mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
NULL->nil
This commit is contained in:
parent
d4004805f5
commit
4c65ec28d6
@ -50,7 +50,7 @@ CAudioHydrant::Remove(CParticleObject *particleobject)
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{
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DMAudio.DestroyEntity(List[i].AudioEntity);
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List[i].AudioEntity = AEHANDLE_NONE;
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List[i].pParticleObject = NULL;
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List[i].pParticleObject = nil;
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}
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}
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}
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@ -59,8 +59,8 @@ CParticleObject::CParticleObject() :
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CPlaceable(),
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m_nFrameCounter(0),
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m_nState(POBJECTSTATE_INITIALISED),
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m_pNext(NULL),
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m_pPrev(NULL),
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m_pNext(nil),
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m_pPrev(nil),
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m_nRemoveTimer(0)
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{
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@ -75,20 +75,20 @@ CParticleObject::~CParticleObject()
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void
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CParticleObject::Initialise()
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{
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pCloseListHead = NULL;
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pFarListHead = NULL;
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pCloseListHead = nil;
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pFarListHead = nil;
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pUnusedListHead = &gPObjectArray[0];
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for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ )
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{
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if ( i == 0 )
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gPObjectArray[i].m_pPrev = NULL;
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gPObjectArray[i].m_pPrev = nil;
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else
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gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1];
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if ( i == MAX_PARTICLEOBJECTS-1 )
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gPObjectArray[i].m_pNext = NULL;
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gPObjectArray[i].m_pNext = nil;
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else
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gPObjectArray[i].m_pNext = &gPObjectArray[i + 1];
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@ -124,12 +124,12 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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{
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CParticleObject *pobj = pUnusedListHead;
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ASSERT(pobj != NULL);
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ASSERT(pobj != nil);
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if ( pobj == NULL )
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if ( pobj == nil )
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{
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printf("Error: No particle objects available!\n");
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return NULL;
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return nil;
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}
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MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
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@ -147,7 +147,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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pobj->m_bRemove = remove;
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pobj->m_pParticle = NULL;
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pobj->m_pParticle = nil;
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if ( lifeTime != 0 )
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pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime;
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@ -359,12 +359,12 @@ CParticleObject::AddObject(tParticleType type, CVector const &pos, CVector const
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{
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CParticleObject *pobj = pUnusedListHead;
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ASSERT(pobj != NULL);
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ASSERT(pobj != nil);
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if ( pobj == NULL )
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if ( pobj == nil )
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{
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printf("Error: No particle objects available!\n");
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return NULL;
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return nil;
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}
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MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
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@ -422,7 +422,7 @@ CParticleObject::UpdateAll(void)
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{
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CParticleObject *pobj = pCloseListHead;
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CParticleObject *nextpobj;
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if ( pobj != NULL )
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if ( pobj != nil )
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{
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do
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{
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@ -430,7 +430,7 @@ CParticleObject::UpdateAll(void)
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pobj->UpdateClose();
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pobj = nextpobj;
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}
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while ( nextpobj != NULL );
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while ( nextpobj != nil );
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}
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}
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@ -440,7 +440,7 @@ CParticleObject::UpdateAll(void)
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CParticleObject *pobj = pFarListHead;
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CParticleObject *nextpobj;
