mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
added a few registered pointers and memory debug
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356a32eb09
commit
4b9fb631fc
@ -243,6 +243,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 44;
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if(model.numSpheres > 0){
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model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
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REGISTER_MEMPTR(&model.spheres);
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for(i = 0; i < model.numSpheres; i++){
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model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
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buf += 20;
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@ -254,6 +255,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 4;
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if(model.numLines > 0){
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model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
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REGISTER_MEMPTR(&model.lines);
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for(i = 0; i < model.numLines; i++){
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model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
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buf += 24;
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@ -265,6 +267,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 4;
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if(model.numBoxes > 0){
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model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
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REGISTER_MEMPTR(&model.boxes);
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for(i = 0; i < model.numBoxes; i++){
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model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
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buf += 28;
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@ -276,6 +279,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 4;
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if(numVertices > 0){
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model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
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REGISTER_MEMPTR(&model.vertices);
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for(i = 0; i < numVertices; i++){
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model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
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if(Abs(*(float*)buf) >= 256.0f ||
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@ -291,6 +295,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 4;
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if(model.numTriangles > 0){
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model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
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REGISTER_MEMPTR(&model.triangles);
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for(i = 0; i < model.numTriangles; i++){
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model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]);
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buf += 16;
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@ -458,6 +458,35 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
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CFileMgr::CloseFile(fd);
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}
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#ifdef USE_CUSTOM_ALLOCATOR
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RpAtomic*
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RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data)
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{
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#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
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// not quite sure what's going on here:
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// gta3's RW 3.1 allocates separate memory for geometry data of RpGeometry.
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// Is that a R* change? rpDefaultGeometryInstance also depends on it
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RpGeometry *geo = RpAtomicGetGeometry(atomic);
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if(geo->triangles)
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REGISTER_MEMPTR(&geo->triangles);
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if(geo->matList.materials)
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REGISTER_MEMPTR(&geo->matList.materials);
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if(geo->preLitLum)
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REGISTER_MEMPTR(&geo->preLitLum);
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if(geo->texCoords[0])
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REGISTER_MEMPTR(&geo->texCoords[0]);
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if(geo->texCoords[1])
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REGISTER_MEMPTR(&geo->texCoords[1]);
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#else
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// normally RpGeometry is allocated in one block (excluding morph targets)
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// so we don't really have allocated pointers in the struct.
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// NB: in librw we actually do it in two allocations (geometry itself and data)
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// so we could conceivably come up with something here
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#endif
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return atomic;
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}
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#endif
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bool
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CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
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{
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@ -494,9 +523,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
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PUSH_MEMID(MEMID_STREAM_MODELS);
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CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
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// TODO(USE_CUSTOM_ALLOCATOR): register mem pointers
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if(mi->IsSimple()){
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success = CFileLoader::LoadAtomicFile(stream, streamId);
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#ifdef USE_CUSTOM_ALLOCATOR
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RegisterAtomicMemPtrsCB(((CSimpleModelInfo*)mi)->m_atomics[0], nil);
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#endif
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} else if (mi->GetModelType() == MITYPE_VEHICLE) {
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// load vehicles in two parts
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CModelInfo::GetModelInfo(streamId)->AddRef();
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@ -505,6 +536,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
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ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
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}else{
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success = CFileLoader::LoadClumpFile(stream, streamId);
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#ifdef USE_CUSTOM_ALLOCATOR
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if(success)
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RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
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#endif
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}
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POP_MEMID();
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UpdateMemoryUsed();
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@ -628,13 +663,16 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
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if(streamId < STREAM_OFFSET_TXD){
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// Model
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// TODO(USE_CUSTOM_ALLOCATOR): register pointers
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mi = CModelInfo::GetModelInfo(streamId);
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PUSH_MEMID(MEMID_STREAM_MODELS);
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CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
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success = CFileLoader::FinishLoadClumpFile(stream, streamId);
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if(success)
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if(success){
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#ifdef USE_CUSTOM_ALLOCATOR
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RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
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#endif
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success = AddToLoadedVehiclesList(streamId);
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}
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POP_MEMID();
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mi->RemoveRef();
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CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
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@ -110,6 +110,9 @@ void TheGame(void);
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void DebugMenuPopulate(void);
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#endif
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#ifndef FINAL
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bool gbPrintMemoryUsage;
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#endif
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#ifdef GTA_PS2
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#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
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@ -957,9 +960,10 @@ DisplayGameDebugText()
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TWEAKBOOL(bDisplayPosn);
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TWEAKBOOL(bDisplayRate);
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}
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#endif
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// PrintMemoryUsage(); // TODO: put this somewhere else
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if(gbPrintMemoryUsage)
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PrintMemoryUsage();
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#endif
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char str[200];
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wchar ustr[200];
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@ -20,6 +20,10 @@ extern bool gbShowTimebars;
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#define gbShowTimebars false
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#endif
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#ifndef FINAL
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extern bool gbPrintMemoryUsage;
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#endif
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class CSprite2d;
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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@ -29,6 +29,7 @@
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#include "Script.h"
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#include "postfx.h"
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#include "custompipes.h"
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#include "MemoryHeap.h"
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#include "FileMgr.h"
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@ -383,6 +384,10 @@ SwitchToMission(void)
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}
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#endif
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#ifdef USE_CUSTOM_ALLOCATOR
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static void ParseHeap(void) { gMainHeap.ParseHeap(); }
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#endif
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static const char *carnames[] = {
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"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
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"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
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@ -565,6 +570,12 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
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DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
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#ifndef FINAL
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DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
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#ifdef USE_CUSTOM_ALLOCATOR
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DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
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#endif
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#endif
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DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
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DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
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