ProcessVehicleEngine and ProcessActiveQueues

Also some smaller fixes, thx erorcun for help.
This commit is contained in:
Filip Gawin 2020-03-27 16:45:40 +01:00
parent 8623bc9752
commit 58ec4b2157
2 changed files with 456 additions and 39 deletions

View File

@ -68,6 +68,7 @@ const int molotovVolume = 50;
const int rainOnVehicleIntensity = 22;
const int reverseGearIntensity = 30;
const int engineDamageIntensity = 40;
const bool hornPatternsArray[8][44] = {
@ -417,7 +418,7 @@ cAudioManager::AddReleasingSounds()
}
sample.field_56 = 0;
}
memcpy(&m_sQueueSample, &sample, sizeof(sample));
memcpy(&m_sQueueSample, &sample, sizeof(tSound));
AddSampleToRequestedQueue();
}
}
@ -2743,11 +2744,219 @@ cAudioManager::PreTerminateGameSpecificShutdown()
}
}
WRAPPER
void
cAudioManager::ProcessActiveQueues()
{
EAXJMP(0x57BA60);
bool flag;
float position2;
float position1;
uint32 v28;
uint32 v29;
float x;
float usedX;
float usedY;
float usedZ;
uint8 vol;
uint8 emittingVol;
CVector position;
for (int32 i = 0; i < m_bActiveSamples; i++) {
m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0;
m_asActiveSamples[i].m_bIsProcessed = 0;
}
for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
if (sample.m_nSampleIndex != NO_SAMPLE) {
for (int32 j = 0; j < m_bActiveSamples; ++j) {
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
sample.m_counter == m_asActiveSamples[j].m_counter &&
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount) {
if (m_FrameCounter & 1) {
if (!(j & 1)) { flag = 0; }
flag = 1;
}
else {
if (!(j & 1))
flag = 1;
else
flag = 0;
}
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
sample.m_bLoopEnded = 1;
m_asActiveSamples[j].m_bLoopEnded = 1;
m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[j].m_nEntityIndex = -5;
continue;
}
}
sample.m_bIsProcessed = 1;
m_asActiveSamples[j].m_bIsProcessed = 1;
sample.field_88 = -1;
if (!sample.field_56) {
if (sample.m_bIsDistant) {
if (field_4) {
emittingVol = 2 * min(63, sample.m_bEmittingVolume);
}
else {
emittingVol = sample.m_bEmittingVolume;
}
SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
SampleManager.SetChannelEmittingVolume(j, emittingVol);
}
else {
m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
position2 = sample.m_fDistance;
position1 = m_asActiveSamples[j].m_fDistance;
sample.m_nFrequency = ComputeDopplerEffectedFrequency(
sample.m_nFrequency, position1, position2, sample.field_48);
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
int32 freq;
if (sample.m_nFrequency <=
m_asActiveSamples[j].m_nFrequency) {
freq = max(sample.m_nFrequency,
m_asActiveSamples[j].m_nFrequency -
6000);
}
else {
freq = min(sample.m_nFrequency,
m_asActiveSamples[j].m_nFrequency +
6000);
}
m_asActiveSamples[j].m_nFrequency = freq;
SampleManager.SetChannelFrequency(j, freq);
}
if (sample.m_bEmittingVolume !=
m_asActiveSamples[j].m_bEmittingVolume) {
if (sample.m_bEmittingVolume <=
m_asActiveSamples[j].m_bEmittingVolume) {
vol = max(
m_asActiveSamples[j].m_bEmittingVolume - 10,
sample.m_bEmittingVolume);
}
else {
vol = min(
m_asActiveSamples[j].m_bEmittingVolume + 10,
sample.m_bEmittingVolume);
}
uint8 emittingVol;
if (field_4) {
emittingVol = 2 * min(63, vol);
}
else {
emittingVol = vol;
}
SampleManager.SetChannelEmittingVolume(j, emittingVol);
m_asActiveSamples[j].m_bEmittingVolume = vol;
}
TranslateEntity(&sample.m_vecPos, &position);
SampleManager.SetChannel3DPosition(j, position.x, position.y,
position.z);
SampleManager.SetChannel3DDistances(
j, sample.m_fSoundIntensity,
0.25f * sample.m_fSoundIntensity);
}
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
continue;
}
sample.m_bIsProcessed = 0;
m_asActiveSamples[j].m_bIsProcessed = 0;
break;
}
}
}
}
for (int32 i = 0; i < m_bActiveSamples; i++) {
if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) {
SampleManager.StopChannel(i);
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nEntityIndex = -5;
}
}
for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) {
--sample.m_bLoopsRemaining;
sample.field_76 = 1;
}
else {
for (int32 j = 0; j < m_bActiveSamples; ++j) {
if (!m_asActiveSamples[j].m_bIsProcessed) {
if (sample.m_nLoopCount) {
v28 = sample.m_nFrequency / field_19192;
v29 = sample.m_nLoopCount *
SampleManager.GetSampleLength(sample.m_nSampleIndex);
if (v28 == 0) continue;
sample.field_76 = v29 / v28 + 1;
}
memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
if (!m_asActiveSamples[j].m_bIsDistant)
TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
if (field_4) {
emittingVol =
2 * min(63, m_asActiveSamples[j].m_bEmittingVolume);
}
else {
emittingVol = m_asActiveSamples[j].m_bEmittingVolume;
}
if (SampleManager.InitialiseChannel(j,
m_asActiveSamples[j].m_nSampleIndex,
m_asActiveSamples[j].m_bBankIndex)) {
SampleManager.SetChannelFrequency(
j, m_asActiveSamples[j].m_nFrequency);
SampleManager.SetChannelEmittingVolume(j, emittingVol);
SampleManager.SetChannelLoopPoints(
j, m_asActiveSamples[j].m_nLoopStart,
m_asActiveSamples[j].m_nLoopEnd);
SampleManager.SetChannelLoopCount(
j, m_asActiveSamples[j].m_nLoopCount);
SampleManager.SetChannelReverbFlag(
j, m_asActiveSamples[j].m_bReverbFlag);
if (m_asActiveSamples[j].m_bIsDistant) {
uint8 offset = m_asActiveSamples[j].m_bOffset;
if (offset == 63) {
x = 0.f;
}
else if (offset >= 63) {
x = (offset - 63) * 1000.f / 63;
}
else {
x = -(63 - offset) * 1000.f / 63;
}
usedX = x;
usedY = 0.f;
usedZ = 0.f;
m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
}
else {
usedX = position.x;
usedY = position.y;
usedZ = position.z;
}
SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
SampleManager.SetChannel3DDistances(
j, m_asActiveSamples[j].m_fSoundIntensity,
0.25f * m_asActiveSamples[j].m_fSoundIntensity);
SampleManager.StartChannel(j);
}
m_asActiveSamples[j].m_bIsProcessed = 1;
sample.m_bIsProcessed = 1;
sample.field_88 = -1;
break;
}
}
}
}
}
}
bool
@ -3057,7 +3266,7 @@ cAudioManager::ProcessBridgeMotor()
m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 1;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 1;
@ -3128,7 +3337,7 @@ cAudioManager::ProcessBridgeWarning()
m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = 457;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 1;
@ -3154,7 +3363,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
{
CAutomobile *automobile;
if(params->m_fDistance >= 1600.f) return false;
if(params->m_fDistance >= SQR(40.f)) return false;
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
@ -3411,11 +3620,11 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
uint8 engineStatus;
uint8 emittingVolume;
if(params->m_fDistance >= 1600.f) return false;
if(params->m_fDistance >= SQR(engineDamageIntensity)) return false;
veh = (CAutomobile *)params->m_pVehicle;
if(veh->bEngineOn) {
engineStatus = veh->Damage.GetEngineStatus();
if(engineStatus > 250u || engineStatus < 100) return true;
if(engineStatus > 250 || engineStatus < 100) return true;
if(engineStatus < 225) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
emittingVolume = 6;
@ -3428,7 +3637,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
}
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 28;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@ -3439,7 +3648,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = true;
@ -3535,7 +3744,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
CVector *pos;
float distSquared;
for(uint8 i = 0; i < 48; i++) {
for(uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
if(CExplosion::GetExplosionActiveCounter(i) == 1) {
CExplosion::ResetExplosionActiveCounter(i);
type = CExplosion::GetExplosionType(i);
@ -3906,7 +4115,7 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_bEmittingVolume = 60; \
m_sQueueSample.field_48 = 0.0f; \
m_sQueueSample.m_fSoundIntensity = 80.0f; \
m_sQueueSample.field_16 = 4; \
/*m_sQueueSample.field_16 = 4;*/ \
m_sQueueSample.m_bReverbFlag = true; \
/*m_sQueueSample.m_bReverbFlag = true;*/ \
m_sQueueSample.m_bIsDistant = false; \
@ -3916,7 +4125,7 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nLoopEnd = -1; \
m_sQueueSample.m_counter = iSound++; \
if(iSound < 32) iSound = 32; \
m_sQueueSample.m_bRequireReflection = 1; \
m_sQueueSample.m_bRequireReflection = true; \
AddSampleToRequestedQueue(); \
} \
} \
@ -3936,7 +4145,7 @@ cAudioManager::ProcessGarages()
state = CGarages::Garages[i].m_eGarageState;
if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(90u, 80.f, m_sQueueSample.m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) {
if(CGarages::Garages[i].m_eGarageState == GS_AFTERDROPOFF) {
@ -3956,11 +4165,11 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nSampleIndex) >>
1;
