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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Merge pull request #128 from erorcun/erorcun
Phone start, ped spinning and cop car fix, and some love to CPed
This commit is contained in:
commit
80e0409d6a
@ -2,5 +2,42 @@
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#include "patcher.h"
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#include "Phones.h"
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CPhoneInfo &gPhoneInfo = * (CPhoneInfo*) * (uintptr*)0x732A20;
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int
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CPhoneInfo::FindNearestFreePhone(CVector *pos)
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{
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int nearestPhoneId = -1;
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float nearestPhoneDist = 60.0f;
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for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
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if (gPhoneInfo.m_aPhones[phoneId].m_nState == 0) {
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float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
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if (phoneDist < nearestPhoneDist) {
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nearestPhoneDist = phoneDist;
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nearestPhoneId = phoneId;
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}
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}
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}
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return nearestPhoneId;
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}
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bool
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CPhoneInfo::PhoneAtThisPosition(CVector pos)
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{
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for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
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if (pos.x == m_aPhones[phoneId].m_vecPos.x && pos.y == m_aPhones[phoneId].m_vecPos.y)
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return true;
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}
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return false;
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}
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STARTPATCHES
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InjectHook(0x42F720, &CPhoneInfo::FindNearestFreePhone, PATCH_JUMP);
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InjectHook(0x42FD50, &CPhoneInfo::PhoneAtThisPosition, PATCH_JUMP);
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ENDPATCHES
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WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); }
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WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); }
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@ -1,6 +1,34 @@
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#pragma once
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#include "Physical.h"
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#include "AnimBlendAssociation.h"
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struct CPhone
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{
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CVector m_vecPos;
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uint16 *m_apMessages[6];
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int32 field_24;
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CEntity *m_pEntity;
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int32 m_nState;
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uint8 field_30;
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};
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static_assert(sizeof(CPhone) == 0x34, "CPhone: error");
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class CPhoneInfo {
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public:
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int32 m_nMax;
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int32 m_nNum;
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CPhone m_aPhones[50];
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CPhoneInfo() { }
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~CPhoneInfo() { }
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int FindNearestFreePhone(CVector*);
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bool PhoneAtThisPosition(CVector);
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};
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extern CPhoneInfo &gPhoneInfo;
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void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
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void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
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@ -564,6 +564,82 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
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return true;
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}
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void
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CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector ¢re, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects)
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{
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float distSqr = distance * distance;
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float objDistSqr;
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for (CPtrNode *node = list.first; node; node = node->next) {
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CEntity *object = (CEntity*)node->item;
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if (object->m_scanCode != CWorld::GetCurrentScanCode()) {
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object->m_scanCode = CWorld::GetCurrentScanCode();
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CVector diff = centre - object->GetPosition();
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if (ignoreZ)
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objDistSqr = diff.MagnitudeSqr2D();
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else
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objDistSqr = diff.MagnitudeSqr();
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if (objDistSqr < distSqr && *nextObject < lastObject) {
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if (objects) {
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objects[*nextObject] = object;
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}
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(*nextObject)++;
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}
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}
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}
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}
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void
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CWorld::FindObjectsInRange(CVector ¢re, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies)
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{
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int minX = GetSectorIndexX(centre.x - distance);
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if (minX <= 0)
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minX = 0;
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int minY = GetSectorIndexY(centre.y - distance);
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if (minY <= 0)
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minY = 0;
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int maxX = GetSectorIndexX(centre.x + distance);
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if (maxX >= 100)
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maxX = 100;
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int maxY = GetSectorIndexY(centre.y + distance);
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if (maxY >= 100)
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maxY = 100;
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AdvanceCurrentScanCode();
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*nextObject = 0;
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for(int curY = minY; curY <= maxY; curY++) {
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for(int curX = minX; curX <= maxX; curX++) {
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CSector *sector = GetSector(curX, curY);
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if (checkBuildings) {
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CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, ignoreZ, nextObject, lastObject, objects);
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CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
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}
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if (checkVehicles) {
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CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, ignoreZ, nextObject, lastObject, objects);
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CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
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}
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if (checkPeds) {
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CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, ignoreZ, nextObject, lastObject, objects);
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CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
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}
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if (checkObjects) {
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CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, ignoreZ, nextObject, lastObject, objects);
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CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
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}
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if (checkDummies) {
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CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, ignoreZ, nextObject, lastObject, objects);
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CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
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}
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}
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}
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}
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float
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CWorld::FindGroundZForCoord(float x, float y)
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{
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@ -712,6 +788,8 @@ STARTPATCHES
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InjectHook(0x4B2000, CWorld::GetIsLineOfSightSectorClear, PATCH_JUMP);
