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Fix number of unique jumps in stat menu
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@ -5617,9 +5617,9 @@ CMenuManager::ConstructStatLine(int rowIdx)
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STAT_LINE("PER_COM", &percentCompleted, false, nil);
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STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);
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STAT_LINE("FEST_MP", &CStats::MissionsPassed, 0, &CStats::TotalNumberMissions);
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STAT_LINE("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions);
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if (CGame::nastyGame) {
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STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, 0, &CStats::TotalNumberKillFrenzies);
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STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, false, &CStats::TotalNumberKillFrenzies);
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}
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CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
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@ -5628,8 +5628,8 @@ CMenuManager::ConstructStatLine(int rowIdx)
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packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
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int nPackagesPercent = packagesPercent;
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STAT_LINE("PERPIC", &nPackagesPercent, 0, &(nTemp = 100));
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STAT_LINE("NOUNIF", &CStats::TotalNumberOfUniqueJumps, 0, &CStats::NumberOfUniqueJumpsFound);
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STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100));
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STAT_LINE("NOUNIF", &CStats::NumberOfUniqueJumpsFound, false, &CStats::TotalNumberOfUniqueJumps);
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STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil);
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if (CGame::nastyGame) {
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STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil);
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