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Add cutscene borders switch to the menu
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@ -112,6 +112,10 @@ int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt;
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int32 CMenuManager::m_PrefsMusicVolume = 102;
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int32 CMenuManager::m_PrefsSfxVolume = 102;
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#ifdef CUTSCENE_BORDERS_SWITCH
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bool CMenuManager::m_PrefsCutsceneBorders = true;
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#endif
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char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
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int32 CMenuManager::m_KeyPressedCode = -1;
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@ -3217,6 +3221,9 @@ CMenuManager::LoadSettings()
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CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
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#ifdef FREE_CAM
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CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
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#endif
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}
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}
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@ -3310,6 +3317,9 @@ CMenuManager::SaveSettings()
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CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
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#ifdef FREE_CAM
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CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
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#endif
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}
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@ -582,6 +582,10 @@ public:
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static uint8 m_PrefsPlayerGreen;
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static uint8 m_PrefsPlayerBlue;
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#ifdef CUTSCENE_BORDERS_SWITCH
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static bool m_PrefsCutsceneBorders;
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#endif
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#ifndef MASTER
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static bool m_PrefsMarketing;
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static bool m_PrefsDisableTutorials;
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@ -201,6 +201,7 @@ enum Config {
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#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
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//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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//#define USE_TEXTURE_POOL
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#define CUTSCENE_BORDERS_SWITCH
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// Particle
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//#define PC_PARTICLE
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@ -254,7 +254,11 @@ DoFade(void)
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fadeColor.a = alpha;
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}
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if(TheCamera.m_WideScreenOn){
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if(TheCamera.m_WideScreenOn
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#ifdef CUTSCENE_BORDERS_SWITCH
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&& CMenuManager::m_PrefsCutsceneBorders
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#endif
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){
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// what's this?
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float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
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rect.left = 0.0f;
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@ -862,7 +866,11 @@ Render2dStuff(void)
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CReplay::Display();
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CPickups::RenderPickUpText();
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if(TheCamera.m_WideScreenOn)
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if(TheCamera.m_WideScreenOn
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#ifdef CUTSCENE_BORDERS_SWITCH
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&& CMenuManager::m_PrefsCutsceneBorders
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#endif
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)
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TheCamera.DrawBordersForWideScreen();
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CPed *player = FindPlayerPed();
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@ -132,6 +132,14 @@ void ToggleFreeCam(int8 action)
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}
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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void BorderModeChange(int8 displayedValue)
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{
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CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
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FrontEndMenuManager.SaveSettings();
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}
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#endif
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// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
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void
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CustomFrontendOptionsPopulate(void)
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@ -161,6 +169,12 @@ CustomFrontendOptionsPopulate(void)
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FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
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FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
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FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 9);
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FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil);
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#endif
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}
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#endif
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@ -3,6 +3,7 @@
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#include "Draw.h"
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#include "Frontend.h"
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#include "Camera.h"
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#include "CutsceneMgr.h"
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#ifdef ASPECT_RATIO_SCALE
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float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
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@ -62,7 +63,10 @@ void
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CDraw::SetFOV(float fov)
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{
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#ifdef ASPECT_RATIO_SCALE
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if (!CCutsceneMgr::IsRunning())
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ms_fScaledFOV = ConvertFOV(fov);
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else
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ms_fScaledFOV = fov;
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#endif
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ms_fFOV = fov;
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}
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