mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
commit
61c6b28237
@ -14,6 +14,12 @@
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#include "soundlist.h"
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#include "WaterLevel.h"
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#include "Timecycle.h"
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#include "Stats.h"
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#include "SpecialFX.h"
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#define BEACHBALL_MAX_SCORE 250
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// the proportion of the ball speed compared to the player speed when it hits the player
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#define BEACHBALL_SPEED_PROPORTION 0.4f
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int16 CObject::nNoTempObjects;
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//int16 CObject::nBodyCastHealth = 1000;
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@ -33,8 +39,8 @@ CObject::CObject(void)
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m_bCameraToAvoidThisObject = false;
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ObjectCreatedBy = UNKNOWN_OBJECT;
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m_nEndOfLifeTime = 0;
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// m_nRefModelIndex = -1; // duplicate
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// bUseVehicleColours = false; // duplicate
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// m_nRefModelIndex = -1; // duplicate
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// bUseVehicleColours = false; // duplicate
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m_colour2 = 0;
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m_colour1 = m_colour2;
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m_nBonusValue = 0;
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@ -47,7 +53,7 @@ CObject::CObject(void)
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bHasBeenDamaged = false;
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m_nRefModelIndex = -1;
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bUseVehicleColours = false;
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// bIsStreetLight = false; // duplicate
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// bIsStreetLight = false; // duplicate
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m_pCurSurface = nil;
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m_pCollidingEntity = nil;
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m_nBeachballBounces = 0;
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@ -84,16 +90,16 @@ CObject::~CObject(void)
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{
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CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
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if(m_nRefModelIndex != -1)
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if (m_nRefModelIndex != -1)
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CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
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if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
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if (ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
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nNoTempObjects--;
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}
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void
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CObject::ProcessControl(void)
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{
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void
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CObject::ProcessControl(void)
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{
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CVector point, impulse;
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if (m_nCollisionDamageEffect)
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ObjectDamage(m_fDamageImpulse);
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@ -107,7 +113,8 @@ CObject::ProcessControl(void)
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m_vecMoveSpeed *= fTimeStep;
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m_vecTurnSpeed *= fTimeStep;
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}
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if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
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int16 mi = GetModelIndex();
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if ((mi == MI_EXPLODINGBARREL || mi == MI_PETROLPUMP || mi == MI_PETROLPUMP2) && bHasBeenDamaged && bIsVisible
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&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
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bExplosionProof = true;
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bIsVisible = false;
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@ -115,11 +122,73 @@ CObject::ProcessControl(void)
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bAffectedByGravity = false;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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if (mi == MI_RCBOMB) {
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float fTurnForce = -(m_fTurnMass / 20.0f);
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CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward());
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float fScalar = 1.0f - m_vecMoveSpeed.MagnitudeSqr() / 5.0f;
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float fScalarTimed = Pow(fScalar, CTimer::GetTimeStep());
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m_vecMoveSpeed *= fScalarTimed;
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}
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if (mi == MI_BEACHBALL) {
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float fTimeStep = Pow(0.95f, CTimer::GetTimeStep());
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float fPreviousVecSpeedMag = m_vecMoveSpeed.Magnitude2D();
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m_vecMoveSpeed.x *= fTimeStep;
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m_vecMoveSpeed.y *= fTimeStep;
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m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D();
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if (!FindPlayerVehicle()) {
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CVector distance;
