Merge pull request #871 from withmorten/sized-enums

Get rid of sized enums
This commit is contained in:
erorcun 2020-12-09 03:15:20 +03:00 committed by GitHub
commit 6b654094a5
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GPG Key ID: 4AEE18F83AFDEB23
22 changed files with 64 additions and 65 deletions

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@ -52,8 +52,8 @@ uint32 gHomeNextTime;
uint32 gCellNextTime; uint32 gCellNextTime;
uint32 gNextCryTime; uint32 gNextCryTime;
enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
void void
cAudioManager::PreInitialiseGameSpecificSetup() const cAudioManager::PreInitialiseGameSpecificSetup() const
@ -8121,7 +8121,7 @@ cAudioManager::ProcessGarages()
const float SOUND_INTENSITY = 80.0f; const float SOUND_INTENSITY = 80.0f;
CEntity *entity; CEntity *entity;
eGarageState state; uint8 state;
uint32 sampleIndex; uint32 sampleIndex;
uint8 j; uint8 j;
float distSquared; float distSquared;

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@ -2,7 +2,7 @@
#include "common.h" #include "common.h"
enum eSfxSample : uint32 enum eSfxSample
{ {
SFX_CAR_HORN_JEEP = 0, SFX_CAR_HORN_JEEP = 0,
SFX_CAR_HORN_BMW328, SFX_CAR_HORN_BMW328,

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@ -235,7 +235,7 @@ enum AudioEntityHandle {
AEHANDLE_ERROR_BADAUDIOTYPE = -1, AEHANDLE_ERROR_BADAUDIOTYPE = -1,
}; };
enum eAudioType : int32 enum eAudioType
{ {
AUDIOTYPE_PHYSICAL = 0, AUDIOTYPE_PHYSICAL = 0,
AUDIOTYPE_EXPLOSION, AUDIOTYPE_EXPLOSION,

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@ -1,6 +1,6 @@
#pragma once #pragma once
enum eSound : uint16 enum eSound
{ {
SOUND_CAR_DOOR_CLOSE_BONNET = 0, SOUND_CAR_DOOR_CLOSE_BONNET = 0,
SOUND_CAR_DOOR_CLOSE_BUMPER, SOUND_CAR_DOOR_CLOSE_BUMPER,
@ -173,7 +173,7 @@ enum eSound : uint16
}; };
enum eScriptSounds : uint16 { enum eScriptSounds {
SCRIPT_SOUND_0 = 0, SCRIPT_SOUND_0 = 0,
SCRIPT_SOUND_1, SCRIPT_SOUND_1,
SCRIPT_SOUND_2, SCRIPT_SOUND_2,

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@ -103,9 +103,9 @@ void CAutoPilot::Load(uint8*& buf)
m_nNextDirection = ReadSaveBuf<int8>(buf); m_nNextDirection = ReadSaveBuf<int8>(buf);
m_nCurrentLane = ReadSaveBuf<int8>(buf); m_nCurrentLane = ReadSaveBuf<int8>(buf);
m_nNextLane = ReadSaveBuf<int8>(buf); m_nNextLane = ReadSaveBuf<int8>(buf);
m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf); m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf); m_nCarMission = ReadSaveBuf<uint8>(buf);
m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf); m_nTempAction = ReadSaveBuf<uint8>(buf);
m_nTimeTempAction = ReadSaveBuf<uint32>(buf); m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf); m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf); m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);

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@ -4,7 +4,7 @@
class CVehicle; class CVehicle;
struct CPathNode; struct CPathNode;
enum eCarMission : uint8 enum eCarMission
{ {
MISSION_NONE, MISSION_NONE,
MISSION_CRUISE, MISSION_CRUISE,
@ -28,7 +28,7 @@ enum eCarMission : uint8
MISSION_BLOCKCAR_HANDBRAKESTOP, MISSION_BLOCKCAR_HANDBRAKESTOP,
}; };
enum eCarTempAction : uint8 enum eCarTempAction
{ {
TEMPACT_NONE, TEMPACT_NONE,
TEMPACT_WAIT, TEMPACT_WAIT,
@ -43,7 +43,7 @@ enum eCarTempAction : uint8
TEMPACT_SWERVERIGHT TEMPACT_SWERVERIGHT
}; };
enum eCarDrivingStyle : uint8 enum eCarDrivingStyle
{ {
DRIVINGSTYLE_STOP_FOR_CARS, DRIVINGSTYLE_STOP_FOR_CARS,
DRIVINGSTYLE_SLOW_DOWN_FOR_CARS, DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
@ -69,9 +69,9 @@ public:
int8 m_nNextDirection; int8 m_nNextDirection;
int8 m_nCurrentLane; int8 m_nCurrentLane;
int8 m_nNextLane; int8 m_nNextLane;
eCarDrivingStyle m_nDrivingStyle; uint8 m_nDrivingStyle;
eCarMission m_nCarMission; uint8 m_nCarMission;
eCarTempAction m_nTempAction; uint8 m_nTempAction;
uint32 m_nTimeTempAction; uint32 m_nTimeTempAction;
float m_fMaxTrafficSpeed; float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed; uint8 m_nCruiseSpeed;

