mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
first fake RW implementation working
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89b7085353
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@ -307,6 +307,7 @@ bool CGame::Initialise(const char* datFile)
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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LoadingScreen("Loading the Game", "Setup streaming", nil);
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#ifdef USE_TXD_CDIMAGE
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int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
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if (txdHandle)
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CFileMgr::CloseFile(txdHandle);
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@ -321,6 +322,9 @@ bool CGame::Initialise(const char* datFile)
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CStreaming::Init();
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}
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}
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#else
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CStreaming::Init();
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#endif
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CStreaming::LoadInitialVehicles();
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CStreaming::LoadInitialPeds();
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CStreaming::RequestBigBuildings(LEVEL_NONE);
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@ -190,6 +190,7 @@ enum Config {
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#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
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#define MORE_LANGUAGES // Add more translations to the game
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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//#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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// Pad
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#define XINPUT
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@ -178,8 +178,8 @@ RwImage *RwImageWrite(RwImage * image, const RwChar * imageName);
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RwChar *RwImageGetPath(void);
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const RwChar *RwImageSetPath(const RwChar * path) { Image::setSearchPath(path); return path; }
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RwImage *RwImageSetStride(RwImage * image, RwInt32 stride) { image->stride = stride; return image; }
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RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels) { image->setPixels(pixels); return image; }
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RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette) { image->setPalette((uint8*)palette); return image; }
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RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels) { image->pixels = pixels; return image; }
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RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette) { image->palette = (uint8*)palette; return image; }
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RwInt32 RwImageGetWidth(const RwImage * image);
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RwInt32 RwImageGetHeight(const RwImage * image);
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RwInt32 RwImageGetDepth(const RwImage * image);
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@ -252,12 +252,12 @@ RwRaster *RwRasterGetParent(const RwRaster *raster) { return raster->parent;
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RwRaster *RwRasterGetOffset(RwRaster *raster, RwInt16 *xOffset, RwInt16 *yOffset);
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RwInt32 RwRasterGetNumLevels(RwRaster * raster);
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RwRaster *RwRasterSubRaster(RwRaster * subRaster, RwRaster * raster, RwRect * rect);
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RwRaster *RwRasterRenderFast(RwRaster * raster, RwInt32 x, RwInt32 y);
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RwRaster *RwRasterRenderFast(RwRaster * raster, RwInt32 x, RwInt32 y) { return raster->renderFast(x, y) ? raster : nil; }
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RwRaster *RwRasterRender(RwRaster * raster, RwInt32 x, RwInt32 y);
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RwRaster *RwRasterRenderScaled(RwRaster * raster, RwRect * rect);
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RwRaster *RwRasterPushContext(RwRaster * raster);
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RwRaster *RwRasterPopContext(void);
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RwRaster *RwRasterGetCurrentContext(void);
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RwRaster *RwRasterPushContext(RwRaster * raster) { return Raster::pushContext(raster); }
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RwRaster *RwRasterPopContext(void) { return Raster::popContext(); }
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RwRaster *RwRasterGetCurrentContext(void) { return Raster::getCurrentContext(); }
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RwBool RwRasterClear(RwInt32 pixelValue);
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RwBool RwRasterClearRect(RwRect * rpRect, RwInt32 pixelValue);
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RwRaster *RwRasterShowRaster(RwRaster * raster, void *dev, RwUInt32 flags);
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@ -378,20 +378,27 @@ RwStream *RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, const v
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default: return nil;
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}
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// oh god this is horrible. librw streams really need fixing
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switch(type){
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case rwSTREAMFILENAME:
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case rwSTREAMFILENAME:{
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StreamFile fakefile;
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file = rwNewT(StreamFile, 1, 0);
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memcpy(file, &fakefile, sizeof(StreamFile));
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if(file->open((char*)pData, mode))