m_sQueueSample.m_nFrequency +=
RandomDisplacement((int32)m_sQueueSample.m_nFrequency >> 4);
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_counter = iSound++;
if(iSound < 32u) iSound = 32;
if(iSound < 32) iSound = 32;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 3;
@ -4002,9 +4211,9 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
LOOP_HELPER
}
}
LOOP_HELPER
}
}
#undef LOOP_HELPER
@ -4184,11 +4393,8 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
void
cAudioManager::ProcessJumboDecel(CPlane *plane)
{
float modificator;
if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
if(modificator > 1.0f) modificator = 1.0f;
const float modificator = min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
SetupJumboWhineSound(18, 29500);
}
@ -4203,7 +4409,7 @@ cAudioManager::ProcessJumboFlying()
void
cAudioManager::ProcessJumboLanding(CPlane *plane)
{
float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
if(SetupJumboFlySound(107.f * modificator + 20)) {
if(SetupJumboTaxiSound(75.f * (1.f - modificator))) {
SetupJumboEngineSound(maxVolume, 22050);
@ -4215,7 +4421,7 @@ cAudioManager::ProcessJumboLanding(CPlane *plane)
void
cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
@ -5004,13 +5210,11 @@ cAudioManager::ProcessMissionAudio()
void
cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
{
cAudioManager *v2;
CAutomobile *automobile;
float allowedVelocity;
int32 emittingVol;
float velocityChange;
v2 = this;
if(params->m_fDistance < 900.f) {
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->bEngineOn) {
@ -5312,13 +5516,13 @@ cAudioManager::ProcessPed(CPhysical *ped)
{
cPedParams params;
params.m_pPed = 0;
params.m_bDistanceCalculated = 0;
params.m_pPed = nil;
params.m_bDistanceCalculated = false;
params.m_fDistance = 0.0f;
m_sQueueSample.m_vecPos = ped->GetPosition();
params.m_bDistanceCalculated = 0;
//params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(&params);
@ -5329,7 +5533,7 @@ void
cAudioManager::ProcessPedHeadphones(cPedParams *params)
{
CPed *ped;
CVehicle *veh;
CAutomobile *veh;
uint8 emittingVol;
if(params->m_fDistance < 49.f) {
@ -5338,9 +5542,9 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
emittingVol = 10;
veh = ped->m_pMyVehicle;
veh = (CAutomobile*)ped->m_pMyVehicle;
if(veh && veh->IsCar()) {
for(int32 i = 2; i < 6; i++) {
for(int32 i = 2; i < ARRAYSIZE(veh->Doors); i++) {
if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
emittingVol = 42;
break;
@ -7235,11 +7439,224 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
return true;
}
WRAPPER
bool
cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
void
cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
{
EAXJMP(0x56A610);
CVehicle* playerVeh;
CVehicle* veh;
CAutomobile* automobile;
float relativeGearChange;
float relativeChange;
float reverseRelativechange;
uint8 volume;
eSfxSample accelerationSample;
int32 freq;
uint8 emittingVol;
cTransmission* transmission;
uint8 currentGear;
float modificator;
float traction = 0.f;
if (params->m_fDistance < SQR(50.f)) {
playerVeh = FindPlayerVehicle();
veh = params->m_pVehicle;
if (playerVeh == veh && veh->m_status == STATUS_WRECKED) {
SampleManager.StopChannel(m_bActiveSamples);
return;
}
if (veh->bEngineOn) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
automobile = (CAutomobile*)params->m_pVehicle;
if (params->m_nIndex == DODO) {
ProcessCesna(params);
return;
}
if (FindPlayerVehicle() == veh) {
ProcessPlayersVehicleEngine(params, automobile);
return;
}
transmission = params->m_pTransmission;
if (transmission) {
currentGear = params->m_pVehicle->m_nCurrentGear;
if (automobile->m_nWheelsOnGround) {
if (automobile->bIsHandbrakeOn) {
if (0.f == params->m_fVelocityChange) traction = 0.9f;
}
else if (params->m_pVehicle->m_status == STATUS_SIMPLE) {
traction = 0.f;
}
else {
switch (transmission->nDriveType) {
case '4':
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
traction += 0.05f;
}
break;
case 'F':
if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
traction += 0.1f;
if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
case 'R':
if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
traction += 0.1f;
if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
}
}
if (transmission->fMaxVelocity <= 0.f) {
relativeChange = 0.f;
}
else if (currentGear) {
