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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Fix weapon icon drawing
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parent
62cb4da833
commit
5b8437172a
@ -468,14 +468,10 @@ void CHud::Draw()
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Sprites[WeaponType].Draw(
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CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
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CRGBA(255, 255, 255, alpha),
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0.015f,
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0.015f,
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1.0f,
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0.0f,
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0.015f,
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1.0f,
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1.0f,
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1.0f);
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0.015f, 0.015f,
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1.0f, 0.0f,
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0.015f, 1.0f,
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1.0f, 1.0f);
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} else {
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CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
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RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
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@ -483,13 +479,26 @@ void CHud::Draw()
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RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
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if (weaponIcon) {
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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#ifndef FIX_BUGS
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const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
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const float ySize = SCREEN_SCALE_Y(64.0f / 2.0f);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
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const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
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const float ySize = SCREEN_SCALE_X(64.0f / 2.0f);
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CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
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255, 255, 255, 255, 1.0f, 255);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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#else
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static CSprite2d sprite;
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sprite.m_pTexture = weaponIcon;
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sprite.Draw(
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CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
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CRGBA(255, 255, 255, alpha),
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0.015f, 0.015f,
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1.0f, 0.0f,
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0.015f, 1.0f,
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1.0f, 1.0f);
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sprite.m_pTexture = nil;
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#endif
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}
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}
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}
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