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scaling
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@ -3,6 +3,7 @@
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#include <dinput.h>
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#include <dinput.h>
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#endif
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#endif
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#define FORCE_PC_SCALING
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#define WITHWINDOWS
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#define WITHWINDOWS
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#include "common.h"
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#include "common.h"
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#ifndef PS2_MENU
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#ifndef PS2_MENU
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@ -116,14 +116,22 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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#include "skeleton.h"
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#include "skeleton.h"
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#include "Draw.h"
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#include "Draw.h"
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#ifdef GTA_PS2
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#if defined(USE_PROPER_SCALING)
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#ifdef FORCE_PC_SCALING
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_HEIGHT (480)
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#define DEFAULT_SCREEN_HEIGHT (448)
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#else
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#else
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_WIDTH (640)
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//#define DEFAULT_SCREEN_HEIGHT (448)
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#define DEFAULT_SCREEN_HEIGHT (480)
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#define DEFAULT_SCREEN_HEIGHT (480)
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#endif
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#endif
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#elif defined(GTA_PS2)
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_HEIGHT (480)
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#else //elif defined(GTA_PC)
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_HEIGHT (448)
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#endif
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#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
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#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
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#define DEFAULT_VIEWWINDOW (0.7f)
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#define DEFAULT_VIEWWINDOW (0.7f)
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@ -141,8 +149,10 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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#define SCREEN_WIDTH ((float)RsGlobal.width)
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#define SCREEN_WIDTH ((float)RsGlobal.width)
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#define SCREEN_HEIGHT ((float)RsGlobal.height)
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#define SCREEN_HEIGHT ((float)RsGlobal.height)
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#endif
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#endif
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#define SCREEN_HEIGHT_PAL (512)
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#define SCREEN_HEIGHT_PAL (512)
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#define SCREEN_HEIGHT_NTSC (448)
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#define SCREEN_HEIGHT_NTSC (448)
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#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
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#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
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#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
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#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
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