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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
flat tyre and minimal refractoring
This commit is contained in:
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4d1023ca30
commit
6e3523d594
@ -748,7 +748,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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switch (veh->GetVehicleAppearance()) {
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case VEHICLE_APPEARANCE_HELI:
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ProcessCarHeli(¶ms);
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//ProcessVehicleFlatTyre(¶ms);
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ProcessVehicleFlatTyre(¶ms);
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ProcessEngineDamage(¶ms);
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break;
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case VEHICLE_APPEARANCE_BOAT:
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@ -760,7 +760,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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if (CWeather::WetRoads > 0.0)
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ProcessWetRoadNoise(¶ms);
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ProcessVehicleSkidding(¶ms);
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//ProcessVehicleFlatTyre(params);
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ProcessVehicleFlatTyre(¶ms);
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ProcessVehicleHorn(¶ms);
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ProcessVehicleSirenOrAlarm(¶ms);
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if (UsesReverseWarning(params.m_nIndex))
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@ -793,7 +793,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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case VEHICLE_TYPE_PLANE:
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ProcessPlane(¶ms);
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ProcessVehicleOneShots(¶ms);
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//ProcessVehicleFlatType(¶ms);
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ProcessVehicleFlatTyre(¶ms);
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break;
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case VEHICLE_TYPE_BIKE:
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bike = (CBike*)veh;
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@ -807,7 +807,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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ProcessCarBombTick(¶ms);
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ProcessEngineDamage(¶ms);
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ProcessVehicleEngine(¶ms);
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//ProcessVehicleFlatTyre();
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ProcessVehicleFlatTyre(¶ms);
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}
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ProcessVehicleOneShots(¶ms);
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bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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@ -3071,27 +3071,28 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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CAutomobile* automobile; // [esp+10h] [ebp-CCh]
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CBoat* boat; // [esp+1Ch] [ebp-C0h]
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signed int volume_5; // ebx
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unsigned int freqModifier; // eax
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signed int volume; // ebx
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uint32 freq_6; // eax
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signed int volume_5; // ebx
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signed int volume_3; // ebx
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signed int volume_2; // ebx
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char distCalcBool; // [esp+Ch] [ebp-D0h]
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signed int volume_4; // [esp+28h] [ebp-B4h]
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signed int volume_1; // [esp+2Ch] [ebp-B0h]
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float volumeModifier; // [esp+40h] [ebp-9Ch]
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uint32 freq_6; // eax
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unsigned int freqModifier; // eax
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signed int freqModifier_2; // [esp+14h] [ebp-C8h]
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bool distCalcBool; // [esp+Ch] [ebp-D0h]
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char hunterBool; // [esp+18h] [ebp-C4h]
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signed int brake; // [esp+20h] [ebp-BCh]
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signed int accelerate; // [esp+24h] [ebp-B8h]
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signed int volume_4; // [esp+28h] [ebp-B4h]
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signed int volume_1; // [esp+2Ch] [ebp-B0h]
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float vehAtYAbs; // [esp+34h] [ebp-A8h]
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float vehCameraDot; // [esp+38h] [ebp-A4h]
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float speedMultiplied; // [esp+3Ch] [ebp-A0h]
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float volumeModifier; // [esp+40h] [ebp-9Ch]
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float distance_3; // [esp+44h] [ebp-98h]
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CVector posBackup; // [esp+48h] [ebp-94h]
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CVector posBackup; // [esp+48h] [ebp-94h]
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CMatrix cameraMatrix; // [esp+60h] [ebp-7Ch]
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CVector pos; // [esp+A8h] [ebp-34h]
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//CVector multipliedVector; // [esp+B4h] [ebp-28h]
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@ -3186,6 +3187,9 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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AddSampleToRequestedQueue();
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}
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}
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//244-
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if (automobile) { //!!
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automobile->GetComponentWorldPosition(CAR_BOOT, pos);
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@ -3194,6 +3198,7 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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//MatrixMultiplier.x = 0.0;
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//MatrixMultiplier.y = -10.0;
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//multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier;
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pos = { 0.0f, -10.0f, 0.0f };
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} else {
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pos = m_sQueueSample.m_vecPos;
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}
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@ -3217,32 +3222,10 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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if (veh->m_modelIndex == MI_HUNTER) //!!
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hunterBool = true;
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}
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volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
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//288-339
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if (boat) { //!!
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if (accelerate <= 0 && brake <= 0) { //!!
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//freqModifier_4 = 3713.0 * vehAtYAbs;
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//if (freqModifier_4 > 3713)//!!
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// freqModifier_4 = 3713;
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
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} else {
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
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}
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if (speedMultiplied < 1.0) { //??