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return file;
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rwFree(file);
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return nil;
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case rwSTREAMMEMORY:
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}
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case rwSTREAMMEMORY:{
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StreamMemory fakemem;
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memargs = (RwMemory*)pData;
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mem = rwNewT(StreamMemory, 1, 0);
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memcpy(mem, &fakemem, sizeof(StreamMemory));
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if(mem->open(memargs->start, memargs->length))
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return mem;
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rwFree(mem);
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return nil;
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}
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default:
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assert(0 && "unknown type");
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return nil;
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@ -501,7 +508,10 @@ RwBool RwEngineOpen(RwEngineOpenParams *initParams) {
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openParams.window = (HWND)initParams->displayID;
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return Engine::open(&openParams);
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}
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RwBool RwEngineStart(void) { return Engine::start(); }
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RwBool RwEngineStart(void) {
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rw::d3d::isP8supported = false;
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return Engine::start();
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}
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RwBool RwEngineStop(void) { Engine::stop(); return true; }
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RwBool RwEngineClose(void) { Engine::close(); return true; }
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RwBool RwEngineTerm(void) { Engine::term(); return true; }
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@ -582,9 +592,8 @@ RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color) { light->setCo
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RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format) { return Geometry::create(numVert, numTriangles, format); }
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RwBool RpGeometryDestroy(RpGeometry *geometry) { geometry->destroy(); return true; }
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RpGeometry *_rpGeometryAddRef(RpGeometry *geometry);
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// TODO: implement this
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RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode) { return geometry; }
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RpGeometry *RpGeometryUnlock(RpGeometry *geometry) { return geometry; }
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RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode) { geometry->lock(lockMode); return geometry; }
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RpGeometry *RpGeometryUnlock(RpGeometry *geometry) { geometry->unlock(); return geometry; }
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RpGeometry *RpGeometryTransform(RpGeometry *geometry, const RwMatrix *matrix);
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RpGeometry *RpGeometryCreateSpace(RwReal radius);
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RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere) { morphTarget->boundingSphere = *boundingSphere; return morphTarget; }
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@ -596,7 +605,11 @@ RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarg
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RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
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RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget) { return &geometry->morphTargets[morphTarget]; }
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RwRGBA *RpGeometryGetPreLightColors(const RpGeometry *geometry) { return geometry->colors; }
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RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex) { return geometry->texCoords[uvIndex]; }
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RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex) {
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if(uvIndex == rwNARWTEXTURECOORDINATEINDEX)
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return nil;
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return geometry->texCoords[uvIndex-rwTEXTURECOORDINATEINDEX0];
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}
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RwInt32 RpGeometryGetNumTexCoordSets(const RpGeometry *geometry) { return geometry->numTexCoordSets; }
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RwInt32 RpGeometryGetNumVertices (const RpGeometry *geometry) { return geometry->numVertices; }
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RwV3d *RpMorphTargetGetVertices(const RpMorphTarget *morphTarget) { return morphTarget->vertices; }
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@ -793,3 +806,9 @@ RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic ) { retu
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RwImage *RtBMPImageWrite(RwImage * image, const RwChar * imageName) { rw::writeBMP(image, imageName); return image; }
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RwImage *RtBMPImageRead(const RwChar * imageName) { return rw::readBMP(imageName); }
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// fake shit
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RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags) { return 1; }
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@ -122,21 +122,21 @@ enum RpGeometryFlag
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enum RpGeometryLockMode
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{
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rpGEOMETRYLOCKPOLYGONS = 0x01,
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rpGEOMETRYLOCKVERTICES = 0x02,
