mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Gang attack fix & SeekCar
This commit is contained in:
parent
35bd3f514d
commit
5fa56e4173
183
src/peds/Ped.cpp
183
src/peds/Ped.cpp
@ -56,12 +56,13 @@ WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
|
||||
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
|
||||
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
|
||||
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
|
||||
WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); }
|
||||
WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
|
||||
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
|
||||
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
|
||||
WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
|
||||
WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
|
||||
WRAPPER void CPed::WarpPedIntoCar(CVehicle*) { EAXJMP(0x4D7D20); }
|
||||
WRAPPER void CPed::SetCarJack(CVehicle*) { EAXJMP(0x4E0220); }
|
||||
|
||||
#define FEET_OFFSET 1.04f
|
||||
|
||||
@ -469,9 +470,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
bIsLanding = false;
|
||||
bIsRunning = false;
|
||||
bHitSomethingLastFrame = false;
|
||||
m_ped_flagB80 = false;
|
||||
bVehEnterDoorIsBlocked = false;
|
||||
|
||||
m_ped_flagC1 = false;
|
||||
bCanPedEnterSeekedCar = false;
|
||||
bRespondsToThreats = true;
|
||||
bRenderPedInCar = true;
|
||||
bChangedSeat = false;
|
||||
@ -8569,11 +8570,15 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
Say(SOUND_PED_DEFEND);
|
||||
}
|
||||
|
||||
#if defined FIX_BUGS || defined VC_PED_PORTS
|
||||
#ifdef VC_PED_PORTS
|
||||
// Killing gang members with car wasn't triggering a fight, until now... Taken from VC.
|
||||
if (IsGangMember()) {
|
||||
CPed *driver = car->pDriver;
|
||||
if (driver && driver->IsPlayer()) {
|
||||
if (driver && driver->IsPlayer()
|
||||
#ifdef FIX_BUGS
|
||||
&& (CharCreatedBy != MISSION_CHAR || bRespondsToThreats) && (!m_leader || m_leader != driver)
|
||||
#endif
|
||||
) {
|
||||
RegisterThreatWithGangPeds(driver);
|
||||
}
|
||||
}
|
||||
@ -9509,7 +9514,7 @@ CPed::ProcessControl(void)
|
||||
|| m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) {
|
||||
|
||||
if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) {
|
||||
if (!m_ped_flagB80) {
|
||||
if (!bVehEnterDoorIsBlocked) {
|
||||
if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
|
||||
|
||||
// VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR.
|
||||
@ -9695,7 +9700,7 @@ CPed::ProcessControl(void)
|
||||
}
|
||||
}
|
||||
|
||||
} else if (!m_ped_flagB80) {
|
||||
} else if (!bVehEnterDoorIsBlocked) {
|
||||
if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
|
||||
|
||||
SetDirectionToWalkAroundObject(collidingVeh);
|
||||
@ -12161,7 +12166,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
||||
|
||||
// ?!? I think it's absurd to use this unless another function like SeekCar finds next pos. with it and we're trying to simulate it's behaviour.
|
||||
// On every run it returns another pos. for ped, with same distance to the veh.
|
||||
// Sequence of positions are not guarenteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't)
|
||||
// Sequence of positions are not guaranteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't)
|
||||
helperPos = veh->GetMatrix() * helperPos;
|
||||
|
||||
float vehForwardHeading = veh->GetForward().Heading();
|
||||
@ -13027,7 +13032,7 @@ CPed::ProcessObjective(void)
|
||||
} else {
|
||||
SetSeekBoatPosition(m_carInObjective);
|
||||
}
|
||||
if (m_nMoveState == PEDMOVE_STILL && !m_ped_flagB80)
|
||||
if (m_nMoveState == PEDMOVE_STILL && !bVehEnterDoorIsBlocked)
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
|
||||
if (m_carInObjective && m_carInObjective->m_fHealth > 0.0f) {
|
||||
@ -15574,6 +15579,165 @@ CPed::ScanForThreats(void)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SeekCar(void)
|
||||
{
|
||||
CVehicle *vehToSeek = m_carInObjective;
|
||||
CVector dest(0.0f, 0.0f, 0.0f);
|
||||
if (!vehToSeek) {
|
||||
RestorePreviousState();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
|
||||
if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||
if (IsRoomToBeCarJacked()) {
|
||||
dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType);
|
||||
} else if (m_nPedType == PEDTYPE_COP) {
|
||||
dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF);
|
||||
} else {
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
}
|
||||
} else
|
||||
GetNearestDoor(vehToSeek, dest);
|
||||
} else {
|
||||
if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) {
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
return;
|
||||
}
|
||||
if (vehToSeek->m_modelIndex == MI_COACH) {
|
||||
GetNearestDoor(vehToSeek, dest);
|
||||
} else {
|
||||
if (vehToSeek->IsTrain()) {
|
||||
if (vehToSeek->m_status != STATUS_TRAIN_NOT_MOVING) {
|
||||
RestorePreviousObjective();
|
||||
RestorePreviousState();
|
||||
return;
|
||||
}
|
||||
if (!GetNearestTrainDoor(vehToSeek, dest)) {
|
||||
RestorePreviousObjective();
|
