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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
commit
704a5c158f
@ -1450,6 +1450,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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{
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{
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slot = nCurrentPedSlot - i - 1;
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slot = nCurrentPedSlot - i - 1;
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#ifdef FIX_BUGS
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if (slot < 0)
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slot += ARRAY_SIZE(nPedSlotSfx);
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#endif
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if ( nComment == nPedSlotSfx[slot] )
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if ( nComment == nPedSlotSfx[slot] )
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return true;
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return true;
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}
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}
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@ -780,6 +780,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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{
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{
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slot = nCurrentPedSlot - i - 1;
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slot = nCurrentPedSlot - i - 1;
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#ifdef FIX_BUGS
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if (slot < 0)
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slot += ARRAY_SIZE(nPedSlotSfx);
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#endif
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if ( nComment == nPedSlotSfx[slot] )
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if ( nComment == nPedSlotSfx[slot] )
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return true;
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return true;
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}
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}
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@ -16166,7 +16166,11 @@ CPed::SeekCar(void)
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}
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}
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if (dest.x == 0.0f && dest.y == 0.0f) {
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if (dest.x == 0.0f && dest.y == 0.0f) {
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#ifdef FIX_BUGS
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if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) {
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#else
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if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
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if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
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#endif
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RestorePreviousState();
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RestorePreviousState();
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if (IsPlayer()) {
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if (IsPlayer()) {
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ClearObjective();
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ClearObjective();
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@ -184,7 +184,11 @@ CBoat::ProcessControl(void)
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}
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}
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float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
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float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
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#ifdef FIX_BUGS
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if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) {
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#else
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if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
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if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
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#endif
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float prevHealth = m_fHealth;
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float prevHealth = m_fHealth;
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if(this == FindPlayerVehicle()){
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if(this == FindPlayerVehicle()){
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if(bTakeLessDamage)
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if(bTakeLessDamage)
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