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@ -539,7 +539,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
} }
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
{ {
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
case 0: case 0:

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@ -19,7 +19,7 @@ public:
static void TellOccupantsToLeaveCar(CVehicle*); static void TellOccupantsToLeaveCar(CVehicle*);
static void TellCarToRamOtherCar(CVehicle*, CVehicle*); static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*); static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
static eCarMission FindPoliceCarMissionForWantedLevel(); static uint8 FindPoliceCarMissionForWantedLevel();
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*); static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
static void MellowOutChaseSpeed(CVehicle*); static void MellowOutChaseSpeed(CVehicle*);
static void MakeWayForCarWithSiren(CVehicle *veh); static void MakeWayForCarWithSiren(CVehicle *veh);

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@ -202,7 +202,7 @@ void CGarages::Update(void)
aGarages[GarageToBeTidied].TidyUpGarage(); aGarages[GarageToBeTidied].TidyUpGarage();
} }
int16 CGarages::AddOne(CVector p1, CVector p2, eGarageType type, int32 targetId) int16 CGarages::AddOne(CVector p1, CVector p2, uint8 type, int32 targetId)
{ {
if (NumGarages >= NUM_GARAGES) { if (NumGarages >= NUM_GARAGES) {
assert(0); assert(0);
@ -285,7 +285,7 @@ int16 CGarages::AddOne(CVector p1, CVector p2, eGarageType type, int32 targetId)
return NumGarages++; return NumGarages++;
} }
void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
{ {
CGarage* pGarage = &aGarages[garage]; CGarage* pGarage = &aGarages[garage];
pGarage->m_eGarageType = type; pGarage->m_eGarageType = type;
@ -2172,7 +2172,7 @@ void CGarages::CloseHideOutGaragesBeforeSave()
} }
} }
int32 CGarages::CountCarsInHideoutGarage(eGarageType type) int32 CGarages::CountCarsInHideoutGarage(uint8 type)
{ {
int32 total = 0; int32 total = 0;
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
@ -2192,7 +2192,7 @@ int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
return total; return total;
} }
int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type) int32 CGarages::FindMaxNumStoredCarsForGarage(uint8 type)
{ {
switch (type) { switch (type) {
case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_ONE:

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@ -7,7 +7,7 @@
class CVehicle; class CVehicle;
class CCamera; class CCamera;
enum eGarageState : int8 enum eGarageState
{ {
GS_FULLYCLOSED, GS_FULLYCLOSED,
GS_OPENED, GS_OPENED,
@ -18,7 +18,7 @@ enum eGarageState : int8
GS_AFTERDROPOFF, GS_AFTERDROPOFF,
}; };
enum eGarageType : int8 enum eGarageType
{ {
GARAGE_NONE, GARAGE_NONE,
GARAGE_MISSION, GARAGE_MISSION,
@ -81,8 +81,8 @@ VALIDATE_SIZE(CStoredCar, 0x28);
class CGarage class CGarage
{ {
eGarageType m_eGarageType; uint8 m_eGarageType;
eGarageState m_eGarageState; uint8 m_eGarageState;
bool field_2; // unused bool field_2; // unused
bool m_bClosingWithoutTargetCar; bool m_bClosingWithoutTargetCar;
bool m_bDeactivated; bool m_bDeactivated;
@ -207,8 +207,8 @@ public:
#endif #endif
static void Update(void); static void Update(void);
static int16 AddOne(CVector pos1, CVector pos2, eGarageType type, int32 targetId); static int16 AddOne(CVector pos1, CVector pos2, uint8 type, int32 targetId);
static void ChangeGarageType(int16, eGarageType, int32); static void ChangeGarageType(int16, uint8, int32);
static void PrintMessages(void); static void PrintMessages(void);
static void TriggerMessage(const char* text, int16, uint16 time, int16); static void TriggerMessage(const char* text, int16, uint16 time, int16);
static void SetTargetCarForMissonGarage(int16, CVehicle*); static void SetTargetCarForMissonGarage(int16, CVehicle*);
@ -244,10 +244,10 @@ private:
static bool IsCarSprayable(CVehicle*); static bool IsCarSprayable(CVehicle*);
static float FindDoorHeightForMI(int32); static float FindDoorHeightForMI(int32);
static void CloseHideOutGaragesBeforeSave(void); static void CloseHideOutGaragesBeforeSave(void);
static int32 CountCarsInHideoutGarage(eGarageType); static int32 CountCarsInHideoutGarage(uint8);
static int32 FindMaxNumStoredCarsForGarage(eGarageType); static int32 FindMaxNumStoredCarsForGarage(uint8);
static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; } static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; } static int32 GetCarsCollectedIndexForGarageType(uint8 type) { return type - GARAGE_COLLECTCARS_1; }
friend class cAudioManager; friend class cAudioManager;
friend class CGarage; friend class CGarage;