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if ( pobj != NULL )
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if ( pobj != nil )
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{
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do
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{
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@ -456,7 +456,7 @@ CParticleObject::UpdateAll(void)
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pobj = nextpobj;
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}
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while ( nextpobj != NULL );
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while ( nextpobj != nil );
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}
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}
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}
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@ -511,7 +511,7 @@ void CParticleObject::UpdateClose(void)
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flamevel.y = vel.y;
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flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*size, 0.1f*size);
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CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, size);
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CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, size);
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CVector possmoke = pos;
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@ -542,7 +542,7 @@ void CParticleObject::UpdateClose(void)
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float flamesize = 0.8f*size;
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CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, flamesize);
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CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, flamesize);
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for ( int32 i = 0; i < 4; i++ )
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@ -561,7 +561,7 @@ void CParticleObject::UpdateClose(void)
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case POBJECT_FIREBALL_AND_SMOKE:
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{
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if ( this->m_pParticle == NULL )
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if ( this->m_pParticle == nil )
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{
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CVector pos = this->GetPosition();
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CVector vel = this->m_vecTarget;
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@ -569,7 +569,7 @@ void CParticleObject::UpdateClose(void)
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CVector expvel = 1.2f*vel;
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float expsize = 1.2f*size;
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this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, NULL, expsize);
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this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, nil, expsize);
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}
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else
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{
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@ -586,7 +586,7 @@ void CParticleObject::UpdateClose(void)
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fireballvel.y += CGeneral::GetRandomNumberInRange(-veloffset.y, veloffset.y);
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fireballvel.z += CGeneral::GetRandomNumberInRange(-veloffset.z, veloffset.z);
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CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, size);
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CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, size);
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}
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}
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@ -595,13 +595,13 @@ void CParticleObject::UpdateClose(void)
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case POBJECT_ROCKET_TRAIL:
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{
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if ( this->m_pParticle == NULL )
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if ( this->m_pParticle == nil )
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{
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CVector pos = this->GetPosition();
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CVector vel = this->m_vecTarget;
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float size = this->m_fSize;
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this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, NULL, size);
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this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, nil, size);
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}
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else
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{
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@ -614,7 +614,7 @@ void CParticleObject::UpdateClose(void)
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for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
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{
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CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, fireballsize);
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CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, fireballsize);
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}
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}
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@ -636,7 +636,7 @@ void CParticleObject::UpdateClose(void)
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if ( vel.z != 0.0f )
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vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
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CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, this->m_fSize,
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CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil, this->m_fSize,
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CGeneral::GetRandomNumberInRange(-6.0f, 6.0f));
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}
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@ -662,9 +662,9 @@ void CParticleObject::UpdateClose(void)
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splashpos = pos + CVector(0.75f*fCos, 0.75f*fSin, 0.0f);
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splashvel = vel + CVector(0.05f*fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
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@ -672,9 +672,9 @@ void CParticleObject::UpdateClose(void)
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splashvel = vel + CVector(0.05f*fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
