mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Even more audio cleanups
This commit is contained in:
parent
ad896d5f81
commit
52644192e3
@ -611,7 +611,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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float emittingVol = 30.f * CWeather::Rain;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
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if (veh->m_bRainSamplesCounter > 4)
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veh->m_bRainSamplesCounter = 68;
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@ -661,7 +661,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
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modificator = Abs(modificator);
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emittingVol = (24.f * modificator);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
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m_sQueueSample.m_nCounter = 62;
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m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
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@ -717,7 +717,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
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if (emittingVol) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 2;
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m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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@ -810,7 +810,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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return false;
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if (params->m_pTransmission != 0) {
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if (params->m_pTransmission != nil) {
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if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
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velChange = Abs(params->m_fVelocityChange);
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if (velChange > 0.f) {
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@ -818,7 +818,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
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relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
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emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 1;
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m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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@ -1019,7 +1019,7 @@ void
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cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping)
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{
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_nSampleIndex = sample;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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@ -1054,20 +1054,20 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
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if (FindPlayerVehicle() == params->m_pVehicle) {
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if (params->m_nIndex == DODO) {
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if (Pads[0].GetAccelerate() <= 0) {
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if (nAccel)
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if (nAccel != 0)
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--nAccel;
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} else if (nAccel < 60) {
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++nAccel;
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}
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AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, 1);
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AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1);
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AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, true);
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AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, true);
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}
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} else if (params->m_nIndex == DODO) {
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AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
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AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, true);
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} else if (params->m_fDistance < SQR(200)) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 52;
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m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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@ -1088,7 +1088,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
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}
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if (params->m_fDistance < SQR(90)) {
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m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 2;
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m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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@ -1500,7 +1500,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 4;
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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@ -1981,7 +1981,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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case SOUND_CAR_HYDRAULIC_1:
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case SOUND_CAR_HYDRAULIC_2: {
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const float SOUND_INTENSITY = 35.0f;
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if (event == MOONBEAM) // todo check
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if (event == SOUND_CAR_HYDRAULIC_1)
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m_sQueueSample.m_nFrequency = 15600;
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else
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m_sQueueSample.m_nFrequency = 13118;
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@ -2926,7 +2926,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
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}
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 64;
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m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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@ -3662,13 +3662,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
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if (params->m_fDistance < maxDist) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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if (noReflection) {
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if (0.2f * m_sQueueSample.m_fSoundIntensity <= m_sQueueSample.m_fDistance) {
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noReflection = false;
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} else {
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if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) {
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m_sQueueSample.m_bIs2D = true;
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m_sQueueSample.m_nOffset = 0;
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} else {
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noReflection = false;
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}
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}
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m_sQueueSample.m_bReverbFlag = true;
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@ -6213,78 +6213,75 @@ cPedComments::Process()
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uint8 actualUsedBank;
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tPedComment *comment;
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static const int defaultIntensity = 50;
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static const int policeHeliIntensity = 400;
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if (AudioManager.m_nUserPause != 0) return;
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if (!AudioManager.m_nUserPause) {
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if (m_nCommentsInBank[m_nActiveBank]) {
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sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
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if (!SampleManager.IsPedCommentLoaded(sampleIndex))
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SampleManager.LoadPedComment(sampleIndex);
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if (m_nCommentsInBank[m_nActiveBank]) {
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sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
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if (!SampleManager.IsPedCommentLoaded(sampleIndex))
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SampleManager.LoadPedComment(sampleIndex);
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AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
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AudioManager.m_sQueueSample.m_nCounter = 0;
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AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
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AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED;
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AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
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AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
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AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
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AudioManager.m_sQueueSample.m_nLoopCount = 1;
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AudioManager.m_sQueueSample.m_nLoopStart = 0;
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AudioManager.m_sQueueSample.m_nLoopEnd = -1;
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AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
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AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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switch (sampleIndex) {
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case SFX_POLICE_HELI_1:
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case SFX_POLICE_HELI_2:
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case SFX_POLICE_HELI_3:
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AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity;
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break;
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default:
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AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity;
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break;
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}
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AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
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AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
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if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
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AudioManager.m_sQueueSample.m_bReverbFlag = false;
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AudioManager.m_sQueueSample.m_bRequireReflection = false;
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} else {
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AudioManager.m_sQueueSample.m_bReverbFlag = true;
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AudioManager.m_sQueueSample.m_bRequireReflection = true;
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}
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AudioManager.m_sQueueSample.m_bIs2D = false;
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AudioManager.m_sQueueSample.m_nFrequency =
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SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
