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multiplayer stuff
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3677749935
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@ -247,8 +247,8 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
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pGarage->m_bDeactivated = false;
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pGarage->m_bResprayHappened = false;
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pGarage->m_bInitialized = false;
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pGarage->field_F0 = 0;
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pGarage->field_FC = 0;
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pGarage->m_bSSGarageAcceptedVehicle = false;
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pGarage->m_bSSGarageStateChanging = false;
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pGarage->m_bInitialized = InitDoorGubbins(NumGarages, type);
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return NumGarages++;
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}
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@ -1509,6 +1509,10 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
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return true;
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}
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#ifdef GTA_NETWORK
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// some CGarage method (0x134E7C)
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#endif
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bool CGarage::IsGarageEmpty()
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{
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int16 num;
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@ -1903,7 +1907,8 @@ int32 CGarages::QueryCarsCollected(int16 garage)
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bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
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{
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return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car));
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uint32 total;
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return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType, total)] & (BIT(car));
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}
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bool CGarages::IsGarageOpen(int16 garage)
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@ -1923,10 +1928,9 @@ bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
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bool CGarage::DoesCraigNeedThisCar(int32 mi)
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{
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int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
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if (ct != 0)
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return false;
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for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
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uint32 total;
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int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total);
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for (int i = 0; i < total; i++) {
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if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
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return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
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}
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@ -1935,10 +1939,9 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi)
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bool CGarage::HasCraigCollectedThisCar(int32 mi)
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{
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int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
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if (ct != 0)
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return 0;
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for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
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uint32 total;
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int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total);
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for (int i = 0; i < total; i++) {
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if (mi == gaCarsToCollectInCraigsGarages[ct][i])
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return CGarages::CarTypesCollected[ct] & BIT(i);
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}
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@ -1947,18 +1950,17 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi)
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bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
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{
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int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
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if (ct != 0)
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return 0;
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uint32 total;
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int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total);
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int index;
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for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
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for (index = 0; index < total; index++) {
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if (mi == gaCarsToCollectInCraigsGarages[ct][index])
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break;
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}
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if (index >= TOTAL_COLLECTCARS_CARS)
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if (index >= total)
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return false;
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CGarages::CarTypesCollected[ct] |= BIT(index);
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for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
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for (int i = 0; i < total; i++) {
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if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) {
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return false;
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}
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@ -2756,3 +2758,109 @@ bool CGarage::IsPlayerEntirelyInsideGarage()
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{
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return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
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}
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int16 CGarages::AddCrateGarage(CVector pos, float angle)
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{
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CMatrix matrix;
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matrix.SetUnity();
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matrix.SetRotateZOnly(DEGTORAD(angle));
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CStreaming::RequestModel(MI_CRATE_SJL, STREAMFLAGS_DEPENDENCY);
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#ifdef FIX_BUGS
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CStreaming::LoadAllRequestedModels(false);
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#endif
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CObject* pCrate = new CObject(MI_CRATE_SJL, false);
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pCrate->ObjectCreatedBy = MISSION_OBJECT;
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pCrate->SetPosition(pos);
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pCrate->SetOrientation(0.0f, 0.0f, DEGTORAD(angle));
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pCrate->GetMatrix().UpdateRW();
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pCrate->UpdateRwFrame();
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pCrate->bAffectedByGravity = false;
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pCrate->m_phy_flagA08 = true;
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pCrate->bExplosionProof = true;
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pCrate->bIsStatic = false;
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CStreaming::RequestModel(MI_DOOR1_SJL, STREAMFLAGS_DEPENDENCY);
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#ifdef FIX_BUGS
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CStreaming::LoadAllRequestedModels(false);
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#endif
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CObject* pDoor1 = new CObject(MI_DOOR1_SJL, false);
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pDoor1->ObjectCreatedBy = MISSION_OBJECT;
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CVector vDoor1Pos = matrix * CVector(0.0f, 5.64f, 5.168f);
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pDoor1->SetPosition(vDoor1Pos);
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pDoor1->SetOrientation(0.0f, 0.0f, DEGTORAD(angle));
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pDoor1->GetMatrix().UpdateRW();
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pDoor1->UpdateRwFrame();
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pDoor1->bAffectedByGravity = false;
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pDoor1->m_phy_flagA08 = true;
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pDoor1->bExplosionProof = true;
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pDoor1->bIsStatic = false;
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CStreaming::RequestModel(MI_DOOR2_SJL, STREAMFLAGS_DEPENDENCY);
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#ifdef FIX_BUGS
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CStreaming::LoadAllRequestedModels(false);
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#endif
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CObject* pDoor2 = new CObject(MI_DOOR2_SJL, false);
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pDoor2->ObjectCreatedBy = MISSION_OBJECT;
