mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Merge branch 'master' of github.com:GTAmodding/re3 into master
This commit is contained in:
commit
747fe7ab67
@ -813,7 +813,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
|
||||
|
||||
int32 emittingVol;
|
||||
uint32 freq;
|
||||
float modificator;
|
||||
float multiplier;
|
||||
int sampleFreq;
|
||||
float velocity;
|
||||
|
||||
@ -836,9 +836,9 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
|
||||
freq = 6050 * emittingVol / 30 + 16000;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
||||
modificator = m_sQueueSample.m_fDistance / 190.f;
|
||||
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
|
||||
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
||||
freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
|
||||
freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
|
||||
}
|
||||
m_sQueueSample.m_nFrequency = freq;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
@ -866,7 +866,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
|
||||
|
||||
float relativeVelocity;
|
||||
int32 emittingVol;
|
||||
float modificator;
|
||||
float multiplier;
|
||||
int freq;
|
||||
float velChange;
|
||||
|
||||
@ -886,9 +886,13 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
modificator = m_sQueueSample.m_fDistance / 6.f;
|
||||
#ifdef FIX_BUGS
|
||||
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
|
||||
#else
|
||||
multiplier = (m_sQueueSample.m_fDistance / 3.0f) * 0.5f;
|
||||
#endif
|
||||
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
||||
m_sQueueSample.m_nFrequency = freq + freq * modificator;
|
||||
m_sQueueSample.m_nFrequency = freq + freq * multiplier;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
@ -6459,17 +6463,25 @@ cAudioManager::ProcessFires(int32)
|
||||
void
|
||||
cAudioManager::ProcessWaterCannon(int32)
|
||||
{
|
||||
const float SOUND_INTENSITY = 900.0f;
|
||||
const float SOUND_INTENSITY = 30.0f;
|
||||
|
||||
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
|
||||
if (CWaterCannons::aCannons[i].m_nId) {
|
||||
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
|
||||
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SOUND_INTENSITY) {
|
||||
if (distSquared < SQR(SOUND_INTENSITY)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
#ifdef FIX_BUGS
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
#else
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
#endif
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
#ifdef FIX_BUGS
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
#else
|
||||
m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
|
||||
#endif
|
||||
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = 15591;
|
||||
|
@ -628,7 +628,7 @@ CPickups::Update()
|
||||
#ifdef CAMERA_PICKUP
|
||||
if ( bPickUpcamActivated ) // taken from PS2
|
||||
{
|
||||
float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
|
||||
float dist = Distance2D(StaticCamCoors, FindPlayerCoors());
|
||||
float mult;
|
||||
if ( dist < 10.0f )
|
||||
mult = 1.0f - (dist / 10.0f );
|
||||
@ -644,8 +644,7 @@ CPickups::Update()
|
||||
TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
|
||||
}
|
||||
|
||||
if ( FindPlayerVehicle() != pPlayerVehicle
|
||||
|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
|
||||
if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f
|
||||
|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
|
||||
{
|
||||
TheCamera.RestoreWithJumpCut();
|
||||
@ -715,7 +714,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
||||
|
||||
CObject *object = (CObject*)entity;
|
||||
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
|
||||
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
||||
float dist = Distance2D(pos, TheCamera.GetPosition());
|
||||
const float MAXDIST = 12.0f;
|
||||
|
||||
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
|
||||
@ -746,7 +745,7 @@ void
|
||||
CPickups::DoMineEffects(CEntity *entity)
|
||||
{
|
||||
const CVector &pos = entity->GetPosition();
|
||||
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
||||
float dist = Distance(pos, TheCamera.GetPosition());
|
||||
const float MAXDIST = 20.0f;
|
||||
|
||||
if (dist < MAXDIST) {
|
||||
@ -765,7 +764,7 @@ void
|
||||
CPickups::DoMoneyEffects(CEntity *entity)
|
||||
{
|
||||
const CVector &pos = entity->GetPosition();
|
||||
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
||||
float dist = Distance(pos, TheCamera.GetPosition());
|
||||
const float MAXDIST = 20.0f;
|
||||
|
||||
if (dist < MAXDIST) {
|
||||
@ -784,7 +783,7 @@ void
|
||||
CPickups::DoCollectableEffects(CEntity *entity)
|
||||
{
|
||||
const CVector &pos = entity->GetPosition();
|
||||
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
||||
float dist = Distance(pos, TheCamera.GetPosition());
|
||||
const float MAXDIST = 14.0f;
|
||||
|
||||
if (dist < MAXDIST) {
|
||||
|
@ -2002,9 +2002,11 @@ void CTheScripts::Process()
|
||||
case 4:
|
||||
AllowMissionReplay = 5;
|
||||
RetryMission(0, 0);
|
||||
break;
|
||||
case 6:
|
||||
AllowMissionReplay = 7;
|
||||
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
|
||||
break;
|
||||
case 7:
|
||||
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
|
||||
AllowMissionReplay = 0;
|
||||
|
@ -115,6 +115,14 @@ Distance(const CVector &v1, const CVector &v2)
|
||||
return (v2 - v1).Magnitude();
|
||||
}
|
||||
|
||||
inline float
|
||||
Distance2D(const CVector &v1, const CVector &v2)
|
||||
{
|
||||
float x = v2.x - v1.x;
|
||||
float y = v2.y - v1.y;
|
||||
return Sqrt(x*x + y*y);
|
||||
}
|
||||
|
||||
class CMatrix;
|
||||
|
||||
CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
|
||||
|
@ -847,7 +847,8 @@ bool IsThisJoystickBlacklisted(int i)
|
||||
|
||||
const char* joyname = glfwGetJoystickName(i);
|
||||
|
||||
if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
|
||||
if (gSelectedJoystickName[0] != '\0' &&
|
||||
strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
Loading…
Reference in New Issue
Block a user