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distance.x = FindPlayerCoors().x - GetPosition().x;
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distance.y = FindPlayerCoors().y - GetPosition().y;
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distance.z = FindPlayerCoors().z - GetPosition().z;
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if (distance.z > 0.0 && distance.z < 1.5f && distance.Magnitude2D() < 1.0f) {
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CVector playerSpeed = FindPlayerSpeed();
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if (fPreviousVecSpeedMag < 0.05f && playerSpeed.Magnitude() > 0.1f) {
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playerSpeed.z = 0.0f;
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playerSpeed.Normalise();
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playerSpeed.z = 0.3f;
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m_vecMoveSpeed = CVector(
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playerSpeed.x * BEACHBALL_SPEED_PROPORTION,
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playerSpeed.y * BEACHBALL_SPEED_PROPORTION,
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0.3f * BEACHBALL_SPEED_PROPORTION
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);
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PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
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m_vecTurnSpeed += CVector(
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((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
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((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
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0.0f);
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if (m_nBeachballBounces > 0) {
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m_nBeachballBounces++;
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}
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if (m_nBeachballBounces > 0) {
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sprintf(gString, "%d", m_nBeachballBounces);
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CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
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CStats::RegisterHighestScore(3, m_nBeachballBounces);
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}
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}
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}
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if (distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f && distance.Magnitude2D() < 0.9f) {
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m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
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m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
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m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f);
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PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
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m_vecTurnSpeed.x += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
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m_vecTurnSpeed.y += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
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m_nBeachballBounces++;
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m_nBeachballBounces = Min(m_nBeachballBounces, BEACHBALL_MAX_SCORE);
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sprintf(gString, "%d", m_nBeachballBounces);
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CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
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CStats::RegisterHighestScore(3, m_nBeachballBounces);
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}
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}
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}
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if (bIsBIGBuilding) {
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bIsInSafePosition = true;
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}
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}
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void
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void
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CObject::Teleport(CVector vecPos)
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{
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{
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CWorld::Remove(this);
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m_matrix.GetPosition() = vecPos;
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m_matrix.UpdateRW();
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@ -245,7 +314,7 @@ CObject::Render(void)
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bool
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CObject::SetupLighting(void)
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{
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if(bRenderScorched){
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if (bRenderScorched) {
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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return true;
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} else if (bIsPickup) {
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@ -262,14 +331,14 @@ CObject::SetupLighting(void)
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void
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CObject::RemoveLighting(bool reset)
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{
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if(reset) {
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if (reset) {
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SetAmbientColours();
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DeActivateDirectional();
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}
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}
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void
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CObject::ObjectDamage(float amount)
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void
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CObject::ObjectDamage(float amount)
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{
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if (!m_nCollisionDamageEffect || !bUsesCollision)
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return;