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//v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
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//this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
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}
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m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
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Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
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freqPrev = m_sQueueSample.m_nFrequency;
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//TODO maybe clamp!!!
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}
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//sound from front of helicopter
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volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 3; //347 andro
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@ -3266,6 +3249,27 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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} else if (boat) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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if (accelerate <= 0 && brake <= 0) { //!!
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//freqModifier_4 = 3713.0 * vehAtYAbs;
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//if (freqModifier_4 > 3713)//!!
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// freqModifier_4 = 3713;
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
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} else {
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
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}
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if (speedMultiplied < 1.0) { //??
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//v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
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//this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
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}
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m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
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Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
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freqPrev = m_sQueueSample.m_nFrequency;
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//TODO maybe clamp!!!
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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@ -3299,6 +3303,8 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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}
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}
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if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //!!
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//engine starting sound
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if (automobile->bEngineOn) {
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@ -3337,20 +3343,8 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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if (boat) {
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if (accelerate <= 0 && brake <= 0) //!!
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m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
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else
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m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
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if (speedMultiplied < 1.0) //??
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
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freqPrev_1 = m_sQueueSample.m_nFrequency;
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}
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//after accel rotor sound
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volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
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volume_4 = ((vehCameraDot + 1) * volumeModifier * 127.0f) / 2;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 1;
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@ -3361,6 +3355,17 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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} else if (boat) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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if (accelerate <= 0 && brake <= 0) //!!
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m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
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else
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m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
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if (speedMultiplied < 1.0) //??
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
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freqPrev_1 = m_sQueueSample.m_nFrequency;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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@ -3383,12 +3388,12 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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if (boat) {
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//489-568
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0f && speedMultiplied > 0.0f) { //?? 525 andro
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volume_3 = speedMultiplied * 100.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
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if (accelerate <= 0 && brake <= 0)//!!
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
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else
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@ -3397,6 +3402,7 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
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freqPrev_0 = m_sQueueSample.m_nFrequency;
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if (m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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@ -3461,6 +3467,87 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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return;
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}
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void
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cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
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{
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CAutomobile* automobile;
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CBike* bike;
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cAudioManager* this_1; // ebp
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int vehType; // edx
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unsigned __int8 j; // dl
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float tmp_2; // ST1C_4
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double tmp_4; // st6
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float tmp_3;
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signed int volume; // ebx
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bool someBool; // [esp+4h] [ebp-20h]
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float modifier; // [esp+Ch] [ebp-18h]
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this_1 = this;
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someBool = 0;
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if (params->m_fDistance >= 3600.0)
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return;
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vehType = params->m_VehicleType;
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switch (params->m_VehicleType) {
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case 0:
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automobile = (CAutomobile*)params->m_pVehicle;
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someBool = false;
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for (int i = 0; i < 4; i++)
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if (automobile->Damage.GetWheelStatus(i) == 1 && automobile->m_aWheelTimer[i] > 0.0)
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someBool = true;
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if (!someBool)
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//return;
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break;
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case 5:
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bike = (CBike*)params->m_pVehicle;
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someBool = false;
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for(int i = 0; i < 2; i++)
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if (bike->m_wheelStatus[i] == 1 && bike->m_aWheelTimer[i] > 0.0)
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someBool = true;
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if (!someBool)
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return;
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break;
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default:
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return;
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}
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tmp_2 = fabs(params->m_fVelocityChange);
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if (tmp_2 / (0.3 * params->m_pTransmission->fMaxVelocity) <= 1.0) { //!!
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tmp_3 = fabs(params->m_fVelocityChange);
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tmp_4 = tmp_3 / (0.3 * params->m_pTransmission->fMaxVelocity);
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} else {
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tmp_4 = 1.0;
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}
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modifier = tmp_4+0.5f;
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if (modifier > 0.01) { //!!
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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volume = (100.0 * modifier);
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this_1->m_sQueueSample.m_nVolume = ComputeVolume(volume, 60.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nCounter = 95;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_nReleasingVolumeModificator = 5;
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m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
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m_sQueueSample.m_nFrequency = (5500.0f * modifier)
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+ 8000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L);
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m_sQueueSample.m_fSpeedMultiplier = 2.0;
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m_sQueueSample.m_fSoundIntensity = 60.0;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}
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}
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}
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//TODO use it in ProcessVehicle
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void
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cAudioManager::ProcessPlane(cVehicleParams *params)
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@ -332,6 +332,7 @@ public:
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void ProcessGarages();
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bool ProcessHelicopter(cVehicleParams *params);
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void ProcessCarHeli(cVehicleParams* params);
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void ProcessVehicleFlatTyre(cVehicleParams* params);
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void ProcessJumbo(cVehicleParams *);
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void ProcessJumboAccel(CPlane *plane);
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void ProcessJumboDecel(CPlane *plane);
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