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rpGEOMETRYLOCKNORMALS = 0x04,
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rpGEOMETRYLOCKPRELIGHT = 0x08,
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rpGEOMETRYLOCKTEXCOORDS = 0x10,
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rpGEOMETRYLOCKTEXCOORDS1 = 0x10,
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rpGEOMETRYLOCKTEXCOORDS2 = 0x20,
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rpGEOMETRYLOCKTEXCOORDS3 = 0x40,
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rpGEOMETRYLOCKTEXCOORDS4 = 0x80,
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rpGEOMETRYLOCKTEXCOORDS5 = 0x0100,
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rpGEOMETRYLOCKTEXCOORDS6 = 0x0200,
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rpGEOMETRYLOCKTEXCOORDS7 = 0x0400,
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rpGEOMETRYLOCKTEXCOORDS8 = 0x0800,
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rpGEOMETRYLOCKTEXCOORDSALL = 0x0ff0,
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rpGEOMETRYLOCKALL = 0x0fff
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rpGEOMETRYLOCKPOLYGONS = rw::Geometry::LOCKPOLYGONS,
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rpGEOMETRYLOCKVERTICES = rw::Geometry::LOCKVERTICES,
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rpGEOMETRYLOCKNORMALS = rw::Geometry::LOCKNORMALS,
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rpGEOMETRYLOCKPRELIGHT = rw::Geometry::LOCKPRELIGHT,
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rpGEOMETRYLOCKTEXCOORDS = rw::Geometry::LOCKTEXCOORDS,
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rpGEOMETRYLOCKTEXCOORDS1 = rw::Geometry::LOCKTEXCOORDS1,
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rpGEOMETRYLOCKTEXCOORDS2 = rw::Geometry::LOCKTEXCOORDS2,
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rpGEOMETRYLOCKTEXCOORDS3 = rw::Geometry::LOCKTEXCOORDS3,
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rpGEOMETRYLOCKTEXCOORDS4 = rw::Geometry::LOCKTEXCOORDS4,
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rpGEOMETRYLOCKTEXCOORDS5 = rw::Geometry::LOCKTEXCOORDS5,
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rpGEOMETRYLOCKTEXCOORDS6 = rw::Geometry::LOCKTEXCOORDS6,
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rpGEOMETRYLOCKTEXCOORDS7 = rw::Geometry::LOCKTEXCOORDS7,
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rpGEOMETRYLOCKTEXCOORDS8 = rw::Geometry::LOCKTEXCOORDS8,
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rpGEOMETRYLOCKTEXCOORDSALL = rw::Geometry::LOCKTEXCOORDSALL,
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rpGEOMETRYLOCKALL = rw::Geometry::LOCKALL
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};
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RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format);
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@ -70,7 +70,9 @@ RwTexDictionaryGtaStreamRead(RwStream *stream)
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if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
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return nil;
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assert(size == 4);
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if(RwStreamRead(stream, &numTextures, size) != size)
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int foo = RwStreamRead(stream, &numTextures, size);
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if(foo != size)
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// if(RwStreamRead(stream, &numTextures, size) != size)
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return nil;
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texDict = RwTexDictionaryCreate();
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@ -153,11 +155,6 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
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}
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#ifdef GTA_PC
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#ifdef RWLIBS
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extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
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#else
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WRAPPER RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags) { EAXJMP(0x59A350); }
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#endif
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void
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ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
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@ -177,6 +174,8 @@ ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
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}
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}
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RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
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bool
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CheckVideoCardCaps(void)
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{
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@ -415,6 +415,9 @@ WRAPPER RxNodeDefinition* RxNodeDefinitionGetMaterialScatter() { EAXJMP(0x5DDAA0
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WRAPPER RxNodeDefinition* RxNodeDefinitionGetLight() { EAXJMP(0x5DF040); }
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WRAPPER RxNodeDefinition* RxNodeDefinitionGetPostLight() { EAXJMP(0x5DF560); }
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WRAPPER void RxD3D8AllInOneSetRenderCallBack(RxPipelineNode* node, RxD3D8AllInOneRenderCallBack callback) { EAXJMP(0x5DFC60); }
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WRAPPER RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags) { EAXJMP(0x59A350); }
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#else
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extern "C"
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@ -433,6 +436,8 @@ extern "C"
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void* _rwVectorOpen(void* instance, RwInt32 offset, RwInt32 size);
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RwBool _rwPluginRegistryOpen();
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RwBool _rwPluginRegistryClose();
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RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
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}
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STARTPATCHES
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