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@ -535,7 +535,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
if (slot >= NUMPICKUPS) return -1; if (slot >= NUMPICKUPS) return -1;
aPickUps[slot].m_eType = (ePickupType)type; aPickUps[slot].m_eType = type;
aPickUps[slot].m_bRemoved = false; aPickUps[slot].m_bRemoved = false;
aPickUps[slot].m_nQuantity = quantity; aPickUps[slot].m_nQuantity = quantity;
if (type == PICKUP_ONCE_TIMEOUT) if (type == PICKUP_ONCE_TIMEOUT)

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "Weapon.h" #include "Weapon.h"
enum ePickupType : uint8 enum ePickupType
{ {
PICKUP_NONE = 0, PICKUP_NONE = 0,
PICKUP_IN_SHOP, PICKUP_IN_SHOP,
@ -29,7 +29,7 @@ class CPlayerPed;
class CPickup class CPickup
{ {
public: public:
ePickupType m_eType; uint8 m_eType;
bool m_bRemoved; bool m_bRemoved;
uint16 m_nQuantity; uint16 m_nQuantity;
CObject *m_pObject; CObject *m_pObject;

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@ -3593,7 +3593,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CollectParameters(&m_nIp, 2); CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car); script_assert(car);
car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1]; car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
return 0; return 0;
} }
case COMMAND_SET_CAR_MISSION: case COMMAND_SET_CAR_MISSION:
@ -3601,7 +3601,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CollectParameters(&m_nIp, 2); CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car); script_assert(car);
car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1]; car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
car->bEngineOn = true; car->bEngineOn = true;
return 0; return 0;

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@ -291,7 +291,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
infZ = *(float*)&ScriptParams[5]; infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2]; supZ = *(float*)&ScriptParams[2];
} }
ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), (eGarageType)ScriptParams[6], 0); ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], 0);
StoreParameters(&m_nIp, 1); StoreParameters(&m_nIp, 1);
return 0; return 0;
} }
@ -316,7 +316,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
infZ = *(float*)&ScriptParams[5]; infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2]; supZ = *(float*)&ScriptParams[2];
} }
ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), (eGarageType)ScriptParams[6], ScriptParams[7]); ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], ScriptParams[7]);
StoreParameters(&m_nIp, 1); StoreParameters(&m_nIp, 1);
return 0; return 0;
} }
@ -1826,7 +1826,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
} }
case COMMAND_CHANGE_GARAGE_TYPE: case COMMAND_CHANGE_GARAGE_TYPE:
CollectParameters(&m_nIp, 2); CollectParameters(&m_nIp, 2);
CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0); CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0);
return 0; return 0;
case COMMAND_ACTIVATE_CRUSHER_CRANE: case COMMAND_ACTIVATE_CRUSHER_CRANE:
{ {

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@ -1436,7 +1436,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 2); CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle); script_assert(pVehicle);
pVehicle->SetStatus((eEntityStatus)ScriptParams[1]); pVehicle->SetStatus(ScriptParams[1]);
return 0; return 0;
} }
case COMMAND_IS_CHAR_MALE: case COMMAND_IS_CHAR_MALE:
@ -1459,7 +1459,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL: case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
{ {
CollectParameters(&m_nIp, 3); CollectParameters(&m_nIp, 3);
CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], ScriptParams[2]); CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
return 0; return 0;
} }
case COMMAND_FIND_DRUG_PLANE_COORDINATES: case COMMAND_FIND_DRUG_PLANE_COORDINATES:

