mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
CFileLoader last funcs and Frontend cleanup
This commit is contained in:
parent
a622c9e877
commit
60c412149d
@ -47,7 +47,6 @@ The following classes have only unused or practically unused code left:
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```
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CCullZone - only mobile stuff
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CCullZones - only mobile stuff
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CFileLoader - almost done
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CSceneEdit
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```
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@ -25,8 +25,6 @@
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#include "CdStream.h"
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#include "FileLoader.h"
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WRAPPER void CFileLoader::ReloadPaths(const char *filename) { EAXJMP(0x476DB0); }
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char CFileLoader::ms_line[256];
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const char*
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@ -1198,6 +1196,165 @@ CFileLoader::LoadMapZones(const char *filename)
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debug("Finished loading IPL\n");
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}
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void
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CFileLoader::ReloadPaths(const char *filename)
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{
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enum {
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NONE,
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PATH,
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};
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char *line;
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int section = NONE;
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int id, pathType, pathIndex = -1;
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char pathTypeStr[20];
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debug("Reloading paths from %s...\n", filename);
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int fd = CFileMgr::OpenFile(filename, "r");
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for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
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if (*line == '\0' || *line == '#')
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continue;
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if (section == NONE) {
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if (strncmp(line, "path", 4) == 0) {
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section = PATH;
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ThePaths.AllocatePathFindInfoMem(4500);
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}
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} else if (strncmp(line, "end", 3) == 0) {
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section = NONE;
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} else {
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switch (section) {
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case PATH:
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if (pathIndex == -1) {
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id = LoadPathHeader(line, pathTypeStr);
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if (strncmp(pathTypeStr, "ped", 4) == 0)
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pathType = 1;
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else if (strncmp(pathTypeStr, "car", 4) == 0)
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pathType = 0;
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pathIndex = 0;
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} else {
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if (pathType == 1)
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LoadPedPathNode(line, id, pathIndex);
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else if (pathType == 0)
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LoadCarPathNode(line, id, pathIndex);
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pathIndex++;
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if (pathIndex == 12)
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pathIndex = -1;
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}
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break;
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default:
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break;
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}
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}
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}
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CFileMgr::CloseFile(fd);
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}
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void
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CFileLoader::ReloadObjectTypes(const char *filename)
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{
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enum {
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NONE,
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OBJS,
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TOBJ,
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TWODFX
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};
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char *line;
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int section = NONE;
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CModelInfo::ReInit2dEffects();
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debug("Reloading object types from %s...\n", filename);
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CFileMgr::ChangeDir("\\DATA\\MAPS\\");
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int fd = CFileMgr::OpenFile(filename, "r");
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CFileMgr::ChangeDir("\\");
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for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
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if (*line == '\0' || *line == '#')
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continue;
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if (section == NONE) {
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if (strncmp(line, "objs", 4) == 0) section = OBJS;
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else if (strncmp(line, "tobj", 4) == 0) section = TOBJ;
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else if (strncmp(line, "2dfx", 4) == 0) section = TWODFX;
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} else if (strncmp(line, "end", 3) == 0) {
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section = NONE;
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} else {
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switch (section) {
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case OBJS:
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case TOBJ:
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ReloadObject(line);
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break;
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case TWODFX:
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Load2dEffect(line);
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break;
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default:
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break;
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}
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}
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}
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CFileMgr::CloseFile(fd);
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}
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void
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CFileLoader::ReloadObject(const char *line)
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{
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int id, numObjs;
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char model[24], txd[24];
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float dist[3];
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uint32 flags;
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CSimpleModelInfo *mi;
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if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
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return;
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switch(numObjs){
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case 1:
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sscanf(line, "%d %s %s %d %f %d",
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&id, model, txd, &numObjs, &dist[0], &flags);
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break;
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case 2:
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sscanf(line, "%d %s %s %d %f %f %d",
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&id, model, txd, &numObjs, &dist[0], &dist[1], &flags);
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break;
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case 3:
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sscanf(line, "%d %s %s %d %f %f %f %d",
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&id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags);
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break;
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}
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mi = (CSimpleModelInfo*) CModelInfo::GetModelInfo(id);
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if (
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#ifdef FIX_BUGS
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mi &&
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#endif
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mi->m_type == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
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mi->SetLodDistances(dist);
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SetModelInfoFlags(mi, flags);
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} else {
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printf("Can't reload %s\n", model);
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}
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}
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// unused mobile function - crashes
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void
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CFileLoader::ReLoadScene(const char *filename)
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{
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char *line;
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CFileMgr::ChangeDir("\\DATA\\");
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int fd = CFileMgr::OpenFile(filename, "r");
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CFileMgr::ChangeDir("\\");
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for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
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if (*line == '#')
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continue;
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if (strncmp(line, "EXIT", 9) == 0) // BUG: 9?