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@ -682,18 +682,18 @@ void CParticleObject::UpdateClose(void)
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splashvel = vel + CVector(0.05f*-fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
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splashpos = pos + CVector(0.75f*-fCos, 0.75f*-fSin, 0.0f);
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splashvel = vel + CVector(0.05f*-fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
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}
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@ -713,7 +713,7 @@ void CParticleObject::UpdateClose(void)
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splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin;
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splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
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@ -723,7 +723,7 @@ void CParticleObject::UpdateClose(void)
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splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin;
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splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
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@ -733,7 +733,7 @@ void CParticleObject::UpdateClose(void)
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splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin;
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splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
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@ -743,7 +743,7 @@ void CParticleObject::UpdateClose(void)
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splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin;
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splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
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}
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@ -775,8 +775,8 @@ void CParticleObject::UpdateClose(void)
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splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin;
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splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
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splashpos = pos + CVector(2.0f*fCos, 2.0f*-fSin, 0.0f);
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@ -785,8 +785,8 @@ void CParticleObject::UpdateClose(void)
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splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin;
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splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
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splashpos = pos + CVector(2.0f*-fCos, 2.0f*fSin, 0.0f);
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splashvel = vel;
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@ -794,8 +794,8 @@ void CParticleObject::UpdateClose(void)
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splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin;
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splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
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splashpos = pos + CVector(2.0f*-fCos, 2.0f*-fSin, 0.0f);
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splashvel = vel;
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@ -803,8 +803,8 @@ void CParticleObject::UpdateClose(void)
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splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin;
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splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
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CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
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}
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for ( int32 i = 0; i < 1; i++ )
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@ -823,28 +823,28 @@ void CParticleObject::UpdateClose(void)
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splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos;
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splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin;
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splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
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splashpos = pos + CVector(1.25f*fCos, 1.25f*-fSin, 0.0f);
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splashvel = vel;
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splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos;
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splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin;
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splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
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splashpos = pos + CVector(1.25f*-fCos, 1.25f*fSin, 0.0f);
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splashvel = vel;
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splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos;
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splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin;
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splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
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splashpos = pos + CVector(1.25f*-fCos, 1.25f*-fSin, 0.0f);
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splashvel = vel;
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splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos;
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splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin;
|
||||
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
|
||||
}
|
||||
|
||||
break;
|
||||
@ -865,12 +865,12 @@ void CParticleObject::UpdateClose(void)
|
||||
if ( CGeneral::GetRandomNumber() & 1 )
|
||||
{
|
||||
CParticle::AddParticle(PARTICLE_RAIN_SPLASH, splashpos, CVector(0.0f, 0.0f, 0.0f),
|
||||
NULL, 0.1f, this->m_Color);
|
||||
nil, 0.1f, this->m_Color);
|
||||
}
|
||||
else
|
||||
{
|
||||
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashpos, CVector(0.0f, 0.0f, 0.0f),
|
||||
NULL, 0.12f, this->m_Color);
|
||||
nil, 0.12f, this->m_Color);
|
||||
}
|
||||
}
|
||||
|
||||
@ -896,30 +896,30 @@ void CParticleObject::UpdateClose(void)
|
||||
splashpos = pos + CVector(0.01f*fCos, 0.01f*fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
|
||||
|
||||
splashpos = pos + CVector(0.01f*fCos, 0.01f*-fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
|
||||
|
||||
splashpos = pos + CVector(0.01f*-fCos, 0.01f*fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
|
||||
|
||||
splashpos = pos + CVector(0.01f*-fCos, 0.01f*-fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
|
||||
}
|
||||
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
|
||||
{
|
||||
CParticle::AddParticle(this->m_ParticleType, pos, vel, NULL, 0.0f, this->m_Color);
|
||||
CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color);
|
||||
}
|
||||
}
|
||||
|
||||
@ -943,25 +943,25 @@ void CParticleObject::UpdateClose(void)
