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Rename states
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parent
df67c73d81
commit
6778640b52
@ -172,24 +172,26 @@ CStinger::Process()
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&& pOwner->GetPedState() == PED_DEPLOY_STINGER
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&& RpAnimBlendClumpGetAssociation(pOwner->GetClump(), ANIM_WEAPON_THROWU)->currentTime > 0.39f)
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{
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m_nSpikeState = STINGERSTATE_STATE1;
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m_nSpikeState = STINGERSTATE_DEPLOYING;
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for (int i = 0; i < NUM_STINGER_SEGMENTS; i++)
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CWorld::Add(pSpikes[i]);
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pOwner->SetIdle();
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}
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break;
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case STINGERSTATE_STATE2:
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case STINGERSTATE_DEPLOYED:
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if (pOwner != nil && pOwner->m_nPedType == PEDTYPE_COP)
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((CCopPed*)pOwner)->m_bThrowsSpikeTrap = false;
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break;
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case STINGERSTATE_STATE3:
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case STINGERSTATE_UNDEPLOYING:
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if (CTimer::GetTimeInMilliseconds() > m_nTimeOfDeploy + 2500)
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m_nSpikeState = STINGERSTATE_REMOVE;
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// no break
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case STINGERSTATE_STATE1:
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if (m_nSpikeState != STINGERSTATE_STATE1 || CTimer::GetTimeInMilliseconds() <= m_nTimeOfDeploy + 2500) {
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case STINGERSTATE_DEPLOYING:
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if (m_nSpikeState == STINGERSTATE_DEPLOYING && CTimer::GetTimeInMilliseconds() > m_nTimeOfDeploy + 2500)
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m_nSpikeState = STINGERSTATE_DEPLOYED;
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else {
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float progress = (CTimer::GetTimeInMilliseconds() - m_nTimeOfDeploy) / 2500.0f;
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if (m_nSpikeState != STINGERSTATE_STATE1)
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if (m_nSpikeState != STINGERSTATE_DEPLOYING)
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progress = 1.0f - progress;
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float degangle = progress * ARRAY_SIZE(m_vPositions);
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@ -221,8 +223,7 @@ CStinger::Process()
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}
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pSpikes[spike]->SetPosition(pos3d);
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}
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} else
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m_nSpikeState = STINGERSTATE_STATE2;
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}
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break;
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case STINGERSTATE_REMOVE:
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Remove();
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@ -13,12 +13,11 @@ public:
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class CStinger
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{
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// TODO: better names
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enum {
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STINGERSTATE_NONE = 0,
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STINGERSTATE_STATE1,
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STINGERSTATE_STATE2,
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STINGERSTATE_STATE3,
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STINGERSTATE_DEPLOYING,
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STINGERSTATE_DEPLOYED,
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STINGERSTATE_UNDEPLOYING,
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STINGERSTATE_REMOVE,
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};
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