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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Checks rewritten
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2cf94348f5
commit
679f7bbcfa
@ -123,6 +123,18 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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return object;
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}
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bool
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CPickup::CanBePickedUp(CPlayerPed *player)
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{
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assert(m_pObject != nil);
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bool cannotBePickedUp =
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(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
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return !cannotBePickedUp;
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}
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bool
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CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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{
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@ -173,107 +185,102 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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}
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// if we didn't then we've got nothing to do
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if (isPickupTouched) {
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if ((m_pObject->GetModelIndex() != MI_PICKUP_BODYARMOUR || player->m_fArmour <= 99.5f)
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&& (m_pObject->GetModelIndex() != MI_PICKUP_HEALTH || player->m_fHealth <= 99.5f)
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&& (m_pObject->GetModelIndex() != MI_PICKUP_BRIBE || player->m_pWanted->m_nWantedLevel)
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&& (m_pObject->GetModelIndex() != MI_PICKUP_KILLFRENZY || !CTheScripts::IsPlayerOnAMission() && !CDarkel::FrenzyOnGoing() && CGame::nastyGame)) {
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CPad::GetPad(0)->StartShake(120, 100);
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switch (m_eType)
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if (isPickupTouched && CanBePickedUp(player)) {
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CPad::GetPad(0)->StartShake(120, 100);
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switch (m_eType)
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{
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case PICKUP_IN_SHOP:
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if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
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CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
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}
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else
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{
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case PICKUP_IN_SHOP:
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if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
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CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
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}
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else
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{
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CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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RemoveKeepType();
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m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
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return true;
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}
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break;
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case PICKUP_ON_STREET:
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case PICKUP_ON_STREET_SLOW:
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CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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}
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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else if (MI_PICKUP_CAMERA == m_pObject->GetModelIndex() && vehicle)
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{
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
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CPickups::bPickUpcamActivated = true;
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CPickups::pPlayerVehicle = FindPlayerVehicle();
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CPickups::StaticCamCoors = m_pObject->GetPosition();
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CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
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}
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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if (m_eType == PICKUP_ON_STREET) {
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m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
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} else if (m_eType == PICKUP_ON_STREET_SLOW) {
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if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
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m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
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else
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m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
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}
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RemoveKeepType();
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m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
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return true;
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case PICKUP_ONCE:
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case PICKUP_ONCE_TIMEOUT:
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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}
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break;
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case PICKUP_ON_STREET:
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case PICKUP_ON_STREET_SLOW:
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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}
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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Remove();
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return true;
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case PICKUP_COLLECTABLE1:
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CWorld::Players[playerId].m_nCollectedPackages++;
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CWorld::Players[playerId].m_nMoney += 1000;
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if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) {
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printf("All collectables have been picked up\n");
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CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000;
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else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil)
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{
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
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CPickups::bPickUpcamActivated = true;
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CPickups::pPlayerVehicle = FindPlayerVehicle();
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CPickups::StaticCamCoors = m_pObject->GetPosition();
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CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
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}
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else
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CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
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Remove();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
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return true;
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case PICKUP_MONEY:
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CWorld::Players[playerId].m_nMoney += m_nQuantity;
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sprintf(gString, "$%d", m_nQuantity);
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#ifdef MONEY_MESSAGES
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CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
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#endif
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Remove();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
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return true;
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//case PICKUP_IN_SHOP_OUT_OF_STOCK:
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//case PICKUP_MINE_INACTIVE:
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//case PICKUP_MINE_ARMED:
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//case PICKUP_NAUTICAL_MINE_INACTIVE:
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//case PICKUP_NAUTICAL_MINE_ARMED:
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//case PICKUP_FLOATINGPACKAGE:
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//case PICKUP_FLOATINGPACKAGE_FLOATING:
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default:
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break;
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}
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if (m_eType == PICKUP_ON_STREET) {
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m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
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} else if (m_eType == PICKUP_ON_STREET_SLOW) {
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if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
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m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
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else
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m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
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}
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RemoveKeepType();
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return true;
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case PICKUP_ONCE:
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case PICKUP_ONCE_TIMEOUT:
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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}
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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Remove();
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return true;
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case PICKUP_COLLECTABLE1:
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CWorld::Players[playerId].m_nCollectedPackages++;
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CWorld::Players[playerId].m_nMoney += 1000;
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if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) {
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printf("All collectables have been picked up\n");
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CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000;
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}
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else
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CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
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Remove();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
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return true;
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case PICKUP_MONEY:
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CWorld::Players[playerId].m_nMoney += m_nQuantity;
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sprintf(gString, "$%d", m_nQuantity);
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#ifdef MONEY_MESSAGES
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CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
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#endif
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Remove();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
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return true;
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//case PICKUP_IN_SHOP_OUT_OF_STOCK:
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//case PICKUP_MINE_INACTIVE:
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//case PICKUP_MINE_ARMED:
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//case PICKUP_NAUTICAL_MINE_INACTIVE:
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//case PICKUP_NAUTICAL_MINE_ARMED:
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//case PICKUP_FLOATINGPACKAGE:
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//case PICKUP_FLOATINGPACKAGE_FLOATING:
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default:
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break;
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}
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}
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} else {
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@ -42,6 +42,7 @@ public:
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bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
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private:
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bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
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inline bool CanBePickedUp(CPlayerPed *player);
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void RemoveKeepType();
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void Remove();
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};
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