mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
commit
4f7793a423
@ -287,6 +287,7 @@ enum Config {
|
||||
// Water & Particle
|
||||
// #define PC_WATER
|
||||
#define WATER_CHEATS
|
||||
//#define PSP_WATERCANNON
|
||||
|
||||
//#define USE_CUTSCENE_SHADOW_FOR_PED
|
||||
#define DISABLE_CUTSCENE_SHADOWS
|
||||
|
@ -13,6 +13,16 @@
|
||||
#include "Camera.h"
|
||||
#include "Particle.h"
|
||||
|
||||
// --LCS: file done
|
||||
|
||||
#ifdef PSP_WATERCANNON
|
||||
//PSP:
|
||||
#define WATER_COLOR 255
|
||||
#else
|
||||
//PS2:
|
||||
#define WATER_COLOR 127
|
||||
#endif
|
||||
|
||||
#define WATERCANNONVERTS 4
|
||||
#define WATERCANNONINDEXES 12
|
||||
|
||||
@ -115,24 +125,34 @@ void CWaterCannon::Update_NewInput(CVector *pos, CVector *dir)
|
||||
m_abUsed[m_nCur] = true;
|
||||
}
|
||||
|
||||
static float fWaterCannonU = 0.0f;
|
||||
void CWaterCannon::Render(void)
|
||||
{
|
||||
extern RwRaster *gpFireHoseRaster;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpFireHoseRaster);
|
||||
|
||||
float v = float(CGeneral::GetRandomNumber() & 255) / 256;
|
||||
|
||||
RwIm3DVertexSetV(&WaterCannonVertices[0], v);
|
||||
RwIm3DVertexSetV(&WaterCannonVertices[1], v);
|
||||
RwIm3DVertexSetV(&WaterCannonVertices[2], v);
|
||||
RwIm3DVertexSetV(&WaterCannonVertices[3], v);
|
||||
fWaterCannonU += CTimer::GetTimeStepInSeconds() * 6.0f;
|
||||
|
||||
while ( fWaterCannonU >= 1.0f )
|
||||
fWaterCannonU -= 1.0f;
|
||||
|
||||
RwIm3DVertexSetU(&WaterCannonVertices[0], -fWaterCannonU);
|
||||
RwIm3DVertexSetV(&WaterCannonVertices[0], 0.0f);
|
||||
RwIm3DVertexSetU(&WaterCannonVertices[1], -fWaterCannonU);
|
||||
RwIm3DVertexSetV(&WaterCannonVertices[1], 1.0f);
|
||||
RwIm3DVertexSetU(&WaterCannonVertices[2], 1.0f - fWaterCannonU);
|
||||
RwIm3DVertexSetV(&WaterCannonVertices[2], 0.0f);
|
||||
RwIm3DVertexSetU(&WaterCannonVertices[3], 1.0f - fWaterCannonU);
|
||||
RwIm3DVertexSetV(&WaterCannonVertices[3], 1.0f);
|
||||
|
||||
int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
|
||||
|
||||
int16 pointB = pointA - 1;
|
||||
if ( (pointA - 1) < 0 )
|
||||
int16 pointC = pointA;
|
||||
if ( pointB < 0 )
|
||||
pointB += NUM_SEGMENTPOINTS;
|
||||
|
||||
bool bInit = false;
|
||||
@ -142,6 +162,10 @@ void CWaterCannon::Render(void)
|
||||
{
|
||||
if ( m_abUsed[pointA] && m_abUsed[pointB] )
|
||||
{
|
||||
bool bFirst = false;
|
||||
if ( i == 0 || m_abUsed[pointA] && !m_abUsed[pointC] )
|
||||
bFirst = true;
|
||||
|
||||
if ( !bInit )
|
||||
{
|
||||
CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward());
|
||||
@ -149,26 +173,25 @@ void CWaterCannon::Render(void)
|
||||
bInit = true;
|
||||
}
|
||||
|
||||
float dist = float(i*i*i) / 300.0f + 1.0f;
|
||||
float brightness = float(i) / NUM_SEGMENTPOINTS;
|
||||
|
||||
int32 color = (int32)((1.0f - brightness*brightness) * 255.0f);
|
||||
CVector offset = dist * norm;
|
||||
|
||||
RwIm3DVertexSetRGBA(&WaterCannonVertices[0], color, color, color, color);
|
||||
CVector offset = (float(i)+1.0f) * norm;
|
||||
|
||||
RwIm3DVertexSetRGBA(&WaterCannonVertices[0], WATER_COLOR, WATER_COLOR, WATER_COLOR, bFirst ? 0 : color);
|
||||
RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z);
|
||||
|
||||
RwIm3DVertexSetRGBA(&WaterCannonVertices[1], color, color, color, color);
|
||||
RwIm3DVertexSetRGBA(&WaterCannonVertices[1], WATER_COLOR, WATER_COLOR, WATER_COLOR, bFirst ? 0 : color);
|
||||
RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z);
|
||||
|
||||
RwIm3DVertexSetRGBA(&WaterCannonVertices[2], color, color, color, color);
|
||||
offset = (float(i+1)+1.0f) * norm;
|
||||
|
||||
RwIm3DVertexSetRGBA(&WaterCannonVertices[2], WATER_COLOR, WATER_COLOR, WATER_COLOR, color);
|
||||
RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z);
|
||||
|
||||
RwIm3DVertexSetRGBA(&WaterCannonVertices[3], color, color, color, color);
|
||||
RwIm3DVertexSetRGBA(&WaterCannonVertices[3], WATER_COLOR, WATER_COLOR, WATER_COLOR, color);
|
||||
RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z);
|
||||
|
||||
LittleTest();
|
||||
|
||||
if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) )
|
||||
{
|
||||
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES);
|
||||
@ -176,6 +199,7 @@ void CWaterCannon::Render(void)
|
||||
}
|
||||
}
|
||||
|
||||
pointC = pointA;
|
||||
pointA = pointB--;
|
||||
if ( pointB < 0 )
|
||||
pointB += NUM_SEGMENTPOINTS;
|
||||
|
@ -14,6 +14,7 @@ public:
|
||||
int32 m_nId;
|
||||
int16 m_nCur;
|
||||
uint32 m_nTimeCreated;
|
||||
int32 field_C;
|
||||
CVector m_avecPos[NUM_SEGMENTPOINTS];
|
||||
CVector m_avecVelocity[NUM_SEGMENTPOINTS];
|
||||
bool m_abUsed[NUM_SEGMENTPOINTS];
|
||||
@ -25,7 +26,7 @@ public:
|
||||
void PushPeds(void);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CWaterCannon, 412);
|
||||
VALIDATE_SIZE(CWaterCannon, 0x1A0);
|
||||
|
||||
class CWaterCannons
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user