if ((params->m_fVelocityChange -
transmission->Gears[currentGear].fShiftDownVelocity) /
transmission->fMaxVelocity * 2.5f <=
1.f)
relativeGearChange =
(params->m_fVelocityChange -
transmission->Gears[currentGear].fShiftDownVelocity) /
transmission->fMaxVelocity * 2.5f;
else
relativeGearChange = 1.f;
if (0.f == traction && automobile->m_status != STATUS_SIMPLE &&
params->m_fVelocityChange >=
transmission->Gears[1].fShiftUpVelocity) {
traction = 0.7f;
}
relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f +
(1.f - traction) * relativeGearChange;
}
else {
reverseRelativechange =
Abs((params->m_fVelocityChange -
transmission->Gears[0].fShiftDownVelocity) /
transmission->fMaxReverseVelocity);
if (1.f - reverseRelativechange <= 1.f) {
relativeChange = 1.f - reverseRelativechange;
}
else {
relativeChange = 1.f;
}
}
}
else {
if (automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
relativeChange = automobile->m_fGasPedalAudio;
}
modificator = relativeChange;
if (currentGear || !automobile->m_nWheelsOnGround)
freq = 1200 * currentGear + 18000.f * modificator + 14000;
else
freq = 13000.f * modificator + 14000;
if (modificator >= 0.75f) {
emittingVol = 120;
volume = ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance);
}
else {
emittingVol = modificator * 4 / 3 * 40.f + 80.f;
volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
}
}
else {
modificator = 0.f;
emittingVol = 80;
volume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
}
m_sQueueSample.m_bVolume = volume;
if (m_sQueueSample.m_bVolume) {
if (automobile->m_status == STATUS_SIMPLE) {
if (modificator < 0.02f) {
m_sQueueSample.m_nSampleIndex =
CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10;
freq = 10000.f * modificator + 22050;
m_sQueueSample.m_counter = 52;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_nFrequency =
freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 8;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
return;
}
accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
}
else {
if (automobile->m_fGasPedal < 0.05f) {
m_sQueueSample.m_nSampleIndex =
CarSounds[params->m_nIndex].m_bEngineSoundType +
SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later
freq = 10000.f * modificator + 22050;
m_sQueueSample.m_counter = 52;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_nFrequency =
freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 8;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
return;
}
accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
}
m_sQueueSample.m_nSampleIndex = accelerationSample;
m_sQueueSample.m_counter = 2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 8;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
return;
}
}
}
}
void
@ -7359,7 +7776,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
freq = 6050 * emittingVol / 30 + 16000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
modificator = m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f;
modificator = m_sQueueSample.m_fDistance / 190.f;
sampleFreq = SampleManager.GetSampleBaseFrequency(
SFX_ROAD_NOISE);
freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2);
@ -7648,7 +8065,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 3;
modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f;
modificator = m_sQueueSample.m_fDistance / 6.f;
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
m_sQueueSample.m_nFrequency = freq + freq * modificator;
m_sQueueSample.m_nLoopCount = 0;

View File

@ -489,7 +489,7 @@ public:
void PreloadMissionAudio(const char *name); /// ok
void PreTerminateGameSpecificShutdown(); /// ok
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // todo
void ProcessActiveQueues(); /// ok
bool ProcessAirBrakes(cVehicleParams *params); /// ok
void ProcessAirportScriptObject(uint8 sound); /// ok
bool ProcessBoatEngine(cVehicleParams *params); /// ok
@ -544,7 +544,7 @@ public:
bool ProcessTrainNoise(cVehicleParams *params); /// ok
void ProcessVehicle(CVehicle *vehicle); /// ok
bool ProcessVehicleDoors(cVehicleParams *params); /// ok
bool ProcessVehicleEngine(cVehicleParams *params); // todo
void ProcessVehicleEngine(cVehicleParams *params); /// ok
void ProcessVehicleHorn(cVehicleParams *params); /// ok
void ProcessVehicleOneShots(void *); // todo
bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok