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Added timing to RwTextureGtaStreamRead
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@ -1,5 +1,15 @@
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#pragma warning( push )
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#pragma warning( disable : 4005)
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#pragma warning( pop )
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#include "common.h"
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#include "win.h"
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#include "patcher.h"
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#include "Timer.h"
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float &texLoadTime = *(float*)0x8F1B50;
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int32 &texNumLoaded = *(int32*)0x8F252C;
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RwTexture*
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RwTextureGtaStreamRead(RwStream *stream)
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@ -10,11 +20,15 @@ RwTextureGtaStreamRead(RwStream *stream)
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if(!RwStreamFindChunk(stream, rwID_TEXTURENATIVE, &size, &version))
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return nil;
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// TODO: unused timing
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float preloadTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
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if(!RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, &tex, size)))
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return nil;
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if (gGameState == GS_INIT_PLAYING_GAME) {
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texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
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texNumLoaded++;
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}
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return tex;
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}
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