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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Save SimpleVars, Scripts, and a few others
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parent
28342405d3
commit
5bc51f8462
@ -3,6 +3,7 @@
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#include "patcher.h"
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#include "patcher.h"
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#include "Camera.h"
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#include "Camera.h"
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#include "CarGen.h"
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#include "CarGen.h"
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#include "Cranes.h"
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#include "Clock.h"
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#include "Clock.h"
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#include "Date.h"
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#include "Date.h"
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#include "FileMgr.h"
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#include "FileMgr.h"
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@ -10,6 +11,7 @@
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#include "Gangs.h"
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#include "Gangs.h"
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#include "Garages.h"
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#include "Garages.h"
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#include "GenericGameStorage.h"
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#include "GenericGameStorage.h"
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#include "Pad.h"
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#include "PathFind.h"
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#include "PathFind.h"
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#include "PCSave.h"
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#include "PCSave.h"
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#include "Phones.h"
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#include "Phones.h"
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@ -21,10 +23,11 @@
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#include "Script.h"
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#include "Script.h"
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#include "Stats.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "Streaming.h"
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#include "Weather.h"
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#include "World.h"
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#include "World.h"
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#include "Zones.h"
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#include "Zones.h"
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const int SIZE_OF_ONE_GAME_IN_BYTES = 201729;
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const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
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char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
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char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
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char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
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char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
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@ -46,33 +49,85 @@ WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
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bool
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bool
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GenericSave(int file)
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GenericSave(int file)
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{
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{
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/*char *tmpSaveName;
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static const int NameBufferSize = 0x30;
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wchar saveName[24];
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static const int MaxNameLength = 22;
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SYSTEMTIME saveTime;*/
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static const char *NameSuffix = "'...\0";
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// TODO: Use GetLastMissionPassedName() to get this
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//tmpSaveName = CStats::LastMissionPassedName;
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//AsciiToUnicode(tmpSaveName, saveName);
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//// TODO: some stuff here
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//memcpy(work_buff, saveName, 0x30);
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//GetLocalTime((SYSTEMTIME *)(work_buff + 0x30));
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//*((uint32 *)(work_buff + 0x40)) = SIZE_OF_ONE_GAME_IN_BYTES;
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//*((uint32 *)(work_buff + 0x44)) = CGame::currLevel;
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//
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//PcSaveHelper.PcClassSaveRoutine(file, work_buff, 0xE8);
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uint8 *buf;
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uint8 *buf;
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uint8 *tmpbuf;
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uint8 *tmpbuf;
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uint8 *postsize;
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uint8 *postsize;
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uint32 size;
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uint32 size;
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uint32 reserved;
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uint32 reserved;
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bool result;
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wchar *saveName;
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wchar suffix[6];
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wchar nameBuf[MaxNameLength] = { 0 };
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int nameLen;
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CPad *currPad;
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// TODO: simplevars and scripts
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CheckSum = 0;
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buf = work_buff;
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saveName = TheText.Get(CStats::LastMissionPassedName);
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if (saveName[0] != '\0') {
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AsciiToUnicode(NameSuffix, suffix);
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TextCopy(nameBuf, saveName);
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nameLen = UnicodeStrlen(nameBuf);
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nameBuf[nameLen] = '\0';
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if (nameLen > MaxNameLength)
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TextCopy(nameBuf + MaxNameLength, suffix);
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}
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memcpy(buf, saveName, NameBufferSize);
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buf += NameBufferSize;
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GetLocalTime((LPSYSTEMTIME) buf);
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buf += sizeof(SYSTEMTIME);
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WriteSaveBuf(buf, SIZE_OF_ONE_GAME_IN_BYTES);
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WriteSaveBuf(buf, CGame::currLevel);
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WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.x);
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WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.y);
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WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.z);
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WriteSaveBuf(buf, CClock::ms_nMillisecondsPerGameMinute);
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WriteSaveBuf(buf, CClock::ms_nLastClockTick);
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WriteSaveBuf(buf, CClock::ms_nGameClockHours);
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buf += 3;
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WriteSaveBuf(buf, CClock::ms_nGameClockMinutes); // TOOD: aligned WriteSaveBuf?