|
||||
splashpos = pos + CVector(0.015f*fCos, 0.015f*fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.015f*fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
|
||||
|
||||
splashpos = pos + CVector(0.015f*fCos, 0.015f*-fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.015f*fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
|
||||
|
||||
splashpos = pos + CVector(0.015f*-fCos, 0.015f*fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.015f*-fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
|
||||
|
||||
splashpos = pos + CVector(0.015f*-fCos, 0.015f*-fSin, 0.0f);
|
||||
splashvel = vel + CVector(0.015f*-fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
|
||||
|
||||
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL,
|
||||
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
|
||||
}
|
||||
|
||||
@ -975,7 +975,7 @@ void CParticleObject::UpdateClose(void)
|
||||
|
||||
for ( int32 i = 0; i < 3; i++ )
|
||||
{
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.001f, this->m_Color, 0, 0, 1, 1000);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, nil, 0.001f, this->m_Color, 0, 0, 1, 1000);
|
||||
}
|
||||
|
||||
break;
|
||||
@ -998,7 +998,7 @@ void CParticleObject::UpdateClose(void)
|
||||
if ( vel.z != 0.0f )
|
||||
vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
|
||||
|
||||
CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL,
|
||||
CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil,
|
||||
this->m_fSize, this->m_Color);
|
||||
}
|
||||
}
|
||||
@ -1006,7 +1006,7 @@ void CParticleObject::UpdateClose(void)
|
||||
{
|
||||
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
|
||||
{
|
||||
CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, NULL,
|
||||
CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, nil,
|
||||
this->m_fSize, this->m_Color);
|
||||
}
|
||||
}
|
||||
@ -1050,15 +1050,15 @@ CParticleObject::UpdateFar(void)
|
||||
bool
|
||||
CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
|
||||
{
|
||||
ASSERT( buffer != NULL );
|
||||
ASSERT( length != NULL );
|
||||
ASSERT( buffer != nil );
|
||||
ASSERT( length != nil );
|
||||
|
||||
int32 numObjects = 0;
|
||||
|
||||
for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
|
||||
for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext )
|
||||
++numObjects;
|
||||
|
||||
for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
|
||||
for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext )
|
||||
++numObjects;
|
||||
|
||||
*(int32 *)buffer = numObjects;
|
||||
@ -1067,7 +1067,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
|
||||
int32 objectsLength = sizeof(CParticleObject) * (numObjects + 1);
|
||||
int32 dataLength = objectsLength + sizeof(int32);
|
||||
|
||||
for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
|
||||
for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext )
|
||||
{
|
||||
#if 0 // todo better
|
||||
*(CParticleObject*)buffer = *p;
|
||||
@ -1077,7 +1077,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
|
||||
buffer += sizeof(CParticleObject);
|
||||
}
|
||||
|
||||
for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
|
||||
for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext )
|
||||
{
|
||||
#if 0 // todo better
|
||||
*(CParticleObject*)buffer = *p;
|
||||
@ -1095,7 +1095,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
|
||||
bool
|
||||
CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
|
||||
{
|
||||
ASSERT( buffer != NULL );
|
||||
ASSERT( buffer != nil );
|
||||
|
||||
RemoveAllParticleObjects();
|
||||
|
||||
@ -1116,7 +1116,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
|
||||
CParticleObject *src = (CParticleObject *)buffer;
|
||||
buffer += sizeof(CParticleObject);
|
||||
|
||||
if ( dst == NULL )
|
||||
if ( dst == nil )
|
||||
return false;
|
||||
|
||||
MoveToList(&pUnusedListHead, &pCloseListHead, dst);
|
||||
@ -1128,7 +1128,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
|
||||
dst->m_vecTarget = src->m_vecTarget;
|
||||
dst->m_nFrameCounter = src->m_nFrameCounter;
|
||||
dst->m_bRemove = src->m_bRemove;
|
||||
dst->m_pParticle = NULL;
|
||||
dst->m_pParticle = nil;
|
||||
dst->m_nRemoveTimer = src->m_nRemoveTimer;
|
||||
dst->m_Color = src->m_Color;
|
||||
dst->m_fSize = src->m_fSize;
|
||||
@ -1149,7 +1149,7 @@ CParticleObject::RemoveAllExpireableParticleObjects(void)
|
||||
{
|
||||
CParticleObject *pobj = pCloseListHead;
|
||||
CParticleObject *nextpobj;
|
||||
if ( pobj != NULL )
|
||||
if ( pobj != nil )
|
||||
{
|
||||
do
|
||||
{
|
||||
@ -1161,14 +1161,14 @@ CParticleObject::RemoveAllExpireableParticleObjects(void)
|
||||
}
|
||||
pobj = nextpobj;
|
||||
}
|
||||
while ( nextpobj != NULL );
|
||||
while ( nextpobj != nil );
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
CParticleObject *pobj = pFarListHead;
|
||||
CParticleObject *nextpobj;
|
||||
if ( pobj != NULL )
|
||||
if ( pobj != nil )
|
||||
{
|
||||
do
|
||||
{
|
||||
@ -1180,7 +1180,7 @@ CParticleObject::RemoveAllExpireableParticleObjects(void)
|
||||
}
|
||||
pobj = nextpobj;
|
||||
}
|
||||
while ( nextpobj != NULL );
|
||||
while ( nextpobj != nil );
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1190,18 +1190,18 @@ CParticleObject::RemoveAllParticleObjects(void)
|
||||
{
|
||||
pUnusedListHead = &gPObjectArray[0];
|
||||
|
||||
pCloseListHead = NULL;
|
||||
pFarListHead = NULL;
|
||||
pCloseListHead = nil;
|
||||
pFarListHead = nil;
|
||||
|
||||
for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ )
|
||||
{
|
||||
if ( i == 0 )
|
||||
gPObjectArray[i].m_pPrev = NULL;
|
||||
gPObjectArray[i].m_pPrev = nil;
|
||||
else
|
||||
gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1];
|
||||
|
||||
if ( i == MAX_PARTICLEOBJECTS-1 )
|
||||
gPObjectArray[i].m_pNext = NULL;
|
||||
gPObjectArray[i].m_pNext = nil;
|
||||
else
|
||||
gPObjectArray[i].m_pNext = &gPObjectArray[i + 1];
|
||||
|
||||
@ -1212,20 +1212,20 @@ CParticleObject::RemoveAllParticleObjects(void)
|
||||
void
|
||||
CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj)
|
||||
{
|
||||
ASSERT( from != NULL );
|
||||
ASSERT( to != NULL );
|
||||
ASSERT( obj != NULL );
|
||||
ASSERT( from != nil );
|
||||
ASSERT( to != nil );
|
||||
ASSERT( obj != nil );
|
||||
|
||||
if ( obj->m_pPrev == NULL )
|
||||
if ( obj->m_pPrev == nil )
|
||||
{
|
||||
*from = obj->m_pNext;
|
||||
if ( *from )
|
||||
(*from)->m_pPrev = NULL;
|
||||
(*from)->m_pPrev = nil;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( obj->m_pNext == NULL )
|
||||
obj->m_pPrev->m_pNext = NULL;
|
||||
if ( obj->m_pNext == nil )
|
||||
obj->m_pPrev->m_pNext = nil;
|
||||
else
|
||||
{
|
||||
obj->m_pNext->m_pPrev = obj->m_pPrev;
|
||||
@ -1234,7 +1234,7 @@ CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParti
|
||||
}
|
||||
|
||||
obj->m_pNext = *to;
|
||||
obj->m_pPrev = NULL;
|
||||
obj->m_pPrev = nil;
|
||||
*to = obj;
|
||||
|
||||
if ( obj->m_pNext )
|
||||
|
@ -102,7 +102,7 @@ public:
|
||||
|
||||
CAudioHydrant() :
|
||||
AudioEntity(AEHANDLE_NONE),
|
||||
pParticleObject(NULL)
|
||||
pParticleObject(nil)
|
||||
{ }
|
||||
|
||||
static bool Add (CParticleObject *particleobject);
|
||||
|
Loading…
Reference in New Issue
Block a user