mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
cAudioManager::ProcessPlayersVehicleEngine cleanup and fixes
This commit is contained in:
parent
56683dbed3
commit
80c2018b51
@ -1146,7 +1146,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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int freqModifier;
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int soundOffset;
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uint8 engineSoundType;
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int32 accelerateState;
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int16 accelerateState;
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bool channelUsed;
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bool lostTraction;
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bool processedAccelSampleStopped;
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@ -1174,47 +1174,47 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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bHandbrakeOnLastFrame = false;
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CurrentPretendGear = 1;
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}
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if (CReplay::IsPlayingBack()) {
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accelerateState = 255.f * Max(0.0f, Min(1.0f, automobile->m_fGasPedal));
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} else {
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accelerateState = Pads->GetAccelerate();
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}
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if (CReplay::IsPlayingBack())
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accelerateState = 255.f * clamp(automobile->m_fGasPedal, 0.0f, 1.0f);
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else
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accelerateState = Pads[0].GetAccelerate();
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channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
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transmission = params->m_pTransmission;
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velocityChange = params->m_fVelocityChange;
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relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
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accelerationMultipler = Min(Min(1.f, relativeVelocityChange), 0.f);
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accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
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gasPedalAudio = accelerationMultipler;
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currentGear = params->m_pVehicle->m_nCurrentGear;
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if (transmission->nDriveType == '4') {
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wheelInUseCounter = 0;
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for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
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if (automobile->m_aWheelState[i])
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if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL)
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++wheelInUseCounter;
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}
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if (wheelInUseCounter > 2)
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lostTraction = true;
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} else if (transmission->nDriveType == 'F') {
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if ((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
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} else if (transmission->nDriveType == 'F')
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if ((automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) &&
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(automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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lostTraction = true;
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}
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} else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
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lostTraction = true;
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}
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if (0.0f != velocityChange) {
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else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL ||
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automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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lostTraction = true;
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if (velocityChange != 0.0f) {
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time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
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if (time <= 0.0f) {
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freqModifier = Max(-0.2f, time) * -15000.f;
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} else {
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freqModifier = -(Min(0.2f, time) * 15000.f);
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}
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if (time > 0.0f)
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freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
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else
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freqModifier = (Max(-0.2f, time) * 3000.0f * -5.0f);
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if (params->m_fVelocityChange < -0.001f)
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freqModifier = -freqModifier;
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} else {
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} else
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freqModifier = 0;
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}
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engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType;
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soundOffset = 3 * (engineSoundType - 1);
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if (accelerateState <= 0) {
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@ -1223,11 +1223,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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SampleManager.StopChannel(m_nActiveSamples);
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bAccelSampleStopped = true;
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}
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if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
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if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction)
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gasPedalAudio = automobile->m_fGasPedalAudio;
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} else {
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else
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gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
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}
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gasPedalAudio = Max(0.0f, gasPedalAudio);
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automobile->m_fGasPedalAudio = gasPedalAudio;
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} else if (LastAccel > 0) {
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@ -1238,154 +1238,113 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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nCruising = 0;
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if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
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params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
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automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
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automobile->m_fGasPedalAudio *= 0.6f;
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gasPedalAudio = automobile->m_fGasPedalAudio;
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}
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if (gasPedalAudio > 0.05f) {
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freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
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if (engineSoundType == 6)
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freq /= 2;
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AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0);
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AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63,
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false);
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}
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}
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freq = (10000.f * gasPedalAudio) + 22050;
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if (engineSoundType == 6)
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freq /= 2;
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AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1);
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AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - 1 + SFX_CAR_IDLE_1), 0, 52, true);
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CurrentPretendGear = Max(1, currentGear);
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LastAccel = accelerateState;
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bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
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bLostTractionLastFrame = lostTraction;
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return;
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}
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if (!nCruising) {
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if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
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currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
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if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
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if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
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(automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) {
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automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
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}
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freqModifier = 0;
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baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
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vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
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} else {
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baseFreq = (8000.f * accelerationMultipler) + 16000;
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vol = (25.0f * accelerationMultipler) + 60;
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automobile->m_fGasPedalAudio = accelerationMultipler;
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}
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freq = freqModifier + baseFreq;
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if (engineSoundType == 6)
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freq /= 2;
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if (channelUsed) {
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SampleManager.StopChannel(m_nActiveSamples);
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bAccelSampleStopped = true;
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}
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AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1);
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LastAccel = accelerateState;
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bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
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bLostTractionLastFrame = lostTraction;
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return;
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}
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TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
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if (bAccelSampleStopped) {
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if (CurrentPretendGear != 1 || currentGear != 2) {
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gearNr = currentGear - 1;
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if (gearNr < 1)
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gearNr = 1;
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CurrentPretendGear = gearNr;
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}
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processedAccelSampleStopped = true;
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bAccelSampleStopped = false;
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}
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if (channelUsed) {