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@ -287,132 +356,361 @@ CObject::ObjectDamage(float amount)
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}
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#endif
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if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
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const CVector& vecPos = m_matrix.GetPosition();
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const CVector &vecPos = m_matrix.GetPosition();
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const float fDirectionZ = 0.0002f * amount;
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switch (m_nCollisionDamageEffect)
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{
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case DAMAGE_EFFECT_CHANGE_MODEL:
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bRenderDamaged = true;
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break;
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case DAMAGE_EFFECT_SPLIT_MODEL:
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break;
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case DAMAGE_EFFECT_SMASH_COMPLETELY:
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bIsVisible = false;
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bUsesCollision = false;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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break;
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case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
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if (!bRenderDamaged) {
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switch (m_nCollisionDamageEffect) {
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case DAMAGE_EFFECT_CHANGE_MODEL:
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bRenderDamaged = true;
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return;
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case DAMAGE_EFFECT_SPLIT_MODEL:
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return;
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case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS:
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{
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static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
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if (bRenderDamaged) {
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break;
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}
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bRenderDamaged = true;
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CVector min = 0.85f * GetColModel()->boundingBox.min;
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CVector max = 0.85f * GetColModel()->boundingBox.max;
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min.z = max.z;
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min = GetMatrix() * min;
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max = GetMatrix() * max;
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CVector temp = (max - min) * 0.02f;
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for (int32 i = 0; i < 50; i++) {
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CVector vecDir = CVector(
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f)
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);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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CVector pos = min + temp * (float)i;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
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RwRGBA color = debrisColor;
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color.red *= fColorFactor;
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color.green *= fColorFactor;
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
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break;
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}
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else {
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case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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return;
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}
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// fall through
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}
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case DAMAGE_EFFECT_SMASH_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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RemoveFromMovingList();
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}
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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break;
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}
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break;
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case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 96, 48, 0, 255 };
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for (int32 i = 0; i < 25; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
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case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY:
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{
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bIsVisible = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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RemoveFromMovingList();
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}
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 96, 48, 0, 255 };
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for (int32 i = 0; i < 25; i++) {
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CVector vecDir = CVector(
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
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);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA randomColor = color;
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switch (m_nCollisionDamageEffect) {
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case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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randomColor.red *= fRandom;
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randomColor.green *= fRandom;
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randomColor.blue *= fRandom;
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break;
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}
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case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