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break;
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if (strncmp(line, "IDE", 3) == 0) {
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LoadObjectTypes(line + 4);
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}
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}
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CFileMgr::CloseFile(fd);
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}
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STARTPATCHES
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InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP);
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@ -1233,4 +1390,8 @@ STARTPATCHES
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InjectHook(0x478A90, CFileLoader::LoadCullZone, PATCH_JUMP);
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InjectHook(0x478550, CFileLoader::LoadMapZones, PATCH_JUMP);
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InjectHook(0x476DB0, CFileLoader::ReloadPaths, PATCH_JUMP);
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InjectHook(0x476F30, CFileLoader::ReloadObjectTypes, PATCH_JUMP);
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InjectHook(0x4772B0, CFileLoader::ReloadObject, PATCH_JUMP);
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ENDPATCHES
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@ -43,4 +43,7 @@ public:
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static void LoadMapZones(const char *filename);
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static void ReloadPaths(const char *filename);
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static void ReloadObjectTypes(const char *filename);
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static void ReloadObject(const char *line);
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static void ReLoadScene(const char *filename); // unused mobile function
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};
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@ -31,6 +31,7 @@
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#include "Radar.h"
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#include "Stats.h"
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#include "Messages.h"
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#include "FileLoader.h"
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#define TIDY_UP_PBP // ProcessButtonPresses
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#define MAX_VISIBLE_LIST_ROW 30
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@ -110,14 +111,14 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\""
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int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1
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// This is PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
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#ifdef FIX_BUGS
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CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
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// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
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#ifdef PS2_LIKE_MENU
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const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
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#else
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CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
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const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
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#endif
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float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // never changes. not original name
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const float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // not original name
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float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; //*(float*)0x5F2E40;
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float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; //*(float*)0x5F2E44;
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@ -130,17 +131,17 @@ uint8 CMenuManager::m_PrefsPlayerRed = 255;
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uint8 CMenuManager::m_PrefsPlayerGreen = 128;
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uint8 CMenuManager::m_PrefsPlayerBlue; // why??
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CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
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CMenuManager FrontEndMenuManager; // = *(CMenuManager*)0x8F59D8;
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// Move this somewhere else.
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float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2
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float CRenderer::ms_lodDistScale = 1.2f; // *(float*)0x5F726C;
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uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8;
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char *&pEditString = *(char**)0x628D00;
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int32 *&pControlEdit = *(int32**)0x628D08;
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bool &DisplayComboButtonErrMsg = *(bool*)0x628D14;
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int32 &MouseButtonJustClicked = *(int32*)0x628D0C;
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int32 &JoyButtonJustClicked = *(int32*)0x628D10;
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uint32 TimeToStopPadShaking; // = *(uint32*)0x628CF8;
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char *pEditString; // = *(char**)0x628D00;
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int32 *pControlEdit; // = *(int32**)0x628D08;
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bool DisplayComboButtonErrMsg; // = *(bool*)0x628D14;
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int32 MouseButtonJustClicked; // = *(int32*)0x628D0C;
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int32 JoyButtonJustClicked; // = *(int32*)0x628D10;
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//int32 *pControlTemp = 0;
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#ifndef MASTER
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@ -844,6 +845,10 @@ CMenuManager::Draw()
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break;
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}
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#ifdef PS2_LIKE_MENU
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CFont::SetFontStyle(FONT_BANK);
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#endif
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switch (m_nCurrScreen) {
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case MENUPAGE_CONTROLLER_PC_OLD1:
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case MENUPAGE_CONTROLLER_PC_OLD2:
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@ -2140,7 +2145,7 @@ CMenuManager::DrawFrontEndNormal()
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}
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#define optionWidth MENU_X(66.0f)
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#define rawOptionHeight 20.0f
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#define rawOptionHeight 22.0f
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#define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f)
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#define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight)
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#define leftPadding MENU_X_LEFT_ALIGNED(90.0f)
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@ -3187,31 +3192,33 @@ CMenuManager::PrintBriefs()
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newColor = TEXT_COLOR;
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FilterOutColorMarkersFromString(gUString, newColor);
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// newColor wasn't used at all! let's fix this
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#ifdef PS2_LIKE_MENU
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// This PS2 code was always here, but unused
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bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g;
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bool bSame = rgSame && newColor.b == TEXT_COLOR.b;
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bool colorNotChanged = bSame
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#ifndef FIX_BUGS
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&& newColor.a == TEXT_COLOR.a
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#endif
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;
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bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */
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if (!colorNotChanged) {
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newColor.r /= 2;
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newColor.g /= 2;
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newColor.b /= 2;
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}
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#ifdef FIX_BUGS
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newColor.a = FadeIn(255);