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SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
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SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
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if (engineSoundType == 6)
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freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) / 2;
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else
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freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
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SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
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if (!channelUsed) {
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SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
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SampleManager.StartChannel(m_nActiveSamples);
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}
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LastAccel = accelerateState;
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bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
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bLostTractionLastFrame = lostTraction;
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return;
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}
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if (processedAccelSampleStopped) {
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if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0))
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return;
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SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
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SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
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SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
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SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
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freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
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if (engineSoundType == 6)
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freq /= 2;
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SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
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if (!channelUsed) {
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SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
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SampleManager.StartChannel(m_nActiveSamples);
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}
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LastAccel = accelerateState;
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bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
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bLostTractionLastFrame = lostTraction;
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return;
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}
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if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
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++CurrentPretendGear;
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if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0))
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return;
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SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
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SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
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SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
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SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
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freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
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if (engineSoundType == 6)
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freq /= 2;
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SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
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if (!channelUsed) {
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SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
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SampleManager.StartChannel(m_nActiveSamples);
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}
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LastAccel = accelerateState;
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bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
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bLostTractionLastFrame = lostTraction;
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return;
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}
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nCruising = 1;
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}
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bAccelSampleStopped = true;
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if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
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currentGear < params->m_pTransmission->nNumberOfGears - 1) {
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nCruising = 0;
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} else {
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if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
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if (nCruising < 800)
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++nCruising;
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} else if (nCruising > 3) {
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--nCruising;
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while (nCruising == 0) {
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if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
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currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
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if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
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if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
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(automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) {
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automobile->m_fGasPedalAudio *= 0.6f;
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}
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freqModifier = 0;
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baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
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vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
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} else {
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baseFreq = (8000.f * accelerationMultipler) + 16000;
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vol = (25.0f * accelerationMultipler) + 60;
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automobile->m_fGasPedalAudio = accelerationMultipler;
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}
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freq = freqModifier + baseFreq;
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if (engineSoundType == 6)
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freq /= 2;
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if (channelUsed) {
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SampleManager.StopChannel(m_nActiveSamples);
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bAccelSampleStopped = true;
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}
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AddPlayerCarSample(vol, freq, (engineSoundType - 1 + SFX_CAR_REV_1), 0, 2, true);
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} else {
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TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
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if (bAccelSampleStopped) {
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if (CurrentPretendGear != 1 || currentGear != 2) {
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gearNr = currentGear - 1;
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if (gearNr < 1)
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gearNr = 1;
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CurrentPretendGear = gearNr;
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}
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processedAccelSampleStopped = true;
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bAccelSampleStopped = false;
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}
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if (!channelUsed) {
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if (!processedAccelSampleStopped) {
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if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1)
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++CurrentPretendGear;
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else {
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nCruising = 1;
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break; // while was used just for this fucking place
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}
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}
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if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SAMPLEBANK_MAIN))
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return;
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SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
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SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
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}
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SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
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SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
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freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
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if (engineSoundType == 6)
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freq /= 2;
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SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
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if (!channelUsed) {
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SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
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SampleManager.StartChannel(m_nActiveSamples);
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}
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}
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break;
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}
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if (nCruising != 0) {
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bAccelSampleStopped = true;
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if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
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currentGear < params->m_pTransmission->nNumberOfGears - 1) {
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nCruising = 0;
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} else {
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if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
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if (nCruising < 800)
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++nCruising;
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} else if (nCruising > 3) {
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--nCruising;
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}
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freq = 27 * nCruising + freqModifier + 22050;
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if (engineSoundType == 6)
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freq /= 2;
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AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true);
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}
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}
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freq = 27 * nCruising + freqModifier + 22050;
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if (engineSoundType == 6)
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freq /= 2;
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AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, 1);
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}
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LastAccel = accelerateState;
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bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
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bHandbrakeOnLastFrame = !!automobile->bIsHandbrakeOn;
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bLostTractionLastFrame = lostTraction;
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}
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