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InjectHook(0x4B2160, CWorld::GetIsLineOfSightSectorListClear, PATCH_JUMP);
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InjectHook(0x4B2200, CWorld::FindObjectsInRange, PATCH_JUMP);
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InjectHook(0x4B2540, CWorld::FindObjectsInRangeSectorList, PATCH_JUMP);
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InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP);
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InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
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InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
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@ -93,7 +93,9 @@ public:
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static bool GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
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static bool GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
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static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
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static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
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static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
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static float FindGroundZForCoord(float x, float y);
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static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
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static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);
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@ -33,7 +33,7 @@ CPhysical::CPhysical(void)
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m_nCollisionRecords = 0;
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for(i = 0; i < 6; i++)
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m_aCollisionRecords[0] = nil;
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m_aCollisionRecords[i] = nil;
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field_EF = false;
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@ -24,6 +24,7 @@
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#include "Lights.h"
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#include "PointLights.h"
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#include "Pad.h"
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#include "Phones.h"
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
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@ -44,6 +45,7 @@ WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
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WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
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WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
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WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
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WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
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bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
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bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
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@ -1391,7 +1393,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
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if (ped->m_nPedState != PED_ARRESTED) {
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ped->m_nLastPedState = PED_NONE;
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if (dragAssoc)
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dragAssoc->blendDelta = -1000.0;
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dragAssoc->blendDelta = -1000.0f;
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}
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ped->RestartNonPartialAnims();
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ped->m_pVehicleAnim = nil;
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@ -2057,6 +2059,7 @@ CPed::SetupLighting(void)
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{
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ActivateDirectional();
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SetAmbientColoursForPedsCarsAndObjects();
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if (bRenderScorched) {
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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} else {
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@ -2698,7 +2701,7 @@ CPed::QuitEnteringCar(void)
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if (veh->m_nNumGettingIn != 0)
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veh->m_nNumGettingIn--;
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veh->m_nGettingInFlags = GetVehDoorFlag(m_vehEnterType);
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veh->m_nGettingInFlags = ~GetVehDoorFlag(m_vehEnterType);
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}
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bUsesCollision = true;
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@ -2871,6 +2874,38 @@ CPed::Chat(void)
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}
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}
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void
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CPed::CheckAroundForPossibleCollisions(void)
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{
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CVector ourCentre, objCentre;
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CEntity *objects[8];
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int16 maxObject;
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if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer)
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return;
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GetBoundCentre(ourCentre);
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CWorld::FindObjectsInRange(ourCentre, 10.0f, true, &maxObject, 6, objects, false, true, false, true, false);
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for (int i = 0; i < maxObject; i++) {
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CEntity *object = objects[i];
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if (field_31C) {
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if (gPhoneInfo.PhoneAtThisPosition(object->GetPosition()))
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break;
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}
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object->GetBoundCentre(objCentre);
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float radius = object->GetBoundRadius();
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if (radius > 4.5f || radius < 1.0f)
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radius = 1.0f;
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// According to code, developers gave up calculating Z diff. later.
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float diff = CVector(ourCentre - objCentre).MagnitudeSqr2D();
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if (sq(radius + 1.0f) > diff)
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m_fRotationDest += DEGTORAD(22.5f);
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}
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}
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WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
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WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
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WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
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@ -2963,4 +2998,5 @@ STARTPATCHES
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InjectHook(0x4D3C80, &CPed::ClearChat, PATCH_JUMP);
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InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP);
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InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP);
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InjectHook(0x4D0490, &CPed::CheckAroundForPossibleCollisions, PATCH_JUMP);
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ENDPATCHES
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@ -13,7 +13,7 @@
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struct CPathNode;
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enum eWaitState : uint32 {
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enum eWaitState {
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WAITSTATE_FALSE,
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WAITSTATE_TRAFFIC_LIGHTS,
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WAITSTATE_CROSS_ROAD,
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@ -292,10 +292,10 @@ public:
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int32 m_nPrevActionState;
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eWaitState m_nWaitState;
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uint32 m_nWaitTimer;
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void *m_pPathNodesStates[8];
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void *m_pPathNodesStates[8]; // seems unused
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CVector2D m_stPathNodeStates[10];
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uint16 m_nPathNodes;
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uint8 m_nCurPathNode;
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int16 m_nCurPathNode;
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int8 m_nPathState;
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private:
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int8 _pad2B5[3];
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@ -324,7 +324,7 @@ public:
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CVehicle *m_pMyVehicle;
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bool bInVehicle;
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uint8 pad_315[3];
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uint32 field_318;
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float field_318;
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uint8 field_31C;
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uint8 field_31D;
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int16 m_phoneId;
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@ -458,7 +458,8 @@ public:
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bool TurnBody(void);
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void Chat(void);
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void MakeChangesForNewWeapon(int8);
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void CheckAroundForPossibleCollisions(void);
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bool Seek(void);
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// Static methods
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static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
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