 model = CCarCtrl::ChooseCarModelToLoad(CCarCtrl::ChooseCarRating(&zone));
|
||||
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
|
||||
}
|
||||
}
|
||||
LoadAllRequestedModels(false);
|
||||
// TODO(MIAMI): InstanceLoadedModels
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user