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@ -1537,7 +1537,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
if(pVehicle->m_scanCode != GetCurrentScanCode()) { if(pVehicle->m_scanCode != GetCurrentScanCode()) {
pVehicle->m_scanCode = GetCurrentScanCode(); pVehicle->m_scanCode = GetCurrentScanCode();
const CVector &vehiclePos = pVehicle->GetPosition(); const CVector &vehiclePos = pVehicle->GetPosition();
eCarMission carMission = pVehicle->AutoPilot.m_nCarMission; uint8 carMission = pVehicle->AutoPilot.m_nCarMission;
if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX && if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer && vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE || (carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||

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@ -6,7 +6,7 @@
struct CReference; struct CReference;
class CPtrList; class CPtrList;
enum eEntityType : uint8 enum eEntityType
{ {
ENTITY_TYPE_NOTHING = 0, ENTITY_TYPE_NOTHING = 0,
ENTITY_TYPE_BUILDING, ENTITY_TYPE_BUILDING,
@ -16,7 +16,7 @@ enum eEntityType : uint8
ENTITY_TYPE_DUMMY, ENTITY_TYPE_DUMMY,
}; };
enum eEntityStatus : uint8 enum eEntityStatus
{ {
STATUS_PLAYER, STATUS_PLAYER,
STATUS_PLAYER_PLAYBACKFROMBUFFER, STATUS_PLAYER_PLAYBACKFROMBUFFER,
@ -92,10 +92,10 @@ public:
CReference *m_pFirstReference; CReference *m_pFirstReference;
public: public:
eEntityType GetType() const { return (eEntityType)m_type; } uint8 GetType() const { return m_type; }
void SetType(eEntityType type) { m_type = type; } void SetType(uint8 type) { m_type = type; }
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; } uint8 GetStatus() const { return m_status; }
void SetStatus(eEntityStatus status) { m_status = status; } void SetStatus(uint8 status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
bool GetIsStatic(void) const { return bIsStatic; } bool GetIsStatic(void) const { return bIsStatic; }
void SetIsStatic(bool state) { bIsStatic = state; } void SetIsStatic(bool state) { bIsStatic = state; }

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@ -4,7 +4,7 @@
#define MAX_MODEL_NAME (24) #define MAX_MODEL_NAME (24)
enum ModelInfoType : uint8 enum ModelInfoType
{ {
MITYPE_NA = 0, MITYPE_NA = 0,
MITYPE_SIMPLE = 1, MITYPE_SIMPLE = 1,
@ -15,7 +15,6 @@ enum ModelInfoType : uint8
MITYPE_PED = 6, MITYPE_PED = 6,
MITYPE_XTRACOMPS = 7, MITYPE_XTRACOMPS = 7,
}; };
VALIDATE_SIZE(ModelInfoType, 1);
class C2dEffect; class C2dEffect;
@ -28,7 +27,7 @@ protected:
int16 m_objectId; int16 m_objectId;
uint16 m_refCount; uint16 m_refCount;
int16 m_txdSlot; int16 m_txdSlot;
ModelInfoType m_type; uint8 m_type;
uint8 m_num2dEffects; uint8 m_num2dEffects;
bool m_bOwnsColModel; bool m_bOwnsColModel;
#ifdef EXTRA_MODEL_FLAGS #ifdef EXTRA_MODEL_FLAGS
@ -50,7 +49,7 @@ public:
virtual RwObject *GetRwObject(void) = 0; virtual RwObject *GetRwObject(void) = 0;
// one day it becomes virtual // one day it becomes virtual
ModelInfoType GetModelType() const { return m_type; } uint8 GetModelType() const { return m_type; }
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; } bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE || bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE ||
m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck

