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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
New math wrappers
from miami
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98dd771d6c
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@ -108,7 +108,7 @@ public:
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if (angle >= TWOPI)
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angle -= TWOPI;
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return (int)floorf(angle / DEGTORAD(45.0f));
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return (int)Floor(angle / DEGTORAD(45.0f));
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}
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// Unlike usual string comparison functions, these don't care about greater or lesser
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@ -746,8 +746,8 @@ void CRadar::DrawRadarMap()
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DrawRadarMask();
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// top left ist (0, 0)
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int x = floorf((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE);
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int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE);
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int x = Floor((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE);
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int y = Ceil((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE);
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StreamRadarSections(x, y);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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@ -1251,7 +1251,7 @@ void CRadar::Shutdown()
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void CRadar::StreamRadarSections(const CVector &posn)
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{
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StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
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StreamRadarSections(Floor((2000.0f + posn.x) / 500.0f), Ceil(7.0f - (2000.0f + posn.y) / 500.0f));
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}
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void CRadar::StreamRadarSections(int32 x, int32 y)
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@ -15,3 +15,5 @@ inline float Sqrt(float x) { return sqrtf(x); }
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inline float RecipSqrt(float x, float y) { return x/Sqrt(y); }
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inline float RecipSqrt(float x) { return RecipSqrt(1.0f, x); }
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inline float Pow(float x, float y) { return powf(x, y); }
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inline float Floor(float x) { return floorf(x); }
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inline float Ceil(float x) { return ceilf(x); }
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@ -9349,7 +9349,7 @@ CPed::ProcessControl(void)
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m_collidingEntityWhileFleeing = collidingEnt;
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m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing);
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uint8 currentDir = floorf((PI + m_fRotationCur) / DEGTORAD(45.0f));
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uint8 currentDir = Floor((PI + m_fRotationCur) / DEGTORAD(45.0f));
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uint8 nextDir;
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ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, currentDir, &nextDir);
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@ -857,9 +857,9 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
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// prestep x1 and x2 to next integer y
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deltaA = CalcNewDelta(&poly[a1], &poly[a2]);
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xA = deltaA * (ceilf(poly[a1].y) - poly[a1].y) + poly[a1].x;
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xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x;
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deltaB = CalcNewDelta(&poly[b1], &poly[b2]);
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xB = deltaB * (ceilf(poly[b1].y) - poly[b1].y) + poly[b1].x;
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xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x;
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if(y != yend){
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if(deltaB < 0.0f && (int)xB < xstart)
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@ -904,7 +904,7 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
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xstart = poly[b1].x;
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}while(y == (int)poly[b2].y);
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deltaB = CalcNewDelta(&poly[b1], &poly[b2]);
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xB = deltaB * (ceilf(poly[b1].y) - poly[b1].y) + poly[b1].x;
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xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x;
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if(deltaB < 0.0f && (int)xB < xstart)
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xstart = xB;
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}
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@ -940,7 +940,7 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
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xend = poly[a1].x;
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}while(y == (int)poly[a2].y);
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deltaA = CalcNewDelta(&poly[a1], &poly[a2]);
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xA = deltaA * (ceilf(poly[a1].y) - poly[a1].y) + poly[a1].x;
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xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x;
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if(deltaA >= 0.0f && (int)xA > xend)
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xend = xA;
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}
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