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// because some colors aren't visible, due to they were made for PS2
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CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
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CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2
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CFont::SetDropShadowPosition(1);
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#endif
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#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU)
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newColor.a = FadeIn(255);
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CFont::SetColor(newColor);
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#endif
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CFont::PrintString(MENU_X_LEFT_ALIGNED(50.0f), nextY, gUString);
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nextY += MENU_Y(menuXYpadding);
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}
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}
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#ifdef PS2_LIKE_MENU
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CFont::SetDropShadowPosition(0);
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#endif
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}
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// Not sure about name. Not to be confused with CPad::PrintErrorMessage
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@ -4317,8 +4324,7 @@ CMenuManager::ProcessButtonPresses(void)
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DoSettingsBeforeStartingAGame();
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break;
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case MENUACTION_RELOADIDE:
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// TODO
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// CFileLoader::ReloadObjectTypes("GTA3.IDE");
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CFileLoader::ReloadObjectTypes("GTA3.IDE");
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break;
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case MENUACTION_RELOADIPL:
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CGame::ReloadIPLs();
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@ -5023,7 +5029,7 @@ CMenuManager::PrintController(void)
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CFont::SetFontStyle(FONT_BANK); // X
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// CFont::SetScale(0.4f, 0.4f);
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CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); // X
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CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X
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// CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255)));
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CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X
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@ -5217,6 +5223,8 @@ CMenuManager::PrintController(void)
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return;
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}
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}
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CFont::SetDropShadowPosition(0); // X
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}
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#ifdef MENU_MAP
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@ -640,4 +640,4 @@ public:
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static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
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extern CMenuManager &FrontEndMenuManager;
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extern CMenuManager FrontEndMenuManager;
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@ -281,7 +281,6 @@ const CMenuScreen aScreens[] = {
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MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
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MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
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MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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@ -149,19 +149,6 @@ SpawnCar(int id)
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}
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}
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static void
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LetThemFollowYou(void) {
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CPed *player = (CPed*) FindPlayerPed();
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for (int i = 0; i < player->m_numNearPeds; i++) {
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CPed *nearPed = player->m_nearPeds[i];
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if (nearPed && !nearPed->IsPlayer()) {
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nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
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nearPed->m_pedFormation = (eFormation)(1 + (rand() & 7));
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nearPed->bScriptObjectiveCompleted = false;
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}
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}
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}
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static void
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FixCar(void)
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{
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@ -368,8 +355,6 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
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DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
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#ifdef TOGGLEABLE_BETA_FEATURES
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DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
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DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);
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@ -234,12 +234,6 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
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}
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}
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CStore<CInstance, MLOINSTANCESIZE>&
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CModelInfo::GetMloInstanceStore()
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{
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return CModelInfo::ms_mloInstanceStore;
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}
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void
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CModelInfo::ConstructMloClumps()
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{
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@ -247,6 +241,17 @@ CModelInfo::ConstructMloClumps()
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ms_mloModelStore.store[i].ConstructClump();
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}
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void
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CModelInfo::ReInit2dEffects()
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{
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ms_2dEffectStore.clear();
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for (int i = 0; i < MODELINFOSIZE; i++) {
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if (ms_modelInfoPtrs[i])
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ms_modelInfoPtrs[i]->Init2dEffects();
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}
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}
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STARTPATCHES
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InjectHook(0x50B310, CModelInfo::Initialise, PATCH_JUMP);
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InjectHook(0x50B5B0, CModelInfo::ShutDown, PATCH_JUMP);
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@ -36,7 +36,7 @@ public:
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static CVehicleModelInfo *AddVehicleModel(int id);
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static CStore<C2dEffect, TWODFXSIZE> &Get2dEffectStore(void) { return ms_2dEffectStore; }
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static CStore<CInstance, MLOINSTANCESIZE> &GetMloInstanceStore();
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static CStore<CInstance, MLOINSTANCESIZE> &GetMloInstanceStore(void) { return ms_mloInstanceStore; }
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static CBaseModelInfo *GetModelInfo(const char *name, int *id);
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static CBaseModelInfo *GetModelInfo(int id){
|
||||
@ -47,4 +47,5 @@ public:
|
||||
static bool IsBikeModel(int32 id);
|
||||
static void RemoveColModelsFromOtherLevels(eLevelName level);
|
||||
static void ConstructMloClumps();
|
||||
static void ReInit2dEffects();
|
||||
};
|
||||
|
@ -29,7 +29,7 @@ class CRenderer
|
||||
static CVehicle *&m_pFirstPersonVehicle;
|
||||
|
||||
public:
|
||||
static float &ms_lodDistScale; // defined in Frontend.cpp
|
||||
static float ms_lodDistScale; // defined in Frontend.cpp
|
||||
static bool &m_loadingPriority;
|
||||
|
||||
static void Init(void);
|
||||
|
Loading…
Reference in New Issue
Block a user