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Fix RestoreDef crash
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@ -91,7 +91,7 @@ void RestoreDefGraphics(int8 action) {
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FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
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#endif
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#ifdef NO_ISLAND_LOADING
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if (FrontEndMenuManager.m_bGameNotLoaded) {
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if (!FrontEndMenuManager.m_bGameNotLoaded) {
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FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
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CCollision::bAlreadyLoaded = false;
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CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
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