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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
attempt to fix build error
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parent
3b4cf4f418
commit
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@ -1,3 +1,3 @@
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#include "BulletTraces.h"
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CBulletTrace (&CBulletTraces::aTraces)[16] = *(CBulletTrace(*)[16])0x72B1B8;
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CBulletTrace (&CBulletTraces::aTraces)[16] = *(CBulletTrace(*)[16])*(uintptr*)0x72B1B8;
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@ -34,8 +34,8 @@ CReference *&CReplay::pEmptyReferences = *(CReference**)0x8F256C;
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CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260;
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CPickup *&CReplay::pPickups = *(CPickup**)0x8F1A48;
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CReference *&CReplay::pReferences = *(CReference**)0x880FAC;
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uint8(&CReplay::BufferStatus)[8] = *(uint8(*)[8])0x8804D8;
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uint8(&CReplay::Buffers)[8][100000] = *(uint8(*)[8][100000])0x779958;
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uint8(&CReplay::BufferStatus)[8] = *(uint8(*)[8])*(uintptr*)0x8804D8;
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uint8(&CReplay::Buffers)[8][100000] = *(uint8(*)[8][100000])*(uintptr*)0x779958;
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bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58;
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bool &CReplay::bReplayEnabled = *(bool*)0x617CAC;
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uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4;
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@ -49,9 +49,6 @@ void PrintElementsInPtrList(void)
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}
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}
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#if 0
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WRAPPER void CReplay::Init(void) { EAXJMP(0x592FE0); }
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#else
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void CReplay::Init(void)
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{
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pBuf0 = nil;
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@ -92,7 +89,6 @@ void CReplay::Init(void)
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FramesActiveLookAroundCam = 0;
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bDoLoadSceneWhenDone = false;
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}
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#endif
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void CReplay::DisableReplays(void)
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{
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@ -104,9 +100,6 @@ void CReplay::EnableReplays(void)
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bReplayEnabled = true;
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}
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#if 0
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WRAPPER void CReplay::Update(void) { EAXJMP(0x593170); }
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#else
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void PlayReplayFromHD(void);
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void CReplay::Update(void)
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{
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@ -135,7 +128,6 @@ void CReplay::Update(void)
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PlayReplayFromHD();
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}
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}
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#endif
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#if 0
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WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); }
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