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More fixes
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@ -2532,7 +2532,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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O, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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L3, /* PED_DUCK */ \
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L1, /* PED_ANSWER_PHONE */ \
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T, /* PED_ANSWER_PHONE */ \
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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X, /* VEHICLE_ACCELERATE */ \
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Q, /* VEHICLE_BRAKE */ \
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@ -2579,7 +2579,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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X, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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L3, /* PED_DUCK */ \
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L1, /* PED_ANSWER_PHONE */ \
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O, /* PED_ANSWER_PHONE */ \
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VFB(R1) /* VEHICLE_FIREWEAPON */ \
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RSU, /* VEHICLE_ACCELERATE */ \
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RSD, /* VEHICLE_BRAKE */ \
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@ -6175,13 +6175,13 @@ CMenuManager::PrintController(void)
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CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
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CFont::SetJustifyOn();
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CFont::SetWrapx(SCREEN_WIDTH);
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CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
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CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT"));
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CFont::SetRightJustifyOn();
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CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
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CFont::SetJustifyOn();
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CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF"));
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CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN"));
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CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT"));
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CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
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CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF"));
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CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
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CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
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CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
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CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
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@ -4456,11 +4456,11 @@ Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Paramedic missions on o
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[GUN_H1]
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~w~Press the~h~ ~k~~PED_SPRINT~ ~w~button to buy. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ ~w~button to exit.
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[PU_CF3]
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Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot.
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[PU_CF3] { reVC update }
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Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to replace current weapon in this slot.
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[PU_CF4]
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Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot.
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[PU_CF4] { reVC update }
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Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to replace current weapon in this slot.
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[HELP9_B]
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Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle.
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@ -6214,11 +6214,11 @@ Appuie sur la ~h~~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver les miss
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[GUN_H1]
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~w~Appuie sur la~h~ ~k~~PED_SPRINT~~w~ pour acheter. ~w~Appuie sur la~h~ ~k~~VEHICLE_ENTER_EXIT~~w~ pour quitter.
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[PU_CF3]
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Appuie sur la ~h~~k~~VEHICLE_ENTER_EXIT~~w~ pour remplacer l'arme actuelle dans cet emplacement.
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[PU_CF3] { reVC update }
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Appuie sur la ~h~~k~~PED_ANSWER_PHONE~~w~ pour remplacer l'arme actuelle dans cet emplacement.
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[PU_CF4]
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Appuie sur la ~h~~k~~VEHICLE_ENTER_EXIT~~w~ pour remplacer l'arme actuelle dans cet emplacement.
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[PU_CF4] { reVC update }
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Appuie sur la ~h~~k~~PED_ANSWER_PHONE~~w~ pour remplacer l'arme actuelle dans cet emplacement.
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[HELP9_B]
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Appuie sur la~h~ ~k~~PED_FIREWEAPON~ ~w~pour ~h~tirer~w~ avec le fusil à lunette.
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@ -6175,11 +6175,11 @@ Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~~w~, um Krankenwagen-Missionen an- oder ab
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[GUN_H1]
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~w~Drück die~h~ ~k~~PED_SPRINT~~w~, um zu kaufen. ~w~Drück die~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, um zu gehen.
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[PU_CF3]
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Drück die ~h~~k~~VEHICLE_ENTER_EXIT~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
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[PU_CF3] { reVC update }
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Drück die ~h~~k~~PED_ANSWER_PHONE~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
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[PU_CF4]
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Drück die ~h~~k~~VEHICLE_ENTER_EXIT~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
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[PU_CF4] { reVC update }
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Drück die ~h~~k~~PED_ANSWER_PHONE~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
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[HELP9_B]
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Drücke die~h~ ~k~~PED_FIREWEAPON~~w~, um das Prãzisionsgewehr ~h~abzufeuern~w~.
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@ -6007,11 +6007,11 @@ Premi il ~h~~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni In
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[GUN_H1]
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~w~Premi il ~h~~k~~PED_SPRINT~~w~ per comprare. ~w~Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per uscire.
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[PU_CF3]
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Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per sostituire l'arma attuale con quella presente in questo slot.
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[PU_CF3] { reVC update }
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Premi il ~h~~k~~PED_ANSWER_PHONE~~w~ per sostituire l'arma attuale con quella presente in questo slot.
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[PU_CF4]
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Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per sostituire l'arma attuale con quella presente in questo slot.
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[PU_CF4] { reVC update }
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Premi il ~h~~k~~PED_ANSWER_PHONE~~w~ per sostituire l'arma attuale con quella presente in questo slot.
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[HELP9_B]
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Premi il ~h~~k~~PED_FIREWEAPON~~w~ per sparare con il fucile di precisione.
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@ -5834,11 +5834,11 @@ Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para comenzar o cancelar las misiones de ATS
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[GUN_H1]
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~w~Pulsa ~h~~k~~PED_SPRINT~~w~ para comprar. ~w~Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para salir.
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[PU_CF3]
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Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para reemplazar tu arma actual en esta ranura.
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[PU_CF3] { reVC update }
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Pulsa ~h~~k~~PED_ANSWER_PHONE~~w~ para reemplazar tu arma actual en esta ranura.
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[PU_CF4]
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Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para reemplazar tu arma actual en esta ranura.
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[PU_CF4] { reVC update }
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Pulsa ~h~~k~~PED_ANSWER_PHONE~~w~ para reemplazar tu arma actual en esta ranura.
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[HELP9_B]
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Pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para ~h~disparar~w~ el rifle de francotirador.
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