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randomColor.red = 0xff;
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randomColor.green = 0xfc;
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break;
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}
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}
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
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break;
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
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break;
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}
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case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 128, 128, 128, 255 };
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for (int32 i = 0; i < 45; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
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RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY:
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{
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bIsVisible = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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RemoveFromMovingList();
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}
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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static const RwRGBA color = { 128, 128, 128, 255 };
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CVector position = GetPosition();
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for (int32 i = 0; i < 45; i++) {
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CVector vecDir = CVector(
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
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);
|
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
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RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
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break;
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
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break;
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}
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case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
|
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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for (int32 i = 0; i < 10; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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if (nFrameGen & 1)
|
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
|
||||
case DAMAGE_EFFECT_BURST_BEACHBALL:
|
||||
{
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
const RwRGBA color1 = { 200, 0, 0, 255 };
|
||||
const RwRGBA color2 = { 200, 200, 200, 255 };
|
||||
for (int32 i = 0; i < 10; i++) {
|
||||
CVector vecDir = CVector(
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
||||
);
|
||||
++nFrameGen;
|
||||
int32 currentFrame = nFrameGen & 3;
|
||||
RwRGBA color = color2;
|
||||
if (nFrameGen & 1)
|
||||
color = color1;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
|
||||
} else {
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
|
||||
}
|
||||
break;
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
const RwRGBA color1 = { 200, 0, 0, 255 };
|
||||
const RwRGBA color2 = { 200, 200, 200, 255 };
|
||||
for (int32 i = 0; i < 32; i++) {
|
||||
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
|
||||
++nFrameGen;
|
||||
int32 currentFrame = nFrameGen & 3;
|
||||
RwRGBA color = color2;
|
||||
if (nFrameGen & 1)
|
||||
color = color1;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY:
|
||||
{
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
const RwRGBA color1 = { 200, 0, 0, 255 };
|
||||
const RwRGBA color2 = { 200, 200, 200, 255 };
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
for (int32 i = 0; i < 32; i++) {
|
||||
CVector vecDir = CVector(
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
||||
);
|
||||
++nFrameGen;
|
||||
int32 currentFrame = nFrameGen & 3;
|
||||
const RwRGBA &color = nFrameGen & 1 ? color1 : color2;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||
break;
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
|
||||
{
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
CRGBA possibleColor1;
|
||||
CRGBA possibleColor2;
|
||||
switch (m_nCollisionDamageEffect) {
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
|
||||
possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF);
|
||||
possibleColor2 = possibleColor1;
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
|
||||
possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF);
|
||||
possibleColor2 = possibleColor1;
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
|
||||
possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF);
|
||||
possibleColor2 = possibleColor1;
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
|
||||
possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF);
|
||||
possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF);
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
|
||||
possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF);
|
||||
possibleColor2 = possibleColor1;
|
||||
break;
|
||||
}
|
||||
for (int32 i = 0; i < 16; i++) {
|
||||
CVector vecDir(
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ
|
||||
);
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
++nFrameGen;
|
||||
int32 nCurFrame = nFrameGen & 0x3;
|
||||
CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
|
||||
if (!(i % 7)) {
|
||||
static CRGBA secondParticleColors[4] = {
|
||||
CRGBA(0xA0, 0x60, 0x60, 0xFF),
|
||||
CRGBA(0x60, 0xA0, 0x60, 0xFF),
|
||||
CRGBA(0x60, 0x60, 0xA0, 0xFF),
|
||||
CRGBA(0xA0, 0xA0, 0xA0, 0xFF)
|
||||
};
|
||||
vecDir *= 0.5f;
|
||||
CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3];
|
||||
int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
|
||||
}
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_VEGPALM:
|
||||
{
|
||||
static RwRGBA primaryColor1 = { 0x39, 0x4D, 0x29, 0xff };
|
||||
static RwRGBA primaryColor2 = { 0x94, 0x7D, 0x73, 0xff };
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
float fRadius = GetColModel()->boundingSphere.radius;
|
||||
for (int32 i = 0; i < 32; i++) {
|
||||
CVector particleDir = CVector(
|
||||
CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
|
||||
CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
|
||||
CGeneral::GetRandomNumberInRange(-0.05f, 0.05f) + fDirectionZ
|
||||
);
|
||||
CVector particlePos = vecPos;
|
||||
particlePos.z += CGeneral::GetRandomNumberInRange(0.0f, 1.0f) * fRadius;
|
||||
++nFrameGen;
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