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if (CTimer::GetIsSlowMotionActive())
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AudioManager.m_sQueueSample.m_nFrequency /= 2;
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m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
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AudioManager.AddSampleToRequestedQueue();
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AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
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AudioManager.m_sQueueSample.m_nCounter = 0;
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AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
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AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED;
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AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
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AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
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AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
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AudioManager.m_sQueueSample.m_nLoopCount = 1;
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AudioManager.m_sQueueSample.m_nLoopStart = 0;
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AudioManager.m_sQueueSample.m_nLoopEnd = -1;
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AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
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AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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switch (sampleIndex) {
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case SFX_POLICE_HELI_1:
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case SFX_POLICE_HELI_2:
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case SFX_POLICE_HELI_3:
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AudioManager.m_sQueueSample.m_fSoundIntensity = 400.0f;
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break;
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default:
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AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f;
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break;
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}
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AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
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AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
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// Switch bank
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if (m_nActiveBank) {
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actualUsedBank = SAMPLEBANK_PED;
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m_nActiveBank = SAMPLEBANK_MAIN;
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if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
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AudioManager.m_sQueueSample.m_bReverbFlag = false;
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AudioManager.m_sQueueSample.m_bRequireReflection = false;
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} else {
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actualUsedBank = SAMPLEBANK_MAIN;
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m_nActiveBank = SAMPLEBANK_PED;
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}
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comment = m_asPedComments[actualUsedBank];
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for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
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if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
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--m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
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Add(&comment[m_nIndexMap[actualUsedBank][i]]);
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}
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AudioManager.m_sQueueSample.m_bReverbFlag = true;
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AudioManager.m_sQueueSample.m_bRequireReflection = true;
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}
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for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
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m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
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}
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m_nCommentsInBank[actualUsedBank] = 0;
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AudioManager.m_sQueueSample.m_bIs2D = false;
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AudioManager.m_sQueueSample.m_nFrequency =
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SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
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if (CTimer::GetIsSlowMotionActive())
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AudioManager.m_sQueueSample.m_nFrequency /= 2;
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m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
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AudioManager.AddSampleToRequestedQueue();
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}
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// Switch bank
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if (m_nActiveBank) {
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actualUsedBank = SAMPLEBANK_PED;
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m_nActiveBank = SAMPLEBANK_MAIN;
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} else {
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actualUsedBank = SAMPLEBANK_MAIN;
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m_nActiveBank = SAMPLEBANK_PED;
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}
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comment = m_asPedComments[actualUsedBank];
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for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
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if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
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--m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
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Add(&comment[m_nIndexMap[actualUsedBank][i]]);
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}
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}
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for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
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m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
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}
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m_nCommentsInBank[actualUsedBank] = 0;
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}
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#pragma endregion
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@ -6344,7 +6341,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
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if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = i;
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_bIs2D = false;
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@ -6412,7 +6409,7 @@ cAudioManager::ProcessFires(int32)
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if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = i;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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@ -6476,7 +6473,7 @@ void
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cAudioManager::ProcessScriptObject(int32 id)
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{
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cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
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if (entity != 0) {
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if (entity != nil) {
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m_sQueueSample.m_vecPos = entity->Posn;
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if (m_asAudioEntities[id].m_AudioEvents == 1)
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ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
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@ -6675,7 +6672,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
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if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = iSound++;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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@ -6720,7 +6717,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
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if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
@ -7397,7 +7394,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
@ -7417,7 +7414,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
||||
time = CTimer::GetTimeInMilliseconds();
|
||||
if (time > gPornNextTime) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
rand = m_anRandomTable[1] & 1;
|
||||
m_sQueueSample.m_nSampleIndex = rand + sample;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
@ -7456,7 +7453,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
|
||||
@ -7495,7 +7492,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
|
||||
@ -7515,7 +7512,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
||||
time = CTimer::GetTimeInMilliseconds();
|
||||
if (time > gSawMillNextTime) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
@ -7551,7 +7548,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
|
||||
@ -7569,7 +7566,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
|
||||
@ -7608,7 +7605,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
|
||||
@ -7628,7 +7625,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
||||
time = CTimer::GetTimeInMilliseconds();
|
||||
if (time > gShopNextTime) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
rand = m_anRandomTable[1] & 1;
|
||||
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
@ -7718,7 +7715,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
rand = m_anRandomTable[0] % 90 + 30;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
@ -7767,7 +7764,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
rand = m_anRandomTable[0] % 60 + 40;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
|
||||
@ -7815,7 +7812,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_fDistance = Sqrt(dist);
|
||||
rand = m_anRandomTable[0] % 30 + 40;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
@ -8095,7 +8092,7 @@ cAudioManager::ProcessFrontEnd()
|
||||
if (sample == SFX_RAIN) {
|
||||
m_sQueueSample.m_nFrequency = 28509;
|
||||
} else if (sample == SFX_PICKUP_1_LEFT) {
|
||||
if (1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
|
||||
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] == 1.0f)
|
||||
m_sQueueSample.m_nFrequency = 32000;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency = 48000;
|
||||
@ -8144,7 +8141,7 @@ cAudioManager::ProcessCrane()
|
||||
if (distSquared < SQR(intensity)) {
|
||||
CalculateDistance(distCalculated, distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
@ -8216,7 +8213,7 @@ cAudioManager::ProcessProjectiles()
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = i;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
@ -8320,7 +8317,7 @@ cAudioManager::ProcessGarages()
|
||||
if (distSquared < SQR(SOUND_INTENSITY)) {
|
||||
CalculateDistance(distCalculated, distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
|
||||
m_sQueueSample.m_nFrequency = 6735;
|
||||
@ -8429,7 +8426,7 @@ cAudioManager::ProcessBridgeWarning()
|
||||
{
|
||||
if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
@ -8456,7 +8453,7 @@ cAudioManager::ProcessBridgeMotor()
|
||||
{
|
||||
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 1;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
|
Loading…
Reference in New Issue
Block a user