||||
RestorePreviousState();
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (!GetNearestPassengerDoor(vehToSeek, dest)) {
|
||||
if (vehToSeek->m_nNumPassengers == vehToSeek->m_nNumMaxPassengers) {
|
||||
RestorePreviousObjective();
|
||||
RestorePreviousState();
|
||||
} else {
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
}
|
||||
bVehEnterDoorIsBlocked = true;
|
||||
return;
|
||||
}
|
||||
bVehEnterDoorIsBlocked = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (dest.x == 0.0f && dest.y == 0.0f) {
|
||||
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
|
||||
RestorePreviousState();
|
||||
if (IsPlayer()) {
|
||||
ClearObjective();
|
||||
} else if (CharCreatedBy == RANDOM_CHAR) {
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
}
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
TheCamera.ClearPlayerWeaponMode();
|
||||
CCarCtrl::RemoveFromInterestingVehicleList(vehToSeek);
|
||||
return;
|
||||
}
|
||||
dest = vehToSeek->GetPosition();
|
||||
if (bCollidedWithMyVehicle) {
|
||||
WarpPedIntoCar(m_pMyVehicle);
|
||||
return;
|
||||
}
|
||||
}
|
||||
bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek);
|
||||
m_vecSeekPos = dest;
|
||||
float distToDest = (m_vecSeekPos - GetPosition()).MagnitudeSqr();
|
||||
#ifndef VC_PED_PORTS
|
||||
if (bIsRunning)
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
#else
|
||||
if (bIsRunning ||
|
||||
vehToSeek->pDriver && distToDest > 4.0f && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f))
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
#endif
|
||||
else if (distToDest < 4.0f)
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
|
||||
if (distToDest >= 1.0f)
|
||||
bCanPedEnterSeekedCar = false;
|
||||
else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDest)
|
||||
bCanPedEnterSeekedCar = true;
|
||||
|
||||
if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType))
|
||||
bVehEnterDoorIsBlocked = true;
|
||||
else
|
||||
bVehEnterDoorIsBlocked = false;
|
||||
|
||||
if (Seek()) {
|
||||
if (!foundBetterPosToSeek) {
|
||||
if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
|
||||
if (vehToSeek->IsTrain()) {
|
||||
SetEnterTrain(vehToSeek, m_vehEnterType);
|
||||
} else {
|
||||
m_fRotationCur = m_fRotationDest;
|
||||
if (!bVehEnterDoorIsBlocked) {
|
||||
vehToSeek->bIsStatic = false;
|
||||
if (m_objective == OBJECTIVE_SOLICIT) {
|
||||
SetSolicit(1000);
|
||||
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
|
||||
SetBuyIceCream();
|
||||
} else if (vehToSeek->m_nNumGettingIn < vehToSeek->m_nNumMaxPassengers + 1
|
||||
&& vehToSeek->CanPedEnterCar()) {
|
||||
|
||||
switch (vehToSeek->m_status) {
|
||||
case STATUS_PLAYER:
|
||||
case STATUS_SIMPLE:
|
||||
case STATUS_PHYSICS:
|
||||
case STATUS_PLAYER_DISABLED:
|
||||
if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
|
||||
(m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
|
||||
SetCarJack(vehToSeek);
|
||||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF)
|
||||
vehToSeek->pDriver->bFleeAfterExitingCar = true;
|
||||
} else {
|
||||
SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
}
|
||||
break;
|
||||
case STATUS_ABANDONED:
|
||||
if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
|
||||
if (vehToSeek->pPassengers[0]->m_ped_flagF4) {
|
||||
if (IsPlayer())
|
||||
CPed::SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
} else {
|
||||
SetCarJack(vehToSeek);
|
||||
}
|
||||
} else {
|
||||
SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
}
|
||||
break;
|
||||
case STATUS_WRECKED:
|
||||
SetIdle();
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
RestorePreviousState();
|
||||
}
|
||||
} else {
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class CPed_ : public CPed
|
||||
{
|
||||
public:
|
||||
@ -15791,4 +15955,5 @@ STARTPATCHES
|
||||
InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
|
||||
InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP);
|
||||
InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP);
|
||||
InjectHook(0x4D3F90, &CPed::SeekCar, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -294,9 +294,9 @@ public:
|
||||
uint8 bIsLanding : 1;
|
||||
uint8 bIsRunning : 1; // on some conditions
|
||||
uint8 bHitSomethingLastFrame : 1;
|
||||
uint8 m_ped_flagB80 : 1; // bIsNearCar? it's sure that it's related with cars and used for deciding whether we should move
|
||||
uint8 bVehEnterDoorIsBlocked : 1; // because someone else enters/exits from there
|
||||
|
||||
uint8 m_ped_flagC1 : 1; // bCanPedEnterSeekedCar?
|
||||
uint8 bCanPedEnterSeekedCar : 1;
|
||||
uint8 bRespondsToThreats : 1;
|
||||
uint8 bRenderPedInCar : 1;
|
||||
uint8 bChangedSeat : 1;
|
||||
@ -679,6 +679,8 @@ public:
|
||||
void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
|
||||
void SetSolicit(uint32 time);
|
||||
void ScanForInterestingStuff(void);
|
||||
void WarpPedIntoCar(CVehicle*);
|
||||
void SetCarJack(CVehicle*);
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
|
Loading…
Reference in New Issue
Block a user