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waterupd
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@ -22,6 +22,7 @@
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#include "WaterLevel.h"
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#include "patcher.h"
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float TEXTURE_ADDU;
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float TEXTURE_ADDV;
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@ -1,6 +1,5 @@
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#pragma once
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#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE
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#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
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#define WATER_Z_OFFSET (1.5f)
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