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CVector vDoor2Pos = matrix * CVector(0.0f, -5.64f, 5.168f);
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pDoor2->SetPosition(vDoor2Pos);
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pDoor2->SetOrientation(0.0f, 0.0f, DEGTORAD(angle));
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pDoor2->GetMatrix().UpdateRW();
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pDoor2->UpdateRwFrame();
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pDoor2->bAffectedByGravity = false;
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pDoor2->m_phy_flagA08 = true;
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pDoor2->bExplosionProof = true;
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pDoor2->bIsStatic = false;
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CWorld::Add(pCrate);
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CWorld::Add(pDoor1);
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CWorld::Add(pDoor2);
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CVector corner = matrix * CVector(-3.0f, -3.5f, -0.5f) + pos;
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CVector xplane = matrix * CVector(0.0f, 2.0f, 0.0f) + pos;
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CVector yplane = matrix * CVector(0.0f, 0.0f, 0.0f) + pos;
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printf("Posttrans Corner[%f][%f][%f] XPlane[%f][%f][%f] YPlane[%f][%f][%f]",
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corner.x, corner.y, corner.z, xplane.x, xplane.y, xplane.z, yplane.x, yplane.y, yplane.z);
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int16 index = AddOne(corner.x, corner.y, corner.z, xplane.x, xplane.y, yplane.x, yplane.y, pos.z + 4.0f, GARAGE_CRATE_GARAGE, 0);
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SetLeaveCameraForThisGarage(index);
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CGarage* pGarage = &aGarages[index];
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pGarage->m_bSSGarageAcceptedVehicle = false;
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pGarage->m_bSSGarageStateChanging = false;
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pGarage->m_vecSSGaragePos = pos;
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pGarage->m_fSSGarageAngle = angle;
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return index;
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}
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#ifdef GTA_NETWORK
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void CGarages::RemoveAllCrateGarages()
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{
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for (uint32 i = 0; i < NUM_GARAGES; i++) {
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CGarage* pGarage = &aGarages[i];
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if (pGarage->m_eGarageType == GARAGE_CRATE_GARAGE) {
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pGarage->m_eGarageType = GARAGE_NONE;
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pGarage->m_bSSGarageStateChanging = false;
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pGarage->m_bSSGarageAcceptedVehicle = false;
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pGarage->m_pSSVehicle = nil;
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--NumGarages;
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}
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}
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}
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bool CGarages::HasSSGarageAcceptedVehicle(int16 garage)
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{
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return aGarages[garage].m_bSSGarageAcceptedVehicle;
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}
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void CGarages::SetVehicleForSSGarage(bool state, int16 garage, void* pVehicle)
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{
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CGarage* pGarage = &aGarages[garage];
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pGarage->m_pSSVehicle = pVehicle;
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pGarage->m_nSSGarageState = state;
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pGarage->m_bSSGarageAcceptedVehicle = false;
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if (!pVehicle) {
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if (pGarage->m_pSSTargetCar)
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pGarage->m_pSSTargetCar->CleanUpOldReference((CEntity**)pGarage->m_pSSTargetCar);
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pGarage->m_pSSTargetCar = nil;
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}
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}
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#endif
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CVector2D m_vDir1;
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CVector2D m_vDir2;
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float m_fSupZ;
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CVector m_vecSSGaragePos;
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float m_fSSGarageAngle;
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float m_fDir1Len;
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float m_fDir2Len;
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float m_fInfX;
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@ -150,19 +152,14 @@ public:
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uint8 m_bCollectedCarsState;
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CVehicle *m_pTarget;
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CStoredCar m_sStoredCar; // not needed
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#ifdef GTA_NETWORK
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void* m_pSSVehicle; // some multiplayer vehicle structure, +104 == GetVehiclePointer
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bool m_bSSGarageAcceptedVehicle;
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#endif
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bool m_bInitialized;
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#ifdef GTA_NETWORK
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uint8 m_nSSGarageState;
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bool m_bSSGarageStateChanging;
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void* m_pSSVehicle; // some multiplayer vehicle structure, +104 == GetVehiclePointer
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#endif
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uint32 field_F0;
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bool m_bSSGarageAcceptedVehicle;
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bool m_bLocked;
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uint32 field_F8;
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uint32 field_FC;
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bool m_nSSGarageState;
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bool m_bSSGarageStateChanging;
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void OpenThisGarage();
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void CloseThisGarage();
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@ -297,13 +294,13 @@ public:
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static void CloseHideOutGaragesBeforeSave(void);
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static int32 CountCarsInHideoutGarage(uint8);
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static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int32 GetCarsCollectedIndexForGarageType(uint8 type)
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static int32 GetCarsCollectedIndexForGarageType(uint8 type, uint32& total)
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{
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switch (type) {
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case GARAGE_COLLECTCARS_1: return 0;
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case GARAGE_COLLECTCARS_2: return 1;
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case GARAGE_COLLECTCARS_3: return 2;
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case GARAGE_COLLECTCARS_4: return 3;
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case GARAGE_COLLECTCARS_1: total = TOTAL_COLLECTCARS_CARS; return 0;
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case GARAGE_COLLECTCARS_2: total = 0; return 1;
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case GARAGE_COLLECTCARS_3: total = 0; return 2;
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case GARAGE_COLLECTCARS_4: total = 0; return 3;
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default: assert(0);
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}
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return 0;
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@ -331,5 +328,12 @@ public:
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static bool InitDoorGubbins(uint32, uint8);
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static void SetupAnyGaragesForThisIsland(void);
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static void LockGarage(int16, bool);
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static int16 AddCrateGarage(CVector, float);
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#ifdef GTA_NETWORK
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static void RemoveAllCrateGarages();
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static bool HasSSGarageAcceptedVehicle(int16 garage);
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static void SetVehicleForSSGarage(bool state, int16 garage, void* pVehicle); // void* -> ?
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#endif
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};
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{
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
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script_assert(pObject);
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UpdateCompareFlag(pObject->bIsInWater);
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UpdateCompareFlag(pObject && pObject->bIsInWater);
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return 0;
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}
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//case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR:
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