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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
finished CFileLoader; some COcclusion stubs
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@ -1,4 +1,5 @@
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#include "common.h"
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#include <ctype.h>
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#include "main.h"
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#include "Quaternion.h"
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@ -26,6 +27,9 @@
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#include "FileLoader.h"
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#include "Streaming.h"
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#include "ColStore.h"
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#include "Occlusion.h"
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//--MIAMI: file done
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char CFileLoader::ms_line[256];
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@ -159,7 +163,6 @@ struct ColHeader
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uint32 size;
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};
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//--MIAMI: done
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void
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CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
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{
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@ -196,7 +199,6 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
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}
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//--MIAMI: done
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bool
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CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
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{
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@ -298,13 +300,15 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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model.numLines = *(int16*)buf;
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buf += 4;
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if(model.numLines > 0){
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model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
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//model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
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for(i = 0; i < model.numLines; i++){
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model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
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//model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
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buf += 24;
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}
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}else
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model.lines = nil;
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model.numLines = 0;
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model.lines = nil;
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model.numBoxes = *(int16*)buf;
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buf += 4;
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@ -323,10 +327,12 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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model.vertices = (CVector*)RwMalloc(numVertices*sizeof(CVector));
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for(i = 0; i < numVertices; i++){
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model.vertices[i] = *(CVector*)buf;
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#if 0
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if(Abs(model.vertices[i].x) >= 256.0f ||
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Abs(model.vertices[i].y) >= 256.0f ||
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Abs(model.vertices[i].z) >= 256.0f)
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printf("%s:Collision volume too big\n", modelname);
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#endif
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buf += 12;
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}
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}else
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@ -349,7 +355,7 @@ GetNameAndLOD(char *nodename, char *name, int *n)
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{
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char *underscore = nil;
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for(char *s = nodename; *s != '\0'; s++){
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if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L'))
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if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L') && isdigit(s[2]))
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underscore = s;
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}
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if(underscore){
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@ -1093,7 +1099,7 @@ CFileLoader::LoadScene(const char *filename)
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LoadCullZone(line);
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break;
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case OCCL:
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// TODO(MIAMI): occlusion
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LoadOcclusionVolume(line);
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break;
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case PICK:
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// unused
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@ -1187,7 +1193,9 @@ CFileLoader::LoadObjectInstance(const char *line)
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CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect());
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}else
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entity->bUsesCollision = false;
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// TODO(MIAMI): set some flag here if col min is below 6
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if(entity->GetPosition().z + col->boundingBox.min.z < 6.0f)
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entity->bUnderwater = true;
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}else{
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entity = new CDummyObject;
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entity->SetModelIndexNoCreate(id);
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@ -1241,6 +1249,21 @@ CFileLoader::LoadPickup(const char *line)
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sscanf(line, "%d %f %f %f", &id, &x, &y, &z);
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}
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void
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CFileLoader::LoadOcclusionVolume(const char *line)
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{
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float x, y, z;
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float width, length, height;
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float angle;
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sscanf(line, "%f %f %f %f %f %f %f",
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&x, &y, &z,
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&width, &length, &height,
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&angle);
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COcclusion::AddOne(x, y, z, width, length, z + height/2.0f, angle);
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}
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//--MIAMI: unused
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void
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CFileLoader::ReloadPaths(const char *filename)
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@ -39,6 +39,7 @@ public:
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static void LoadZone(const char *line);
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static void LoadCullZone(const char *line);
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static void LoadPickup(const char *line);
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static void LoadOcclusionVolume(const char *line);
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static void ReloadPaths(const char *filename);
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static void ReloadObjectTypes(const char *filename);
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@ -84,6 +84,7 @@
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#include "World.h"
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#include "ZoneCull.h"
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#include "Zones.h"
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#include "Occlusion.h"
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#include "debugmenu.h"
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@ -272,6 +273,7 @@ bool CGame::Initialise(const char* datFile)
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ThePaths.AllocatePathFindInfoMem(4500);
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CWeather::Init();
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CCullZones::Init();
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COcclusion::Init();
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CCollision::Init();
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CTheZones::Init();
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CUserDisplay::Init();
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@ -66,6 +66,8 @@ enum Config {
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// Cull zones
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NUMATTRIBZONES = 704,
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NUMOCCLUSIONVOLUMES = 350,
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NUMHANDLINGS = 106,
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PATHNODESIZE = 4500,
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@ -2,6 +2,42 @@
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#include "Occlusion.h"
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int32 COcclusion::NumOccludersOnMap;
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int16 COcclusion::FarAwayList;
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int16 COcclusion::NearbyList;
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int16 COcclusion::ListWalkThroughFA;
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int16 COcclusion::PreviousListWalkThroughFA;
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COccluder COcclusion::aOccluders[NUMOCCLUSIONVOLUMES];
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void
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COcclusion::Init(void)
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{
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NumOccludersOnMap = 0;
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FarAwayList = -1;
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NearbyList = -1;
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ListWalkThroughFA = -1;
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PreviousListWalkThroughFA = -1;
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}
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void
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COcclusion::AddOne(float x, float y, float z, float width, float length, float height, float angle)
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{
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if(NumOccludersOnMap >= NUMOCCLUSIONVOLUMES)
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return;
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aOccluders[NumOccludersOnMap].x = x;
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aOccluders[NumOccludersOnMap].y = y;
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aOccluders[NumOccludersOnMap].z = z;
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aOccluders[NumOccludersOnMap].width = width;
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aOccluders[NumOccludersOnMap].length = length;
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aOccluders[NumOccludersOnMap].height = height;
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while(angle < 0.0f) angle += 360.0f;
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while(angle > 360.0f) angle -= 360.0f;
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aOccluders[NumOccludersOnMap].angle = angle * UINT16_MAX/360.0f;
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aOccluders[NumOccludersOnMap].listIndex = FarAwayList;
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FarAwayList = NumOccludersOnMap++;
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}
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void
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COcclusion::ProcessBeforeRendering(void)
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{
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#pragma once
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class COccluder
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{
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public:
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int16 width, length, height;
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int16 x, y, z;
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uint16 angle;
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int16 listIndex;
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};
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class COcclusion
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{
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public:
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static int32 NumOccludersOnMap;
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static int16 FarAwayList;
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static int16 NearbyList;
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static int16 ListWalkThroughFA;
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static int16 PreviousListWalkThroughFA;
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static COccluder aOccluders[NUMOCCLUSIONVOLUMES];
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static void Init(void);
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static void AddOne(float x, float y, float z, float width, float length, float height, float angle);
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static void ProcessBeforeRendering(void);
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};
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