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buf += 3;
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currPad = CPad::GetPad(0);
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WriteSaveBuf(buf, currPad->Mode);
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buf += 2;
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WriteSaveBuf(buf, CTimer::m_snTimeInMilliseconds);
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WriteSaveBuf(buf, CTimer::ms_fTimeScale);
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WriteSaveBuf(buf, CTimer::ms_fTimeStep);
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WriteSaveBuf(buf, CTimer::ms_fTimeStepNonClipped);
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WriteSaveBuf(buf, CTimer::m_FrameCounter);
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WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeStep;
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WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fFramesPerUpdate;
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WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeScale;
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WriteSaveBuf(buf, CWeather::OldWeatherType);
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buf += 2;
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WriteSaveBuf(buf, CWeather::NewWeatherType);
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buf += 2;
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WriteSaveBuf(buf, CWeather::ForcedWeatherType);
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buf += 2;
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WriteSaveBuf(buf, CWeather::InterpolationValue);
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WriteSaveBuf(buf, CompileDateAndTime.m_nSecond);
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WriteSaveBuf(buf, CompileDateAndTime.m_nMinute);
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WriteSaveBuf(buf, CompileDateAndTime.m_nHour);
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WriteSaveBuf(buf, CompileDateAndTime.m_nDay);
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WriteSaveBuf(buf, CompileDateAndTime.m_nMonth);
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WriteSaveBuf(buf, CompileDateAndTime.m_nYear);
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WriteSaveBuf(buf, CWeather::WeatherTypeInList);
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WriteSaveBuf(buf, TheCamera.m_fCarZoomValueScript); // TODO: unconfirmed
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WriteSaveBuf(buf, TheCamera.m_fPedZoomValueScript); // TODO: unconfirmed
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size = 0;
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reserved = 0;
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MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize);
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CTheScripts::SaveAllScripts(buf, &size);
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CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size);
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
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return false;
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for (int i = 1; i < 19; i++) {
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for (int i = 1; i < 19; i++) {
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buf = work_buff;
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buf = work_buff;
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@ -80,12 +135,12 @@ GenericSave(int file)
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reserved = 0;
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reserved = 0;
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MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize);
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MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize);
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switch (i) {
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switch (i) {
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case 1: break;
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case 1: CPools::SavePedPool(buf, &size); break;
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case 2: break;
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case 2: CGarages::Save(buf, &size); break;
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case 3: break;
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case 3: CPools::SaveVehiclePool(buf, &size); break;
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case 4: break;
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case 4: CPools::SaveObjectPool(buf, &size); break;
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case 5: ThePaths.Save(buf, &size); break;
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case 5: ThePaths.Save(buf, &size); break;
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case 6: break;
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case 6: CCranes::Save(buf, &size); break;
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case 7: CPickups::Save(buf, &size); break;
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case 7: CPickups::Save(buf, &size); break;
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case 8: gPhoneInfo.Save(buf, &size); break;
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case 8: gPhoneInfo.Save(buf, &size); break;
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case 9: CRestart::SaveAllRestartPoints(buf, &size); break;
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case 9: CRestart::SaveAllRestartPoints(buf, &size); break;
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@ -102,11 +157,8 @@ GenericSave(int file)
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}
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}
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CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size);
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CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size);
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result = PcSaveHelper.PcClassSaveRoutine(file, work_buff, size);
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
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if (!result)
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{
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return false;
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return false;
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}
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}
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}
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@ -163,7 +215,7 @@ DoGameSpecificStuffAfterSucessLoad()
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StillToFadeOut = true;
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StillToFadeOut = true;
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JustLoadedDontFadeInYet = true;
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JustLoadedDontFadeInYet = true;
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CTheScripts::Process();
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CTheScripts::Process();
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}
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}
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bool
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bool
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CheckSlotDataValid(int32 slot)
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CheckSlotDataValid(int32 slot)
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