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@ -43,7 +43,7 @@ enum eFormation
FORMATION_FRONT FORMATION_FRONT
}; };
enum FightState : int8 { enum FightState {
FIGHTSTATE_MOVE_FINISHED = -2, FIGHTSTATE_MOVE_FINISHED = -2,
FIGHTSTATE_JUST_ATTACKED, FIGHTSTATE_JUST_ATTACKED,
FIGHTSTATE_NO_MOVE, FIGHTSTATE_NO_MOVE,
@ -153,7 +153,7 @@ enum eWaitState {
WAITSTATE_FINISH_FLEE WAITSTATE_FINISH_FLEE
}; };
enum eObjective : uint32 { enum eObjective {
OBJECTIVE_NONE, OBJECTIVE_NONE,
OBJECTIVE_WAIT_ON_FOOT, OBJECTIVE_WAIT_ON_FOOT,
OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE, OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE,
@ -212,7 +212,7 @@ enum PedOnGroundState {
PED_DEAD_ON_THE_FLOOR PED_DEAD_ON_THE_FLOOR
}; };
enum PointBlankNecessity : uint8 { enum PointBlankNecessity {
NO_POINT_BLANK_PED, NO_POINT_BLANK_PED,
POINT_BLANK_FOR_WANTED_PED, POINT_BLANK_FOR_WANTED_PED,
POINT_BLANK_FOR_SOMEONE_ELSE POINT_BLANK_FOR_SOMEONE_ELSE
@ -484,7 +484,7 @@ public:
CVector m_vecHitLastPos; CVector m_vecHitLastPos;
uint32 m_curFightMove; uint32 m_curFightMove;
uint8 m_fightButtonPressure; uint8 m_fightButtonPressure;
FightState m_fightState; int8 m_fightState;
bool m_takeAStepAfterAttack; bool m_takeAStepAfterAttack;
CFire *m_pFire; CFire *m_pFire;
CEntity *m_pLookTarget; CEntity *m_pLookTarget;
@ -598,7 +598,7 @@ public:
#endif #endif
bool CheckForExplosions(CVector2D &area); bool CheckForExplosions(CVector2D &area);
CPed *CheckForGunShots(void); CPed *CheckForGunShots(void);
PointBlankNecessity CheckForPointBlankPeds(CPed*); uint8 CheckForPointBlankPeds(CPed*);
bool CheckIfInTheAir(void); bool CheckIfInTheAir(void);
void ClearAll(void); void ClearAll(void);
void SetPointGunAt(CEntity*); void SetPointGunAt(CEntity*);

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@ -329,7 +329,7 @@ CPed::SetAttack(CEntity *victim)
if (IsPlayer()) if (IsPlayer())
CPad::GetPad(0)->ResetAverageWeapon(); CPad::GetPad(0)->ResetAverageWeapon();
PointBlankNecessity pointBlankStatus; uint8 pointBlankStatus;
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
@ -475,7 +475,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
ped->ClearAttack(); ped->ClearAttack();
} }
PointBlankNecessity uint8
CPed::CheckForPointBlankPeds(CPed *pedToVerify) CPed::CheckForPointBlankPeds(CPed *pedToVerify)
{ {
float pbDistance = 1.1f; float pbDistance = 1.1f;

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@ -11,7 +11,7 @@ class CBuilding;
class CCrane class CCrane
{ {
public: public:
enum CraneState : uint8 { enum CraneState {
IDLE = 0, IDLE = 0,
GOING_TOWARDS_TARGET = 1, GOING_TOWARDS_TARGET = 1,
LIFTING_TARGET = 2, LIFTING_TARGET = 2,
@ -19,7 +19,7 @@ public:
ROTATING_TARGET = 4, ROTATING_TARGET = 4,
DROPPING_TARGET = 5 DROPPING_TARGET = 5
}; };
enum CraneStatus : uint8 { enum CraneStatus {
NONE = 0, NONE = 0,
ACTIVATED = 1, ACTIVATED = 1,
DEACTIVATED = 2 DEACTIVATED = 2
@ -47,8 +47,8 @@ public:
CVector2D m_vecHookVelocity; CVector2D m_vecHookVelocity;
CVehicle *m_pVehiclePickedUp; CVehicle *m_pVehiclePickedUp;
uint32 m_nTimeForNextCheck; uint32 m_nTimeForNextCheck;
CraneStatus m_nCraneStatus; uint8 m_nCraneStatus;
CraneState m_nCraneState; uint8 m_nCraneState;
uint8 m_nVehiclesCollected; uint8 m_nVehiclesCollected;
bool m_bIsCrusher; bool m_bIsCrusher;
bool m_bIsMilitaryCrane; bool m_bIsMilitaryCrane;

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@ -65,7 +65,7 @@ enum tVehicleType
NUMHANDLINGS NUMHANDLINGS
}; };
enum tField : uint32 // most likely a handling field enum, never used so :shrug: enum tField // most likely a handling field enum, never used so :shrug:
{ {
}; };