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more fix
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193fb2a381
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@ -570,12 +570,11 @@ public:
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
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bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
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bool CheckDamagedWeaponType(int32 actual, int32 type);
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static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
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};
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#ifdef USE_DEBUG_SCRIPT_LOADER
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@ -42,6 +42,20 @@
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extern const char* scriptfile;
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#endif
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bool CRunningScript::ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami)
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{
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switch (mi)
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{
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case MI_COP: if (cop) return true; break;
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case MI_SWAT: if (swat) return true; break;
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case MI_FBI: if (fbi) return true; break;
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case MI_ARMY: if (army) return true; break;
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default:
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return miami && (mi >= MI_VICE1 && mi <= MI_VICE8);
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}
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return false;
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}
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bool CRunningScript::ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal)
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{
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switch (pedtype) {
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@ -66,20 +80,6 @@ bool CRunningScript::ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, in
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}
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}
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bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami)
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{
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switch (mi)
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{
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case MI_COP: if (cop) return true;
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case MI_SWAT: if (swat) return true;
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case MI_FBI: if (fbi) return true;
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case MI_ARMY: if (army) return true;
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default:
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return miami && (mi >= MI_VICE1 && mi <= MI_VICE8);
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}
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return false;
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}
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int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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{
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switch (command) {
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