int32 nCurFrame = nFrameGen & 0x3;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
RwRGBA& particleColor = nFrameGen & 1 ? primaryColor1 : primaryColor2;
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, particlePos, particleDir, nil, fSize, particleColor, nRotationSpeed, 0, nCurFrame, 0);
|
||||
if ((i % 7) == 0) {
|
||||
static RwRGBA secondaryColor = { 0x9A, 0x99, 0x99, 0x3E };
|
||||
CParticle::AddParticle(PARTICLE_DEBRIS, particlePos, particleDir, nil, 0.3, secondaryColor, nRotationSpeed, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_BLACKBAG:
|
||||
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
|
||||
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
|
||||
{
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
CRGBA possibleColor1;
|
||||
CRGBA possibleColor2;
|
||||
switch (m_nCollisionDamageEffect) {
|
||||
case DAMAGE_EFFECT_SMASH_BLACKBAG:
|
||||
possibleColor1 = CRGBA(0, 0, 0, 0xFF);
|
||||
possibleColor2 = possibleColor1;
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
|
||||
possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF);
|
||||
possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF);
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
|
||||
possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF);
|
||||
possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF);
|
||||
break;
|
||||
}
|
||||
for (int32 i = 0; i < 16; i++) {
|
||||
CVector vecDir(
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
||||
);
|
||||
++nFrameGen;
|
||||
int32 nCurFrame = nFrameGen & 0x3;
|
||||
CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
|
||||
}
|
||||
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) {
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
||||
} else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) {
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -424,9 +722,9 @@ CObject::RefModelInfo(int32 modelId)
|
||||
CModelInfo::GetModelInfo(modelId)->AddRef();
|
||||
}
|
||||
|
||||
void
|
||||
CObject::Init(void)
|
||||
{
|
||||
void
|
||||
CObject::Init(void)
|
||||
{
|
||||
m_type = ENTITY_TYPE_OBJECT;
|
||||
CObjectData::SetObjectData(GetModelIndex(), *this);
|
||||
m_nEndOfLifeTime = 0;
|
||||
@ -447,8 +745,8 @@ CObject::Init(void)
|
||||
m_nCostValue = 0;
|
||||
m_pCollidingEntity = nil;
|
||||
CColPoint point;
|
||||
CEntity* outEntity = nil;
|
||||
const CVector& vecPos = m_matrix.GetPosition();
|
||||
CEntity *outEntity = nil;
|
||||
const CVector &vecPos = m_matrix.GetPosition();
|
||||
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
|
||||
m_pCurSurface = outEntity;
|
||||
else
|
||||
@ -457,7 +755,7 @@ CObject::Init(void)
|
||||
if (GetModelIndex() == MI_BUOY)
|
||||
bTouchingWater = true;
|
||||
|
||||
if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
|
||||
if (CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
|
||||
bIsWeapon = true;
|
||||
bIsStreetLight = IsLightObject(GetModelIndex());
|
||||
|
||||
@ -486,9 +784,9 @@ CObject::CanBeDeleted(void)
|
||||
void
|
||||
CObject::DeleteAllMissionObjects()
|
||||
{
|
||||
CObjectPool* objectPool = CPools::GetObjectPool();
|
||||
CObjectPool *objectPool = CPools::GetObjectPool();
|
||||
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||
CObject* pObject = objectPool->GetSlot(i);
|
||||
CObject *pObject = objectPool->GetSlot(i);
|
||||
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
|
||||
CWorld::Remove(pObject);
|
||||
delete pObject;
|
||||
@ -496,12 +794,12 @@ CObject::DeleteAllMissionObjects()
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CObject::DeleteAllTempObjects()
|
||||
void
|
||||
CObject::DeleteAllTempObjects()
|
||||
{
|
||||
CObjectPool* objectPool = CPools::GetObjectPool();
|
||||
CObjectPool *objectPool = CPools::GetObjectPool();
|
||||
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||
CObject* pObject = objectPool->GetSlot(i);
|
||||
CObject *pObject = objectPool->GetSlot(i);
|
||||
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
|
||||
CWorld::Remove(pObject);
|
||||
delete pObject;
|
||||
@ -509,13 +807,14 @@ CObject::DeleteAllTempObjects()
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
|
||||
void
|
||||
CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
|
||||
{
|
||||
CObjectPool *objectPool = CPools::GetObjectPool();
|
||||
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||
CObject *pObject = objectPool->GetSlot(i);
|
||||
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
|
||||
CVector dist = point - pObject->GetPosition();
|
||||
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && dist.MagnitudeSqr() < fRadius * fRadius) {
|
||||
CWorld::Remove(pObject);
|
||||
delete pObject;
|
||||
}
|
||||
@ -523,7 +822,7 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
|
||||
}
|
||||
|
||||
bool
|
||||
IsObjectPointerValid(CObject* pObject)
|
||||
IsObjectPointerValid(CObject *pObject)
|
||||
{
|
||||
if (!pObject)
|
||||
return false;
|
||||
|
@ -32,23 +32,23 @@ enum CollisionDamageEffect
|
||||
DAMAGE_EFFECT_CHANGE_THEN_SMASH,
|
||||
|
||||
DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50,
|
||||
DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY,
|
||||
DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY = 51,
|
||||
|
||||
DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
|
||||
DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
|
||||
DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
|
||||
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW21,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW31,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW41,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW51,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW2 = 92,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW3 = 93,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW4 = 94,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW5 = 95,
|
||||
|
||||
DAMAGE_EFFECT_SMASH_BLACKBAG = 100,
|
||||
DAMAGE_EFFECT_SMASH_VEGPALM = 110,
|
||||
DAMAGE_EFFECT_BURST_BEACHBALL = 120,
|
||||
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131,
|
||||
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL,
|
||||
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL = 132,
|
||||
};
|
||||
|
||||
class CVehicle;
|
||||
@ -76,7 +76,7 @@ public:
|
||||
uint8 m_nCollisionDamageEffect;
|
||||
uint8 m_nSpecialCollisionResponseCases;
|
||||
bool m_bCameraToAvoidThisObject;
|
||||
int8 m_nBeachballBounces;
|
||||
uint8 m_nBeachballBounces;
|
||||
uint32 m_obj_unused1;
|
||||
uint32 m_nEndOfLifeTime;
|
||||
int16 m_nRefModelIndex;
|
||||
|
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Reference in New Issue
Block a user